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Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 1:03 am
by DanielRatherman

Bottom post of the previous page:

Could do both as skins yes?

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 2:28 am
by Luke Cox
DanielRatherman wrote:Could do both as skins yes?
They look pretty different. Not sure if people would be okay with that.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 11:49 am
by Kelenius
White egg looks good.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 1:54 pm
by Davidchan
PKPenguin321 wrote:i still believe the game would be better off without these or any variation of them, at least until borgs are given more weaknesses
What more could you ask for in weaknesses? Flashes, Laser pointers, EMPs, LAWS, an entire fucking console dedicated to LOCKING THEM DOWN AND BLOWING THEM UP.

Believe me, I wish I had a console that I could use to blow up a shitcurity member if he was toeing the line to much.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 1:57 pm
by Shad0vvs
Davidchan wrote:
PKPenguin321 wrote:i still believe the game would be better off without these or any variation of them, at least until borgs are given more weaknesses
What more could you ask for in weaknesses? Flashes, Laser pointers, EMPs, LAWS, an entire fucking console dedicated to LOCKING THEM DOWN AND BLOWING THEM UP.
How about some sort of gun that instantly kil-oh.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 2:20 pm
by TrustyGun
hey guys don't forget burn+brute damage fucking them up until someone who cares repairs them, an engineering borg repairs them, or they spend 10 hours in a recharger

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 2:31 pm
by EndgamerAzari
Luke Cox wrote:
DanielRatherman wrote:Could do both as skins yes?
They look pretty different. Not sure if people would be okay with that.
If memory serves, we used to, waaaay back in the day, have (at least) two different security borg skins that looked wildly different--a humanoid Robocop-like skin and something closer to the current for-God's-sake-don't-look-too-close-at-it design. Then again, I could just be senile.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 3:51 pm
by ExplosiveCrate
Pink-ish egg is literally the best thing ever.

It looks like it'd be a good friend if you're a Good Worker.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 6:48 pm
by Not-Dorsidarf
Luke Cox wrote: As for the sprite, some people were suggesting a more officer-looking sprite, so I thought it was serious.
It's uh, pretty clearly a deathsquad robot, with the black everywhere and the red highlights and the massive pulse cannon arms. (I guess those are more obvious on the side sprite)

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 7:04 pm
by TheNightingale
A deathsquad cyborg module (for deathsquads only) would actually be pretty cool. Burst-fire pulse rifles and flash immunity, maybe.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 7:06 pm
by Not-Dorsidarf
TheNightingale wrote:A deathsquad cyborg module (for deathsquads only) would actually be pretty cool. Burst-fire pulse rifles and flash immunity, maybe.
I certainly didn't code it because I was bored. (Burst-fire energy weapons are apparently impossible right now without a minor refactoring of guncode)

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 9:58 pm
by Drynwyn
Status update.

Modules that I have coded:
-Flash
-Holotape Dispenser
-Sedative Injector

Modules that I have not coded, but I have a solid idea of how to code:
-Bola launcher
-Cookie Dispenser

Modules that I have not coded and will need to visit the coderbus to proceed with:
-HARM ALARM

At the moment, if emagged, it gains a poison injector that can inject Aranesp, Mindbreaker Toxin, or Unstable Mutagen.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 10:29 pm
by Luke Cox
Sweet. The cookie dispenser should be a breeze. Bola launcher could be a little challenging, but it sounds like you have a plan in mind. Would it be possible to give the launcher a cooldown similar to the shaft miner's kinetic accelerator? PK has a point, this could be overpowered if not balanced properly.

Did you go with the hypospray sedative injector, or is it a syringe? Also, I was thinking the emagged version should inject chloral, venom, or something deadlier.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 10:44 pm
by Drynwyn
The sedative injector is a hypo. It does not work through hardsuits, biosuits, or similar clothing.

Firing delay is a pretty simple var for energy weapons. Shouldn't be any issue to increase it.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 10:54 pm
by Luke Cox
If the harm alarm ends up being a pain to code, don't bother. We'll be good to go with the bola launcher.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 11:21 pm
by PKPenguin321
Davidchan wrote:
PKPenguin321 wrote:i still believe the game would be better off without these or any variation of them, at least until borgs are given more weaknesses
What more could you ask for in weaknesses? Flashes, Laser pointers, EMPs, LAWS, an entire fucking console dedicated to LOCKING THEM DOWN AND BLOWING THEM UP.

Believe me, I wish I had a console that I could use to blow up a shitcurity member if he was toeing the line to much.
you are exaggerating those weaknesses. time and time again i have posted why those weaknesses are not as exploitable as they seem to be, especially not with secborgs, which were removed.

one weakness off the top of my head which would be nice very very nice would be slowing down with damage. and maybe make their modules shut off much more quickly.

Re: Secborg replacement: Peacekeeper Borg

Posted: Tue Mar 29, 2016 11:33 pm
by Zilenan91
Or make them like mechs and have it so they roll around uncontrollably while also slowing down and having their modules get disabled.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 12:14 am
by Malkevin
I wonder how we dealt with borgs back in the days before AoE stun from flashbangs, when EMPs were traitor only, and laser pointers didn't exist.

When the only counters were direct flashes and the robo console (which would've been dismantled.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 12:14 am
by Zilenan91
Everybody carried flashes though because they had actual use.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 12:18 am
by Malkevin
I still carry two flashes in case of rogue borgs.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 12:44 am
by Luke Cox
Back on topic, I think we've more or less all settled on the egg sprite, and soft pink seems to be more popular than white. Between the sprites and the progress on the code, it's very exciting to see this coming together.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 6:57 am
by Incomptinence
Will it actually be able to do some melee so it isn't carps = gg?

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 7:13 am
by Luke Cox
We could let it wack stuff with the bola launcher like you can lasers

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 12:21 pm
by TheNightingale
You could just give it a stunbaton again. It's a melee weapon to use against carps (or when subverted), and lets the borg stun harm-causers to break up fights.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 12:26 pm
by Incomptinence
Oh god not a stun baton that sounds invincible.

Just imagine you go to basically old parasting+ it with your extremely rare iconic flash only shipped with the space station 13 special edition box set and it taps you first (because it is a power gamer bad player should be banned for being borg in first place yo) with the infinite charge stun baton and the limitless energy within it causes a new big bang and then you get red text.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 5:05 pm
by Jike
I'm glad that people liked my egg form idea, here are a few more aesthetic and miscellaneous suggestions:

- It might be harder to code that way, but to avoid abuse, the harm alarm could be only usable when people are actually harming each other, as it is a fairly strong AoE tool
- I would imagine the harm alarm to sound like a long, loud, high pitched "HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaarm!!!"
- Instead of petting the peacekeeper borg, you would hug it, but not to make them feel better, instead to calm yourself down.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 5:24 pm
by Topham
I think it shouldn't have melee actually. Not every borg has a counter to every problem. Engieborgs don't have plasteel, mediborgs don't have defibs, janiborgs don't have mops that they can actually fucking use without human intervention, standards don't have anything useful other than stunbatons. Should borgs really be able to solve every problem possible related to their job? Because if we give the peacekeeper borg a stun baton, we might want to extend that logic to other borgs.

Anyway, I thought that a big part of this borg was the very conscious lack of a hard stun, so stun batons would be silly.
Jike wrote:I'm glad that people liked my egg form idea, here are a few more aesthetic and miscellaneous suggestions:

- It might be harder to code that way, but to avoid abuse, the harm alarm could be only usable when people are actually harming each other, as it is a fairly strong AoE tool
- I would imagine the harm alarm to sound like a long, loud, high pitched "HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaarm!!!"
- Instead of petting the peacekeeper borg, you would hug it, but not to make them feel better, instead to calm yourself down.
That reminds me. The HARM ALARM is supposed to be an AOE flashbang kinda thing, right? Don't you feel that's a little unnecessary? I feel like we should trash that idea and instead have a module that does little more than shout HARM! HARM! HARM! and plays the blaring alarm sound effect. Like secborgs had the sec hailers, but this time less...menacing.
Ooooh oooh, or maybe the sechailer-esque alarm can spit out mantras of kindness and harmlessness in calming pink letters.
Spoiler:
You can't wrap love in a box, but you can wrap a person in a hug
Hug Department: Always Open
Arm up for hugging, not for war
A hug is a handshake from the heart
A hug is worth a thousand words
A hug is like a bandage to a hurting wound

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 5:30 pm
by DemonFiren
Harm alarm for emagged module, then.
I am not letting go of my shitty idea.
(I did say it should drain a fuckton of energy, though.)

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 6:18 pm
by EndgamerAzari
My sleep-deprived brain just farted out the idea that it should have a built-in heater, so that it's warm when you hug it.

Then that lead to an idea for a module that actually emits heat, but that's more appropriate for an engi or medborg.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 7:59 pm
by Lumbermancer
AI needs something to stop murderboning Captains.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 8:57 pm
by Luke Cox
Topham wrote:stuff
Now that I think about it, he's right. The harm alarm could be a tad overkill with all the other modules, especially the bola launcher. We should make it like the security mask, where it just makes the borg scream "harm" really loudly, complete with a horrified shriek sound effect.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 9:04 pm
by Drynwyn
That makes this pretty easy, then. I just need to:
-Figure out how to get new sprites in (presumably not difficult, just not something I've had occasion to do before.)
-Finish the bola launcher
-Code the Harm Alarm (Not at all difficult to code, I can just make it a child of sec hailers and swap out the phraselist)
-Test shit
-Fix any bugs

With luck I can get it done this weekend.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 9:12 pm
by EndgamerAzari
Lumbermancer wrote:AI needs something to stop murderboning Captains.
I'm still a big fan of the riot foam launcher idea, but sadly I have no aptitude to make that a reality.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 9:27 pm
by Luke Cox
Drynwyn wrote:That makes this pretty easy, then. I just need to:
-Figure out how to get new sprites in (presumably not difficult, just not something I've had occasion to do before.)
-Finish the bola launcher
-Code the Harm Alarm (Not at all difficult to code, I can just make it a child of sec hailers and swap out the phraselist)
-Test shit
-Fix any bugs

With luck I can get it done this weekend.
We're still waiting on Daniel for the remaining egg style sprites, which is what we decided to go with.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 9:34 pm
by Jike
Hugging the borg should definitely give the player fuzzy/happy/comfy feelings.

If we are going for safety egg, I might already have an Idea on how the module change animation could be like.

The borg would first adjust it's wheels to be like the safekeeper's and color them, meanwhile, it would start producing a fabric that goes all around the main body and then would inflate, making the soft egg shape, finally, a hole is opened on the front for the eye. As the borg is huggable, it makes sense for it to be covered in a soft material, it would be like the robot from big hero 6

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 9:40 pm
by Malkevin
EndgamerAzari wrote:
Lumbermancer wrote:AI needs something to stop murderboning Captains.
I'm still a big fan of the riot foam launcher idea, but sadly I have no aptitude to make that a reality.
Just make it shit out metal foam.

There! Now it has a tool thats useful for more than just preventing people fighting.

Re: Secborg replacement: Peacekeeper Borg

Posted: Wed Mar 30, 2016 11:47 pm
by PKPenguin321
reminder that the harm alarm was literally a joke idea and luke cux is trying to make it real

Re: Secborg replacement: Peacekeeper Borg

Posted: Thu Mar 31, 2016 12:25 am
by Luke Cox
PKPenguin321 wrote:reminder that the harm alarm was literally a joke idea and luke cux is trying to make it real
I though that it would be a good riot control tool at first since it since the riot grenades weren't happening. Just because something starts as a joke idea doesn't mean it can't be viable in some form. This thread was originally going to be a shitpost directed at the anti-secborg crowd until I realized halfway through typing it that it could actually be a viable compromise between the two camps.

Re: Secborg replacement: Peacekeeper Borg

Posted: Thu Mar 31, 2016 6:56 am
by Yakumo_Chen
I like the egg borg a lot better then the creepy armored one, tbh. The bright blue creeper just doesn't fit the game's theme, and too human looking whereas all the other borgs are distinctly nonhuman, bar Service.

Can modules actually be coded to change when hacked? Honestly I think it just needs a module that is a bit more extreme when hacked. The base borg has absolutely no damage-dealing modules, so it'd need to be something with direct damage and/or an effective disable, like an esword or the stun arm.

Re: Secborg replacement: Peacekeeper Borg

Posted: Thu Mar 31, 2016 8:00 am
by Incomptinence
How about since they are eggs their hacked module is to try and roll over people a bit like a mulebot but more obvious because their sprite will be spinning nonstop with the module ready. Maybe require a rev up time before it works so it isn't a better harm baton.

Suitably rogue application of a rounded around the edges safety obsessed design and a funny combo with the bolas. Also they can just use the flip emote for japes.

Re: Secborg replacement: Peacekeeper Borg

Posted: Thu Mar 31, 2016 3:25 pm
by Super Aggro Crag
i like the creepy hugbot more than the eggy

Re: Secborg replacement: Peacekeeper Borg

Posted: Thu Mar 31, 2016 3:38 pm
by Malkevin
For Tonto's sake we need to go with the love egg

And yes, it needs to be pink:
Image

Re: Secborg replacement: Peacekeeper Borg

Posted: Thu Mar 31, 2016 5:22 pm
by Fonedsky
Malkevin wrote:For Tonto's sake we need to go with the love egg

And yes, it needs to be pink:
Image
i didn't support love egg but you made me

Re: Secborg replacement: Peacekeeper Borg

Posted: Thu Mar 31, 2016 7:35 pm
by Luke Cox
Holy shit I hadn't even considered that

Re: Secborg replacement: Peacekeeper Borg

Posted: Fri Apr 01, 2016 7:25 pm
by Drynwyn
Update: Bola launcher is theoretically finished but untested. Just need to code the harm alarm and cookie dispenser.

Re: Secborg replacement: Peacekeeper Borg

Posted: Fri Apr 01, 2016 10:40 pm
by Luke Cox
Perfect. Don't worry about the sprites, I'm pretty sure Daniel has those covered. Just have to wait for him to finish the egg version.

Re: Secborg replacement: Peacekeeper Borg

Posted: Fri Apr 01, 2016 10:59 pm
by Lumbermancer
Drynwyn wrote:Update: Bola launcher is theoretically finished but untested. Just need to code the harm alarm and cookie dispenser.
I hope bolas are made of zipties and not reusable.

Re: Secborg replacement: Peacekeeper Borg

Posted: Fri Apr 01, 2016 11:25 pm
by Eaglendia
I'm still in support of the zipcuff dispenser - you could even make it a child of the service borg's RSF. The sedative injector just seems like a good way to overdose people on morphine, which isn't fun for anyone involved - additionally, it seems like a horrible measure for peacekeeping (when someone injects me with something against my will I pretty much just want to kill them, and sedatives don't take effect instantly so it can't really stop fighting).

Also, what if emagging this thing just gave it a regular cyborg taser?

Re: Secborg replacement: Peacekeeper Borg

Posted: Fri Apr 01, 2016 11:30 pm
by Luke Cox
@Lumbermancer: The reason they're energy-based is so that they're not reusable or exploitable
@ Eaglendia: Morphine injector would be total bullshit. Don't worry, the sedative used only makes you dizzy and does not cause OD. Zipcuff dispenser goes against the no-sec-association rule

Re: Secborg replacement: Peacekeeper Borg

Posted: Fri Apr 01, 2016 11:44 pm
by TheNightingale
Why do we even have a "no Sec association" rule for the peacekeeper? Security's job on the station is literally to keep the peace; Sec gear (stuns, restraints) is designed exclusively to nonharmfully detain people.

Re: Secborg replacement: Peacekeeper Borg

Posted: Sat Apr 02, 2016 12:02 am
by Luke Cox
The big problem people had with the old secborg was that they would validhunt instead of following their laws, even if law 2 required them to let criminals go