Re: Security buffs
Posted: Tue Aug 06, 2019 9:14 pm
Bottom post of the previous page:
there is not enough players for thatBottom post of the previous page:
there is not enough players for thatIf you buff them hard enough there is.oranges wrote:there is not enough players for that
It could be balanced by increasing the number of headrevs if it becomes an issue.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
I see the colonial muhreens policy is strong here. Let's not encourage people who play a role to learn the game and git gud, let's just give them ridiculous buffs so they have to be completely incompetent, outnumbered severely of faced by something so similarly overpowered to have a chance of failure. Cause that's good design philosophy.deedubya wrote:Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
Or - here's a novel concept - we assume that both sides have an equal amount of robust and unrobust players, and balance according to that?Davidchan wrote:I see the colonial muhreens policy is strong here. Let's not encourage people who play a role to learn the game and git gud, let's just give them ridiculous buffs so they have to be completely incompetent, outnumbered severely of faced by something so similarly overpowered to have a chance of failure. Cause that's good design philosophy.deedubya wrote:Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
fallacy, experience shows the most robust players choose jobs with the least amount of responsibility so they can fuck around, i.e. assistants and clowns who are prime targets for head revdeedubya wrote:Or - here's a novel concept - we assume that both sides have an equal amount of robust and unrobust players, and balance according to that?Davidchan wrote:I see the colonial muhreens policy is strong here. Let's not encourage people who play a role to learn the game and git gud, let's just give them ridiculous buffs so they have to be completely incompetent, outnumbered severely of faced by something so similarly overpowered to have a chance of failure. Cause that's good design philosophy.deedubya wrote:Considering that the slightest bit of incompetence from the station side in a rev round(combined with people not wanting to play security) results in a rev victory, I'd say they could use a buff.Pizzatiger wrote:Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one