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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 09, 2016 7:56 pm
by Gun Hog

Bottom post of the previous page:

Add the RIPPER from Dead Space:
Circular saw which extends out with a tether, and in ranged mode, fires the saw blades at targets. Excellent at dismembering. Make it such that using the blades as a weapon, without gloves, causes them to cut into the holder's hand as a shard of glass does!
[youtube]LI-Zc_tQKZI[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 09, 2016 8:28 pm
by DemonFiren
>dead space
>not unreal
You had one job. One fucking job.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 12, 2016 3:10 am
by PlaugeWalker
Replace the bartenders double barrel with a super shotgun al a 2016 doom, and old school doom style.

"You can now splatter your enemies with style. Money back guarntee."-Nanotransen firearms dealer. :revolver:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 12, 2016 10:41 am
by DemonFiren
>nanotrasen
Scarborough, scum.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 12, 2016 1:33 pm
by Davidchan
New mime tator weapon.

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 12, 2016 5:03 pm
by DemonFiren
Davidchan wrote:New mime tator weapon.
[youtube]ZfdTddxZPBw[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 13, 2016 3:47 pm
by MollyKristoph
Dunno if it's been suggested yet, but, Genestealers.
Mix up Rev/Gangs and Changelings. Maybe gimp them some. The big daddy leaders can spawn xeno eggs. Xenos see the Genestealer tag.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 13, 2016 8:14 pm
by Davidchan
Replace Xenos with giant bugs. Replace ERT with EDF, complete with singing and chanting to pep each other up.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 14, 2016 12:44 am
by Anonmare
Replace Changelings with Jeanstealers who gain evolution points from stealing and consuming the clothing of crewmembers.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 15, 2016 4:55 pm
by Davidchan
New Gamemode: Honk Ops.

5 Honkeratives and 1 Honkerative Leader spawn at a speshul clown shuttle. Their goal is to GET DAT FUKKIN DISK to power their speshul HONK bomb. Using Clown themed weapons (no stealth as their clown suits are unremovable) they must infiltrate and get the disk by any means necessary. If they acquire the disk, they must set their bomb, anchoring it to the station and inserting the disk. Once set the bomb takes roughly 300~ seconds (5 minutes) to HONK the station. HONKbomb also has a small chance to randomly apply the clown debuff and comic sans speech to crew, with the chance increasing slightly as more of the station becomes clownified.

HONKING occurs as a slow but steady creeping of honkwaves that convert more and more of the station to bananium, tiles closest to the bomb are targeted first but it can randomly effect any tile on the station z level that isn't space. Clowns win if 300 tiles are converted to bananium, crew may attempt to destroy bananium objects to buy time but every minute the bomb is active it increases its conversion rate by a small amount. The bomb can be destroyed/defused, or the clowns may move it if their position is getting too difficult to defend.

This game mode would function as a two part mix between Nuke Ops and Blob, the crew winning if they can get the disk onto the escape shuttle and evacuate or killing all the clowns, where the clowns win if they convert the station or the crew evacuates without the disk.'

Optionally, the Clowns could have a method to convert crew into clowns, via a rechargeable item or by dragging corpses near an active clown bomb to create disposable undead clowns as the honk radiation mutates them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 15, 2016 5:00 pm
by Screemonster
Meteor mode, only instead of meteors the station is beset by swarms of Cliff Racers

that ought to satisfy the elder scrolls in space crowd

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 17, 2016 1:51 pm
by Anonmare
Emagging telecomms equipment make it convert all broadcasts to all of the following:-
  • WGW Quotes
  • "[x from the manifest] IS KILLING ME HALP"
  • "AI ROUGE"
  • "CAP'S A CONDOM"
  • "What the fuck is carbon dioxide?"
  • "Honk"
  • "Viva!"
  • "Im gay"
  • "SINGULO LOOSE"
  • "Stop griffing me"
  • "Call the shuttle"
  • "RECALL"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 18, 2016 2:23 am
by ThanatosRa
so what about like hallucinations and spacedrugs like symptoms from excessive consumption of bananas followed my small amounts of radiation damage

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 18, 2016 2:32 am
by Screemonster
make it possible to dry banana peels and smoke them

make it give you adminordrazine

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 18, 2016 2:36 am
by ThanatosRa
yea right.
(There's a theory that getting high and crashing from banana consumption is what Banana Man is about)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 18, 2016 3:17 am
by Gun Hog
Make it so that bananas can mutate into "humorous" bananas, which contain traces of solid bananium. 100 potency humorous bananas equal a full sheet of bananium. Throw in a materials tech level, and the bananas can be burned in the DA for Bananium in the protolathe, or tossed in a crusher.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 19, 2016 12:28 am
by ThanatosRa
THey should should also be radioactive causing you to be prone to 'Funny' mutations.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 21, 2016 7:20 am
by Screemonster
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 21, 2016 6:52 pm
by Gun Hog

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 21, 2016 7:10 pm
by Reyn
Anonmare wrote:Emagging telecomms equipment make it convert all broadcasts to all of the following:-
  • WGW Quotes
  • "[x from the manifest] IS KILLING ME HALP"
  • "AI ROUGE"
  • "CAP'S A CONDOM"
  • "What the fuck is carbon dioxide?"
  • "Honk"
  • "Viva!"
  • "Im gay"
  • "SINGULO LOOSE"
  • "Stop griffing me"
  • "Call the shuttle"
  • "RECALL"
This makes up half the comms already.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 21, 2016 7:11 pm
by Reyn
DemonFiren wrote:
Davidchan wrote:New mime tator weapon.
[youtube]ZfdTddxZPBw[/youtube]
I thought this forum was for bad ideas

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 21, 2016 10:55 pm
by Reece
Replace the AI's doomsday device with the power to grow eight legs, extend an energy sword, a gatling laser and a flashbang launcher, then let it smash down walls and have X-ray vision. So the AI at the end of a MALF round has to physically rip its way out of the AI satellite, scuttle along the lattice connection between the sat and station, then smash its way into the station so it can manually murder the fuck out of the crew.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 22, 2016 1:57 am
by TheNightingale
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 23, 2016 2:34 am
by Gun Hog
Coring charges! Special hand grenades for miners, which only explode properly in low pressure. They are mini-bomb power when used properly (1, 2, 4) and do a pathetic (0, 0, 1) explosion in normal atmosphere. Can be gotten from the mining vendor. Science can make the coring charge L for increased potency, and coring charge XL for clearing large spaces.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 24, 2016 2:19 am
by TheNightingale
Wroooong thread. That one's actually a good idea.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 24, 2016 7:23 am
by Davidchan
A PvE Demonic Invasion mode. Sprite a bunch of DooT demons, imps, revenants, zombies, cacodemons, and others. Round start crew gets a warning of teleporter malfunctions and what not. After about five minutes waves of demons start spawning and late joins are disabled. Every so often boss waves spawn, upon defeat better weapons are delivered to cargo for distribution. If all crew dies, the demons win. If crew can survive the various boss waves the shuttle automatically is called (its uncallable till this point, and can't be recalled) with demons of various ranks spawning constantly. Once shuttle arrives, a spiderdemon mastermind is waiting and blocks the path to freedom. Shuttle can't depart until its killed, after 10 minutes the demon reroutes it to hell for a minor crew loss.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 24, 2016 7:21 pm
by Screemonster
don't disable latejoins

make all latejoins "PSYCHE, YOU'RE A DEMON"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 24, 2016 9:24 pm
by DemonFiren
Add a beard option to lizards.
You know, for dewlaps.
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 27, 2016 7:06 pm
by Ivan Issaccs
So the most terrible idea I can think of is to put Basil on the hub.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 27, 2016 8:46 pm
by Reece
WRONG THREAD THEY FUCKING DID IT ANYWAY!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 28, 2016 6:05 pm
by Jacough
Clockwork cult vs Blood cult vs Inquisition. The followers of Narsie and Ratvar try to summon their God before the other while the chaplain must recruit his own disciples to try and wipe out both cults. The chaplain can also use his bible to summon whatever weapon he chose for his null rod for his followers as well as additional sets of chaplain type clothes. It'd be like an even shittier occult version of gangs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 28, 2016 7:18 pm
by Reece
Add being able to toss dirt onto a corpse to 'bury' it and make any plants grown on that have no nutrient cost, but any mob plants grown on the body get the victims name on them (Killer tomato Urist)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 29, 2016 6:36 pm
by Reyn
Make one of the possible monkey names "Harambe"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 29, 2016 7:05 pm
by Cobby
Reyn wrote:Make one of the possible monkey names "Harambe"
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 30, 2016 10:24 am
by DemonFiren
Allow people to cover their eyes or ears to avoid blinding/deafening from flashbangs, HONKs, harm alarms, welders, pepper spray, flashes et al, at the cost of dropping whatever items they're holding and being incapable of using their hands in any way.
Obviously they should be deaf/blind while doing so, and should only be able to cover either their eyes or their ears.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 30, 2016 12:37 pm
by Davidchan
Replace Lamarr with a cybernetically and genetically enhanced Gorrilla named Notramabe

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 30, 2016 10:53 pm
by PKPenguin321
DemonFiren wrote:Allow people to cover their eyes or ears to avoid blinding/deafening from flashbangs, HONKs, harm alarms, welders, pepper spray, flashes et al, at the cost of dropping whatever items they're holding and being incapable of using their hands in any way.
Obviously they should be deaf/blind while doing so, and should only be able to cover either their eyes or their ears.
wouldnt be opposed to this

reminds me of the "hold your breath" PR that let you take toggle on internals while not actually wearing any to take oxy damage (but also avoid things like inhaling plasma)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 31, 2016 2:03 pm
by D4C
PKPenguin321 wrote:wouldnt be opposed to this

reminds me of the "hold your breath" PR that let you take toggle on internals while not actually wearing any to take oxy damage (but also avoid things like inhaling plasma)
Now the clown can finally throw a tantrum and hold his breath until he passes out when he doesn't get his all-access!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 31, 2016 3:03 pm
by IkeTG
Traitor mimes should be allowed to utilize a syndicate hand sock to communicate with. If the mime talks while holding the sock in either hand, it will appear to everyone else as if the sock is talking, not the mime.

The downside to using the hand sock is that attacking or shooting with them on makes the sock call the attack out loud, which can then be picked up by microphones

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 31, 2016 10:00 pm
by InsaneHyena
Nanoneural subverter
"Was getting borged part of your plan?" "Of course!"
Traitor item, this 10 TC syringe filled with nanobots will permamently alter your brain in such a way, that it will corrupt any MMI it comes it contact with. Upon getting borged, you get 0th law commanding you to accomplish your objectives no matter the cost. Get a second chance to serve Syndicate!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 31, 2016 10:45 pm
by PKPenguin321
InsaneHyena wrote:Nanoneural subverter
"Was getting borged part of your plan?" "Of course!"
Traitor item, this 10 TC syringe filled with nanobots will permamently alter your brain in such a way, that it will corrupt any MMI it comes it contact with. Upon getting borged, you get 0th law commanding you to accomplish your objectives no matter the cost. Get a second chance to serve Syndicate!
actually really cool but unfortunately sec would just meta and stop borging traitors

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 31, 2016 11:23 pm
by Anonmare
InsaneHyena wrote:Nanoneural subverter
"Was getting borged part of your plan?" "Of course!"
Traitor item, this 10 TC syringe filled with nanobots will permamently alter your brain in such a way, that it will corrupt any MMI it comes it contact with. Upon getting borged, you get 0th law commanding you to accomplish your objectives no matter the cost. Get a second chance to serve Syndicate!
If it was closer to 16TC in price, and made you safe from the robo console and emag then that'd be fine.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 31, 2016 11:35 pm
by Anonmare
Also make manlets from Genetics non-Human to the AI and cyborgs. Make 'em learn.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 31, 2016 11:58 pm
by FantasticFwoosh
Freon immune neanderthal ghost-roles on snowdin or something.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 01, 2016 3:21 am
by Isane
I think it'd be neat if you could use something like a screwdriver on a C4 brick, and possibly place a remote signaler on one of the wires to detonate it remotely.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 01, 2016 3:37 am
by PKPenguin321
Isane wrote:I think it'd be neat if you could use something like a screwdriver on a C4 brick, and possibly place a remote signaler on one of the wires to detonate it remotely.
you can do that

unless you're memeing because you're salty and got killed by a remote C4

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 01, 2016 3:43 am
by Gamarr
PKPenguin321 wrote:
Isane wrote:I think it'd be neat if you could use something like a screwdriver on a C4 brick, and possibly place a remote signaler on one of the wires to detonate it remotely.
you can do that

unless you're memeing because you're salty and got killed by a remote C4
Last I tried it did not even work, but some assemblies do, proving how broken it is...

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 01, 2016 4:43 am
by Isane
PKPenguin321 wrote:
Isane wrote:I think it'd be neat if you could use something like a screwdriver on a C4 brick, and possibly place a remote signaler on one of the wires to detonate it remotely.
you can do that

unless you're memeing because you're salty and got killed by a remote C4
Nah, the joke is I'm almost certain you can't anymore, and there was no reason to remove it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 01, 2016 5:05 am
by PKPenguin321
no, you can still do it, but it was changed so you attach it directly to a signaller now. it doesnt use wires, just stick it straight onto a signaller or whatever.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 01, 2016 7:26 am
by Isane
PKPenguin321 wrote:no, you can still do it, but it was changed so you attach it directly to a signaller now. it doesnt use wires, just stick it straight onto a signaller or whatever.
Ah, I'm an idiot. Thank you.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 01, 2016 8:00 am
by TechnoAlchemist
PKPenguin321 wrote:no, you can still do it, but it was changed so you attach it directly to a signaller now. it doesnt use wires, just stick it straight onto a signaller or whatever.
Only works on non-planted c4 after the repath