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Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 2:49 am
by Scott

Bottom post of the previous page:

Malkevin wrote:Yes, but you were talking about security's role.
Precisely. Secborgs are being removed because "too good security" when they are not security, they are bound by laws.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:22 am
by Incomptinence
Actually I am fairly sure some regular security players supported the removal I expect precisely because they didn't act like security and when conflict came down say AI wanted to stop an execution were the only real leverage in that conflict.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:25 am
by PKPenguin321
okay so to be on topic again here:
when i made bolas, i quickly found out in testing and in the live server that they're actually super robust. they basically eliminate the mobility of whoever you're attacking, and if you actively push them around/go in for a stun, they often won't have a chance to take it off.

this ended up not mattering, however, because it was mainly balanced by the fact that if they were moving around, hitting them with the bola by throwing it would often miss (or occasionally get caught), and you were left with no bola to attack with.

if we give a borg (or anybody, for that matter) a gun that can shoot a lot of bolas really quickly with no upper limit except for their battery charge, this downside goes away. not to mention that with "disposable energy bolas" you are not able to, like with regular bolas, pick up a missed bola and throw it back at your attacker (also because your attacker is a borg and borgs don't get affected by half the shit in the game). an energy bola gun which I am assuming you are trying to push as the borg's main method of approach is much more powerful than a regular bola, and may as well be the same as 99 stamina damage in terms of how much it slows you down. this is not a good thing IMO and probably not what you want, either.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:30 am
by Incomptinence
Well thanks penquin I was afraid that the bolo launcher would be too impotent thanks for restoring my faith in this module.

I think there is no reason to be overly concerned though so that have a better chance to hit with multiple shots so what? You can only be wearing one bola.

Even if everything goes this borgs way and it bolas then dopes you up or whatever it will still need to run off while the drugs take effect. I mean you can just bash it if it stands around staring all creepy like.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:34 am
by PKPenguin321
Incomptinence wrote:Well thanks penquin I was afraid that the bolo launcher would be too impotent thanks for restoring my faith in this module.

I think there is no reason to be overly concerned though so that have a better chance to hit with multiple shots so what? You can only be wearing one bola.

Even if everything goes this borgs way and it bolas then dopes you up or whatever it will still need to run off while the drugs take effect. I mean you can just bash it if it stands around staring all creepy like.
it's more the fact that they can spam this shit down a hallway and there's no real way of dodging it ever no matter what. even shields won't save you.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:43 am
by Luke Cox
If necessary, we can tweak the projectile speed, slowdown, rate of fire, energy cost, etc. They don't have to strictly behave like regular bolas. Once we have a working prototype of this, we can work on balance.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:45 am
by Incomptinence
Make freedom implant and that ling corrosion thing slip you out of bolas (lesser form can do it already) and those cuff shoe leg restraint thingies, grouptags can get fucked. It can't have a range limit really or idiots will just walk off screen and spam lethal rounds since this was made the only ranged module and we don't even dare cement what it gets when hacked.

Done dusted meeting up with roles of already existing gear.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 1:51 pm
by PlaugeWalker
DanielRatherman wrote:Image

Got the side and backsprites done.
It's adorable at the same time Jesus how horrifying.

THough, if anyone cares for my opinion it clashes a bit too much, and looks like it crawled straight out of FNAF. I'd say redesign it to have a seafoam green color. So, that way it wouldn't look like some horrid monster a traitor clown made.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 3:18 pm
by Super Aggro Crag
PKPenguin321 wrote:okay so to be on topic again here:
when i made bolas, i quickly found out in testing and in the live server that they're actually super robust. they basically eliminate the mobility of whoever you're attacking, and if you actively push them around/go in for a stun, they often won't have a chance to take it off.

this ended up not mattering, however, because it was mainly balanced by the fact that if they were moving around, hitting them with the bola by throwing it would often miss (or occasionally get caught), and you were left with no bola to attack with.

if we give a borg (or anybody, for that matter) a gun that can shoot a lot of bolas really quickly with no upper limit except for their battery charge, this downside goes away. not to mention that with "disposable energy bolas" you are not able to, like with regular bolas, pick up a missed bola and throw it back at your attacker (also because your attacker is a borg and borgs don't get affected by half the shit in the game). an energy bola gun which I am assuming you are trying to push as the borg's main method of approach is much more powerful than a regular bola, and may as well be the same as 99 stamina damage in terms of how much it slows you down. this is not a good thing IMO and probably not what you want, either.
thanks for making bolas

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 5:12 pm
by DanielRatherman
PlaugeWalker wrote:
DanielRatherman wrote:Image

Got the side and backsprites done.
It's adorable at the same time Jesus how horrifying.

THough, if anyone cares for my opinion it clashes a bit too much, and looks like it crawled straight out of FNAF. I'd say redesign it to have a seafoam green color. So, that way it wouldn't look like some horrid monster a traitor clown made.
I've redesigned it a bit since then- and am working on new color pallet. I'll present a few variant when I get the time. Maybe seafoam green, secborg red, and white with blue trim.

Image

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:24 pm
by Fonedsky
DanielRatherman wrote:
PlaugeWalker wrote:
DanielRatherman wrote:Image

Got the side and backsprites done.
It's adorable at the same time Jesus how horrifying.

THough, if anyone cares for my opinion it clashes a bit too much, and looks like it crawled straight out of FNAF. I'd say redesign it to have a seafoam green color. So, that way it wouldn't look like some horrid monster a traitor clown made.
I've redesigned it a bit since then- and am working on new color pallet. I'll present a few variant when I get the time. Maybe seafoam green, secborg red, and white with blue trim.

Image
most borgs have grey in them in some way
maybe add grey to it? it'd fit in with all the other borgs, it'd probably look a bit better then

Re: Secborg replacement: Peacekeeper Borg

Posted: Sun Mar 27, 2016 7:49 pm
by Luke Cox
I'd add they grey on the monitor/head and in the areas between the padding.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 1:48 am
by DanielRatherman
Image

Tried two things with this:

Took the suggestions to move to sea green from babby blue and I think it is a nice touch.

Three versions: two variants of the green, two variants of the grey lining. I think the middle one is the best.

I also messed around with giving him the old secborg legs- which accomplishes two interesting things. It gives him a more open, intercepting stance which makes his goal of "don't get past me and stop fighting" more evident- and they're sexy mettaton robot legs as well.

Look good?

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 2:25 am
by PKPenguin321
congratulations, now your hugbot evolved into a stripper robot

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 2:42 am
by ShadowDimentio
WHO AM I REMINDED OF
Spoiler:
Image

IT'S METTATON

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 2:57 am
by Anonmare
PKPenguin321 wrote:congratulations, now your hugbot evolved into a stripper robot
Add this design as a skin choice for Stripper Service-Cyborgs.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 3:05 am
by PKPenguin321
>emagged service borg gives you a roof-o'd "beer"
>takes on the stripper bot appearance
>tfw given the bad touch by a puke green mettaton

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 3:07 am
by ShadowDimentio
Remind me why we don't have a Mettaton skin for service borgs

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 3:08 am
by EndgamerAzari
I know the idea is "peacekeeper", but if it's truly designed around preventing harm, shouldn't it also have some tools to protect from environmental/non-assault-related harm? It wouldn't be nearly as good as an engiborg at patching hull breaches, of course, but if it had some way to make sure people didn't get sucked into space or incinerated it might be nice. Hell, if the grenade launcher idea was implemented, having a low-capacity metal foam grenade for emergency cordoning might be useful.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 3:51 am
by Luke Cox
DanielRatherman wrote:Image
Soften the grey a little, make the green look more like a shade you would find on a fisher price toy (maybe something like this or this), and we're set.
EndgamerAzari wrote:I know the idea is "peacekeeper", but if it's truly designed around preventing harm, shouldn't it also have some tools to protect from environmental/non-assault-related harm? It wouldn't be nearly as good as an engiborg at patching hull breaches, of course, but if it had some way to make sure people didn't get sucked into space or incinerated it might be nice. Hell, if the grenade launcher idea was implemented, having a low-capacity metal foam grenade for emergency cordoning might be useful.
Every borg module is designed for a specialized purpose. In this case, it's preventing human-to-human harm. The engiborg has no tools to treat injuries, the mediborg has no tools to stop serial killers, etc. What you're describing would be perfect for the standard borg though.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 3:52 am
by PKPenguin321
EndgamerAzari wrote:I know the idea is "peacekeeper", but if it's truly designed around preventing harm, shouldn't it also have some tools to protect from environmental/non-assault-related harm? It wouldn't be nearly as good as an engiborg at patching hull breaches, of course, but if it had some way to make sure people didn't get sucked into space or incinerated it might be nice. Hell, if the grenade launcher idea was implemented, having a low-capacity metal foam grenade for emergency cordoning might be useful.
this is called "bolting doors" silly

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 5:37 am
by DemonFiren
ShadowDimentio wrote:Remind me why we don't have a Mettaton skin for service borgs
I have no idea.

Especially since METTATON is my other borg name.
the first one was ERP-1337

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 5:40 am
by DanielRatherman
Image

And in environments.

Image

Only thought I have is that the fingers and antennae can get lost against white tiles- but most of the station is dark so the contrast works there.

Any other changes to the palette or should I start updating the other sprites to this palette/leg configuration?

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 5:44 am
by DemonFiren
DanielRatherman wrote:Any other changes to the palette
Luke Cox wrote:Soften the grey a little, make the green look more like a shade you would find on a fisher price toy (maybe something like this or this), and we're set.
Personally I'd say not quite as eye-rape as the colours Luke put up.
(Then again, I would have preferred a pink bot.) HAHAHA DISREGARD THAT I SUCK COCKS

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:18 am
by Luke Cox
DanielRatherman wrote:Image

And in environments.

Image

Only thought I have is that the fingers and antennae can get lost against white tiles- but most of the station is dark so the contrast works there.

Any other changes to the palette or should I start updating the other sprites to this palette/leg configuration?
Absolutely perfect. Any word from Drynwyn on the code?

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:39 am
by PKPenguin321
i still believe the game would be better off without these or any variation of them, at least until borgs are given more weaknesses

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:45 am
by Luke Cox
There's no harm in trying them since we're this far along. They can be balanced very easily.

Edit: Not sure why you feel that borgs in general need more weaknesses. You can explode them with one console and they die to like two EMPs

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 7:22 am
by Jike
How about something that looks around the lines of this?
Image
It looks roundy and peacekeepy without being oddly shaped, also, it retains a bit of the shape of the original sec borg

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 7:47 am
by Luke Cox
We're pretty set on appearance, sprites, etc. At this point we're just waiting for word from Drynwyn

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 8:03 am
by DemonFiren
Luke Cox wrote:There's no harm in trying
of course not, it's a harm prevention borg

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 8:56 am
by PKPenguin321
Luke Cox wrote:There's no harm in trying them since we're this far along. They can be balanced very easily.

Edit: Not sure why you feel that borgs in general need more weaknesses. You can explode them with one console and they die to like two EMPs
we are not far along. we have sprites and that is it.

borgs having more weaknesses is really a topic for another thread, but if you honestly think they don't have many weaknesses you can get out, okay?
>one console asplodes them haha!
yeah if you can like, kill the captain and take his ID, or kill the RD (good luck I'm behind 10,000 reactive teleport armors) for the access.

>b-but empps 2 shot them?
no they dont, dont lie
and the stun isnt even long enough to kill them with most weapons
and emps are specific to either extremely limited items or certain antag roles
and even if you do get them to like 1 health, if they get away for even a second it's lolnodamageslowdown so you still get cucked

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 9:34 am
by GeeElAge
PKPenguin321 wrote:
Luke Cox wrote:There's no harm in trying them since we're this far along. They can be balanced very easily.

Edit: Not sure why you feel that borgs in general need more weaknesses. You can explode them with one console and they die to like two EMPs
we are not far along. we have sprites and that is it.

borgs having more weaknesses is really a topic for another thread, but if you honestly think they don't have many weaknesses you can get out, okay?
>one console asplodes them haha!
yeah if you can like, kill the captain and take his ID, or kill the RD (good luck I'm behind 10,000 reactive teleport armors) for the access.
Don't you just need robotics access to work the console?

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 12:16 pm
by Malkevin
Luke Cox wrote:
DanielRatherman wrote:Image

And in environments.

Image

Only thought I have is that the fingers and antennae can get lost against white tiles- but most of the station is dark so the contrast works there.

Any other changes to the palette or should I start updating the other sprites to this palette/leg configuration?
Absolutely perfect. Any word from Drynwyn on the code?
Are you colour blind because the way that clashes with everything looks like total eye cancer.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 1:51 pm
by Drynwyn
Status update: Absolutely no progress has been made, I have been busy as hell helping with family problems. Will continue work but progress will likely be slow.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 3:24 pm
by imblyings
I know it's probably a conscious choice of yours and I hate myself for saying it but ss13 sprites in /tg/ usually use lineart for borders when it comes to sprites. It's also a very straight looking colour gradient from lighter cyan to darker cyan, try changing the hues. You've also got two shades of cyan in the middle that are verrry similar. It might look better with those suggestions taken into account it might not vOv

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 4:16 pm
by DanielRatherman
imblyings wrote:I know it's probably a conscious choice of yours and I hate myself for saying it but ss13 sprites in /tg/ usually use lineart for borders when it comes to sprites. It's also a very straight looking colour gradient from lighter cyan to darker cyan, try changing the hues. You've also got two shades of cyan in the middle that are verrry similar. It might look better with those suggestions taken into account it might not vOv
Image

Not at all without merit- Top one is old, bottom has a defined outline, not unlike the Secborg. Does help with the contrast immensely at a distance, especially on the hands and head. I think I'll keep that, thanks.

As for the colors I should advertise that I'm absolute garbage at color theory. This particular color of blue-green is a real pain in the ass to balance properly without saturating it down to ocean grey or brightening it to a fluorescent nightmare. I'll try to mix in some darker blue/purple into the shadows maybe.

When you say the second cyan in the middle you mean the little light in the chest? I was thinking of making that red but was afraid that would read a little too literally as the borg 'having a heart' and shit.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 4:26 pm
by Topham
Jike wrote:How about something that looks around the lines of this?
Spoiler:
Image
It looks roundy and peacekeepy without being oddly shaped, also, it retains a bit of the shape of the original sec borg
This is honestly my favorite aesthetic idea in this whole thread and I refuse to support any of the other sprite ideas. It's not that they're bad but this is so cute and perfect look at it

and this way it won't look like mettaton meets your friendly neighborhood pedophile

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 4:59 pm
by DanielRatherman
Image

Vote now on your phones.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 5:11 pm
by DemonFiren
Definitely the safety egg.

Tint it a light hugboх-pink and you may have my waifu's firstborn.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 5:46 pm
by Luke Cox
I must admit, the safety egg is growing on me.
Drynwyn wrote:Status update: Absolutely no progress has been made, I have been busy as hell helping with family problems. Will continue work but progress will likely be slow.
No worries, just keep us posted

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:01 pm
by Not-Dorsidarf
Image
Image

My submission for a friendly, happy borg which is capable of keeping the peace in an average round of spacemen.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:02 pm
by Zilenan91
featuring quadruple pulse rifles to better serve the cause of harm prevention

they're lasers of love

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:13 pm
by Luke Cox
Not-Dorsidarf wrote:Image
Image

My submission for a friendly, happy borg which is capable of keeping the peace in an average round of spacemen.
Good sprite, but I'm not sure that it works well for this particular Borg. We're trying to avoid any association with security, law enforcement, etc. Looks more like power armor, which would be a sweet addition too.

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:47 pm
by Malkevin
What are you talking about?
It's perfect - double the arms for double the hugs!

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 6:48 pm
by DanielRatherman
>spend 2 days workshopping a sprite
>lots of feedback, criticism, changes, and editing.

>spend 2 minutes making a mockup of a sprite.
>favored instantly

:salt: :salt: :salt: :salt: :salt:

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 7:04 pm
by Luke Cox
Heh, sometimes the simple way is the best. I agree with Demonfiren, it should be soft pink.

Edit: My quick mockup:
Image

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 10:18 pm
by PKPenguin321
GeeElAge wrote:
PKPenguin321 wrote:
Luke Cox wrote:There's no harm in trying them since we're this far along. They can be balanced very easily.

Edit: Not sure why you feel that borgs in general need more weaknesses. You can explode them with one console and they die to like two EMPs
we are not far along. we have sprites and that is it.

borgs having more weaknesses is really a topic for another thread, but if you honestly think they don't have many weaknesses you can get out, okay?
>one console asplodes them haha!
yeah if you can like, kill the captain and take his ID, or kill the RD (good luck I'm behind 10,000 reactive teleport armors) for the access.
Don't you just need robotics access to work the console?
nope, it's RD access or higher
Luke Cox wrote:Good sprite, but I'm not sure that it works well for this particular Borg. We're trying to avoid any association with security, law enforcement, etc. Looks more like power armor, which would be a sweet addition too.
that sprite was a meme you dip

Re: Secborg replacement: Peacekeeper Borg

Posted: Mon Mar 28, 2016 11:25 pm
by Luke Cox
In that case, I agree. The robotics control console should be science access. It makes sense, the console is there in case of an emergency. Making it so that only two people can use it is dumb.

As for the sprite, some people were suggesting a more officer-looking sprite, so I thought it was serious.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 12:25 am
by TheNightingale

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 1:01 am
by Cheimon
I prefer the blue boxhead.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 1:03 am
by DanielRatherman
Could do both as skins yes?