Raise threat.

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kieth4
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Joined: Sat Nov 07, 2020 6:17 pm
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Raise threat.

Post by kieth4 » #684282

Bottom post of the previous page:

Would like to see some thought on raising the minimum threat floor to like 10, so you still have very calm shifts but there isn't a guaranteed green anymore. [Possibly LRP exclusive.]
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MooCow12
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Re: Raise threat.

Post by MooCow12 » #686386

+1 greenshifts are not normal rounds and therefore should not be treated like normal rounds, there is no competitiveness in them so why hide the fact that they are a greenshift beforehand
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RedBaronFlyer
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Re: Raise threat.

Post by RedBaronFlyer » #686456

Could we keep greenshifts for MRP at least?
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HeyHey
Joined: Tue Jul 20, 2021 2:06 am
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Re: Raise threat.

Post by HeyHey » #687144

Some recent context based off sybil this week. I've seen 2 green shifts and both are somewhat fun BECAUSE admins intervened with shenanigans. If they didn't it would have been a suicide worthy round as sec/medical.
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mindstormy
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Re: Raise threat.

Post by mindstormy » #687507

I do not understand why we tell the crew anything about the threat level. It should be a mystery every time.
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Timberpoes
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Joined: Wed Feb 12, 2020 4:54 pm
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Re: Raise threat.

Post by Timberpoes » #687510

Having gathered all your feedback, we're basically looking at various methods/techniques to increase the proportion of high-threat to low-threat shifts when Misdoubtful returns from vacation next week.

Any changes we wish to publicise will be done via the config changes thread, so keep an eye out.

Timberpoes: I still think low threat shifts are important, as I've seen back-to-back insane threat shifts drop server pop just as hard as back-to-back greenshifts in times long past. But dynamic changes are trivially done and undone, so if there are any problems we'll just keep pushing buttons.
Kieth4: Made the thread.
Misdoubtful: On vacation, "I'd be fine with less greens" from internal discussions.
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