Make Morphs Great (not again as never were)

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panvxv
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Make Morphs Great (not again as never were)

Post by panvxv » #600275

New Morph concept

Morph is the only solo mob traitor that is about being stealthy as much as possible. Sadly his kit doesn't give him much for offence and that what this post is about.

Morphs are advance form of mimics and as one it should hunt. As he is slow when not disguised his hunting possibility is not that great and damage it has doesn't help either.

With 20 damage Morph needs 5-6 attacks to put in crit assistant. Morphs can be also just outrun so only prey you can have is some badly injured person or person that is already in crit or dead.

Small changes

Damage increase from 20 to 30 and adding penetration: 40. Doing such change to prevent solo assistant killing him with just extinguisher and force security to use lethal guns that Morph can eat in armory.

Morph consume blood on ground like janiborg to not leave any sign of hunt.

Big changes

When being disguised as object or item and not moving for 5 seconds you next attack will deal double damage (60).

When being disguised as object or item and not moving for 5 seconds person who tries to interact with you (tries to pick you up; open you; drag you) will get automatically attacked with triple damage output (90) and hand that tried do it will be cut off.

When being disguised as ground object like vent, holopad, cable or pipe and not moving for 5 seconds person who walk over you will be automatically attacked with triple damage output (90) and one leg will be cut off.

When being disguised as something organic like human, mob or silicon like bot or borg person trying to hug you, pet you or drag you but not push you will get automatically attacked with double damage output (60) and hand will be cut off.

When being disguised as human, lizardperson, moth and any other race person trying to give you item (default "G") will be automatically attacked with triple damage output (90) and hand will be cut off.

IDs that Morph eaten will work for him to open doors.

When being disguised as object that other can walk over will make them able to walk over you. That for vent, holopad trap idea as now they will push you in this form.

All form of ambushes described above can be turn on and off.

Morph has menu with all items and people that he ate. This is just to act as Captain when you have already ate him.

When being disguised as person with ID and mindshield security glasses will show you that disguised Morph has ID and mindshield. Health HuD glasses work so why not this. After all to check if someone is Morph just shift-click him.
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Post by technokek » #600289

Last edited by technokek on Sat Aug 21, 2021 12:55 pm, edited 1 time in total.
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Re: Make Morphs Great (not again as never were)

Post by RaveRadbury » #600290

technokek wrote:This is bad and you should feel bad for making this post. A morph can already fuck over the entire round by ventclimbing into the Vault eating the Ore Silo and then the Amory, at the end he just jumps in the SM and eveyone is fucked.
That's a pretty lame optimum strat, tbh. Doesn't really involve any morphing.
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Post by technokek » #600292

Last edited by technokek on Sat Aug 21, 2021 12:55 pm, edited 1 time in total.
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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600294

If someone is just stealing Ore Silo and guns then comitting suicide in SM to prevent other from getting items others will just make another Silo and Security will order guns from cargo or they won't need them.
If morph steals guns in armory it is warden fault. Also all of this seems like nothing to crewmembers who will not even call shuttle because of it and if traitor wants spend his traitor token like this it is waste of his token but he can do it.
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Post by technokek » #600300

Last edited by technokek on Sat Aug 21, 2021 12:55 pm, edited 1 time in total.
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Re: Make Morphs Great (not again as never were)

Post by Armhulen » #600305

Honestly is better than we have now, lololol
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Re: Make Morphs Great (not again as never were)

Post by Super Aggro Crag » #600315

technokek wrote:This is bad and you should feel bad for making this post. A morph can already fuck over the entire round by ventclimbing into the Vault eating the Ore Silo and then the Amory, at the end he just jumps in the SM and eveyone is fucked.
>This character isnt fun to play so people go out of their way to just be a fucking asshole and ruin other peoples times
>Instead of making him fun to play to provide people an alternative to being a shitheel we will keep him the same and call people who try to make him viable names

fuck off technokek eat the corn kernels out of my shit
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Re: Make Morphs Great (not again as never were)

Post by Farquaar » #600316

I like these ideas
Imagine seeing every crewmember as a potential treasure chest mimic
► Show Spoiler
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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600330

I was thinking about this menu where Morph can change disguises and to make it as simple and functional as possible.

So menu with all the items and organisms you ate will have tabs:
-People
-Organs (and limbs)
-Materials (and ores)
-Guns
-IDs and PDAs
-Clothes (and backpacks)
-Other

Menu will only show one item of it kind even when you ate more. You ate 10 pens and menu will show only one pen.

All items that someone had will be in your menu. So if assistant you ate had wrench in backpack you will get it in menu. Better don't eat captain with disk or they will know where you are.
If that's too hard for SS13 coders there can be other way- Morph can spit out items and organisms by using his menu. Can spit out person then undress him to get his items to menu. Also great for friendly Morphs working as cargo techs or paramedics.

Problem with it will be as you undress someone and ate him again you regen health and now you have nude person in your menu.
Thinking about it menu should give you option to start digesting someone (heals 50 damage) and making murphing into it not longer available.
Now for dressing: from menu you can choose what person wears. Go to tab Clothes and you can click clothes you want your person to wear. This fixes nude Captain problem and adds nice RP- make your Captain wear wedding dress.
I would LOVE to see people know that someone is Morph but he is doing such RP that they go along with it. IT IS YOUR WEDDING, YOU JUST NEED TO GIVE YOUR FUTURE WIFE A RING and boom it was a trap all along. Your life was just a huge lie.
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Re: Make Morphs Great (not again as never were)

Post by Omega_DarkPotato » #600339

this seems hilariously op

why are we giving morph a better esword with potential to literally insta-crit someone through a single floor trap (and a fast click on them afterwards)

why are we letting morphs fucking eviscerate someone's hand in the event they try to grab them

why are we giving morph an easy-access 60 damage hit to alpha strike someone while hiding as a fucking plant in a room

why are we giving morph an easy-access instant delimb and near-insta by pretending to be a locker in front of someone's door

this sounds like a literal stronger ling considering you can disguise as a person, use their ID from that disguise, and ventcrawl with a constant esword tier damage while disguised with 0 notification that you've got this esword tier damage ready to fucking obliterate someone
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Re: Make Morphs Great (not again as never were)

Post by Armhulen » #600340

https://github.com/tgstation/tgstation/pull/59155

Suggestions open for special item ambushes, since interact hand chop makes up 99% of ambushes.
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Re: Make Morphs Great (not again as never were)

Post by Indie-ana Jones » #600355

Morph is definitely shit right now and certainly needs changes to become decent, although these changes don't solve all my concerns with the antagonist. I left some comments on the PR, hopefully if this can get him to a good spot we can make him a regular midround antagonist for once.
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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600360

Omega_DarkPotato wrote:this seems hilariously op

why are we giving morph a better esword with potential to literally insta-crit someone through a single floor trap (and a fast click on them afterwards)

why are we letting morphs fucking eviscerate someone's hand in the event they try to grab them

why are we giving morph an easy-access 60 damage hit to alpha strike someone while hiding as a fucking plant in a room

why are we giving morph an easy-access instant delimb and near-insta by pretending to be a locker in front of someone's door

this sounds like a literal stronger ling considering you can disguise as a person, use their ID from that disguise, and ventcrawl with a constant esword tier damage while disguised with 0 notification that you've got this esword tier damage ready to fucking obliterate someone
It is just idea, of course it can't be added like this. It needs to be balance. I don't see it as OP as you wrote it. People just need to shift click object to see if it is safe or not. So it is really easy to counterplay those OP attacks. Don't forget that Morphs are really slow when not in disguise and fighting multiple people at the same time would be hard us if they get damage enough they will just simply run to safety.
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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600362

I would really love to hear some ideas about people who got eaten. Stealth killers in other games are not fun for people that got killed by it.
So to make it more comfortable for dead ones there must be something that Morph can do with people he ate. But there are 2 ways:
A)dead person leaves Morph body (like after being digested) and is now working with Morph but can be killed and revived to be yourself
B)dead person leaves Morph body and is transform to something so he can't be revived to be yourself (but after Morph is killed he can be)

Problem with option A is that Morph wouldn't want to have workers as they can lose and be revived.
B would be better for Morph but it needs really good concept that people would love to play as and is not about killing. We have too many antagonists that can make fighters. Also wouldn't fit with this ambusher Morph concept.
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Post by technokek » #600363

Last edited by technokek on Sat Aug 21, 2021 12:55 pm, edited 1 time in total.
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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600367

technokek wrote:
Super Aggro Crag wrote:
technokek wrote:This is bad and you should feel bad for making this post. A morph can already fuck over the entire round by ventclimbing into the Vault eating the Ore Silo and then the Amory, at the end he just jumps in the SM and eveyone is fucked.
>This character isnt fun to play so people go out of their way to just be a fucking asshole and ruin other peoples times
>Instead of making him fun to play to provide people an alternative to being a shitheel we will keep him the same and call people who try to make him viable names

fuck off technokek eat the corn kernels out of my shit

>character isn't fun to play
>lets give him really op shit to fuck people over and not remove any of the abilities that gave him the shit play style

great idea dude, if something is not fun to play but really powerful lets just make it even more powerful instead of changing it completely?

Omega_DarkPotato wrote:this seems hilariously op

why are we giving morph a better esword with potential to literally insta-crit someone through a single floor trap (and a fast click on them afterwards)

why are we letting morphs fucking eviscerate someone's hand in the event they try to grab them

why are we giving morph an easy-access 60 damage hit to alpha strike someone while hiding as a fucking plant in a room

why are we giving morph an easy-access instant delimb and near-insta by pretending to be a locker in front of someone's door

this sounds like a literal stronger ling considering you can disguise as a person, use their ID from that disguise, and ventcrawl with a constant esword tier damage while disguised with 0 notification that you've got this esword tier damage ready to fucking obliterate someone

because current Morph isn't fun :((((((((

We must give him even more stuff to fuck over the round instead of fixing the whole concept

Has anyone ever considered to not let the morph vore the entire station?Maybe limit the voring to organic matter?
Any traitor can just empty Ore Redemption Machine and hide all materials or just throw it to space. Are you saying that Morph is OP just because he can eat materials? Eating is part of sabotage and plan to ambush someone. Eat guns, become gun in hallway, someone wants to pick you up, he gets fucked. Seems OP right? I will tell you secret you can examine items by shift-click them and if item is a morph there will be on RED written It doesn't look quite right...
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Re: Make Morphs Great (not again as never were)

Post by Dopamiin » #600368

morph is fun tho
plays on manuel
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Re: Make Morphs Great (not again as never were)

Post by Screemonster » #600370

Armhulen wrote:https://github.com/tgstation/tgstation/pull/59155

Suggestions open for special item ambushes, since interact hand chop makes up 99% of ambushes.
hmmmmm

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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600377

I was thinking about the goal of Morph and got some idea from this . A Treasure Trove where Morph can hide his collection.

Goal
Morph's goal would be storing 200 diffrent items and 6 diffrent Books of Knowledge in Treasure Trove place that looks like a chest and it needs 3x3 space. When he put his 150th item the Chest closes and... I don't know Chest becomes big mimic that eats station?

But what are those Books of Knowledge?
Those will be player control Books that dependly of person job will have diffrent spells. Ah and those are made by Morph when digesting someone. Now for spells:
-Book of Knowledge: Botanist - makes Soil Plants with seeds already in it. Being nearby plants make them healthy.
-Book of Knowledge: Clown - makes slippery floor and HONK noises.
-Book of Knowledge: Mime - makes Invisible Walls (can make them faster than Mime). Doesn't have any sounds and can't talk.
-Book of Knowledge: Lawyer - makes OBJECTION that pacify everyone who hear it for 15 seconds.
-Book of Knowledge: Security Officer - choose a target to stun him for 4 seconds, have Sec HuD
-Book of Knowledge: Doctor - heals a target and ressurect (really big cooldown), have Health HuD
-Book of Knowledge: Paramedic - more move speed and lesser heal, have Health HuD
-Book of Knowledge: Chemist - makes a random pill (can be drug, healing chem or toxins). If takes it to hand he will eat it.
-Book of Knowledge: Chaplain - can smite cultists and other unholy creatures (Lings, nightmares, felinids)
-Book of Knowledge: Curator - makes a random book and have build in radio (make people angry by telling them story about Woody)
-Book of Knowledge: Assistant - can open any door even bolted one!
-Book of Knowledge: Detective - can track living beings and give damage their lungs
-Book of Knowledge: Warden - have access to all cameras and can select a target to put on them straight jacket (only one, choosing other person will free the other one from it)
-Book of Knowledge: Cook - makes a random food and can spawn a cow, goat or chicken (great if security is trying to shoot you down, nothing better than cow saving your life)
-Book of Knowledge: Bartender - makes a random drink and can select a target to make him drunk

I can make more but I need to see if this is even good idea.

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Re: Make Morphs Great (not again as never were)

Post by Armhulen » #600390

can't you refine the idea you already made and someone is coding before throwing it out immediately and making a new one > : ^ (((((((((((((((((((((((((((((((
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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600393

Armhulen wrote:can't you refine the idea you already made and someone is coding before throwing it out immediately and making a new one > : ^ (((((((((((((((((((((((((((((((
No, no, I am not throwing out Morph ambush mechanic. Those books are for people that got eaten by Morph and digested. Do you have anything in your code about those eaten people?
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Re: Make Morphs Great (not again as never were)

Post by Nabski » #600395

Armhulen wrote:can't you refine the idea you already made and someone is coding before throwing it out immediately and making a new one > : ^ (((((((((((((((((((((((((((((((
When are we getting covens?
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Re: Make Morphs Great (not again as never were)

Post by Indie-ana Jones » #600425

panvxv wrote:I was thinking about the goal of Morph and got some idea from this . A Treasure Trove where Morph can hide his collection.

Goal
Morph's goal would be storing 200 diffrent items and 6 diffrent Books of Knowledge in Treasure Trove place that looks like a chest and it needs 3x3 space. When he put his 150th item the Chest closes and... I don't know Chest becomes big mimic that eats station?

But what are those Books of Knowledge?
Those will be player control Books that dependly of person job will have diffrent spells. Ah and those are made by Morph when digesting someone. Now for spells:
-Book of Knowledge: Botanist - makes Soil Plants with seeds already in it. Being nearby plants make them healthy.
-Book of Knowledge: Clown - makes slippery floor and HONK noises.
-Book of Knowledge: Mime - makes Invisible Walls (can make them faster than Mime). Doesn't have any sounds and can't talk.
-Book of Knowledge: Lawyer - makes OBJECTION that pacify everyone who hear it for 15 seconds.
-Book of Knowledge: Security Officer - choose a target to stun him for 4 seconds, have Sec HuD
-Book of Knowledge: Doctor - heals a target and ressurect (really big cooldown), have Health HuD
-Book of Knowledge: Paramedic - more move speed and lesser heal, have Health HuD
-Book of Knowledge: Chemist - makes a random pill (can be drug, healing chem or toxins). If takes it to hand he will eat it.
-Book of Knowledge: Chaplain - can smite cultists and other unholy creatures (Lings, nightmares, felinids)
-Book of Knowledge: Curator - makes a random book and have build in radio (make people angry by telling them story about Woody)
-Book of Knowledge: Assistant - can open any door even bolted one!
-Book of Knowledge: Detective - can track living beings and give damage their lungs
-Book of Knowledge: Warden - have access to all cameras and can select a target to put on them straight jacket (only one, choosing other person will free the other one from it)
-Book of Knowledge: Cook - makes a random food and can spawn a cow, goat or chicken (great if security is trying to shoot you down, nothing better than cow saving your life)
-Book of Knowledge: Bartender - makes a random drink and can select a target to make him drunk

I can make more but I need to see if this is even good idea.

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As much as I like the glob I'm not sure this is appropriate flavor for something like the Morph.
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Re: Make Morphs Great (not again as never were)

Post by panvxv » #600444

Indie-ana Jones wrote:
panvxv wrote:I was thinking about the goal of Morph and got some idea from this . A Treasure Trove where Morph can hide his collection.

Goal
Morph's goal would be storing 200 diffrent items and 6 diffrent Books of Knowledge in Treasure Trove place that looks like a chest and it needs 3x3 space. When he put his 150th item the Chest closes and... I don't know Chest becomes big mimic that eats station?

But what are those Books of Knowledge?
Those will be player control Books that dependly of person job will have diffrent spells. Ah and those are made by Morph when digesting someone. Now for spells:
-Book of Knowledge: Botanist - makes Soil Plants with seeds already in it. Being nearby plants make them healthy.
-Book of Knowledge: Clown - makes slippery floor and HONK noises.
-Book of Knowledge: Mime - makes Invisible Walls (can make them faster than Mime). Doesn't have any sounds and can't talk.
-Book of Knowledge: Lawyer - makes OBJECTION that pacify everyone who hear it for 15 seconds.
-Book of Knowledge: Security Officer - choose a target to stun him for 4 seconds, have Sec HuD
-Book of Knowledge: Doctor - heals a target and ressurect (really big cooldown), have Health HuD
-Book of Knowledge: Paramedic - more move speed and lesser heal, have Health HuD
-Book of Knowledge: Chemist - makes a random pill (can be drug, healing chem or toxins). If takes it to hand he will eat it.
-Book of Knowledge: Chaplain - can smite cultists and other unholy creatures (Lings, nightmares, felinids)
-Book of Knowledge: Curator - makes a random book and have build in radio (make people angry by telling them story about Woody)
-Book of Knowledge: Assistant - can open any door even bolted one!
-Book of Knowledge: Detective - can track living beings and give damage their lungs
-Book of Knowledge: Warden - have access to all cameras and can select a target to put on them straight jacket (only one, choosing other person will free the other one from it)
-Book of Knowledge: Cook - makes a random food and can spawn a cow, goat or chicken (great if security is trying to shoot you down, nothing better than cow saving your life)
-Book of Knowledge: Bartender - makes a random drink and can select a target to make him drunk

I can make more but I need to see if this is even good idea.

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As much as I like the glob I'm not sure this is appropriate flavor for something like the Morph.
Yea, I agree. I just couldn't get any better unique idea for eaten people. I really want to give so role for those who died. Stealth killers aren't fun for other side (in other games) and long rounds and not be able to recover them adds to this.
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Re: Make Morphs Great (not again as never were)

Post by oranges » #600794

technokek wrote:This is bad and you should feel bad for making this post. A morph can already fuck over the entire round by ventclimbing into the Vault eating the Ore Silo and then the Amory, at the end he just jumps in the SM and eveyone is fucked.
admin issue, not related to coding
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Re: Make Morphs Great (not again as never were)

Post by wesoda25 » #600808

Is it really? As an example, what is the mechanical benefit of allowing morphs to attack the ore silo? What do we lose by removing that?

Seems similar to slimes imo, I don't understand how a code solution isn't always preferable to a policy one.
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Re: Make Morphs Great (not again as never were)

Post by oranges » #600820

admin issue
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Re: Make Morphs Great (not again as never were)

Post by legoscape » #600827

:pen: morphs should be able to inhale entire machines or computers.
:pen: morphs should be able to vore the crew. Alive.
:pen: morphs should be able to wear hats.
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Re: Make Morphs Great (not again as never were)

Post by Jonathan Gupta » #600842

I'm making a long post soon prepare...
Living God

Extraordinary Person

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Re: Make Morphs Great (not again as never were)

Post by Jonathan Gupta » #600855

Spoiler:
legoscape wrote::pen: morphs should be able to inhale entire machines or computers.
:pen: morphs should be able to vore the crew. Alive.
:pen: morphs should be able to wear hats.
morph voring crew takes 40 seconds alive while not in disguise 1 minute and 10 seconds in disguise, as a dude who traded antag for morph(quite a lot) I like morph change it would make morph a lot more valid and not friendly blob glob who eats pens and paper bins, while admeme insta kills morph at roundend while everyone says WHOOOAAAA behind the computer screen typing like they are surprised. Overall I'll rate some of these quotes.
AlliedMasterComputer wrote:But what are those Books of Knowledge?
Books of Knowledge, I shall write a nice list of all the ones I like and dislike DISCLAIMER!(My opinion does not matter and is nearly a glob blob man main)
AM wrote:Botanist - makes Soil Plants with seeds already in it. Being nearby plants make them healthy.
Keep, soil plants are eeeeeh also Nearby plants healthy will stop fuckups OP but not op I say a 300 second cooldown.
AM wrote:Clown - makes slippery floor and HONK noises.
120-second cooldown, clown = funny nice clown = tot HONK!!!!!
AM wrote:Mime - makes Invisible Walls (can make them faster than Mime). Doesn't have any sounds and can't talk.
Invisible area 4x4 box 500-second cooldown.
AM wrote:Lawyer - makes OBJECTION that pacifies everyone who hears it for 15 seconds.
It also makes ace attorney appear saying objection(If possible)and makes everyone stand still and shake having a mental breakdown. 5 use 600-second cooldown
AM wrote:Security Officer - choose a target to stun him for 4 seconds, have Sec HuD
Have Sec HuD flash resistant and harm baton hit.
AM wrote:Doctor - heals a target and resurrect (really big cooldown), have Health HuD
Have health HuD, Heals resurrect, but has health problems, 2 massive brain damages(random) 50% health at all times and gives him a fear of the person.
AM wrote:Paramedic - more move speed and lesser heal, have Health HuD
Have an option choice on this one, The choice above or instant fireman carry and health hud with a stand(Moving paramed carrier(sentient))doesn't do any damage only can buckle after 3 seconds .75 movement speed with nobody 1.25 with a body, can be carried on backpack slot.
AM wrote:Chemist - makes a random pill (can be drug, healing chem or toxins). If takes it to hand he will eat it.
1% chance for a golden pill that makes him golden, besides this I like it should come in a chemist bag when using the ability and when taking the pill out it disappears.
AM wrote:Chaplain - can smite cultists and other unholy creatures (Lings, nightmares, felinids)
Agreed, except it provides a holy mace. which has the ability to call down a smite(2-time use) 1000 second cooldown cannot prayer after the second use, lore reason being you cannot reach god.
AM wrote:Curator - makes a random book and have build-in radio (make people angry by telling them a story about Woody)
yes, loud mode because you can only get this from morph.
AM wrote:Assistant - can open any door even bolted one!
Like this very nice expect... BOOM! I GOT YOU ONE BETTER KNOWS ALL THE WIRES AND HAS A GREYTIDE SUIT! (ANCIENT SUIT)
AM wrote:Detective - can track living beings and give damage their lungs
Finally, no more dumbass pocket protector sunglasses me like, a lot the gives lung damage can slowly develop into smoke addiction, 20 lung damage it develops into nicotine addiction.
AM wrote:Warden - have access to all cameras and can select a target to put on them, the straight jacket (only one, choosing other person will free the other one from it)
eh it's eh because straight jacket = you're fucked if anyone is within any distance of you at all but also its the book. So let's compromise AA cameras, the ability to track where a person is nearest to which camera, cable cuffs instead of a jacket. 500-second cooldown
AM wrote:Cook - makes a random food and can spawn a cow, goat, or chicken (great if security is trying to shoot you down, nothing better than cow saving your life)
This is slime but better, I like it though(Because it comes from morph and shit)Cow and goat is a nice touch chicken is also nice I can see eggs more and don't have to buy silly shit from cargo, also milk.
AM wrote:Bartender - makes a random drink and can select a target to make him drunk
not op but it's nice random drink is also coolio so I don't have to get all this shit for something weird. I want to say make the target drink the drink in your hand but that would make coders cry so I say this is a nice one.
Read this shit after looking
Spoiler:
TL;DR good points the objective is fly there is a lot I wanna say but this shit is enough to be an essay.
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