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Re: Minor Suggestions

Posted: Wed Aug 05, 2015 1:51 am
by Anonmare

Bottom post of the previous page:

Cheimon wrote:The day balloons become a dangerous weapon is the day people start arresting those with balloons.
You mean Security doesn't already arrest you for having a Syndie balloon?

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 11:54 am
by DemonFiren
Syndie-Cans: A container that can be set to mimic a soft drink can, capable of holding one small or two tiny items (item count pulled out of my ass), and can be locked with a three-number PIN.

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 1:14 pm
by CPTANT
PLEASE remove the sparks from the RPD switching.

It makes no sense, is inconsistent with the RCD and burns atmos techs alive when they actually try to fix shit in hazardous environments.

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 2:11 pm
by Cik
how am i going to start plasma fires then

also why did coderbus remove the ability to light plasma fire with a lit welder anyway was that intentional

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 4:15 pm
by Malkevin
Sounds like a bug

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 4:53 pm
by Not-Dorsidarf
CPTANT wrote:PLEASE remove the sparks from the RPD switching.

It makes no sense, is inconsistent with the RCD and burns atmos techs alive when they actually try to fix shit in hazardous environments.
How is it inconsistent with the RCD?

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 5:32 pm
by DemonFiren
RCD only sparks when constructing, not when switching.

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 5:52 pm
by Not-Dorsidarf
DemonFiren wrote:RCD only sparks when constructing, not when switching.
I guess I've been having a persistant hallucination for the last two years then. The RCD occasionally sparks when you cycle through the modes, especially noticable when you do it fast

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 7:21 pm
by Remie Richards
DemonFiren wrote:RCD only sparks when constructing, not when switching.
LIES!!

Code: Select all

/obj/item/weapon/rcd/attack_self(mob/user)
	//Change the mode
	playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
	switch(mode)
		if(1)
			mode = 2
			user << "<span class='notice'>You change RCD's mode to 'Airlock'.</span>"
		if(2)
			mode = 3
			user << "<span class='notice'>You change RCD's mode to 'Deconstruct'.</span>"
		if(3)
			mode = 4
			user << "<span class='notice'>You change RCD's mode to 'Grilles & Windows'.</span>"
		if(4)
			mode = 1
			user << "<span class='notice'>You change RCD's mode to 'Floor & Walls'.</span>"
	if(prob(20))
		src.spark_system.start()
	return

Code: Select all

spark_system.start()
bby

and looking at it, your entire sentence is backwards, it ONLY sparks when switching, not when constructing.

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 7:50 pm
by Gun Hog
I like it, because it starts GLORIOUS FIRE if you try it in a plasma leak.

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 8:13 pm
by Malkevin
Yep, thats why RCD were the go-to tool of choice at clearing plasma leaks (decon the floor) and hilarious when they went wrong.

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 8:40 pm
by DemonFiren
Remie Richards wrote:
DemonFiren wrote:RCD only sparks when constructing, not when switching.
LIES!!
Meh, I was thinking of BayCDs, then.

Re: Minor Suggestions

Posted: Thu Aug 06, 2015 11:44 pm
by Thundercoot
Add salt and black pepper shakers to food supply crates.

Re: Minor Suggestions

Posted: Fri Aug 07, 2015 11:35 pm
by Anonmare
A floor/wall painter to accompany the Airlock painter. It's a minor thing really but it would go a long way to being able to beautifying your autism forts and make it so when you repair a shuttle, it doesn't have this buttfuck-ugly steel-grey wall in a sea of perfect white, or when you're mending the vault/AI-related floors, the ones with that blue/green glow.

Plus the Clown gets another weapon in his arsenal to drive OCD crew-members to the depths of insanity.

Re: Minor Suggestions

Posted: Sat Aug 08, 2015 1:44 am
by Malkevin
Wall/floor paint exists.

Its terrible and ugly though so it got removed quickly.

Re: Minor Suggestions

Posted: Sun Aug 09, 2015 12:43 am
by AnonymousNow
The Mysterious Medibot, a medical robot made using a Syndicate healthkit that acts differently to regular medibots - it heals a target using specific chemicals based on their damage types, thus bringing them back up to speed much faster, even if they're damaged across the board.

Re: Minor Suggestions

Posted: Sun Aug 09, 2015 3:17 am
by bandit
Malkevin wrote:Wall/floor paint exists.

Its terrible and ugly though so it got removed quickly.
Still exists if you know where to get it (xenobiology)

Re: Minor Suggestions

Posted: Sun Aug 09, 2015 11:31 am
by Cavoglave
Gas pumps (and perhaps other binary devices) ought to be reversible. That is, their direction could simply be toggled from north to south OR east to west with a UI button.
It would allow, as an example, the air tanks scattered throughout maintenance to be used as "air capacitors" without having to unwrench and flip manually, or send a borg as an AI.

Re: Minor Suggestions

Posted: Sun Aug 09, 2015 12:16 pm
by DemonFiren
>air capacitor

I think it's called "storage tank".

Re: Minor Suggestions

Posted: Sun Aug 09, 2015 12:26 pm
by Screemonster
Add craftable tables from cardboard sheets, resembling a stack of boxes. Flipping, climbing on or tabling someone on them should destroy them and scatter boxes everywhere.

Your authority is not recognised in FORT KICKASS

Re: Minor Suggestions

Posted: Sun Aug 09, 2015 12:43 pm
by TheNightingale
Cavoglave wrote:Gas pumps (and perhaps other binary devices) ought to be reversible. That is, their direction could simply be toggled from north to south OR east to west with a UI button.
It would allow, as an example, the air tanks scattered throughout maintenance to be used as "air capacitors" without having to unwrench and flip manually, or send a borg as an AI.
Flooding the plasma tank with the contents of distro. It's the perfect crime.

Re: Minor Suggestions

Posted: Thu Aug 13, 2015 10:46 am
by Marflow
It'd be neat if external airlocks and their vicinity had bars that people can use to move in/out without being constantly bumprobed by spacewind. You know, like actual space stations have bars on the walls so they can move about.

Re: Minor Suggestions

Posted: Thu Aug 13, 2015 11:12 am
by Miauw
TheNightingale wrote:You should be able to rename the agent ID card, and use a voice changer like the changeling's power (by typing in the name).
literally how voice changers work right now.

Re: Minor Suggestions

Posted: Thu Aug 13, 2015 9:13 pm
by Deitus
can we please make it so we can examine doors to see if they are shocked or not?

Re: Minor Suggestions

Posted: Thu Aug 13, 2015 9:14 pm
by whodaloo
if you throw a body at a door it will spark
you might be able to throw objects at a door, too? not sure about that one

Re: Minor Suggestions

Posted: Thu Aug 13, 2015 9:25 pm
by Deitus
whodaloo wrote:if you throw a body at a door it will spark
you might be able to throw objects at a door, too? not sure about that one
the latter might be a nice alternative, bodies might not be around unless you're in a very public place

Re: Minor Suggestions

Posted: Fri Aug 14, 2015 5:43 pm
by Gamarr
The Riot and Combat shotgun could use the same seclite attachment option that the tasers and e-guns have.

Re: Minor Suggestions

Posted: Fri Aug 14, 2015 5:44 pm
by Anonmare
Tacticool weapon attachments when?

Re: Minor Suggestions

Posted: Fri Aug 14, 2015 6:56 pm
by Cheimon
Shove a box of shotgun slugs in the armoury, so you can change the loadout of them if you want to without having to run down to cargo.

Also, put the beanbag slugs in the armoury simple locker in a box too, for tidiness.

Make it so that if you fold a syndie cardboard box, it'll be 'syndie cardboard' and turn back into a syndie box if you fold it up again, at the moment you can fold and unfold a box to disguise it which is...silly.

Re: Minor Suggestions

Posted: Fri Aug 14, 2015 8:35 pm
by ThanatosRa
A trash picking stick.
Image

Re: Minor Suggestions

Posted: Fri Aug 14, 2015 10:00 pm
by Malkevin
If its a robust stabbing tool, then hell yeah

Re: Minor Suggestions

Posted: Sat Aug 15, 2015 12:26 am
by TheNightingale
Cheimon wrote:Make it so that if you fold a syndie cardboard box, it'll be 'syndie cardboard' and turn back into a syndie box if you fold it up again, at the moment you can fold and unfold a box to disguise it which is...silly.
And so you can disguise yourself as a syndieborg.

Re: Minor Suggestions

Posted: Sat Aug 15, 2015 9:15 am
by DemonFiren
Gather enough syndie cardboard and you ought to be able to make a cardboard nuke.

Re: Minor Suggestions

Posted: Mon Aug 17, 2015 4:16 am
by Takeguru
Make it have a 1-1-1 detonation if you enter the nuke code on it.

AND play the sound effects for a nuke going off to the server.

It'll cut to the cutscene, and it'll just be a small pop, like one of the poppers you can get out of the arcade machines

Re: Minor Suggestions

Posted: Mon Aug 17, 2015 5:33 am
by DemonFiren
Set the paper nuke code to 000000, for easy deployment and an only moderately obscure historical reference.

And make cargo's syndicrates as well as bundles contain syndieboxes instead of regular ones.

Re: Minor Suggestions

Posted: Tue Aug 18, 2015 4:45 am
by callanrockslol
Takeguru wrote:Make it have a 1-1-1 detonation if you enter the nuke code on it.

AND play the sound effects for a nuke going off to the server.

It'll cut to the cutscene, and it'll just be a small pop, like one of the poppers you can get out of the arcade machines
The cutscene breaks stuff for some reason occasionally.

Re: Minor Suggestions

Posted: Tue Aug 18, 2015 5:35 am
by Zero Ziat
(Skip to 0:10, watch till 0:25)
[youtube]kmIR9RRZknM[/youtube]

Trigger this cutscene conditionally during new-cops when the escape shuttle leaves, the :disk: is not on board of the escape shuttle and there is at least 1 op alive (or some other similar set of conditions if you understood my concept, maybe only if the shuttle manages to escape if the nuke is armed, ala 3 head IDs on shuttle console to rush the escape).

Has great music, is great graphics and is a homage to an awesome game most of us here should be familiar with. :geek:

The video might need some edition. The Sa-Matra coupled with the Vindicator should be altered into the station... Or just leave it as-is if you can't be hassled.

What do you think?

Re: Minor Suggestions

Posted: Tue Aug 18, 2015 5:40 am
by Deitus
Zero Ziat wrote:(Skip to 0:10, watch till 0:25)
[youtube]kmIR9RRZknM[/youtube]

Trigger this cutscene conditionally during new-cops when the escape shuttle leaves, the :disk: is not on board of the escape shuttle and there is at least 1 op alive (or some other similar set of conditions if you understood my concept, maybe only if the shuttle manages to escape if the nuke is armed, ala 3 head IDs on shuttle console to rush the escape).

Has great music, is great graphics and is a homage to an awesome game most of us here should be familiar with. :geek:

The video might need some edition. The Sa-Matra coupled with the Vindicator should be altered into the station... Or just leave it as-is if you can't be hassled.

What do you think?
neat imo but considering the normal cutscene breaks shit i doubt it'd be implemented. not to mention possible (if unlikely) copyright issues

Re: Minor Suggestions

Posted: Tue Aug 18, 2015 5:51 am
by Zero Ziat
I know cutscenes break shit but that's something to be addressed on it's own. Also since it's a round-end thing I doubt it'd matter much by that point.

I think the UQM license holders are dead/gone/don't care/will never find out, so I never really thought about what it could do copyright-wise. I do think if it becomes a nuisance some sort of credit should be posted if necessary. I'm not trying to appeal to plagiarism with this, in fact, I had a homage in mind if anything.

Re: Minor Suggestions

Posted: Tue Aug 18, 2015 7:11 am
by Cik
you should be able to jump on grenades

people always complain about flashbangs, what if you could jump on them which would nullify the flash and bang but would hurt and stun whoever hopped on it?

Re: Minor Suggestions

Posted: Fri Aug 21, 2015 1:12 am
by Reimoo
Can we get a proper gun rack?

The things in the armory are really ugly.

Re: Minor Suggestions

Posted: Fri Aug 21, 2015 8:30 pm
by ThanatosRa
Did anyone ever finally do a hawaiian shirt, shorts ballcap combo for the detective?

Re: Minor Suggestions

Posted: Thu Aug 27, 2015 11:54 pm
by AnonymousNow
Why don't we make non-slip shoes into chameleon shoes, as well? It'd remove the brownshoe meta.

Re: Minor Suggestions

Posted: Fri Aug 28, 2015 3:51 am
by One Seven One
Gamarr wrote:The Riot and Combat shotgun could use the same seclite attachment option that the tasers and e-guns have.
What about attaching them to heavier armor like riot armor?
AnonymousNow wrote:Why don't we make non-slip shoes into chameleon shoes, as well? It'd remove the brownshoe meta.
We really need this.

Re: Minor Suggestions

Posted: Fri Aug 28, 2015 6:16 pm
by whodaloo
One Seven One wrote:
Gamarr wrote:The Riot and Combat shotgun could use the same seclite attachment option that the tasers and e-guns have.
What about attaching them to heavier armor like riot armor?
what
One Seven One wrote:
AnonymousNow wrote:Why don't we make non-slip shoes into chameleon shoes, as well? It'd remove the brownshoe meta.
We really need this.
you can color no-slips with gayons, the more you know

Re: Minor Suggestions

Posted: Fri Aug 28, 2015 7:02 pm
by TheNightingale
Attaching Seclites to armour? That could be interesting. Shine like the July sun.

Re: Minor Suggestions

Posted: Fri Aug 28, 2015 7:05 pm
by Anonmare
There's no black or white crayon (Except the Mime's) and most jobs usually either have black shoes, white shoes or non-standard shoes like jackboots/workshoes. No-Slips really do stick out a lot

Re: Minor Suggestions

Posted: Fri Aug 28, 2015 7:49 pm
by Actionb
Give AI the ability to ping drones to a location. Pretty much the alert system the drones already have, just for the AI.

Re: Minor Suggestions

Posted: Fri Aug 28, 2015 11:37 pm
by One Seven One
whodaloo wrote:
One Seven One wrote:
Gamarr wrote:The Riot and Combat shotgun could use the same seclite attachment option that the tasers and e-guns have.
What about attaching them to heavier armor like riot armor?
what
Like a shoulder mounted flashlight.
whodaloo wrote:you can color no-slips with gayons, the more you know
Where will I get my no-slip clown shoes though?

Re: Minor Suggestions

Posted: Sat Aug 29, 2015 1:52 am
by Malkevin
Rainbow crayon. (not sure if it does, but it should)

Re: Minor Suggestions

Posted: Sun Aug 30, 2015 1:36 am
by oneechan
Xhuis | omfg that needs to be a gang
Xhuis | squid kids
Xhuis | paint cans are infinite uses and do damage on attack