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Sentient xenobio shit

Posted: Sun Dec 27, 2015 4:36 pm
by Supermichael777
Is it a rule that sentient xenobio shit is treated like a onehumaned AI where your responsible for its actions? Should it be?

From my perspective the situations(a player controlled entity that has explicit orders to obey you) are basically identical. therefore the rules should be identical in how they handle shitlers using it to kill people. Now i can understand their being a slight difference in IC behavior towards the master(namely a less instant lynchmob) but from a rules perspective antagonist status and ordered rule breaking basically are the responsibility of the person giving the order, especially given that the xenobio thing is compelled to obey(and doesn't know its masters antag status).

also xenobio things acting any way antagonistic are valid right?

Re: Sentient xenobio shit

Posted: Sun Dec 27, 2015 6:32 pm
by Saegrimr
If a nonantag scientist makes a golem/sentient mob and tells it to go kill people, the scientist is the one getting removed. However unlike an AI, you should follow more the spirit of the order rather than trying to nitpick around words to fuck them over like silicons tend to do because hurr computer logic and all.

Re: Sentient xenobio shit

Posted: Mon Dec 28, 2015 2:48 am
by Anonmare
What about sentient xenobio Syndiborgs? They still have their laws unless I'm mistaken? Is it to be assumed that *their* definition of Syndicate Agent is the one who granted them sentience?

Re: Sentient xenobio shit

Posted: Mon Dec 28, 2015 2:51 am
by Zilenan91
xenobio can't make syndiborgs

Re: Sentient xenobio shit

Posted: Mon Dec 28, 2015 6:44 am
by Bawhoppennn
Zilenan91 wrote:xenobio can't make syndiborgs
they can but not directly from gold slime

magicarp/chaos magicarp -> bolt of change -> syndieborg -> sentience potion

Re: Sentient xenobio shit

Posted: Tue Dec 29, 2015 9:16 pm
by confused rock
Bawhoppennn wrote:
Zilenan91 wrote:xenobio can't make syndiborgs
they can but not directly from gold slime

magicarp/chaos magicarp -> bolt of change -> syndieborg -> sentience potion
what is even the difference between a normal magicarp and a chaos one

Re: Sentient xenobio shit

Posted: Tue Dec 29, 2015 9:21 pm
by TheNightingale
A normal magicarp always shoots the same spell, whilst a chaos magicarp shoots a different spell each time. The spells are the same as ones from the staves of chaos, I think - teleportation, fireball, death, resurrection, door creation, animation, change.

Re: Sentient xenobio shit

Posted: Wed Dec 30, 2015 2:58 pm
by Lo6a4evskiy
Also bolt of nothing.

Re: Sentient xenobio shit

Posted: Mon Jan 04, 2016 9:56 pm
by bandit
I'm pretty sure xenobio things are valid if they create problems, yes. As in, it's dickish to kill that space bear just for being a space bear, but the minute it starts fucking shit up it's valid. Like monkeys or slimes, basically.

Re: Sentient xenobio shit

Posted: Thu Feb 04, 2016 5:46 pm
by Drynwyn
TheNightingale wrote:A normal magicarp always shoots the same spell, whilst a chaos magicarp shoots a different spell each time. The spells are the same as ones from the staves of chaos, I think - teleportation, fireball, death, resurrection, door creation, animation, change.
Once I was a sentient death magicarp

it, uh, was pretty OP.

Re: Sentient xenobio shit

Posted: Thu Feb 04, 2016 8:55 pm
by lzimann
Drynwyn wrote:
TheNightingale wrote:A normal magicarp always shoots the same spell, whilst a chaos magicarp shoots a different spell each time. The spells are the same as ones from the staves of chaos, I think - teleportation, fireball, death, resurrection, door creation, animation, change.
Once I was a sentient death magicarp

it, uh, was pretty OP.
I'm not sure if It was you, but once I was a revenant and there was a death magicarp, he came to medbay and killed more than 10 people, even said: "All for you revenant". Good times.