Remove Acting-Captain Antagonists
Posted: Tue Mar 19, 2024 12:52 am
I think that acting-Captain antagonists should be removed due to the following reasons:
1. Acting-Captains usually roll lowpop rounds; ie not much security, if any, security to deal with them
2. All access allowing them to grab as much gear as they can
3. All access allowing them to roundstart subvert the AI
4.They at the least are afforded head of staff metaprotections and one might argue they're afforded the Captain metaprotections as well
5. Logically NT should put the people they're hiring to be in a Captain position under greater scrutiny
These 5 things usually make having an acting-Captain antagonist extremely boring and usually unfun especially if they do all 4 as there is, practically, not too many ways to go about solving it unless you're lucky enough to have a security team on lowpop.
1. Acting-Captains usually roll lowpop rounds; ie not much security, if any, security to deal with them
2. All access allowing them to grab as much gear as they can
3. All access allowing them to roundstart subvert the AI
4.They at the least are afforded head of staff metaprotections and one might argue they're afforded the Captain metaprotections as well
5. Logically NT should put the people they're hiring to be in a Captain position under greater scrutiny
These 5 things usually make having an acting-Captain antagonist extremely boring and usually unfun especially if they do all 4 as there is, practically, not too many ways to go about solving it unless you're lucky enough to have a security team on lowpop.