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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 24, 2014 5:48 pm
by Gun Hog

Bottom post of the previous page:

Raven776 wrote:Five nights at Freddy's gamemode

One player is the AI, and the rest are antags forced to wear animal suits. Super darkness mode, APCs start half full and turned off, and the AI needs to survive 30 minutes by turning APCs back on to control and bolt down doors and hinder the animals to keep them out of the core.
With some adjustments for balance, that could be pretty awesome.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 26, 2014 3:56 am
by Mastigos
Port ZAS, without the associated rule changes. :)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 26, 2014 6:22 am
by Gun Hog
Mastigos wrote:Port ZAS, without the associated rule changes. :)
There is currently a push to give Baycode to Basil, which would of course include ZAS. Baycode. With our rules and playerbase. You might get your wish!

My horrible idea:

Nuclear Operatives may purchase a carded Syndicate AI for a beefy TC cost. The AI is teleported in and takes a ghost as its player, just as the borg does. It has the same properties as a traitor AI except that it has the 'Syndimov' lawset. In order to use the AI to its fullest extent, the Ops would need to kill or card the old AI and replace it with theirs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 27, 2014 7:16 pm
by Saegrimr
Recolor assistants and cargotechs from grey to lightblue, maybe it'll calm their greytide spirit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 27, 2014 9:34 pm
by Raven776
Saegrimr wrote:Recolor assistants and cargotechs from grey to lightblue, maybe it'll calm their greytide spirit.
Piiiiiiiiink

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 28, 2014 3:39 am
by JStheguy
Add corgi mounts to monkey mode.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 28, 2014 11:18 am
by Miauw
JStheguy wrote:Add corgi mounts to monkey mode.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 28, 2014 7:35 pm
by Cipher3
Miauw wrote:
JStheguy wrote:Add corgi mounts to monkey mode.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 29, 2014 10:18 pm
by ThanatosRa
Animatronic Animal costumes as appearance choices for Service Cyborgs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 29, 2014 11:50 pm
by Wizardjenkins66
Give clowns and mimes diplomatic immunity from the clown planet.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 02, 2014 9:16 pm
by Screemonster
Raven776 wrote:Five nights at Freddy's gamemode

One player is the AI, and the rest are antags forced to wear animal suits. Super darkness mode, APCs start half full and turned off, and the AI needs to survive 30 minutes by turning APCs back on to control and bolt down doors and hinder the animals to keep them out of the core.
ODDLY ENOUGH I did that the other day, just not on /tg/. And yes, adminfuckery ensued to fuck with the lights and drive everyone into a paranoid panic.

*---------*
This is Chica!
She is wearing a chicken suit head on her head.
She is wearing Chicken Suit.
She has a radio headset on her left ear.
She is wearing Chica's ID card.
LET'S EAT
*---------*

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 05, 2014 4:55 am
by MMMiracles
Injecting a fat person with enough lube should make them sweat lube, causing the occasional floor tile under them to become lubed. Non-fat people just have the random chance to slip.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 05, 2014 10:09 am
by TheWiznard
The HoS can execute officers who do something wrong/cowardly/hos doesn't like that thing/etc. Upon executing an officer the HoS gains more power but also grows more demonic/bloodthirsty. Other officers in the vicinity get some sort of buff. If the HoS executes too many people (maybe a random amount each round #1-?) the demons inside him manifest into some horrible demon thing that takes over the HoS and has objectives to like enslave the crew or something

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 05, 2014 4:31 pm
by Reimoo
Competitive SS13

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 05, 2014 5:03 pm
by Cipher3
TheWiznard wrote:The HoS can execute officers who do something wrong/cowardly/hos doesn't like that thing/etc. Upon executing an officer the HoS gains more power but also grows more demonic/bloodthirsty. Other officers in the vicinity get some sort of buff. If the HoS executes too many people (maybe a random amount each round #1-?) the demons inside him manifest into some horrible demon thing that takes over the HoS and has objectives to like enslave the crew or something
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 05, 2014 6:27 pm
by Saegrimr
Lizards drop their tail if they go below 25% health and then get a speed boost to escape. After 20 minutes it regrows.
Cue chefs kidnapping lizards to make lizard-based foods.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 06, 2014 2:19 am
by Incomptinence
Immersoids, foul entities from old earth that slowly corrupt the station along several jarring space inappropriate themes example: Old West, Surfer Culture, Medieval. These contagious cybernetic conservatives affect crew members by renaming them and infesting them with speech filters. A conspicuous bulky entity it can temporarily make others unable to see it by ordering them to IGNORE ME! and can incapacitate those infected by forcing them to shout out period appropriate phrases. It can also change the tile of the station to be more appropriate to its theme. When the being has collected enough immersion from tile changes, name changes and theme fitting speech it phases the station into blue space to never to see reality again, trapped in stale predictable scenarios forever.

Plays on what the players truly fear.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 06, 2014 3:11 am
by Psyentific
Incomptinence wrote:Immersoids, foul entities from old earth that slowly corrupt the station along several jarring space inappropriate themes example: Old West, Surfer Culture, Medieval. These contagious cybernetic conservatives affect crew members by renaming them and infesting them with speech filters. A conspicuous bulky entity it can temporarily make others unable to see it by ordering them to IGNORE ME! and can incapacitate those infected by forcing them to shout out period appropriate phrases. It can also change the tile of the station to be more appropriate to its theme. When the being has collected enough immersion from tile changes, name changes and theme fitting speech it phases the station into blue space to never to see reality again, trapped in stale predictable scenarios forever.

Plays on what the players truly fear.
10/10 antag mode make it happen

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 06, 2014 3:15 am
by Incomptinence
Just to clarify it is never invisible, it afflicts people it shouts at (with that power) with a temporary inability to see immersoids. Ironically it is a hulking space age cybernetic human, all it does to adhere to theme itself wear an appropriate hat.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 06, 2014 3:59 am
by Psyentific
Incomptinence wrote:Just to clarify it is never invisible, it afflicts people it shouts at (with that power) with a temporary inability to see immersoids. Ironically it is a hulking space age cybernetic human, all it does to adhere to theme itself wear an appropriate hat.
Psyentific wrote: 10/10 random event make it happen

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 06, 2014 4:20 pm
by FredNodoor
Attack of the Clowns

A mix of the Alien and Cult rounds. Except with clowns. And the real clown is the Clown Pope. Think of Pikmin

The clown will have a suspicious rainbiw crayon with a added option of drawing a honk rune. When you honk at it with your horn, you activate it, spawning clowns with your name and they will stay still until you direct them with the horn (more on that later).

You can have up to 3 active runes at a time for spawning clowns, and the clowns will have the same name as you, but cant speak and like a wild clown, honks randomly.

But when the clown horn is in your hand, a tab (like where spells is). Select a option.

1)No Action/Activate only
2)Call clowns
3)Follow/Stay
4)Attack (click, then select target, goes with all things and people except floor tiles, Excluding grates)
5)Mindset (Help, Harm)
6)Remove Runes
7)HONK! (Has a energy meter of 10/10 and anyone except the clowns will be stunned for a second when in range)

Clown Major Victory
When all heads of staff die/escape
or When Clown Pope is alive on shuttle with one loyal clown
(The HONKMOTHER gets summoned)

Clown Minor Victory
Clown Pope is Alive but on station with other clowns

Crew Major Victory
Clown Pope dies

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 08, 2014 5:53 pm
by kosmos
Saying memes, netspeak or smileys should gradually do braindamage to your character or make instant 100 braindamage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 1:55 am
by Arete
Mimes can talk without breaking their vow, but it's Google translated into French.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 2:11 am
by Raven776
kosmos wrote:Saying memes, netspeak or smileys should gradually do braindamage to your character or make instant 100 braindamage.
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 2:17 am
by Saegrimr
Raven776 wrote:
kosmos wrote:Saying memes, netspeak or smileys should gradually do braindamage to your character or make instant 100 braindamage.
Wrong thread.
Feature already implemented (if I see it).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 2:35 am
by Psyentific
kosmos wrote:Saying memes, netspeak or smileys should gradually do braindamage to your character or make instant 100 braindamage.
Wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 11:07 am
by Lo6a4evskiy
Bible makes you retarded if you name religion with certain netspeak or just stupid things.

However, this really is a shitty idea. What if accidental typo will result in you becoming retarded?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 1:44 pm
by Psyentific
Lo6a4evskiy wrote:Bible makes you retarded if you name religion with certain netspeak or just stupid things.

However, this really is a shitty idea. What if accidental typo will result in you becoming retarded?
git gud

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 6:22 pm
by Reimoo
There should be a button next to dual airlocks leading to space that automatically spaces whatever is inbetween them, just like real life.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 7:11 pm
by Raven776
Reimoo wrote:There should be a button next to dual airlocks leading to space that automatically spaces whatever is inbetween them, just like real life.
There should be buttons to at least drain/fill the air in airlocks on the inside and outside. I hate having my body sent into a slow doom because the engineer couldn't wait five seconds to let the space winds settle down.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 09, 2014 11:19 pm
by specyalic
Ian and runtime should attack each other, the loser explodes with the force a no-cap TTV bomb

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 10, 2014 2:20 am
by Miles
Shitty round idea. You make a ship that can go around the main station with lizard people on board. You put a telescience pad and console on board. The lizards have to abduct people from the main station, sedate them with syringe guns and implant them with random crap. They win when a certain number of crew survive the round with the random items still in their chest cavity. Like a shitty alien abductions round. No one knows why they get abducted and were too drugged up to remember being implanted with stuff.

Either that or the lizard people shoot a genetics needle at them that turns the crew member into a lizard as well with a set of objectives saying to forget being abducted and that you were a lizard all along. So you are just doing your job when everyone starts turning into lizards but they say they were a lizard all along to get the paranoia flowing. When the lizard people outnumber the crew two to one then the next phase comes in where you have to sedate as many of the rest of the crew by force for further alien experimentation on human anatomy.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 10, 2014 11:12 am
by specyalic
reptile supremacy mode, where all heads, cargo, and sec are lizards and have the secret goal of downsizing and abusing all the pleb humans, all the corrupt corporate abuse on the lizards shall be returned tenfold. it will be so terrible, the humans will long for death

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 10, 2014 7:06 pm
by ThanatosRa
Christmas is coming in 2 months. We need a Krampus game mode.
Spoiler:
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 11, 2014 4:11 am
by MMMiracles
Using the disarm intent on a borg has a chance to tip it over, forcing the borg to wiggle around on the ground to try and prop itself back up. Help intent on a tipped borg helps it up.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 11, 2014 6:55 am
by Miles
Tipping them over like the trash cans they are

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 11, 2014 1:18 pm
by bandit
MMMiracles wrote:Using the disarm intent on a borg has a chance to tip it over, forcing the borg to wiggle around on the ground to try and prop itself back up. Help intent on a tipped borg helps it up.
wrong thread

Alllle Lmao

Posted: Sun Oct 12, 2014 10:15 pm
by Raven776
Can we replace Magma Ale with the new form of much more meme-etic Ale Lmao or Ayl Lamo or something else recognizable and kinda funny given current events and naming trends?

Why we need this: We don't, but we also don't need most things or naming conventions we have.

Why should we want this: Best case scenario you get less people naming themselves Ayla Lamao or anything like that. More likely, none of us actually want this.

Why should we add this: Well, we could make faggots juiceable and then make it a mix of magma-ale and faggots and do 10 brain damage.

That is all.

Re: Alllle Lmao

Posted: Sun Oct 12, 2014 10:28 pm
by cedarbridge

Re: Alllle Lmao

Posted: Sun Oct 12, 2014 10:33 pm
by Cipher3
Wrong. Even SS13 food and drink is stuffed with references. Should we forget 4no raisins and Scaredy's Private Reserve?

Re: Alllle Lmao

Posted: Mon Oct 13, 2014 12:05 am
by Raven776
4no Raisins is the reason I had this idea.

Re: Alllle Lmao

Posted: Mon Oct 13, 2014 12:21 am
by cedarbridge
Cipher3 wrote:
Wrong. Even SS13 food and drink is stuffed with references. Should we forget 4no raisins and Scaredy's Private Reserve?
Sorry, anything involving "ayyy lmao" goes directly into the round file. Its been entirely run into the ground.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 17, 2014 4:05 am
by QuartzCrystal
Give admins a button that makes all light sources fire. The stronger the light source (so, space or right besides a light bulb) the stronger and hotter the fire.

Darkness would be totally fine. After the button is pressed it only happens once (so subsequent lights, such as flash lights being turned on, lights being put on, etc, would not make more fire).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 18, 2014 2:27 pm
by Ames
How about a gamemode where the roboticist and rd and the ai have to collude to turn everyone into borgs. That would be shitty and funny.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 18, 2014 10:31 pm
by Saegrimr
Ames wrote:How about a gamemode where the roboticist and rd and the ai have to collude to turn everyone into borgs. That would be shitty and funny.
This idea is so shitty i'm getting inspiration for an event likely to lead to much OOC bitching afterwards.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 19, 2014 11:54 pm
by specyalic
breed Corgi slimes, they are orange and have tails, injecting their core with blood will produce a corgi, while using plasma will turn you into a corgi person. thats like beeing a regular person but with dog ears

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 20, 2014 11:05 am
by Kot
specyalic wrote:breed Corgi slimes, they are orange and have tails, injecting their core with blood will produce a corgi, while using plasma will turn you into a corgi person. thats like beeing a regular person but with dog ears
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 20, 2014 11:32 am
by Hellafied
All heads of staff round start with DNA saved in cloning scanner.

Also if security harm batons someone, they automatically have their id job changed to Shitcurity.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 20, 2014 11:20 pm
by Cipher3
Spoiler:
Violaceus wrote:1. make mob
2. make people who kill him valid kills for whole station
1. Make thinly veiled ban appeal/annoying plea for the same thing for the twentieth time
Make it so that if five drones stand in a cross they transform into a modified Marauder named 'Decepticon' that is player-controlled with auto antag status.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 21, 2014 12:02 am
by Saegrimr
Cipher3 wrote:Make it so that if five drones stand in a cross they transform into a modified Marauder named 'Decepticon' that is player-controlled with auto antag status.
Except control is shared between all 5 players, one moves, one in charge of clicking thing, one chooses modules for the clicker to use, one has voice control, and the last one is the only one who can see so he has to direct the others where to go.

VOLTRON
GOOOOOOO!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 21, 2014 6:21 am
by TheWiznard
get pap to re add mining pills to the vendor machine so I can buy something useful again, make them like 500-2000 points don't bitch out and add these shitty medipens that blow. I like to be able to run across the asteroid dragging my crate in 2 minutes not half an hour jesus.