Page 33 of 79

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 28, 2016 9:02 pm
by Screemonster

Bottom post of the previous page:

Image

Presented without comment.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 28, 2016 9:12 pm
by Wyzack
Would probably be considerably less annoying in a 2d game

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 28, 2016 9:59 pm
by DemonFiren
Shit, I don't get the meme.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 28, 2016 10:06 pm
by Wyzack
They are these annoying robot cunts from Duke nukem 3d. Cliff racer tier

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 28, 2016 10:15 pm
by Screemonster
The best part is when you're standing on a ledge or something and the little cunts are somewhere below hugging the wall. Or even better, above a doorway so you can't even toss pipebombs over the edge to get them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 7:50 am
by DemonFiren
I guess you could make 'em hide around corners or in vents, lockers and crates to reproduce the effect?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 9:45 am
by Screemonster
tbh just making them hostilemobs that go off like a block of C4 instead of attacking would do it :v

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 12:37 pm
by Davidchan
Carrier's Constraint for Lizards. In short, while in running Lizards take suffocation damage forcing them to constantly take breaks and 'catch their breath', further enforcing the truth that humans are the superior race any anyone that wants to be a ligger can take their handicap. Also means they can't run as far from security or antags without collapsing from oxygen loss.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 1:17 pm
by DemonFiren
In exchange give them superior unarmed damage and a chance to knockdown with tail whips, as well as a bite attack.
Oh, right, and they should move much faster in warm environments.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 6:26 pm
by confused rock
I would fucking want the constraint with no buffs because I really fucking like the idea of lizard being hardmode but that doesn't fucking make sense for these lizards.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 7:55 pm
by DemonFiren
You want hardmode, play plasma scum.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 8:30 pm
by confused rock
hotheads aren't the proper kind of hardmode are you shitting me

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 10:02 pm
by Gamarr
Less windows/glass airlocks on some things. Just to name a couple more important ones: fewer windows on the mining shuttle, shuttles in general (fucking escape shuttle is covered in probably 50%+ windows), and in the case of doors the glass airlock in mining capsule pods and mining outpost in general.

Firstly, I want to discuss what it'd be like to look through examples from within, http://imgur.com/a/ZK4Kh . It's not like you're seeing much in transit and this goes same for the pods. When that ash storm is going on, you can't see diddly out there. There is no reason to want to stare at it other than trying to make yourself insane. It is even dangerous having a glass airlock (miners can't see shit in the ash storm but monsters sure fucking can and routinely follow miners into their paper-houses if they catch sight) over a nice tough one, with a bolt-button inside the pod.

The shuttle is crammed full of people, either leaving of coming into the station on transit minutes. They're going to sit on their butts in a station full of windows; remove shuttle window spam. Pft, remove shuttle-helm windows too. What is the point of those? The shuttle is automatic so it's not like there is a pilot needing to see out of it.

Addition: Speaking of bolted pod doors from the inside, hitting an airlock with a large enough object should, while not break the airlock, make some noise/*KLANG!*s for the people on the opposite site. This goes for any airlocks you can't see through whether in a pod or on the station.
When you are down in lavaland and you hear a knocking on the outside of your hatch during the storm or hear movement in the dark... no, you shouldn't investigate.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 10:33 pm
by TechnoAlchemist
This is the bad suggestions thread don't be so self conscious

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 11:23 pm
by Reece
Add a spell that costs all the wizard points but lets him turn into a beholder that has 10 eyes that can shoot flesh to stone, animation, wand of death bolt, door making bolt, fireball, magic missile, teleport wand bolt, healing staff bolt and polymorph bolt, has two players controlling it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 11:26 pm
by TheNightingale
Wrong thread, beholders are awesome.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 29, 2016 11:27 pm
by Screemonster
make ian eat bees and when he does he turns hostile and when he barks he shoots bees at you

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 30, 2016 5:01 am
by Davidchan
Assistants get a 25% chance to spawn in perma or gulag with the title prisoner, to be used and treated by security as convicts of perma crimes. This assistants still roll antag as normal.

Arrivals announcement would be over sec channel instead of public, but medical and sci are free to ask sec for prisoners for testing new medicines, surgery, implants or just to be fed to slimes. :honk:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 30, 2016 9:47 am
by PKPenguin321
Screemonster wrote:make ian eat bees and when he does he turns hostile and when he barks he shoots bees at you
Holy shit this is a good one

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 30, 2016 10:07 am
by DemonFiren
Davidchan wrote:Assistants get a 25% chance to spawn in perma or gulag with the title prisoner, to be used and treated by security as convicts of perma crimes. This assistants still roll antag as normal.

Arrivals announcement would be over sec channel instead of public, but medical and sci are free to ask sec for prisoners for testing new medicines, surgery, implants or just to be fed to slimes. :honk:
So long as they get implanted uplinks and security can't just off them willy-nilly, sure.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 31, 2016 3:57 am
by BeeSting12
instead of brig cells security should get hug rooms

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 31, 2016 1:24 pm
by troyamonga
A slime whose extract makes holoparasites.

JoJo Station 13

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 31, 2016 7:25 pm
by Ezel
BeeSting12 wrote:instead of brig cells security should get hug rooms
Filled with lizard hug volunteers

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 31, 2016 8:03 pm
by MisterPerson
Reece wrote:Add a spell that costs all the wizard points but lets him turn into a beholder that has 10 eyes that can shoot flesh to stone, animation, wand of death bolt, door making bolt, fireball, magic missile, teleport wand bolt, healing staff bolt and polymorph bolt, has two players controlling it.
Also a bee mutations: Beeholder

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 31, 2016 9:26 pm
by Reece
MisterPerson wrote:
Reece wrote:Add a spell that costs all the wizard points but lets him turn into a beholder that has 10 eyes that can shoot flesh to stone, animation, wand of death bolt, door making bolt, fireball, magic missile, teleport wand bolt, healing staff bolt and polymorph bolt, has two players controlling it.
Also a bee mutations: Beeholder
Yes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 31, 2016 9:50 pm
by FantasticFwoosh
Malf AI can hack minds to give commands and objectives through implants as long as they are not loyalty related and also gain remote control of the implants functions. If there is two implants (lets say a tracking and a loyalty) it will take control of the tracking but be locked out of the mind

Some varieties (lets say medical borgs) have a hacked/researched? binary implant fabricator which functionally do nothing besides give a constant binary reading to the AI regardless of tracksuit but mainly serves as a conduit into the mind.

Just to fuck up your long stretching gang round with mulligan Malf AI suddenly screwing up all those perps that haven't been caught but given tracking tags/prisoner implants, also extends to illegal uses of adrenal implants as a non-syndicate adding to the risk.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 02, 2016 2:01 am
by MrEousTranger
Ian should be able to get converted by gangs.
Image
Fuck the police

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 02, 2016 4:16 am
by Screemonster
add calcium to chemistry, found in milk, but in its purest form can be set off to create The Helvetica Scenario.

[youtube]rqfSqUuo7Ms[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 02, 2016 6:36 am
by Davidchan
Nah, crew just needs a badass german role to bully the mime.

[youtube]puZb1VUdo2M[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 02, 2016 6:37 pm
by ChangelingRain
Clock Cult's main method of conversion should be stun+convert traps.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 12:48 am
by churchgrimm
lavaland hunters. a bunch of rich assholes decided to go to lavaland for a hunt of a livetime. they crash, and the only weapons they have is a military knife, and a few moist nuggets.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 12:59 am
by Screemonster
churchgrimm wrote:lavaland hunters. a bunch of rich assholes decided to go to lavaland for a hunt of a livetime. they crash, and the only weapons they have is a military knife, and a few moist nuggets.
Wrong thread.

Give them pith helmets and elephant guns.

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 1:05 pm
by Gun Hog
MINE TURTLE!!
One day, the RD got drunk and turned his pet turtle into a living bomb!

Add turtles to the station pet roster. With some wires and an explosive device (grenades, :c4: , TTVs, :flashbang:, etc), you can make a mine turtle that, when crossed, will gleefully shout "HELLO!" and explode!

[youtube]DI5_sQ8O-7Y[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 7:50 pm
by FantasticFwoosh
Sepia slimes make 1 use implants (i don't know ground down titanium/chem mix??) that allow matrix level time-slow in the area for projectiles only (for cool wibbly wobbly dodging) and 70% chance evasion for people dumb enough to not move out of the way of the slow (not time stopped) projectiles, only relevant to lasers and bullets currently in flight.

> Grenades will explode on timers as normal but will be slow when entering the area of effect so that the user has time to roll away.

> Its a time stop aura that moves with the user rather than being static, so ideally you could also pop your adrenals and rush to the enemy front line guns blazing yourself (which will also be slow and anybody engaging in melee with you will also get the benefit of standing inside the aura of 70% evasion, encouraging high octane greytide martial arts)

> Science with high bluespace can research a more permanent version of this implant which has a cool-down, all versions bleed a little bit of plasma into the bloodstream upon use.

Naturally this is a supplementary addition, and sleeping carp cannot use it ("exclaiming that by the power of the *NOT MATRIX* I know kung fu, why do i need to know that shit? *implant destroyed prior and post sleeping carp*) it makes gunplay a little bit cooler as it should be rather than quick westerns of whoever has the most rapid fire machine gun and damage wins by spraying and more precision work, like with a revolver, few bullets high damage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 8:45 pm
by DemonFiren
>roll away
>not catch and return

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 8:57 pm
by confused rock
make suit sensors a preference, including a "random" preference by default

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 9:00 pm
by Anonmare
Make traitor uplinks a preference between using your PDA, Headset, a multitool or an implant

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 11:12 pm
by MrEousTranger
tbh why isn't this post pinned?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 11:48 pm
by Reece
Make hulk grabs start to automatically choke you out.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 04, 2016 11:53 pm
by BeeSting12
remove hulk

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 05, 2016 2:31 am
by Screemonster
traitor Clown bomb

Spawns a dummy that looks identical in every way to the clown and just runs around, occasionally pausing to honk

if anyone interacts with it directly in any way it maxcaps

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 05, 2016 2:34 am
by Anonmare
Make Hulk roundstart race option

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 05, 2016 4:52 am
by Davidchan
Reverse racial job restrictions for a week.

Ligger captain on deck!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 05, 2016 8:58 pm
by Reece
Rogue AI get a module that lets them grow legs, extend a laser gun from their front and then smash through walls to hunt down the human filth itself.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 05, 2016 10:40 pm
by InsaneHyena
Add a special gas that's harmless to humans, but is extremely lethal to lizards.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 06, 2016 12:26 am
by BeeSting12
Anonmare wrote:Make traitor uplinks a preference between using your PDA, Headset, a multitool or an implant
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 06, 2016 8:47 am
by DemonFiren
InsaneHyena wrote:Add a special gas that's harmless to humans, but is extremely lethal to lizards.
Harmless to lizards, but lethal to humans and then you can stick it in the other thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 07, 2016 11:58 am
by Davidchan
A 20TC Chef Only Traitor Injector like holoparasite, except it turns the Chef into a raging barbarian that screams "BORK" and "VALHAAAALAAAA!" constantly as if tourrettes. Chef's gear is changed so he gets a viking helmet, tunic armor and winged boots that make him faster. two battle axes spawn in his hand and he loses the rest of his inventory. Healing mods no longer effect the chef but drinking Ale or manly dorfs will buff and regenerate health, and when the Chef kills someone a mug of ale automatically drops from their body. Force feeding this frosty mug to the corpse raises them up as a Valkyrie to fight alongside the Chef for a limited duration. Anyone not revived in this manner gets sent to Valhalla instead, and when the chef eventually dies he too goes to Valhalla where ghosts can infinitely respawn as viking warriors and have little war games and fight each other till the round is over. When escape shuttle docks, everyone in valhalla is teleported to centcom for !FUN!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 07, 2016 4:37 pm
by Reyn
Monado weapon For HOS/Captain. Does insane damage to npcs, borgs, ai's, ext. Hilariously low damage to humans and monkeys

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 09, 2016 1:27 pm
by Reece
Instead of bwing monkey'd lizards are turned into generic lizards inside the DNA manipulator. Likewise Wags histail and others can be evolved into lizard people.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 09, 2016 7:56 pm
by Gun Hog
Add the RIPPER from Dead Space:
Circular saw which extends out with a tether, and in ranged mode, fires the saw blades at targets. Excellent at dismembering. Make it such that using the blades as a weapon, without gloves, causes them to cut into the holder's hand as a shard of glass does!
[youtube]LI-Zc_tQKZI[/youtube]