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Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 1:13 pm
by J_Madison
How do we address button pressing as a result of Dead/bored players and admins caving into their demand.

I want my salt and a natural round end from my effective sec gameplay, not a low effort admin event because of ADHD dead players that don't understand dying is part of the game and next time don't die.

Re: Deadchat salt and incompetent antags admin events

Posted: Tue Jan 31, 2017 1:15 pm
by Munchlax
your op gave me a headache

Re: Deadchat salt and incompetent antags admin events

Posted: Tue Jan 31, 2017 1:18 pm
by Arianya
How do we address button pressing as a result of Dead/bored players and admins caving into their demand.
Most events aren't spawned at deadchat's request.

And even if we ignore that part, button pressing is a natural part of stopping the round from becoming extended lite.

Personally I like extended, but the stance of most players is clear on this that they prefer to have something happening.

Re: Deadchat salt and incompetent antags admin events

Posted: Tue Jan 31, 2017 1:28 pm
by J_Madison
geilebeer wrote:your op gave me a headache
Sorry about that. I'll change it to something more appropriate.
Arianya wrote:
How do we address button pressing as a result of Dead/bored players and admins caving into their demand.
Most events aren't spawned at deadchat's request.

And even if we ignore that part, button pressing is a natural part of stopping the round from becoming extended lite.

Personally I like extended, but the stance of most players is clear on this that they prefer to have something happening.
That's fair. Events are what make this game and my most memorable moments.

But comes a time and a place where extended is relaxed and fun after a succession of short unfun rounds.

Almost every admin wants that better reputation. They want to make the game more fun, but if every admin felt entitled to 2 events per day, we'd never have a normal round.

Save the events. Plan new ones. But please put effort.

Sometimes I want to chill after trampling over the antags. It doesn't mean I want to fight constantly.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 1:48 pm
by leibniz
Rounds should be interesting. Good admins know when to spice things up.
There is always one player that gets upset no matter what happens or what you do, even if it was an automatic random event.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 1:57 pm
by IrishWristWatch0
Triggering 6 appendicitis attacks and 2 space vines is the only button pushing you'll ever need!

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 4:48 pm
by Not-Dorsidarf
I personally think we should do more actual events and less """"events"""" that consist of rod memes or button smash

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 4:51 pm
by calzilla1
JMAD? MORE LIKE... MAD

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 5:20 pm
by InsaneHyena
Rounds exist to be interesting for everybody, not to feed your ego.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 5:22 pm
by Atlanta-Ned
J_Madison wrote: I want my salt and a natural round end from my effective sec gameplay, not a low effort admin event because of ADHD dead players that don't understand dying is part of the game and next time don't die.
Then git gud and end the round instead of making half the server sit through an hour-long round where nothing exciting happens.

EDIT: To add to that, for the last goddamn time, there are no protagonists in this game. If the antagonists are dead or inactive, the round has no purpose.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 5:49 pm
by DemonFiren
InsaneHyena wrote:Rounds exist to be interesting for everybody, not to feed your ego.
I can't believe you just posted this.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 5:56 pm
by InsaneHyena
DemonFiren wrote:
InsaneHyena wrote:Rounds exist to be interesting for everybody, not to feed your ego.
I can't believe you just posted this.
> It's "DemonFiren is shocked that he agrees with me" episode again

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 6:04 pm
by DemonFiren
No.
I'm shocked that after all the angry meme spouting I generally see from you you post something that is reasonable and even halfway diplomatic.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 6:19 pm
by cedarbridge
J_Madison wrote:I want my salt and a natural round end from my effective sec gameplay
5 bucks says you don't ask for a shuttle call when you think you're done an effective job as sec. You've said yourself, you want extended after half the station is dead so you can bask in your station where nothing happens. That's selfish and bad.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 6:44 pm
by ShadowDimentio
It's a Jmad complaining about people playing the game other than him episode again

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 7:38 pm
by onleavedontatme
Atlanta-Ned wrote:
J_Madison wrote: I want my salt and a natural round end from my effective sec gameplay, not a low effort admin event because of ADHD dead players that don't understand dying is part of the game and next time don't die.
Then git gud and end the round instead of making half the server sit through an hour-long round where nothing exciting happens.

EDIT: To add to that, for the last goddamn time, there are no protagonists in this game. If the antagonists are dead or inactive, the round has no purpose.
I wish people would believe me when I told them admins are the reason rounds are shorter.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 9:08 pm
by oranges
Does jmad even play

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 9:40 pm
by TehSteveo
Kor wrote:
Atlanta-Ned wrote:
J_Madison wrote: I want my salt and a natural round end from my effective sec gameplay, not a low effort admin event because of ADHD dead players that don't understand dying is part of the game and next time don't die.
Then git gud and end the round instead of making half the server sit through an hour-long round where nothing exciting happens.

EDIT: To add to that, for the last goddamn time, there are no protagonists in this game. If the antagonists are dead or inactive, the round has no purpose.
I wish people would believe me when I told them admins are the reason rounds are shorter.
Considering we've been understaffed and the servers are own their own I'd probably say no and wouldn't believe you. The game, at least for this codebase, is pretty much designed for rounds that last up to an hour or less. Anytime it goes over that it's extremely lowpop with less than 10 people actively playing or maybe an edge case where things lined up that a group managed to find something interesting for the majority to be involved in.

Also this thread is a joke as one incident the OP was not involved in spawned it. The majority time the round goes it's own natural course with hardly anything being done by an admin to really impact it.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 9:47 pm
by Screemonster
time to dust this off again

Image

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 9:49 pm
by DemonFiren
Still worth a kek.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 10:02 pm
by Owegno
Kor wrote:I wish people would believe me when I told them admins are the reason rounds are shorter.
I believe you. When I was a player it used to bug the hell out of me that during certain times of day on Basil any round that went longer than an hour seemed to be bombarded by admin made threat after admin threat, regardless of the crew being bored or having fun. No idea if it was the same case for Sybil since I rarely played or observed there at the time.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 10:08 pm
by cedarbridge
Owegno wrote:
Kor wrote:I wish people would believe me when I told them admins are the reason rounds are shorter.
I believe you. When I was a player it used to bug the hell out of me that during certain times of day on Basil any round that went longer than an hour seemed to be bombarded by admin made threat after admin threat, regardless of the crew being bored or having fun. No idea if it was the same case for Sybil since I rarely played or observed there at the time.
I believe Sybil functioned off the 30 minute rule. If nothing major or impactful had happened by 25-30 minutes, buttons moved the round forward.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 10:22 pm
by lzimann
Since we are talking about round lenght, cortesy of atlanta-ned:

https://atlantaned.space/newSS13tools/t ... length.pdf

I believe it is from both servers.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 10:26 pm
by IrishWristWatch0
lzimann wrote:Since we are talking about round lenght, cortesy of atlanta-ned:

https://atlantaned.space/newSS13tools/t ... length.pdf

I believe it is from both servers.
Someone needs some excel skills

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 10:27 pm
by Cobby
Most of the grieffy stuff isn't even admin involved, it's random event RNG screwing you over.

I have only once ever demanded natural antags do something in the round, and this was after the hour mark anyways.

If anything, the rules that allow you to have freedom to ruin the station as you please as antag is way more destructive to average round length than the round-length-altering admin interference.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 11:01 pm
by Durkel
ExcessiveCobblestone wrote:Most of the grieffy stuff isn't even admin involved, it's random event RNG screwing you over.
This. You have no idea how often this fucking thing fires and completely fucks over a round with aliens/swarmers or a metor storm. The weighting and timing of half the events seem to chosen arbitrarily and need to be reevaluated.

Re: Admin events caused by deadchat/bored player demands

Posted: Tue Jan 31, 2017 11:05 pm
by Oldman Robustin
Atlanta-Ned wrote: EDIT: To add to that, for the last goddamn time, there are no protagonists in this game. If the antagonists are dead or inactive, the round has no purpose.
I wish more admins saw it that way. There are very few rounds that can find a purpose independent of conflict between players, and those rounds take a very driven leader with a novel and creative idea... given that happens almost never, admins should not hesitate to wrap up rounds that have ceased to provide conflict or provide a new conflict that can give the round renewed purpose. I

It's all about balance, but given that our poll last year had players support more events, I'd say there's nothing wrong with more admins trying to make a round more interesting.

Re: Admin events caused by deadchat/bored player demands

Posted: Wed Feb 01, 2017 1:25 am
by Bombadil
Oldman Robustin wrote:
Atlanta-Ned wrote: EDIT: To add to that, for the last goddamn time, there are no protagonists in this game. If the antagonists are dead or inactive, the round has no purpose.
I wish more admins saw it that way. There are very few rounds that can find a purpose independent of conflict between players, and those rounds take a very driven leader with a novel and creative idea... given that happens almost never, admins should not hesitate to wrap up rounds that have ceased to provide conflict or provide a new conflict that can give the round renewed purpose. I

It's all about balance, but given that our poll last year had players support more events, I'd say there's nothing wrong with more admins trying to make a round more interesting.
One of the best rounds i ever had was a 3 hour round where i was captain. I didn't allow shuttle call because the situations were all containable and we managed it every time. But the admins had things happening that made the round interesting. We had traitors then xenos then nuke ops declaring war and coming for the disk. The nuke ops team was a team of 10 too. We killed all the nuke ops. We beat them all. After the ops showed up i called the shuttle and we had a great end to the conflict.

Used x-ray lasers to kill all the xenos. With the ops i recall the sec force got out batons and beat them to shit. Even though some had dub eblades


Also

>Got onto shuttle
>Medal of Valor spawned for me

Re: Admin events caused by deadchat/bored player demands

Posted: Wed Feb 01, 2017 2:09 am
by Oldman Robustin
Yea, adding conflict to the round doesn't mean forcing it to end. Sometimes that's inevitable but if someone wants to rise to the occasion then more power to them.

Re: Admin events caused by deadchat/bored player demands

Posted: Wed Feb 01, 2017 7:35 pm
by Atlanta-Ned

Re: Admin events caused by deadchat/bored player demands

Posted: Wed Feb 01, 2017 9:08 pm
by Cobby
Atlanta-Ned wrote:where's the outrage
I let him kill zombies with the var edited basketball too, great times.

Re: Admin events caused by deadchat/bored player demands

Posted: Wed Feb 01, 2017 9:13 pm
by cedarbridge
ExcessiveCobblestone wrote:
Atlanta-Ned wrote:where's the outrage
I let him kill zombies with the var edited basketball too, great times.
I have fond memories of var-edit bike horns.

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 12:00 am
by Gun Hog
I do not see this as a problem. It adds unexpected surprised and events. People are too stuck in their 'one round one antag' ways. They just one exactly one thing to happen, and anything that adds to the round or interferes with sec vs antag vs crew is rejected and reviled. Do not drain all the spice out of things!

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 11:03 am
by cedarbridge
Gun Hog wrote:I do not see this as a problem. It adds unexpected surprised and events. People are too stuck in their 'one round one antag' ways. They just one exactly one thing to happen, and anything that adds to the round or interferes with sec vs antag vs crew is rejected and reviled. Do not drain all the spice out of things!
This is a lot of it. Its part of why I cringe every time I see the crew "oh, its <antag type here>" and then proceed to throw everything out the window. A bit of unpredictability makes it less worthwhile to start metaguessing the roundtype every round.

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 4:29 pm
by Pascal125
Yeah. I agree, it's pretty unexpected when that one hour mark goes by and some really silly stuff happens that forces a shuttle.
Nobody ever sees it coming. When people ask why, it's often. "Well, rounds been going on too long.". But it's all well kept from us.
I remember back before shifts were held to some silly "One hour only" quota. Things actually got done, people could actually interact and enjoy the RP aspect on the side.

Game's kind of devolved to nothing but antags trying to murder everyone, and succeeding, or security trying to stop them, and succeeding. And when there's finally any semblance of peace, it just starts all over again. Or else... God forbid anyone tries to come up with something interesting to do as an alternative. It's kind of like Dark Soul's Abyss Watchers, only less interesting... Very rarely will anyone succeed in being able to break the cycle without it being shat on.
Arguably that's just the way this community and codebase has been going for quite some time, though. So i doubt that's much of a shocker.

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 5:42 pm
by Qbopper
Pascal125 wrote:Game's kind of devolved to nothing but antags trying to murder everyone, and succeeding, or security trying to stop them, and succeeding. And when there's finally any semblance of peace, it just starts all over again. Or else... God forbid anyone tries to come up with something interesting to do as an alternative. It's kind of like Dark Soul's Abyss Watchers, only less interesting... Very rarely will anyone succeed in being able to break the cycle without it being shat on.
Arguably that's just the way this community and codebase has been going for quite some time, though. So i doubt that's much of a shocker.
I think the admins mainly do it because that's what the majority of players seem to want. I don't often see interesting gimmicks or whatever from players that have a significant impact on the round, and I think it kinda sucks, but I'm not sure if you can "fix" that

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 5:50 pm
by onleavedontatme
Having a significant impact on the round with your gimmick usually leads to adminhelping.

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 6:04 pm
by Qbopper
Kor wrote:Having a significant impact on the round with your gimmick usually leads to adminhelping.
Poor wording on my part, I mean "beyond dressing up as a pirate and talking like one" gimmicks don't count

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 8:50 pm
by Screemonster
cedarbridge wrote:
Gun Hog wrote:I do not see this as a problem. It adds unexpected surprised and events. People are too stuck in their 'one round one antag' ways. They just one exactly one thing to happen, and anything that adds to the round or interferes with sec vs antag vs crew is rejected and reviled. Do not drain all the spice out of things!
This is a lot of it. Its part of why I cringe every time I see the crew "oh, its <antag type here>" and then proceed to throw everything out the window. A bit of unpredictability makes it less worthwhile to start metaguessing the roundtype every round.
Shit like this makes me want to tc trade for the war ops announcement and no war ops just so people go "CONFIRMED OPS ROUND" and assume there's no regular traitors

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 9:56 pm
by Doctor Pork
Screemonster wrote:
cedarbridge wrote:
Gun Hog wrote:I do not see this as a problem. It adds unexpected surprised and events. People are too stuck in their 'one round one antag' ways. They just one exactly one thing to happen, and anything that adds to the round or interferes with sec vs antag vs crew is rejected and reviled. Do not drain all the spice out of things!
This is a lot of it. Its part of why I cringe every time I see the crew "oh, its <antag type here>" and then proceed to throw everything out the window. A bit of unpredictability makes it less worthwhile to start metaguessing the roundtype every round.
Shit like this makes me want to tc trade for the war ops announcement and no war ops just so people go "CONFIRMED OPS ROUND" and assume there's no regular traitors
tfw nobody emags the comms terminal to ask the syndicats for assistance like this

Re: Admin events caused by deadchat/bored player demands

Posted: Sat Feb 04, 2017 11:53 pm
by J_Madison
Really I wouldn't mind if we're warned that the event is going to devolve into button pressing right before the buttons get pressed.

But more importantly, I would prefer if admins actually put effort into their events rather than smacking buttons together. That's all I'll ask for.

If you don't have a good event plans for when someone ruins the round, don't button press at all please.

Re: Admin events caused by deadchat/bored player demands

Posted: Sun Feb 05, 2017 12:55 am
by Doctor Pork
J_Madison wrote:Really I wouldn't mind if we're warned that the event is going to devolve into button pressing right before the buttons get pressed.

But more importantly, I would prefer if admins actually put effort into their events rather than smacking buttons together. That's all I'll ask for.

If you don't have a good event plans for when someone ruins the round, don't button press at all please.
ok

Re: Admin events caused by deadchat/bored player demands

Posted: Sun Feb 05, 2017 11:31 pm
by onleavedontatme
Qbopper wrote:
Kor wrote:Having a significant impact on the round with your gimmick usually leads to adminhelping.
Poor wording on my part, I mean "beyond dressing up as a pirate and talking like one" gimmicks don't count
Can you name the kind of gimmick you'd like to see then?

I could ramble on about how all of the most memorable rounds I've seen involved rulebreaking that the admins let slide, and the various gimmicks players have run, but I'm sure everyones read my thoughts on that before by now.

Re: Admin events caused by deadchat/bored player demands

Posted: Mon Feb 06, 2017 12:23 am
by bandit
Screemonster wrote:
cedarbridge wrote:
Gun Hog wrote:I do not see this as a problem. It adds unexpected surprised and events. People are too stuck in their 'one round one antag' ways. They just one exactly one thing to happen, and anything that adds to the round or interferes with sec vs antag vs crew is rejected and reviled. Do not drain all the spice out of things!
This is a lot of it. Its part of why I cringe every time I see the crew "oh, its <antag type here>" and then proceed to throw everything out the window. A bit of unpredictability makes it less worthwhile to start metaguessing the roundtype every round.
Shit like this makes me want to tc trade for the war ops announcement and no war ops just so people go "CONFIRMED OPS ROUND" and assume there's no regular traitors
honestly I would be fucking delighted if someone asked to TC trade for this and not the millionth "make me a revenant xeno slaughter demon pls!"

Re: Admin events caused by deadchat/bored player demands

Posted: Mon Feb 06, 2017 1:16 am
by Doctor Pork
bandit wrote:
Screemonster wrote:
cedarbridge wrote:
Gun Hog wrote:I do not see this as a problem. It adds unexpected surprised and events. People are too stuck in their 'one round one antag' ways. They just one exactly one thing to happen, and anything that adds to the round or interferes with sec vs antag vs crew is rejected and reviled. Do not drain all the spice out of things!
This is a lot of it. Its part of why I cringe every time I see the crew "oh, its <antag type here>" and then proceed to throw everything out the window. A bit of unpredictability makes it less worthwhile to start metaguessing the roundtype every round.
Shit like this makes me want to tc trade for the war ops announcement and no war ops just so people go "CONFIRMED OPS ROUND" and assume there's no regular traitors
honestly I would be fucking delighted if someone asked to TC trade for this and not the millionth "make me a revenant xeno slaughter demon pls!"
nope, almost exclusively that sort of thing

Re: Admin events caused by deadchat/bored player demands

Posted: Mon Feb 06, 2017 1:53 am
by onleavedontatme
Trading for a war ops declaration is a terrible idea because it undermines trust in what is basically an OOC message (the entire point of war ops being you know its war ops)

Re: Admin events caused by deadchat/bored player demands

Posted: Mon Feb 06, 2017 2:15 am
by bandit
Maybe if it happened literally every other round, but I don't see once or twice being that big of a deal.

Re: Admin events caused by deadchat/bored player demands

Posted: Mon Feb 06, 2017 2:30 am
by Qbopper
Kor wrote:
Qbopper wrote:
Kor wrote:Having a significant impact on the round with your gimmick usually leads to adminhelping.
Poor wording on my part, I mean "beyond dressing up as a pirate and talking like one" gimmicks don't count
Can you name the kind of gimmick you'd like to see then?

I could ramble on about how all of the most memorable rounds I've seen involved rulebreaking that the admins let slide, and the various gimmicks players have run, but I'm sure everyones read my thoughts on that before by now.
No, because I'm a boring and uncreative dickhead unfortunately

Re: Admin events caused by deadchat/bored player demands

Posted: Mon Feb 06, 2017 4:52 am
by onleavedontatme
I don't think you're boring and uncreative, I think you've just boxed yourself into a corner with an impossible set of requirements (impact the round so everyone notices, but not in a way that it upsets anyone out of 80 people).

There are lots of fun and creative things players can do if you're willing to bend the rules a bit.

But neither admin nor player events can work if you hold them to the standard of "didn't break a single regular rule or otherwise inconvenience anybody"

Re: Admin events caused by deadchat/bored player demands

Posted: Mon Feb 06, 2017 5:54 am
by ShadowDimentio
Have fun you lifeless corpses. If the station is drying out and the ghosts are getting rowdy, sorry one xenobio guy that wants to keep playing but it's time for swarmers to end this shit.