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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 06, 2016 6:02 pm
by Slignerd

Bottom post of the previous page:

FantasticFwoosh wrote:shoot lizard ERP'ers in the balls?
> Lizards
> Having external sack

That's not how reptiles work.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 06, 2016 7:12 pm
by Davidchan
Most SS13 players don't even understand human anatomy, lets not go into how reptiles work.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 06, 2016 7:24 pm
by FantasticFwoosh
Sligneris wrote:
FantasticFwoosh wrote:shoot lizard ERP'ers in the balls?
> Lizards
> Having external sack

That's not how reptiles work.
Dont need to aim when lizards are involved being pointed at with a .44 magnum.

[youtube]X0lvp7a7pmk[/youtube]

Talking of guns, for it'd be nice if you could swap out the martian revolvers mechanisms to something more powerful, taking more of a line of it being a malleable swiss handpistol, and promote tinkering with it more. As dirty harry once said, once in his films he claimed he liked his own custom 44. load, typically we have the small gun mod with a screwdriver to force inside higher caliber ammunition, but straight up upgrading/downgrading to recoil/rate of fire damage penetration and the like with actual gun-parts would be nice. Not least to encourage each detective to specify what kind of gun they like, a clean low recoil fast firing gun, good for shooting the legs with minor bruises or a even heavier hand cannon that can knock you for six.

> NOT GUNSMITHING, just gun-mods probably via RND and cargo exports.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 06, 2016 10:33 pm
by Reece
Add in space squid, and a random space encounter called a space Kraken that attacks every so often. Then add harpoons, and space boats.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 06, 2016 11:21 pm
by FantasticFwoosh
Reece wrote:Add in space squid, and a random space encounter called a space Kraken that attacks every so often. Then add harpoons, and space boats.
Wouldnt a improv space boat just be a goliath boat with internals? Harpoons would be nice. alongside additional space fauna to give xenobio something to play with.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 07, 2016 3:49 am
by calzilla1
On that note make it so that if youre in a boat with 2 oars, you can fly around in space like an infinite jet pack

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 07, 2016 12:36 pm
by Ezel
You should be able to use the chain of command to make assistants your slave when you hit them under full control they listen to every command you have just to whip every 2 minutes or they riot and start a revulution against you

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 07, 2016 12:55 pm
by Davidchan
A meson emitter tator item that is able to target loyalty implants and use them against security members.

Uses power like a baton or mech, starts with a basic power cell. Turning it on makes all loyalty implanted members within its effective radius 'feel a tingling sensation', then when actually activated causes the implant to heat up and burn the implanted person. Different settings drain different amounts of power and do an equivalent amount of damage. Has a 5% chance to backfire and burn the tator instead.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 07, 2016 1:05 pm
by DemonFiren
I read that as "meteor emitter".
Would have preferred that.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 08, 2016 7:30 am
by Professor Hangar
Space swans. Like Pete, but can break your arm.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 08, 2016 8:48 am
by Screemonster
Professor Hangar wrote:Space swans. Like Pete, but can break your arm.
Image one page back

no kidding do you actually want these 'cause seeing them in action on a polaris server was keksimus maximus, they didn't even realise they were aggro until they attacked and when they did they ran away into the hall instead of fighting them and just lead them into a crowd of assistants, the resulting peckening was the funniest fucking thing I've seen in ages

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 08, 2016 2:01 pm
by Professor Hangar
I think that's a goose, not a swan. Swans are the next level up. Also, harming them is an offence against the Space Queen.

Also suggestion: The Spock helmet. You know the one. We already have the police lights helmet.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 08, 2016 2:36 pm
by Anonmare
Professor Hangar wrote:I think that's a goose, not a swan. Swans are the next level up. Also, harming them is an offence against the Space Queen.
If I see any space Redcoats and some space upstart Colonials I'll be a very peeved individual.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 10, 2016 11:27 pm
by DemonFiren
Adding a TTV and igniter to a pneumatic cannon allows its force to be increased by detonating burnmix when firing, applying the actual force generated by the explosion.
However, these cannons become damaged after a while and require repairs or possibly complete reassembly and replacement of broken parts (thinking mainly pipe and valve here).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 11, 2016 12:07 am
by Davidchan
Pumpkin Head mode. Nuff said.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 11, 2016 4:14 am
by One Seven One
Davidchan wrote:Pumpkin Head mode. Nuff said.
Allow someone to stuff a brain inside a jack o' lantern and reattach it to a body at the cost of the head being easily decapitated.
Maybe even have the body still controllable while the head has the camera focus on it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 11, 2016 4:26 am
by calzilla1
One Seven One wrote:
Davidchan wrote:Pumpkin Head mode. Nuff said.
Allow someone to stuff a brain inside a jack o' lantern and reattach it to a body at the cost of the head being easily decapitated.
Maybe even have the body still controllable while the head has the camera focus on it.
If you throw your head at some one and it connects, the person is put into insta crit and set on fire, but the pumpkin breaks, leaving you r brain on the floor

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Oct 11, 2016 1:23 pm
by Slignerd
Add special lawyer abilities.

Just like mimes can create invisible walls, how about we allow lawyers to target a specific tile within their sight to object there? Both "Objection!" and "Hold it!". Clearly we don't have enough Ace Attorney references.

It can't really do anything, aside from creating a brief speech bubble over a tile and play a sfx. It would definitely liven up the courtroom and the brig,

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 12, 2016 1:43 pm
by DemonFiren
ClF3 exists in spess.
Here's four other substances that should exist in spess.
[youtube]ckSoDW2-wrc[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 12, 2016 2:27 pm
by Davidchan
Change headmin elections to every 6 months so we only have to put with half as much drama and basically spam threads as people petition for headmin.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 13, 2016 3:57 am
by Professor Hangar
Remote control robot monkeys. That can have bombs planted in them.

...does make me wonder if it's feasible for a player's control to be transferred temporarily to a separate mob?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 13, 2016 4:08 am
by Davidchan
Professor Hangar wrote:Remote control robot monkeys. That can have bombs planted in them.

...does make me wonder if it's feasible for a player's control to be transferred temporarily to a separate mob?
Thats how the xenobio computers work. The camera icon mob and aieye are both invisible mobs that the player takes control over.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 13, 2016 5:20 am
by Professor Hangar
Davidchan wrote:
Professor Hangar wrote:Remote control robot monkeys. That can have bombs planted in them.

...does make me wonder if it's feasible for a player's control to be transferred temporarily to a separate mob?
Thats how the xenobio computers work. The camera icon mob and aieye are both invisible mobs that the player takes control over.
Now I'm wondering if that could be used for Robot Wars, remote control robots cobbled together out of random parts. The next big Assistant hobby?

And possibly a rare/traitor item to remotely control cyborgs and mechs?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 13, 2016 11:52 am
by killerx09
Armblade sting now gives the victim a real armblade.

It's now a russiain roulette whether your target lynches you or the station lynches your target.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 13, 2016 1:51 pm
by DemonFiren
Ash walker eggs should have a 1% chance of hatching an ash dragonling.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 13, 2016 2:32 pm
by Alipheese
DemonFiren wrote:Ash walker eggs should have a 1% chance of hatching an ash dragonling.
>ash Liggers mass spam legion bodies till they get one.
>murder it for its hide
>army of ash Liggers in fire immune, brute ignoring, badass armor goose stepping the station

DemonFiren is literally lizard Hitler

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 13, 2016 2:50 pm
by DemonFiren
Then get slapped for teamkilling, because it's obviously an ascended ash ligger.
Besides, you'd need to feed it to turn it into a full dragon.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 14, 2016 11:34 am
by Digdugxx
This truly is poor ideas

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 14, 2016 2:39 pm
by FantasticFwoosh
DemonFiren wrote:Then get slapped for teamkilling, because it's obviously an ascended ash ligger.
Besides, you'd need to feed it to turn it into a full dragon.
Dragon form genetic trait = weaker lizard hulk with fire immunity, obviously kill one to steal the block dna.

5/100 chance to spawn on every ashwalker egg, seems legit for means of natural selection.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 14, 2016 2:46 pm
by Professor Hangar
A heavily secured and clearly labelled button somewhere on the station which, when pressed, will completely and permanently eliminate the person that pressed it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 14, 2016 2:59 pm
by Screemonster
Professor Hangar wrote:A heavily secured and clearly labelled button somewhere on the station which, when pressed, will completely and permanently eliminate the person that pressed it.
The self-destruct button. Press it to destruct yourself.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 15, 2016 7:31 am
by MisterPerson
When all simple mobs eventually get a UI and walk/run toggles as a result, running changes "walking mushrooms" into "running mushrooms".

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 15, 2016 7:45 am
by Davidchan
Add the ability for weapons and armor to get sockets and make various items improve the stats of the item.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 17, 2016 1:14 pm
by Gun Hog
Davidchan wrote:Add the ability for weapons and armor to get sockets and make various items improve the stats of the item.
Frequency crystals for lasers to alter their damage/range/type, electrode on a stunbaton to change how the stun works, LAM (Laser Aiming Module) for Syndicate projectile guns and Nanotrasen shotguns, etc

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 17, 2016 1:54 pm
by DemonFiren
Heavy-duty universal suppressors for shotguns and Deagle-brand deagles when?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 19, 2016 1:43 pm
by Hatfish
Add a type of dental implant that expels large amounts of a chosen gas when activated so I can do this with traitors as a doctor.
[youtube]8JoqYp-lxIQ[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 19, 2016 2:07 pm
by Davidchan
Spring loaded tile trap that sends a person flying at lethal speeds when they step on it and trigger it. [youtube]twPopPwtQJU[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 19, 2016 7:49 pm
by Screemonster
add bub and bob mobs that shoot bubbles at people and trap them inside

if the bubble is attacked the contents are destroyed and it drops a banana

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 20, 2016 12:07 pm
by Professor Hangar
Cocaine.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 20, 2016 3:42 pm
by Jzoid
A ~20TC Traitor item which is essentially a bulletproof/reflective umbrella mixed in with a gun and good at stabby stabby.
Whilst compressed, you can stab people and whip people with it, deaing with ~8 Brute Damage
Whilst floofed out, it acts as a bullet-proof shield.
At the start, you can shoot standard shotguns shells one at a time (Comes with a box), however when upgraded or something, you can load magazines into it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 20, 2016 6:06 pm
by DemonFiren
I don't wanna shoot no shotgun shells.
I wanna shoot ricin pellets.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 27, 2016 2:52 am
by Anonmare
Expand NT-OS and allow traitors to buy a Syndicate "Hack3r" laptop (the 3 makes it 1337) pre-loaded with emagged software + extra software that the emag can't get you.
Make APCs NT-OS relay points and vulnerable to hacking by Syndicates which lets them remotely control the room to some extent + AI framing.
  • Infiltrating an APC allows you to see and hear everything the APC sees as though it were an x-ray camera with Enhanced Surveillance. This level of hacking is quiet and mostly undetectable with only a 2% chance of setting off any network alerts.
  • Clicking on a door or the APC will bring up the AI style menus after 1 BYOND second and allow you to mess with the options, but you can't access ID-locked machines like the AI can.
  • While in the APC you can use other software directly on machines, DDOSing them makes most of them reject input regardless of access level and using the Syndicate bomb program will make them explode the next time anyone uses them (with loud buzzing akin to a Machine Overload).
  • You cannot interact with a machine that's outside of the APCs area.'
  • Infiltrated APCs don't have any outward signs of anything wrong except anyone examining them will see a sharp increase in their environmental power usage and someone with ID access can swipe the APC and flush it to kick you out of it. NT-Os can also be toggled off from an APC but computers and tablets will no longer unless they have the top-tier network card.
  • Clicking on an APC you infiltrated allows you to override it and make it blue as though a malf AI had hacked it, this gives your laptop cycles like a malf AI and will let you spend them to Overload/Override or remotely emag a machine. Do note that crashing an APC won't prevent a malf AI from hacking it and you will lose the cycles you got from it if it does, however, you can hack it back and both you and your laptop will receive an alert if they detect one of their crashed APCs being taken over.
  • Crashed APCs will allow you to access normally restricted systems but crashed APCs are very likely to send a security network alert.
  • A network alert will allow someone to trace you.
  • Some machines have unique interactions if DDOSed directly (Possible examples: AI loses it's ability to interact with anything or speak, even over binary, briefly. Telecomms machinery stops working, DDOSing the Hub turns it all off but DDOSing the bus mainframes would only disable whatever channels go through it, DDOSing the processors would make garbled text. Robotics control consoles will randomly lock cyborgs and refuse all access until the DDOS times out etc.)
I probably put too much thought into this.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 27, 2016 3:12 am
by Kel-the-Oblivious
I actually like the idea of a syndicate hacker sitting somewhere tucked away and vigorously hacking the station. Maybe allow them to move along the power lines like things crawling in vents, and able to access anything in a room once they hack the APC. Takes time to get up and running, but if a hacker gets away with hacking all the APCs, they could wreck some serious havoc.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 27, 2016 8:26 am
by DemonFiren
I could have sworn I ideaguyed a mode like that, except that instead of a hacker you get a second AI that lives in the power grid.

Can't find the thread anymore, though.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Oct 27, 2016 1:22 pm
by Screemonster
EVERY. SINGLE. KEYSTROKE.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 28, 2016 6:23 am
by jaxy15
Carrying a box of hugs gives you full immunity to chasms and mediborg chems.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 28, 2016 6:43 am
by Armhulen
jaxy15 wrote:Carrying a box of hugs gives you full immunity to chasms and mediborg chems.
Only if the moment you drop it 1000 units of every mediborg chem is injected into you while you fly into the abyss that appeared at your feet

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 28, 2016 6:53 am
by Kel-the-Oblivious
May as well make it that you are totally immune to everything while holding a box of hug. Once you put it down, you explode in a shower of butterflies.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 28, 2016 7:24 am
by Armhulen
Kel-the-Oblivious wrote:May as well make it that you are totally immune to everything while holding a box of hug. Once you put it down, you explode in a shower of butterflies.
Too big for everything but your hand so some assistant runs by and disarms you, poof!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 28, 2016 7:25 am
by Kel-the-Oblivious
Sounds like a fitting end for everyone complaining about the lethality of the server.

Although I hate chasms insta killing you. Lavaland 2 map when?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 28, 2016 9:22 am
by DemonFiren
Chaplain's totally-not-a-reference knife description says "Honour compels you to not sheathe it once drawn."
Add a sheathe to it and make it fit in boots like other knives, because there's nothing more fun than arresting an unarmed chaplain who suddenly pulls a force 18 knife from out of nowhere.