Minor Suggestions

A place to record your ideas for the game.
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EuSouAFazenda
Joined: Sat Jul 17, 2021 1:34 pm
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Re: Minor Suggestions

Post by EuSouAFazenda » #616091

Bottom post of the previous page:

Give the psychologist pepperspray so it's not worse assistant traitor.
Chaplain has the null rod, curator has whip, chef has CQC, etc. Pyschologist just has nothing
Nick-The-Lizard on Manuel, Corey Hall on Terry. As you can see, I'm only half insane.
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Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
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Location: Psych ward

Re: Minor Suggestions

Post by Rohen_Tahir » #616092

EuSouAFazenda wrote: Tue Oct 05, 2021 9:54 pm Give the psychologist pepperspray so it's not worse assistant traitor.
Chaplain has the null rod, curator has whip, chef has CQC, etc. Pyschologist just has nothing
Psychologist has a room in medbay.
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datorangebottle
Joined: Thu Jan 10, 2019 9:53 am
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Re: Minor Suggestions

Post by datorangebottle » #616218

Make the chaplain's altar unwrenchable by right clicking it with a bible. Maybe craftable with wood planks and a bible, as well.
This would be great for the fighting sect, so they can set up in or around new arenas.
It would also allow alternate chapels to be constructed, so a maint chaplain can go to maintenance and actually worship there.
Or a crusade chaplain(lol) can have a site close to an area where the target of their crusade has lots of fighting.
the upcoming music sect could set up near the bar or medbay to be able to refresh their songs faster.
Plus, it would allow people to tide the chaplain's altar to annoy them.
Maybe set it up so they have to bless a certain number of tiles in the area(and automatically bless the chapel) for the altar to be wrenchable there.
mstachife
Joined: Tue Sep 10, 2019 11:00 am
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Re: Minor Suggestions

Post by mstachife » #616269

Have law updates for AI/borg be a popup rather than the text box bottom right. Or at least have an option for it. It can be extremely easy to miss sometimes.
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cSeal
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Re: Minor Suggestions

Post by cSeal » #616282

datorangebottle wrote: Fri Oct 08, 2021 8:41 pm Make the chaplain's altar unwrenchable by right clicking it with a bible. Maybe craftable with wood planks and a bible, as well.
This would be great for the fighting sect, so they can set up in or around new arenas.
It would also allow alternate chapels to be constructed, so a maint chaplain can go to maintenance and actually worship there.
Or a crusade chaplain(lol) can have a site close to an area where the target of their crusade has lots of fighting.
the upcoming music sect could set up near the bar or medbay to be able to refresh their songs faster.
Plus, it would allow people to tide the chaplain's altar to annoy them.
Maybe set it up so they have to bless a certain number of tiles in the area(and automatically bless the chapel) for the altar to be wrenchable there.
it'd also let you actually redecorate your chapel, words cannot express how frustrating it is being unable to move the altar when you want to fuck around with your chapel and make it into something interesting
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JusticeGoat
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Re: Minor Suggestions

Post by JusticeGoat » #616343

Can we get fire sprinklers that can attach to plumbing pipes? People can replace water with welding fuel if they are evil
datorangebottle
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Re: Minor Suggestions

Post by datorangebottle » #616698

Holoparasites need a little help.
If they float/fly over a hazard, their owner takes damage from it. This is fine when it's stuff like glass shards, but if you get a powerminer on lavaland and it flies over lava you die pretty much instantly. Holos stepping on things seems like a bug to me- they have legs, sure, but they seem to hover instead of walking.

Ranged specifically could use a change or two. Scouting mode not being fully invisible makes it way less useful than it could be. It should be like a revenant, impossible to see unless it's in fighting mode. Scouting mode should also be(excuse me if this is already a thing) more independent than other holoparas, able to be across the station from its master while scouting. Stalking people quietly seems like more fun than just following your master around and peeking through walls for them like a shitty budget x-ray.

EDIT:
After rolling holopara twice today, I have new input.

The thing with glass shards happens with glass tables, too- so if a scouting ranged holopara runs over glass table, it breaks the table and damages the user.

Also, having rolled a healing holoparasite- it should be made clear somewhere in the description that they don't heal wounds. Just damage. So if your master is bleeding you need to tell them to gauze themselves.
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EuSouAFazenda
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Re: Minor Suggestions

Post by EuSouAFazenda » #616754

Add maracas you cowards.
Let me go chick-chicky boom, chicky-chicky boom idiots.
Nick-The-Lizard on Manuel, Corey Hall on Terry. As you can see, I'm only half insane.
datorangebottle
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Re: Minor Suggestions

Post by datorangebottle » #616767

EuSouAFazenda wrote: Fri Oct 15, 2021 3:31 am Add maracas you cowards.
Let me go chick-chicky boom, chicky-chicky boom idiots.
make it so that you can add a signaller to the maracas, so that you can trigger it whenever you shake them.
cacogen
Joined: Sat Jun 02, 2018 10:27 am
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Re: Minor Suggestions

Post by cacogen » #616809

you should be able to ghost after being unconscious for a certain length of time (e.g. 5 minutes, but 2 minutes would be better) without it severing the connection to your body
technokek wrote:Cannot prove this so just belive me if when say this
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Istoprocent1
Joined: Mon Nov 20, 2017 3:14 pm
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Re: Minor Suggestions

Post by Istoprocent1 » #616849

Few ideas to improve gameplay experience:

* Remove Hand Teleporter from the list of traitor objectives and from the Space Law - there are people who much rather have it sitting in their backpack than anybody else using it, because "they could be a traitor who wants to steal it!" as well as head traitor who essentially have a free objective when having to steal the hand tele.

* Insulated gloves to vendomats at a reasonable price - cargo orders them for around 600, which could be the new price. This would reduce the pointless tiding.

* Combat gloves to secvendomats - could be like 1200 or whatever since they can be bought with department funds.

* Sunglasses to vendomats (other than the single pair thats available for the bartender) at a reasonable price - 200 credits or whatever it currently is, just make them more accessible
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EuSouAFazenda
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Re: Minor Suggestions

Post by EuSouAFazenda » #616851

Istoprocent1 wrote: Sat Oct 16, 2021 8:02 pm Few ideas to improve gameplay experience:

* Remove Hand Teleporter from the list of traitor objectives and from the Space Law - there are people who much rather have it sitting in their backpack than anybody else using it, because "they could be a traitor who wants to steal it!" as well as head traitor who essentially have a free objective when having to steal the hand tele.

* Insulated gloves to vendomats at a reasonable price - cargo orders them for around 600, which could be the new price. This would reduce the pointless tiding.

* Combat gloves to secvendomats - could be like 1200 or whatever since they can be bought with department funds.

* Sunglasses to vendomats (other than the single pair thats available for the bartender) at a reasonable price - 200 credits or whatever it currently is, just make them more accessible
You realize the implications of those changes right?
Yes, you can buy insuls off cargo. But unless you're a technician yourself then you'd have to ask the cargo guys for it, creating a breadcrumb back to you. Being able to buy them from a vendor completely remove this aspect of it, making it undetectable; nowhere was tided into and nobody bought it off Cargo. You get the glove with none of the risks or drawbacks .

The combat glove change is OK I guess.

Sunglasses definitely are not a good idea. Not only do they provide protection vs flashes but they also completely make you immune to being converted to a revolution. There's a reason why the people that do have access to them: the QM can order guns, the lawyer has security radio access, the bartender has a gun, etc. Sunglasses are a strong item, not one you can handle like candy.
Nick-The-Lizard on Manuel, Corey Hall on Terry. As you can see, I'm only half insane.
datorangebottle
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Re: Minor Suggestions

Post by datorangebottle » #616852

EuSouAFazenda wrote: Sat Oct 16, 2021 9:12 pm Sunglasses are a strong item, not one you can handle like candy.
adding to this, they currently prevent eye damage from welding, don't need to be toggled, and don't block your vision, unlike just about every other form of welding protection.
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Istoprocent1
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Re: Minor Suggestions

Post by Istoprocent1 » #616858

EuSouAFazenda wrote: Sat Oct 16, 2021 9:12 pmYou realize the implications of those changes right?
I do - the gameplay experience would be better for all the parties involved in my humble opinion.
cacogen
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Re: Minor Suggestions

Post by cacogen » #616863

Making cargo less tedious/increasing the likelihood of people loading crates into the shuttle:

1. Make airlocks to shuttle open faster
2. Make station shutter button also toggle shutters on shuttle (when docked at the station)
3. Make crates push each other for faster loading/unloading
4. Give the shuttle conveyor belts by default (because while people do add them themselves, it's time-consuming enough to be a pretty rare occurrence)
5. Give every station the cargo mech that you can load crates into easily
6. Other ideas I've probably had that I've forgotten


Do sunglasses really prevent eye damage from welding? I thought they only reduced it.
technokek wrote:Cannot prove this so just belive me if when say this
datorangebottle
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Re: Minor Suggestions

Post by datorangebottle » #616893

cacogen wrote: Sun Oct 17, 2021 12:18 am 1. Make airlocks to shuttle open faster
I don't think that works without making you have to open the doors twice.
2. Make station shutter button also toggle shutters on shuttle (when docked at the station)
yes.
3. Make crates push each other for faster loading/unloading
YES.
4. Give the shuttle conveyor belts by default (because while people do add them themselves, it's time-consuming enough to be a pretty rare occurrence)
5. Give every station the cargo mech that you can load crates into easily
These take away from projects that people can(but usually don't) do. Also, cargo can order the RIPLEY in a crate.
Do sunglasses really prevent eye damage from welding? I thought they only reduced it.
Yes. You don't even get screen flashes or blurriness. You just get a little blue text in the chat window about welding.
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Istoprocent1
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Re: Minor Suggestions

Post by Istoprocent1 » #617498

* Replacing firelocks with holofans - this change would remove a ton of CBT that comes when there is a slight breeze.

* Sec Baton rework - 35 stamina damage. To make it less like a buffed holosword, one could add shenanigans like baton checking if the user has more than 25 stamina damage, if yes, apply the condition which is currently applied on the 1st hit as well as the stamina damage. 2 hit game enders are good and all, but maybe we can turn it into 3 hits and see where it goes.
cacogen
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Re: Minor Suggestions

Post by cacogen » #617519

>Replacing firelocks with holofans

I suggested that too, but they weren't interested. Someone made it so you can put holofans over firelocks to prevent them closing though.
technokek wrote:Cannot prove this so just belive me if when say this
Noodlecat
Joined: Thu Jul 22, 2021 12:16 am
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Re: Minor Suggestions

Post by Noodlecat » #617529

Make N2O do stamina damage until knockout al la zombie powder instead of instant no warning knockout.

Remove CO2 knockout and make it slowly make you drunk and do too damage overtime instead of an even worse no warning knockout.
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Rohen_Tahir
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Re: Minor Suggestions

Post by Rohen_Tahir » #617541

Istoprocent1 wrote: Mon Oct 25, 2021 8:44 pm * Replacing firelocks with holofans - this change would remove a ton of CBT that comes when there is a slight breeze.

* Sec Baton rework - 35 stamina damage. To make it less like a buffed holosword, one could add shenanigans like baton checking if the user has more than 25 stamina damage, if yes, apply the condition which is currently applied on the 1st hit as well as the stamina damage. 2 hit game enders are good and all, but maybe we can turn it into 3 hits and see where it goes.
The CBT is intended.
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cacogen
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Re: Minor Suggestions

Post by cacogen » #617604

That sounds like an excuse thrown out by maintainers in order to dupe plebs into thinking the current state of firelocks is intentional or desirable.
technokek wrote:Cannot prove this so just belive me if when say this
Highway Routine
Joined: Sun Oct 03, 2021 4:19 pm
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Re: Minor Suggestions

Post by Highway Routine » #618648

Allow the ai to hear things depending on where they look. It is very very quiet in there.

Music player as well.
cacogen
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Re: Minor Suggestions

Post by cacogen » #618660

Allow the AI to examine while you're at it
technokek wrote:Cannot prove this so just belive me if when say this
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Rohen_Tahir
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Location: Psych ward

Re: Minor Suggestions

Post by Rohen_Tahir » #618671

cacogen wrote: Tue Nov 09, 2021 6:56 pm Allow the AI to examine while you're at it
Highway Routine wrote: Tue Nov 09, 2021 5:39 pm Allow the ai to hear things depending on where they look. It is very very quiet in there.

Music player as well.
We have a separate bad suggestions thread you know
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cacogen
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Re: Minor Suggestions

Post by cacogen » #618753

I always assumed the inability of the AI to hear what they're looking at or examine things is a limitation of how the AI eye works and not intended for balance.
technokek wrote:Cannot prove this so just belive me if when say this
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Rohen_Tahir
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Location: Psych ward

Re: Minor Suggestions

Post by Rohen_Tahir » #618756

cacogen wrote: Wed Nov 10, 2021 11:49 am I always assumed the inability of the AI to hear what they're looking at or examine things is a limitation of how the AI eye works and not intended for balance.
The examine thing is at least partially balance.
As for the sounds, that'd make the AI an ever better validhunter by allowing it to know where someone is in maint.
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cacogen
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Re: Minor Suggestions

Post by cacogen » #618761

It might be possible to prevent sounds from tiles the AI can't see.
technokek wrote:Cannot prove this so just belive me if when say this
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Farquaar
Joined: Sat Apr 07, 2018 7:20 am
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Location: Somewhere north of Hogtown

Re: Minor Suggestions

Post by Farquaar » #619946

Putting gibtonite in a washing machine should cause it to explode during the spin cycle.
► Show Spoiler
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Itseasytosee2me
Joined: Sun Feb 21, 2021 1:14 am
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Re: Minor Suggestions

Post by Itseasytosee2me » #621386

Disablers shouldn't be usable by pacifists. Pacifism should revolve around avoiding combat, not harming.
It is too easy to kill people as a pacifist. Simply disabler, cuff, and space.
- Sincerely itseasytosee
► Show Spoiler
cacogen
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Re: Minor Suggestions

Post by cacogen » #621459

fishing minigame like the one in stardew valley (that one is particularly satisfying, has great game feel and is an example of one in a sprite-based game with a similar perspective)

aranclanos made a joke pr like this once but there's no reason it couldn't be real particularly given we have more fish than just carp now
technokek wrote:Cannot prove this so just belive me if when say this
datorangebottle
Joined: Thu Jan 10, 2019 9:53 am
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Re: Minor Suggestions

Post by datorangebottle » #621483

cacogen wrote: Tue Dec 07, 2021 4:23 pm fishing minigame like the one in stardew valley (that one is particularly satisfying, has great game feel and is an example of one in a sprite-based game with a similar perspective)

aranclanos made a joke pr like this once but there's no reason it couldn't be real particularly given we have more fish than just carp now
i think the only pools of liquid that are large enough for a fish to feasibly live in are the magic pond & plasma river on icebox, and the lava near the mining station on lavaland.
lava fish could be pretty cool though.
bean_sprout
Joined: Sun May 02, 2021 9:06 am
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Re: Minor Suggestions

Post by bean_sprout » #621987

Make it so the AI core can wear hats.
traysoul
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Re: Minor Suggestions

Post by traysoul » #622043

Add second choice for swarmers in "Replicate" ability of creating a swarmer shell instead of AI one so they could have second chance.
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Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
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Location: Psych ward

Re: Minor Suggestions

Post by Rohen_Tahir » #622046

traysoul wrote: Tue Dec 14, 2021 2:25 pm Add second choice for swarmers in "Replicate" ability of creating a swarmer shell instead of AI one so they could have second chance.
The original replicate was changed for a reason.
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Jonathan Gupta
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Re: Minor Suggestions

Post by Jonathan Gupta » #622047

Rohen_Tahir wrote: Tue Dec 14, 2021 2:30 pm The original replicate was changed for a reason.
MFer's when you aint dieing.
NSFW:
Fanfiction is never coming out.
Spoiler:
XivilaiAnaxes wrote:Good luck with getting into any other ss13 servers Gupta
This shit is going everywhere
Everyone will know your little scheme
And we will find everyone involved
Fucking POS
Jonathan Gupta wrote:sneezed twice a cute girl must be talking about me :mrgreen:
Agux909 wrote:I get psychological damage every time I read one of Gupta's posts.
Stickymayhem wrote:you know if you just add Jonathan Gupta to your blocked list on the forums you can save /tg/station
Omega_DarkPotato wrote:I keep gupta unblocked because his posts are funnier than spam text
cacogen wrote:
Jonathan Gupta wrote: you see my inner psyche in each of my posts I'll demonstrate a conversation I had with myself recently "ROCK ON!!!!! Loserx9 *laugh uncontrollably* LOSEEEEEEEER *do a rock sign* *do 20 pushups* TURN THAT SHIT UP!!!! *Invisible remote turns it up* *Chuckle till you go to sleep*" and I'm not happy either when I laugh this all happens within 5 seconds by the way 10 seconds for the pushups.
this sounds like hell
for me, it's wondering why mark Wahlberg is able to get away with what he's done
Farquaar wrote:
Jonathan Gupta wrote:true
I need proof because you're Jonathan Gupta
Nabski wrote:Gupta is one of the three people I've ever bothered to block on the forums.
Fhaxaris wrote:Gupta
traysoul
Joined: Mon Mar 23, 2020 6:08 pm
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Re: Minor Suggestions

Post by traysoul » #622048

Rohen_Tahir wrote: Tue Dec 14, 2021 2:30 pm
traysoul wrote: Tue Dec 14, 2021 2:25 pm Add second choice for swarmers in "Replicate" ability of creating a swarmer shell instead of AI one so they could have second chance.
The original replicate was changed for a reason.
Swarmers right now can't do significant damage to the station(no sm touching, no hull breaches, can't touch apc/disrupt power grid). Most sabotage they can do is destroying the ore silo.
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Jonathan Gupta
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Re: Minor Suggestions

Post by Jonathan Gupta » #622049

traysoul wrote: Tue Dec 14, 2021 2:43 pm Most sabotage they can do is destroying the ore silo.
fucking with the power grid destroys basically all resource production I.E(No mechs no surgery tools no nothin you need to print research becomes useless effectively)
NSFW:
Fanfiction is never coming out.
Spoiler:
XivilaiAnaxes wrote:Good luck with getting into any other ss13 servers Gupta
This shit is going everywhere
Everyone will know your little scheme
And we will find everyone involved
Fucking POS
Jonathan Gupta wrote:sneezed twice a cute girl must be talking about me :mrgreen:
Agux909 wrote:I get psychological damage every time I read one of Gupta's posts.
Stickymayhem wrote:you know if you just add Jonathan Gupta to your blocked list on the forums you can save /tg/station
Omega_DarkPotato wrote:I keep gupta unblocked because his posts are funnier than spam text
cacogen wrote:
Jonathan Gupta wrote: you see my inner psyche in each of my posts I'll demonstrate a conversation I had with myself recently "ROCK ON!!!!! Loserx9 *laugh uncontrollably* LOSEEEEEEEER *do a rock sign* *do 20 pushups* TURN THAT SHIT UP!!!! *Invisible remote turns it up* *Chuckle till you go to sleep*" and I'm not happy either when I laugh this all happens within 5 seconds by the way 10 seconds for the pushups.
this sounds like hell
for me, it's wondering why mark Wahlberg is able to get away with what he's done
Farquaar wrote:
Jonathan Gupta wrote:true
I need proof because you're Jonathan Gupta
Nabski wrote:Gupta is one of the three people I've ever bothered to block on the forums.
Fhaxaris wrote:Gupta
traysoul
Joined: Mon Mar 23, 2020 6:08 pm
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Re: Minor Suggestions

Post by traysoul » #622057

Jonathan Gupta wrote: Tue Dec 14, 2021 3:03 pm
traysoul wrote: Tue Dec 14, 2021 2:43 pm Most sabotage they can do is destroying the ore silo.
fucking with the power grid destroys basically all resource production I.E(No mechs no surgery tools no nothin you need to print research becomes useless effectively)
They can't fuck with power grid.
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Jonathan Gupta
Joined: Sun Feb 21, 2021 10:16 pm
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Re: Minor Suggestions

Post by Jonathan Gupta » #622090

wait I meant fucking ore silo not power grid, im drunk as fuck
NSFW:
Fanfiction is never coming out.
Spoiler:
XivilaiAnaxes wrote:Good luck with getting into any other ss13 servers Gupta
This shit is going everywhere
Everyone will know your little scheme
And we will find everyone involved
Fucking POS
Jonathan Gupta wrote:sneezed twice a cute girl must be talking about me :mrgreen:
Agux909 wrote:I get psychological damage every time I read one of Gupta's posts.
Stickymayhem wrote:you know if you just add Jonathan Gupta to your blocked list on the forums you can save /tg/station
Omega_DarkPotato wrote:I keep gupta unblocked because his posts are funnier than spam text
cacogen wrote:
Jonathan Gupta wrote: you see my inner psyche in each of my posts I'll demonstrate a conversation I had with myself recently "ROCK ON!!!!! Loserx9 *laugh uncontrollably* LOSEEEEEEEER *do a rock sign* *do 20 pushups* TURN THAT SHIT UP!!!! *Invisible remote turns it up* *Chuckle till you go to sleep*" and I'm not happy either when I laugh this all happens within 5 seconds by the way 10 seconds for the pushups.
this sounds like hell
for me, it's wondering why mark Wahlberg is able to get away with what he's done
Farquaar wrote:
Jonathan Gupta wrote:true
I need proof because you're Jonathan Gupta
Nabski wrote:Gupta is one of the three people I've ever bothered to block on the forums.
Fhaxaris wrote:Gupta
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Pandarsenic
Joined: Fri Apr 18, 2014 11:56 pm
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Location: AI Upload

Re: Minor Suggestions

Post by Pandarsenic » #622102

Expand Clown Tech, which does basically nothing:
  • Name the tech Social Psych
  • Add Mime-related items to the Clown-related items.
  • Add improved art supplies - faster and possibly better chisels?
  • Printable dice, cards, and sets of crayons from plastic at the service lathe maybe?
  • Maybe make instruments printable, too 8-)
  • ILLEGALLY ADVANCED PRANKING MATERIALS - combine with illegal tech to produce Adaptive Cardboard Cutouts, decoy Nuclear Authentication Disks, and other shenanigans
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
bean_sprout
Joined: Sun May 02, 2021 9:06 am
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Re: Minor Suggestions

Post by bean_sprout » #622443

Can someone do something about icebox botany?

The windows are very cute, but because it's on a mob zlevel, this frequently leads to bears and wolves breaking into the room 5 minutes into the shift. Do there really need to be windows? If so, can shutters or something be added? Something to keep mobs that spawn right outside from breaking in and rendering the workplace uninhabitable?

More importantly, the power. Even when no autogrow is used, botany loses power 5 min into the shift like 90% of the time. It might get power back around the 8 - 10 minute mark if engi are quick in getting the sm set up, but usually not. The vast majority of botany shifts on icebox I've played have been with losing access to vendors, biogen, fertilizer, lights(plants need those) very quickly into the shift and it just sucks, it drastically limits what you can do.

I get that this is SS13, and issues can just pop up, deal with it w/e. It's just that these kind of obstructions to just doing your basic job shouldn't be the baseline, especially because it is mostly environmental, not even an antag messing with you.
adamkad1
Joined: Mon Mar 20, 2017 8:11 pm
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Re: Minor Suggestions

Post by adamkad1 » #624866

Chaplain with money god should be able to heal robots/cyborgs. Right now it says that it refuses to heal that metallic taint, which is clearly against the narrative that the god only cares about money
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Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
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Location: Psych ward

Re: Minor Suggestions

Post by Rohen_Tahir » #624877

adamkad1 wrote: Fri Jan 14, 2022 5:34 pm Chaplain with money god should be able to heal robots/cyborgs. Right now it says that it refuses to heal that metallic taint, which is clearly against the narrative that the god only cares about money
Cyborgs don't have kidneys.
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