Better traits for friendly kudzu

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bean_sprout
 
Joined: Sun May 02, 2021 9:06 am
Byond Username: Barber_Ferdinand

Better traits for friendly kudzu

Postby bean_sprout » Mon May 03, 2021 6:52 am #599306

So, we all know kudzu. But did you know that kudzu actually has a few helpful mutations? It's true! It can also be neutered to prevent further mutations, effectively rendering a strain beneficial. The problem is, these mutations are kinda useless. Absorbing plasma/CO2, glowing, nothing that really justifies the difficulty of making it or compensates for the fact that it randomly buckles you and covers thing you are using.

But, what if more mutations were added that provided additional benefit? I think this might be worthwhile because it would:
(a) Give incentive to make kudzu that would benefit the station.
and
(b) Slightly nerf harmful kudzu by diluting the possible negative traits it has.
and
(c) Kudzu is just cool in general, and I think we can all agree that the more kudzu the station has, the better.

Here are some idea's that I've had that could be beneficial kudzu mutations:

Sleek Kudzu - will no long randomly buckle you, and you move slightly faster while walking on it.
Brittle Kudzu - vines will be destroyed from even tiny amounts of damage, like a single punch or a crowbar strike. This is particular useful when trying to open a firelock or use a machine that is covered in kudzu. Possible mutually exclusive with hardened?
Timid Kudzu - will not spread to tiles that have something that would normally block you from walking on it, like machines or tables. Useful for keeping it on the floor where it belongs!
Latticed Kudzu - will cover and seal holes in the floor, effectively creating new floor, similar to the effect of foam grenades. Some care will be needed to keep it from just expanding infinitely into space. Maybe only active in areas recognized as rooms?
Rough Kudzu - the surface provides traction, preventing slip effects. Remember clown, botany giveth and botany taketh away.
Aesthetic Kudzu - walking in it provides a slight mood increase. Ah, the wonders of nature!


These are just some traits I picked off the top of my head, but really it could be anything. What beneficial traits would you like to see on your friendly neighborhood BUDzu?



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saprasam
 
Joined: Fri Nov 16, 2018 11:42 pm
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Re: Better traits for friendly kudzu

Postby saprasam » Tue May 04, 2021 3:46 am #599350

if the station turns into fucking jumani im gonna personally fly over to botany and elbowdrop them because "the kudzu is good 4 you :P"
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cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
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Re: Better traits for friendly kudzu

Postby cacogen » Tue May 04, 2021 11:02 am #599367

pretty cool post ^
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Omega_DarkPotato
 
Joined: Thu Jun 11, 2020 12:05 am
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Re: Better traits for friendly kudzu

Postby Omega_DarkPotato » Wed May 05, 2021 4:09 pm #599485

saw a botanist release good kudzu while I was bartender

I was unable to tend bar
having a trait for good kudzu that makes it unable to spread onto tables would be nice
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confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
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Re: Better traits for friendly kudzu

Postby confused rock » Wed May 05, 2021 8:37 pm #599500

saprasam wrote:if the station turns into fucking jumani im gonna personally fly over to botany and elbowdrop them because "the kudzu is good 4 you :P"
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