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Re: Minor Suggestions

Posted: Sun Oct 11, 2015 5:10 pm
by Incoming

Bottom post of the previous page:

Steelpoint wrote:I suggest that if you click a station layout sign (those two tiled one's near arrivals) that it opens a overall image of the station, not only telling you the name (and colour code) of each department but telling you where you are.

E: This should change for each unique station, to help newer people figure out where everything is.
We already have minimap generation, so we could use that, that way it auto updates if the map is physically changed and everything. Frankly I've already tried to do this. The minimap system is just a LITTLE mystic to me right now.

Re: Minor Suggestions

Posted: Mon Oct 12, 2015 10:53 pm
by AnonymousNow
Goon has some neat stuff, but everything looks like it has nothing close to an UDD - coloured lights, single-celled blobs, cyborgs with more limbs, pods, shuttle detailing, decent water... why don't we see more things like that around?

Re: Minor Suggestions

Posted: Mon Oct 12, 2015 11:01 pm
by Incoming
AnonymousNow wrote:Goon has some neat stuff, but everything looks like it has nothing close to an UDD - coloured lights, single-celled blobs, cyborgs with more limbs, pods, shuttle detailing, decent water... why don't we see more things like that around?
Goonstation is a closed source project, we literally can't get to the code for those things and would have to basically make our own versions from scratch.

For comparision Tgstation is open source, which is why you might see some things that originated here appear on other codebases later.

Also the fact that goonstation has been off doing their own versions of things for so long means that many of their features would be a real pain to port even if we had access to their code.

(also I always really thought colored lights looked like garbage)

Re: Minor Suggestions

Posted: Mon Oct 12, 2015 11:25 pm
by Remie Richards
Incoming wrote: (also I always really thought colored lights looked like garbage)
it DOES look rubbish

Re: Minor Suggestions

Posted: Mon Oct 12, 2015 11:30 pm
by AnonymousNow
I'm aware of the closed-source nature of Goonstation, but that hasn't stopped some features from being roughly hewn out of it, forcibly inserted into the least comfortable orifice of our codebase and messily attached with wall staples, elephant dung and hope copied over or cloned.

That said, some things might be worth copying, like multiple cyborg limbs and col-
Remie Richards wrote:
Incoming wrote: (also I always really thought colored lights looked like garbage)
it DOES look rubbish
It's a shame we can't port taste.

I'm kidding, mileage varies.

Re: Minor Suggestions

Posted: Tue Oct 13, 2015 12:07 am
by Saegrimr
Colored lights are good as long as you don't oversaturate it.

Seriously a ~10% red tint coming from a fire compared to full on JUST #FFFF00UCK MY SHIT UP FAM is pretty nice.

Re: Minor Suggestions

Posted: Tue Oct 13, 2015 12:08 am
by Incoming
well yeah that's the problem, they ALWAYS overdo it, and all those sprites turn into monocolored shitfests

Re: Minor Suggestions

Posted: Tue Oct 13, 2015 1:53 am
by Screemonster
so basically exactly what happened with quake 2 and unreal
"oh shit we can actually render coloured lighting in real time LET'S PUT THAT SHIT FUCKING EVERYWHERE"

Re: Minor Suggestions

Posted: Tue Oct 13, 2015 2:17 am
by invisty
Remove all the implant breaker nonsense and have EMP break implants or activate "triggerable" implants based on severity.

in b4 ion rifles exploding nuke ops.

Re: Minor Suggestions

Posted: Tue Oct 13, 2015 2:50 am
by Saegrimr
Screemonster wrote:so basically exactly what happened with quake 2 and unreal
"oh shit we can actually render coloured lighting in real time LET'S PUT THAT SHIT FUCKING EVERYWHERE"
Gooooood fucking christ I forgot how hilarious OpenGL mode was once you had a computer that supported it. Damn that was cool for its time though.
Spoiler:
Image

Re: Minor Suggestions

Posted: Tue Oct 13, 2015 5:37 pm
by Wyzack
whiskey sour is not an actual drink in game what the actual shit why

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 1:26 am
by Gun Hog
Allow blue, normal flashlights to be attached to guns like the Seclites can. Tacticool should not be limited to Sec!

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 2:01 am
by tuypo1
allow blue flashlights to let off (reduced) light when in a belt the janitor needs more light.

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 3:12 am
by AnonymousNow
Gun Hog wrote:Allow blue, normal flashlights to be attached to guns like the Seclites can. Tacticool should not be limited to Sec!
I do wonder why we haven't added gaffer tape yet.

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 6:42 am
by Wyzack
Update mini or remove it from the rotation, it is missing so many things like a clothesmate and a dresser which is mildly irritating and the maint is tiny and worthless

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 7:44 am
by Saegrimr
>Ministation is tiny

you don't say

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 3:40 pm
by Wyzack
Birdboat station is small but maintenance is still a little more expansive and has good loot

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 5:57 pm
by TheNightingale
Birdboat station has too much loot in maintenance. Science can walk five metres and get a free set of Security gear, for one. (And the Brig cells are all-access, and the Armory's open to Sec Officers, and...)

Re: Minor Suggestions

Posted: Wed Oct 14, 2015 11:01 pm
by Zilenan91
Brig Cells are always all access if there's no time set. The armory being open to everyone is likely because bird boat is meant for low population.

Re: Minor Suggestions

Posted: Thu Oct 15, 2015 9:05 am
by BillWilson
Make it so you can screwdrive an e-sword and put a crayon or pen in it and the color should change to correspond.

Rainbow E-sword for the clown crayon.

Re: Minor Suggestions

Posted: Thu Oct 15, 2015 10:52 am
by TheNightingale
Zilenan91 wrote:Brig Cells are always all access if there's no time set. The armory being open to everyone is likely because bird boat is meant for low population.
Even if the timer's set. You can put someone in for five minutes, walk away, and they just open the door and stroll out.

Re: Minor Suggestions

Posted: Thu Oct 15, 2015 10:55 pm
by Not-Dorsidarf
TheNightingale wrote:
Zilenan91 wrote:Brig Cells are always all access if there's no time set. The armory being open to everyone is likely because bird boat is meant for low population.
Even if the timer's set. You can put someone in for five minutes, walk away, and they just open the door and stroll out.
Known issue with the permissions on the left cell, apparently

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 1:03 am
by MisterPerson
Zilenan91 wrote:Brig Cells are always all access if there's no time set. The armory being open to everyone is likely because bird boat is meant for low population.
This is not the correct place to report bugs.

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 1:44 am
by One Seven One
Blank bullets

What's the best way to screw with a clown or security?
Give 'em a gun full of non-lethal bullets and watch them try to use it.

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 1:57 am
by Screemonster
Now I'm thinking of that scene from In Bruges where Colin Farrell's character blinds someone by shooting him in the face with a blank from like an inch away.

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 9:22 am
by Malkevin
One Seven One wrote:Blank bullets

What's the best way to screw with a clown or security?
Give 'em a gun full of non-lethal bullets and watch them try to use it.
Stalk him and arrest him for every crime it inevitably commits?

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 6:28 pm
by Fragnostic
Explosions inside containers could scatter the items that were inside before the container was destroyed by the explosion.
A trash bag full of glass shards and screwdrivers with a weak grenade/C4 could be a nightmare for people 1 or 2 tiles away and just bleeding for anyone standing within view. Duffelbags dropped near a trial or rage cage or concert could force shuttle calls while causing massive harm as a whole, but little damage to the station. People could be held hostage with an array of prox sensors and emitters surrounding the hostage seats and a few duffel bags surrounding them.

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 6:57 pm
by DaemonBomb
Fragnostic wrote:Explosions inside containers could scatter the items that were inside before the container was destroyed by the explosion.
A trash bag full of glass shards and screwdrivers with a weak grenade/C4 could be a nightmare for people 1 or 2 tiles away and just bleeding for anyone standing within view. Duffelbags dropped near a trial or rage cage or concert could force shuttle calls while causing massive harm as a whole, but little damage to the station. People could be held hostage with an array of prox sensors and emitters surrounding the hostage seats and a few duffel bags surrounding them.
+1 for trashbags of bricks and glass.
I like it the same reason I like pneumatic cannons. They allow for player experimentation.

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 7:33 pm
by AnonymousNow
DaemonBomb wrote:They allow for player experimentation.
...could you make an inefficient ballistic healing bomb using a container filled with bottles of contact medicine?

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 8:06 pm
by Gun Hog
Geiger counters! Have them built into hardsuits, the radiation suit, and a handheld device given to engineering lockers, possibly wearable as a jumpsuit accessory.

They respond to rad_act() by warning the user about the severity of the radpulse. The handheld version can scan current rad levels of any mob the user wants to scan.

Re: Minor Suggestions

Posted: Fri Oct 16, 2015 8:24 pm
by DemonFiren
Isn't that what halogen counters essentially are? And they never do jack?

Re: Minor Suggestions

Posted: Sat Oct 17, 2015 12:21 am
by tuypo1
a nice traitor buff that d20 has make syndicate tookboxes fit inside backpacks.

In fact even knowing fuck all about ss13 code i know how to make that change myself.

:e: I never actually put the idea

Re: Minor Suggestions

Posted: Sat Oct 17, 2015 12:25 am
by Wyzack
What are you trying to say? Make the toolboxes work how? They work just fine

Re: Minor Suggestions

Posted: Sat Oct 17, 2015 2:44 am
by Xhuis
Syndicate toolboxes are already fairly powerful. You get a full toolset (minus cable coils) and insulated gloves. On top of that, you also get a robust weapon that only does 3 less damage than an energy pen and is less conspicuous because you can find Syndicate toolboxes so easily in space. There have been times when I legitimately buy the toolbox and wander around with it equipped and Security just throw it on my record that I went space exploring.

Re: Minor Suggestions

Posted: Sat Oct 17, 2015 6:43 am
by tuypo1
oh fuck I missed half that sentence I will edit my post as such

Re: Minor Suggestions

Posted: Sun Oct 18, 2015 2:33 am
by Takeguru
Godot themed clothing for the Lawyer's wardrobe, with the visor to go along.

Re: Minor Suggestions

Posted: Sun Oct 18, 2015 8:02 pm
by One Seven One
Someone was talking about Shadowrun in OOC and this got me thinking

OOC: Torsion: CFD is this nanite-based disease in Shadowrun that like
OOC: Torsion: Makes an AI take over your body


What if the AI had an ability to infect random players who would then be replaced by ghosts loyal to the AI?
The AI would then have some hidden team mates to work with who could cause diversions or even make more borgs in secret.

Re: Minor Suggestions

Posted: Sun Oct 18, 2015 9:56 pm
by Helios
One Seven One wrote:Someone was talking about Shadowrun in OOC and this got me thinking

OOC: Torsion: CFD is this nanite-based disease in Shadowrun that like
OOC: Torsion: Makes an AI take over your body


What if the AI had an ability to infect random players who would then be replaced by ghosts loyal to the AI?
The AI would then have some hidden team mates to work with who could cause diversions or even make more borgs in secret.
Sounds like a neat Malf round ability idea
What's the current malf win percentage anyways?

Re: Minor Suggestions

Posted: Sun Oct 18, 2015 10:22 pm
by TheNightingale
Why have it replace the player with a ghost? You could just give them a "You have been MALFIFIED!" popup and send them on their merry way.
(The winrate is 31% AI victory, apparently.)

Re: Minor Suggestions

Posted: Mon Oct 19, 2015 12:37 am
by One Seven One
TheNightingale wrote:Why have it replace the player with a ghost? You could just give them a "You have been MALFIFIED!" popup and send them on their merry way.
(The winrate is 31% AI victory, apparently.)
Yeah just popping them with a message and maybe a HUD icon would probably be better.

I was thinking of them being replaced mostly, if not entirely, so the new person won't have any memory of the person they're taking over. Making them at least somewhat suspicious and since some people may not notice/may choose to ignore the text in their chat saying they've been malfified.

Also since it may work a little better having someone who wants to work with you, rather than someone being forced to work with you.

Re: Minor Suggestions

Posted: Mon Oct 19, 2015 8:10 pm
by Ezel
Lets give the clown a RES (Rapid egg Shooter)
Which shoots egg THE ULTIMATE PRANK!

Re: Minor Suggestions

Posted: Tue Oct 20, 2015 8:17 pm
by TheNightingale
Give removing embedded objects a verb (currently, you have to click yourself and then click 'remove object', which has a wonderful habit of killing BYOND). Also, allow removing embedded objects from other people without surgery.

Re: Minor Suggestions

Posted: Tue Oct 20, 2015 8:34 pm
by Xhuis
Make explosions shoot out actual shrapnel, which have almost no damage upon impact but a high chance of embedding, and delete when they hit something else or are removed.

Re: Minor Suggestions

Posted: Tue Oct 20, 2015 10:12 pm
by Cheimon
Speaking of clicking crashing byond, is there a verb for responding to admin pms? Will adminhelp do the job, or will that just send a generic to all admins instead of the one you want to talk to?

Re: Minor Suggestions

Posted: Tue Oct 20, 2015 10:15 pm
by DemonFiren
Just click the name of the admin who responded to you.

Re: Minor Suggestions

Posted: Tue Oct 20, 2015 10:56 pm
by invisty
DemonFiren wrote:Just click the name of the admin who responded to you.
He just said he needed a verb. I suffer the same problem - clicking any chat links crashes/freezes BYOND. It makes dealing with admins nigh impossible.

I created a thread for discussing this issue.

Re: Minor Suggestions

Posted: Tue Oct 20, 2015 11:55 pm
by FantasticFwoosh
More or custom ice cream flavours - Id be down for making some chocolate ice cream or even making my own custom mix with different methods and flavours.

Re: Minor Suggestions

Posted: Wed Oct 21, 2015 2:49 am
by confused rock
Laser guns should have more ammo than energy guns and there should be a bullet type for some guns like the smg that embed.

Re: Minor Suggestions

Posted: Wed Oct 21, 2015 4:37 am
by Gun Hog
Robotics HUD: Given to the Roboticists and the RD to see the health bars of cyborgs, the AI, and bots (such as Beepsky).

Re: Minor Suggestions

Posted: Wed Oct 21, 2015 7:51 pm
by Helios
Let Artificers spawn Cultist Bedsheets

Re: Minor Suggestions

Posted: Wed Oct 21, 2015 11:13 pm
by DaemonBomb
When you "use" the blueprints, make it show a map of the station a la crew monitors.
Make the editing blueprint window come up when you use a pen/crayon on them.