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Purposely trying to end rounds earlier because deadchat/slow

Posted: Thu Jul 21, 2016 9:07 pm
by J_Madison
Discuss admins purposely spawning Ops, rods, meteors, aliens, 9 yards ect on purpose because of "im ded plz revive".

Personally, this is something I despise because it promotes people to die/not care for the round/not contribute because they're unofficially promised a free antag role if they complain hard enough.

Some cases, players actually use this as a double antag role if they're unable to get antag. This is blatently unfair on players that like to play a round, like to contribute to the round, and want the round to go on normally.

It isn't fair that players that play the round and do good have to have their gameplay suffer because of others that don't want to play if they're not antag/the gamemode they desire.

And it's especially not fair to those that play for full rounds and have all their progress and buildup cut short because of a triggerhappy admin. This is the reason why people don't like playing jobs that have progression because the round resets too quickly.
Why even have these jobs if you're never going to play it to it's fullest?

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Thu Jul 21, 2016 9:10 pm
by Zilenan91
It's not just you playing the fucking game so deal with it.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Thu Jul 21, 2016 10:12 pm
by Reece
Zilenan91 wrote:It's not just you playing the fucking game so deal with it.
Pretty much summarises both ends of the issue. It sucks to be dead, also sucks to have a perfectly good round blown off at the knees.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Thu Jul 21, 2016 10:15 pm
by J_Madison
Sucks to be dead, but sucks more when you try not to die only to have some spiteful dead person pull you down.

Dead need to gitgud and stop dying.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Thu Jul 21, 2016 10:54 pm
by TechnoAlchemist
you could also say that the living should also get good and stop dying i mean you are complaining about it being too hard to survive

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Thu Jul 21, 2016 11:09 pm
by Bombadil
They totally fucking deserved it one round. It was monkey mode and half the station was dead but they kept recallign because WE ALMOST HAVE THE VACCINE!

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 12:08 am
by onleavedontatme
Zilenan91 wrote:It's not just you playing the fucking game so deal with it.
I don't think the people who lost in a game (or maybe didn't play at all because they didn't get antag) should be able to collectively vote to flip the table on the people still playing though.

I mean obviously there are situations that warrant admin intervention, like a single person has killed everyone and won't call the shuttles, so it's hard to write strict guidelines for such a thing.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 12:11 am
by lollerderby
You generally shouldn't listen to deadchat whinging because of course someone with zero investment in the round who gets to watch everything fucking explode and roll for half a dozen midround antags is going to want buttons, but sometimes when most of the server is irrecoverably dead and a handful of autists want to keep fucking around in science or w/e, you gotta realize other people besides you are on the server.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 12:15 am
by Zilenan91
The round was going on for an hour at that point so it was time to pack it up.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 12:28 am
by MMMiracles
Zilenan91 wrote:The round was going on for an hour at that point so it was time to pack it up.
This mindset saddens me.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 12:30 am
by Zilenan91
What are you going to do past 40 minutes though. RnD is the worst thing ever because you sit in a room, press buttons, and stuff falls out. Past that there's nothing to use this stuff you made on so if you extend the round past that it's just a bunch of people jacking off with no conflict or anything going on while everybody who's dead just sits there.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 1:08 am
by lollerderby
You can create some conflict without nuking everything.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 1:26 am
by TheNightingale
You can create fun without conflict.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 1:35 am
by Super Aggro Crag
if you're fucking bored because you didn't get antag and suicided at round start and the round didn't immediately devolve into murderboneshuttlecall so you cry to the fucking admins to spawn you as a deathsquid or blow up the station, you are a big piece of shit. there's two fucking servers. if you die on one and get bored and want to play and can't wait for the round to end, here's afucking idea, go on the other one, you stupid fucking cock.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 1:51 am
by Zilenan91
If antags don't do things most rounds just devolve into me standing around doing nothing and begging for the shuttle to get called because nothing is happening.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 1:52 am
by Screemonster
I can't find a fault in what Crag is suggesting.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 2:03 am
by TankNut
If you die, why not join the other server we have and play over there while you wait for the round to end?

Also not everything you do in a round depends on progression. If you think a round is going to last a while then find something to do. Go and learn something new or try and make your project a thing. Heck I've enjoyed 2 hour long rounds more than the 30 minute clusterfucks which seem to be the norm these days.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 3:15 am
by J_Madison
Zilenan91 wrote:If antags don't do things most rounds just devolve into me standing around doing nothing and begging for the shuttle to get called because nothing is happening.
If nothing is happening, make something happen for yourself.

Think of the round like a cake. It's a cake made from a little bit of everyone. Just because you don't like the flavour isn't entitlement to force the cake to be under cooked, likewise admins should try to prevent the cake from being overcooked.
You're given the right to influence the flavour of the cake to your liking, but not as much as an antag.


I enjoy long baked cakes of progressive round. Doesn't have to be all action all the time, just that perfect mix of ongoing action and things happening spread over time.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 3:22 am
by IkeTG
Zilenan91 wrote:If antags don't do things most rounds just devolve into me standing around doing nothing and begging for the shuttle to get called because nothing is happening.
What jobs do you usually play?

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 4:52 am
by Zilenan91
If the cake gets old and moldy I just throw it out with the bathwater and bake a new one that's fresh

What I mean by that is that rounds shouldn't go past 40 minutes, the game isn't meant to go that long.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 4:55 am
by Saegrimr
-quote guy with two notes about repeatedly suiciding at roundstart when not antag

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 5:05 am
by Zilenan91
Oh yeah the notes I got how long ago now?

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 5:32 am
by Screemonster
This is another one of those arguments that boils down to "OTHER PEOPLE ARE EXPERIENCING ENJOYMENT INCORRECTLY"

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 5:34 am
by Zilenan91
pretty much. Them enjoying the game makes a greater number of people not enjoy it.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 5:50 am
by oranges
It's time to stop posting man

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:02 am
by Shaps-cloud
Zilenan91 wrote:Oh yeah the notes I got how long ago now?
oh that's right you haven't even connected for a full month now

why do you still post

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:08 am
by Zilenan91
life got in the way

Last time I connected I was pretty active if I remember right

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:12 am
by iamgoofball
alright so I'm gonna dispel this meme of "rounds only lasting an hour is bad"

you know how players get super pissed about losing in games like MOBAs and comp. matchmaking for CS:GO

this is because of the large time investment becoming effectively no gain

the dead people wasted their time because they got killed and the people who survived didnt

the people who design this game do not design the core gameplay mechanics and code for it to be 3 hour roleplay on a space station

we design it to be 30 minutes to 1 hour survival-fests on a chaotic clusterfuck of a station

you guys constantly make threads complaining about how short round times are and how we should fix it because the players "prefer" longer rounds

separation of codebase and server isn't just a meme, it's the reason these problems keep happening

and the solution is to stop trying to use /tg/station code like Bay12 roleplay code

if you want longer roundtimes and things built around roleplaying, talk to your Host for the server about switching to baycode or a codebase where they actually design for roleplay over gameplay, instead of trying to force it on a codebase designed for gameplay over roleplay

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:15 am
by Zilenan91
A lot of the problems of how people think the game should be played is because there's zero direction in how the game is being developed and the people in charge are really just ensuring they stay in charge to keep the project alive. Nobody is doing anything but putting things in the game they like.

/tg/ is just a melting pot of mechanics that don't work, aren't fun, and for some reason people enjoy it. I never really enjoyed it either. I was just intrigued as to how the game came to exist as it was and it's always been a big mess.

This is why you don't see people in Counter Strike or Starcraft complaining about how long rounds go or why nobody will roleplay with them, because that's not what those games are about. The difference between them and /tg/ is that nobody is in charge that can tell them otherwise.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:25 am
by Screemonster
iamgoofball wrote: separation of codebase and server isn't just a meme, it's the reason these problems keep happening
nice of you to finally admit that coders deciding to steamroll the game in a particular direction regardless of what the playerbase wants causes problems

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:33 am
by iamgoofball
nice to show you didn't read the post or the actual reason the problem exists in the first place

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:34 am
by iamgoofball
we aren't going to recode the game every time the playerbase switches between preferring gameplay over roleplay/roleplay over gameplay

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:37 am
by Zilenan91
Unless someone turns /tg/ closed source or locks down development only to people who actually want to make the game not a mess anymore it'll never be fixed. /tg/ will always just sit like it is and lurch unsteadily in one direction and then take 3 steps back because nobody is willing to put in the work to make the experience focused enough that these complaints wouldn't exist.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:40 am
by iamgoofball
we actually do as a majority code for gameplay over roleplay, you just say that we're broken and a failing codebase because we don't line up with your personal views

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:43 am
by Zilenan91
I'm not saying /tg/ is failed at all. I'm just saying a lot of it is a mess of themes and mechanics because enough people haven't come together to put in the work to make it more focused into being an actual game. This is why roleplay is a thing in SS13. People originally started doing it because the game was bad enough that it was the only way to enjoy it. The game isn't as bad as it used to be, but the roleplay people have still stuck around because it isn't at all focused on what it wants to be so they never left.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 6:48 am
by iamgoofball
it is an actual game

it's the most played game on BYOND

the codebase does focus on making the game a round based "survive on the station against the bad guys" action game

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 7:00 am
by Zilenan91
Of course it does. But there's so many different ways people are making /tg/ into that concept. People at one point lauded that they made the game full of Paranoia. Nowadays it's the exact opposite.

More recently, Kor added lavaland and you've probably seen people crying about how they hate some of the things lavaland does, about how they don't like ashwalkers or how easy it is to die or how rare it is for miners to bring minerals or how miner slots were ALWAYS full. Complaints about how the game should be about the station not a lava planet full of demons. The people who have worked on /tg/ haven't ever had a sit down, made plans, and decided what direction they want the game to go. Because of this, they've gone in different directions. Some have left, leaving these threads that will never be finished and detracting from the focus of the game due to the sheer amount of development that was put into them.

Cult is an example of this. It's horrible. It's always been horrible because the guy who was making it never finished it. After he left someone else decided to finish it but they never really stuck with the design that the person was putting into it in the first place. This caused it to be an unfocused mess and because of that it let people question everything about it, inviting change after change after change to "fix" something that will never work. It's a cancer sitting in the code that nobody has cut out.

Gang is a shining example of design focus. For as long as it's existed, Gang has been good enough that the only person who has ever added anything of significance to it is the original creator. It has never had a single major content patch or redesign since it was released. The reason for this is because Ikarrus designed it in such a way that the mode flows logically and in a fun way. It's not like Cult which has had a billion people working on it over 10 years all with different or no goals, focus is the single most important thing you can put in a game because it dictates how everything works and is treated by the player. It's only recently that people have begun to dislike Gang, and that's not the fault of the mode in any way, it's just that people have gotten tired of it after playing hundreds upon hundreds of rounds. It's eventual that someone does something about it and only time will tell if it's good or not because the people in charge refuse to make and stick to plans.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 8:41 pm
by Hibbles
You're seriously complaining now that our community is diverse, with a ton of perspectives on how things should go, and begging for one person to impose their Vision on everyone else and just Tell them how it is?

Go away.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 8:54 pm
by Zilenan91
No? This is just how the game is. If I was complaining I'd try and find ways to fix it. I'm not really sure if it even does need fixing.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 10:34 pm
by Hibbles
Oh, then fair enough.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Fri Jul 22, 2016 10:49 pm
by iamgoofball
no, you're complaining, I'm surprised HBL fell for that
iamgoofball wrote:we actually do as a majority code for gameplay over roleplay, you just say that we're broken and a failing codebase because we don't line up with your personal views

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Sat Jul 23, 2016 3:17 am
by Zilenan91
To be fair I wrote that wall of text at like 2:00 AM so I wasn't too lucid

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Sat Jul 23, 2016 9:42 am
by John_Oxford
>implying you would rather play 15 minute rounds that consist of nothing but combating the round's antag when theres literally HARD CODED FEATURES that take TIME to develop.

you can't max out science in 15 minutes
you cant build a durand in 15 minutes
you can't build a autism fort to the likes of which has never been seen in medbay in 15 minutes
you can't sacrafice all the animals on the station to the god of memes in 15 minutes
you can't upgrade the bar to be a disco multibar with 4 bartenders in 15 minutes
you can't fly out into space and repair the white ship in 15 minutes
you can't repair the derilect in 15 minutes
you can't reinforce the brig in 15 minutes
you can't build the soon to be pulse destroyer minigun with heat seeking pulses in 15 minutes.

you can die and complain to the admins about it in less than a minute, however.
that's bad design, because everyone knows the admins are to "ree i need dah sopourt of dah playurs" to decline deadchat bitching.

there's gotta be balance, it can't be all roleplay, and it can't all be gameplay. i literally bet you 300,000 USD that no one in the entire playerbase wants nothing but game play, or nothing but roleplay. because both of them are extremely aids.

all in all, fix your shit admins, no one likes you mashing your keyboard because theres 8 salty autists in deadchat who died to a bomb in medbay and now want you to make them chao's carps

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Sat Jul 23, 2016 2:45 pm
by Archie700
Why do we even take Zilenan seriously, especially with this:
This is why you don't see people in Counter Strike or Starcraft complaining about how long rounds go or why nobody will roleplay with them, because that's not what those games are about. The difference between them and /tg/ is that nobody is in charge that can tell them otherwise.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Sat Jul 23, 2016 3:10 pm
by TechnoAlchemist
If we disregarded people's opinions because they occasionally said things that are dumb or wrong I wouldn't consider anyone's opinions.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Sat Jul 23, 2016 5:37 pm
by Davidchan
ITT Nobody can have fun until I'm having fun.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Sat Jul 23, 2016 6:39 pm
by Jacough
John_Oxford wrote:>implying you would rather play 15 minute rounds that consist of nothing but combating the round's antag when theres literally HARD CODED FEATURES that take TIME to develop.

you can't max out science in 15 minutes
you cant build a durand in 15 minutes
you can't build a autism fort to the likes of which has never been seen in medbay in 15 minutes
you can't sacrafice all the animals on the station to the god of memes in 15 minutes
you can't upgrade the bar to be a disco multibar with 4 bartenders in 15 minutes
you can't fly out into space and repair the white ship in 15 minutes
you can't repair the derilect in 15 minutes
you can't reinforce the brig in 15 minutes
you can't build the soon to be pulse destroyer minigun with heat seeking pulses in 15 minutes.

you can die and complain to the admins about it in less than a minute, however.
that's bad design, because everyone knows the admins are to "ree i need dah sopourt of dah playurs" to decline deadchat bitching.

there's gotta be balance, it can't be all roleplay, and it can't all be gameplay. i literally bet you 300,000 USD that no one in the entire playerbase wants nothing but game play, or nothing but roleplay. because both of them are extremely aids.

all in all, fix your shit admins, no one likes you mashing your keyboard because theres 8 salty autists in deadchat who died to a bomb in medbay and now want you to make them chao's carps
Deal, give me my money now.

Re: Purposely trying to end rounds earlier because deadchat/

Posted: Mon Jul 25, 2016 10:16 am
by oranges
you just kept posting man, you just kept posting