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Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 3:50 am
by carshalash
There has been an abundance of people performing either early votes for maps or waiting for moments of chaos to perform map votes.

These people tend to vote for the same map each time to frustrate the player base, as there will be fewer votes to go against them with the weighted system as it currently is. Because we for some reason seem to be adamant on keeping weighted voting, the best course of action for now would be to start banning specific individuals from starting map bans if they have shown to be using it in bad faith repeatedly.

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 3:55 am
by Jackraxxus
just make mapvotes only happen at a set time midround ones u can do whenever are stupid
code issue

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 6:02 am
by vect0r
This feels like a code issue tbh.
Also banning somebody for a mapvote lmao

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 8:11 am
by carshalash
vect0r wrote: Tue Mar 05, 2024 6:02 am This feels like a code issue tbh.
Also banning somebody for a mapvote lmao
From mapvotes, you silly billy.

People jumping to servers to hold map votes just to force specific maps is very soy and cringe.

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 9:48 am
by Not-Dorsidarf
Voting for a new map being enabled at server reload/initialisation always feels silly - there should be a code option to time-lock types of votes or something, so you cant vote on the next round's map until everyone settles into the current one a bit.
.

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 2:38 pm
by TheLoLSwat
As the #1 birdshot voter pls no how can I connect and run a map vote for birdshot if I’m banned from voting

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 3:33 pm
by xzero314
I am coming for your title of #1 Birdshot voter. Now I have to CHOOSE between birdshot and Northstar its so sad.

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 4:51 pm
by PapaMichael
  • Make the vote uncallable by players
  • Make the vote called by the server at roundend, instead of when the shuttle departs
  • Make the vote resolve in 45 seconds (roundend is 60 seconds)
I think this is the best (code) solution possible. A bonus is that a vote at roundend would capture the greatest amount of people who actually intend to play the next round.

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 5:18 pm
by Vekter
I agree but code issue, I'm pondering setting it so that you can't manually call a map vote but again. Code.

Re: Implementatiopn of voting bans.

Posted: Tue Mar 05, 2024 5:50 pm
by Timberpoes
The first step to the code solution that this topic suggests - voting bans - is the admin team answering the question of if they want or need them.

If it's a banning tool or option that the admin team wants or needs, I can't see the codebase blocking it except in exceptional circumstances. Until the admin team says we want them, the codebase kinda really just doesn't care and will simply bounce it back until anyone gets the admin team to care.

So this policy post still has merits, just in whether the proposed ban type is a non-starter or not for admins to want and/or use.

Re: Implementatiopn of voting bans.

Posted: Wed Mar 06, 2024 2:21 pm
by BlueMemesauce
Just disable map voting in the config. I cannot think of a single reason why voting for the map before the shuttle departs should be enabled. Voting when the shuttle departs is the best option, it's when players are less likely to be distracted with something else, and when there's more players who are likely to continue on to the next round. Can the admins give a single reason why they have it set to allow voting for the map early? There's zero benefit.

Re: Implementatiopn of voting bans.

Posted: Wed Mar 06, 2024 6:50 pm
by Nabski
I hate when votes tie and it picks a result at random (restart the server) and since it didn't restart they just do the vote again and again until the coin flip lands their way.

This is more specific to me in the super lowpop rounds. Like hey I've been on the station by myself for the last 3 hours. I joined and everything dark and things were broken, but now they were fixed in semi interesting ways. Oh you've shown up and want to restart? I guess we are restarting then and my sand art project is wiped away again.

Re: Implementatiopn of voting bans.

Posted: Wed Mar 06, 2024 7:19 pm
by dendydoom
i personally struggle to see the value in asking admins to police voting habits - even if the bans are only for voting, it is an entirely new sect of enforcement that would need to be implemented.

if the system is this easily abusable to the point that it is regularly being used against its very purpose, i would rather just change the system.

Re: Implementatiopn of voting bans.

Posted: Thu Mar 07, 2024 2:53 am
by Vekter
I do think the currently-proposed alternative of just disabling at-will map votes is the better play here. The only reason I would support some form of voting ban would be to deal with people abusing restart votes, but that hasn't been an issue recently as far as I can tell.

Re: Implementatiopn of voting bans.

Posted: Thu Mar 07, 2024 12:29 pm
by Istoprocent1
As in the other thread. There is no issue to be solved. Why make things worse for the majority for no reason other than "the good maps getting a few more votes". The good maps already get the majority of votes and the extra votes don't really matter. People will still vote for the alternative maps whether to grief others or try to buy time (ie. cannot play for a round or two and thus try to vote for the alternative maps in order for the good maps to be available later when they can play) regardless when exactly the vote happens.

What would need to change is not when the map vote happens, but rather the map vote itself - all maps available all the time etc, simple weights (let the majority decide what they want to play, that way a single vote cannot grief the entire population).

Re: Implementatiopn of voting bans.

Posted: Thu Mar 07, 2024 1:58 pm
by Cheshify
Cope issue

Re: Implementatiopn of voting bans.

Posted: Thu Mar 07, 2024 5:28 pm
by Cheshify
That was a "waking up early" typo but also literally code issue. If the maint team wants vote bans they can make them.