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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 31, 2017 1:14 pm
by Davidchan

Bottom post of the previous page:

Lets not get too crazy in adding scifi to our magic fantasy in our space atmos simulator. /s

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 31, 2017 2:26 pm
by Screemonster
okay

add a wicked witch megafauna that can only be killed by dropping the forward base on her

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 31, 2017 7:17 pm
by Davidchan
Image

Putting a bible in a toilet's cistern should grant the ability to deconvert Cults (and maybe sling thralls) through repeated swirlies.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 31, 2017 9:56 pm
by Screemonster
Davidchan wrote:[/img]

Putting a bible in a toilet's cistern should grant the ability to deconvert Cults (and maybe sling thralls) through repeated swirlies.
wrong thread holy shit

edit: fuck it, add the ability to dump beakers of stuff in there, imagine giving someone a swirlie in sulphuric acid or some shit

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 31, 2017 11:02 pm
by PKPenguin321
Screemonster wrote:
Davidchan wrote:[/img]

Putting a bible in a toilet's cistern should grant the ability to deconvert Cults (and maybe sling thralls) through repeated swirlies.
wrong thread holy shit

edit: fuck it, add the ability to dump beakers of stuff in there, imagine giving someone a swirlie in sulphuric acid or some shit
really good idea!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 01, 2017 2:07 pm
by Gun Hog
Allow players to heat a knife, sword, saber, or other sharp metal weapon! Doing this changes its damage type from brute to burn, allowing players to BURN OFF THE LIMBS OF THEIR VICTIMS!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 01, 2017 2:29 pm
by Scott
Generate a z level from the main station z level that is essentially the underside of the station.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 01, 2017 2:54 pm
by FantasticFwoosh
Gun Hog wrote:Allow players to heat a knife, sword, saber, or other sharp metal weapon! Doing this changes its damage type from brute to burn, allowing players to BURN OFF THE LIMBS OF THEIR VICTIMS!
Isn't a esword so hot that it does this and cauterises directly to brute damage anyway?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 01, 2017 2:56 pm
by Anonmare
Allow messages to be left in pools of blood. They have to be a certain size in order for a message to be viable and give it a character limit to prevent bee movie script posting. Maybe 25 characters at maximum.

Let victims finger the culprit in the moments just before their death, or allow assailants to cast suspicion on someone else by writing someone else's name in blood.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 01, 2017 3:53 pm
by ma44
Readd seed exports, cash lemons, remove science as it's overpowered and give botany a chem dispenser as it's way to hard to get mutagen.

Also a chemical you can dispense to instantly grow plants and adminozine into omega cannabis

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 01, 2017 6:40 pm
by Reece
Anonmare wrote:.

Let victims finger the culprit in the moments just before their death,
ERP is banned.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Feb 02, 2017 4:04 pm
by Jacough
Make assistants start with no ID, clumsiness, and brain damage

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Feb 02, 2017 4:52 pm
by Anonmare
Antagonist that makes every non-antagonist a lesser survivor and prevents the shuttle from leaving as long as they're alive.
The shuttle can only leave if they are dead or if one of the survivors kills one of the other survivors and gets away with it (I.E. Not being imprisoned, gulag'd, exiled from the station z-level or killed for at least 30 minutes). Only one of the survivors can get away with murder, everyone else will suffer spontaneous heart attacks if they can't find and punish the survivor who first got away with murder - killing a survivor who has already killed someone does not count as murdering them.
Main antagonist can freely disguise themselves as other people and can teleport to safety in an emergency, but cannot leave the station z-level without dying, their goal is to make sure only the murderer escapes alive and out of custody.


Let the killing game commence.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 05, 2017 5:23 pm
by confused rock
baby space carp that only have 10 health but will eat your eyeballs

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 05, 2017 7:00 pm
by Davidchan
A contra-esque PvE gamemode where megafauna like bosses spawn outside the station and try to attack, with moving limbs that swing around and attack the station from the outside. Hit the weakpoint for massive damage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 05, 2017 10:22 pm
by Tokiko2
New shuttle: Surplus Monkey Shuttle

A cargoship filled with a lot of angry monkey crates.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 05, 2017 10:39 pm
by darkpaladin109
Wizards should be able to take an ability that prevents them from using guns but gives them a couple of extra points to use.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Feb 06, 2017 12:36 am
by Screemonster
Davidchan wrote:A contra-esque PvE gamemode where megafauna like bosses spawn outside the station and try to attack, with moving limbs that swing around and attack the station from the outside. Hit the weakpoint for massive damage.
add that 5-way gun from contra while you're at it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Feb 06, 2017 6:53 am
by Davidchan
New tator objective: Sabotage Cargo shuttle.

Plant an active bomb on the shuttle, emag the engines, use tools on the engines to sabotage them or strap a plasma canister to them (or some other explosive). Different methods have different success rates. If an act of sabotage is performed it rolls every time the shuttle moves though crit failures can have cc announce the sabotage attempt or fix it themselves.

If destroyed cargo can purchase a replacement shuttle for an extreme cost, or even upgrade to a hardened model that is harder to destroy, or a mass storage model with more space for crates but is easier to break.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Feb 06, 2017 8:18 am
by FantasticFwoosh
Davidchan wrote:A contra-esque PvE gamemode where megafauna like bosses spawn outside the station and try to attack, with moving limbs that swing around and attack the station from the outside. Hit the weakpoint for massive damage.

Space worms/Space terrors or something, start at the edge of the map (on the right hand side/south) but gradually home in on the nuke to detonate because they want to eat the plutonium in it creating a chain reaction.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Feb 06, 2017 9:30 am
by Weepo
Have mining take you to a fallout 13 server

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 4:27 am
by Gun Hog
Terrible Map Idea:

A somewhat more dangerous but generous lowpop map. (Like Birdboat, but not)
  • Like other lowpops, only has Captain and the renamed HoP as the heads.
  • Security's armory is well stocked for its population, and also doubles as the vault. It includes a securitron and R-walls. However, it contains a high-security back-door which borders maintenance and a window within maint hallway to space.
  • Science? Well, it has R&D and robotics in the same room, a small Xenobiology nearby, and a tiny Toxins as well. What is so dangerous about that, you ask? The entire Science department is its own module! That module doubles as an Auxiliary base which can be dropped onto Lavaland so the nerds can get a little taste of the wastes! They will have a quantum pad / mining shuttle dock so the survivors can make it back up.
  • Engineering contains its choice of engines: Supermatter, singulo, tesla, TEG. Maybe the engies will want to run all of them at once! :singulo: :engie: :singulo:
  • There was not enough money in the budget for a separate disposals room, so NT just shoved it into the mail room. Be careful not to have an 'accident' with the pre-emagged crusher there!
  • EDIT: The AI has its own little fortified chamber near the bridge. Fitted with four turrets to defend the chamber, upload computer and AI, along with the ED-209 featured in Birdboat, to compensate for the location and single r-wall layer. Should the AI feel like stretching its mechanical legs and running away, there is a mining ripley in the closet fitted with an AI uplink beacon! "AI, Law 2: Go mine!"
I cannot think of any more things at the moment, so I will just leave this here!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 8:48 am
by Grazyn
Ahelps are automatically rejected if the round is going to end in <5 minutes

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 12:46 pm
by Screemonster
Add gunner compartment modules to mechs, if you can find a second crewmember to occupy them, they can take control of an assigned weapon and fire regardless of the mech's facing.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 1:02 pm
by Whoisthere
Remove singularity
Remove tesla
Remove security lasers
Remove security eguns
Remove security shotguns
Remove double eswords
Remove eswords
Remove edaggers
Remove revolvers
Remove stetchkins
Remove throwing stars
Remove TTVs
Remove syndicate bombs
Remove minibombs
Remove IEDs
Remove fireaxes
Remove saws
Remove scalpels
Remove drills

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 3:26 pm
by Armhulen
rework borers to enter you at a random body part and replace a random organ. the borer (now counted as that organ, but with slight buffs) gives the host the objective to "spread more worms" and to "protect his babies!" at one point security will kill this crazy assistant and 20 borers will screech and skitter out of his skin like a fucking horror movie

and all his organs are replaced by worms. a host can decide either to make another organ a borer (and give it a ghost, so by the end when you have all your organs as borers you become a screaming mass of borer ghosts) or FORCEFULLY implant a borer into someone else

borers can boost the organ they work at but healing VERY limited and no mind controlling

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 3:56 pm
by Davidchan
Spring loaded boxing glove you can place in a box (or medkit). Opening the box causes it to instantly fly out and punch who ever is opening it in the head, KOing them for 5 seconds. Can only be safely disarmed by dumping the box onto a tile.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 10:02 pm
by DemonFiren
Reduce the stun time somewhat and make it by combining a boxing glove, a mousetrap and whatever makes stuff move.

Given that boxing gloves aren't that common it should be good.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 07, 2017 11:47 pm
by FantasticFwoosh
Armhulen wrote:rework borers to enter you at a random body part and replace a random organ. the borer (now counted as that organ, but with slight buffs) gives the host the objective to "spread more worms" and to "protect his babies!" at one point security will kill this crazy assistant and 20 borers will screech and skitter out of his skin like a fucking horror movie ~snip~
Have you been watching slither? Though TBH this is great as it gives a body horror edge changelings can't quite reach.

> Borers pass a vote to kill the host (they are antag, they can) the host shudders then turns into gibs revealing a bloody mass of the critters (plus +1 extra borer which the host is compensated by) as all their limbs implode.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 08, 2017 12:26 am
by D&B
Thermals don't show the human sprite through walls, instead giving you a reddish spot (huge) that represents nearby people.

X-Ray shows the electrocution sprite instead of the full person.

Also remove examination from both.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 08, 2017 6:28 am
by Doctor Pork
FantasticFwoosh wrote:
Armhulen wrote:rework borers to enter you at a random body part and replace a random organ. the borer (now counted as that organ, but with slight buffs) gives the host the objective to "spread more worms" and to "protect his babies!" at one point security will kill this crazy assistant and 20 borers will screech and skitter out of his skin like a fucking horror movie ~snip~
Have you been watching slither? Though TBH this is great as it gives a body horror edge changelings can't quite reach.

> Borers pass a vote to kill the host (they are antag, they can) the host shudders then turns into gibs revealing a bloody mass of the critters (plus +1 extra borer which the host is compensated by) as all their limbs implode.
That would be really cool upon capture. All of a sudden the host bursts into a mass of writhing slugs. Absolutely spooky.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 08, 2017 7:24 am
by AnonymousNow
D&B wrote:Thermals don't show the human sprite through walls, instead giving you a reddish spot (huge) that represents nearby people.

X-Ray shows the electrocution sprite instead of the full person.

Also remove examination from both.
These are legit good ideas, though thermals should show a drone-like body heat overlay consistent with the shape and temperature of the species.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Feb 09, 2017 10:56 pm
by PKPenguin321
active solar panels will reflect intense amounts of light when generating maximum power, blinding and dealing burn damage

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Feb 10, 2017 10:57 am
by Weepo
Make it so solars can rip free of their moorings and slice holes through the station, necessitating a round restart.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Feb 10, 2017 1:04 pm
by Davidchan
Give the clown
Spoiler:
Image
an ice cream van.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Feb 10, 2017 1:29 pm
by FantasticFwoosh
Eggs infected with romerol should yield aggressive zombie chickens.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 11, 2017 2:15 am
by darkpaladin109
Give the nuke ops a purchasable magnetic harness to attach to their hardsuits that lets other people retain usage of their hands while taking a piggyback ride on the person using it. :newcop:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 11, 2017 10:37 pm
by FantasticFwoosh
darkpaladin109 wrote:Give the nuke ops a purchasable magnetic harness to attach to their hardsuits that lets other people retain usage of their hands while taking a piggyback ride on the person using it. :newcop:
Traitorous velcro suits that let you piggy back on anyone and they have to worm you off with a timer to get unstuck, basically for the folks who like to give *BIG STABBY HUGS*

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 11, 2017 11:19 pm
by Grazyn
Leashes for nuke ops had been suggested in the past and honestly they would be an excellent idea.

That or a sheepdog

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 12, 2017 4:14 am
by Supermichael777
The ability to build a safe* tower from lava-land to space to get revenge.

[youtube]kUStzbORyLg[/youtube]





*safety not guaranteed

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Feb 13, 2017 9:24 pm
by Armhulen
captains can call an emergency response team (for lots of space dosh), but if the problem wasn't horrible enough to warrant it the emergency response team takes the captain back to centcom to get executed reassigned

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 14, 2017 11:41 am
by Professor Hangar
A virus that gets AIs, including the AI, cyborgs and drones, drunk.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 14, 2017 1:05 pm
by Gun Hog
Professor Hangar wrote:A virus that gets AIs, including the AI, cyborgs and drones, drunk.
:honkman: Clowns :honkman: and :silentman: mimes :silentman: have PDA viruses that also affect the AI. Give this one to the :whiskey: bartender :whiskey: so he can :beer: serve the :ai: AI! :ai:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Feb 14, 2017 6:56 pm
by FantasticFwoosh
On behalf of somebody else
kevinz000 wrote:How about I code self recharging pocket energy batons?
Will be a tad stronger but you can't spam it without it discharging.
No.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 15, 2017 4:54 am
by Weepo
Just stick a slime core in your regular stun baton, thats literally the same thing.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 15, 2017 8:03 am
by Davidchan
Action Traitor Mode. If 60+ people are in the lobby, the mode can trigger. At the beginning of the round, 2 antag-capable people will be given traitor objects, 25tc, but only 10 minutes to accomplish these objectives.

If the traitor fails to complete their objective in this time period, they get gibbed. If they succeed, they get to keep their tator gear but lose their antag status till the end of the round. Either way, once the 10 minute window has elapsed the tators are given success/fail and their uplink access is cut as 2 new players are selected and given their goals and tc. This continues until the shuttle is called, or there are no antag capable players left alive (you don't get to be picked twice or more)

Naturally, objectives such as prevent escape, hijack or die a glorious death are not active in this mode. If one tator has a protect objective, the other must have the kill. Both tators can be assigned to kill each other. Objectives check after 9:59 seconds of being assigned, so if you kill someone and they get cloned then you failed, theft objectives must be on your person. After 8 minutes the antag is given a time warning that they only have 120 seconds to complete their goals or be eliminated.

After 1 hour CC automatically restocks the armory and adds high end gear, and tators rolled after this window get bonus tc to compensate and keep the action rolling. Once the shuttle has been called, up to 4 (randomly selected 0 to 4 players) are given antag status and escape oriented objectives (Hijack, prevent, escape free, ect...) 5 minutes before it arrives (10 minutes should hit just as the shuttle docks at CC if I'm doing my math right and nobody launches early.)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 18, 2017 2:29 am
by Gun Hog
The AutoDoc 1000! A safe* surgery machine that can perform a surgical procedure on a patient! Found in Medbay at roundstart, although it can be built like most other machines. It has a CRT monitor, keyboard, and several robotic arms that do surgery work!

The AutoDoc works by having a certified* :honkman: medical doctor :honkman: select a body part and a corresponding surgery. The AutoDoc can be preset such that it will have the surgery setting loaded, where it will wait until a patient is buckled to its linked surgery table. In the interest of "safety", the machine will automatically induce sleep in the patient for the duration of the operation. After all, proper surgery requires anesthesia! Once a patient is buckled to the table, the AutoDoc will strip him of all items and store them in a safe* and secure** (all-access) storage container for careful "inspection" by "authorized" observers.

The AutoDoc can do implantation, prosthetic replacement and augmentation surgeries as well, provided the required items are inserted into the AutoDoc's storage. While the AutoDoc can perform any surgery, it is very inefficient. With T1 parts, it is 1/3 the speed of a skilled surgeon. Also, the machine is clumsy due to its cheap scanning module. It has a small chance to screw up a surgery step, requiring a manual button press to start it up again. It also might cut you up a bit. T3 parts put the AutoDoc at full human speed and no chance of failure normally. T4 is double speed surgery.

The AutoDoc is a way to perform self-surgery, albeit at mild* personal risk. The machine will always put the patient to sleep for <surgery time + 5 Life() ticks>. As it strips the user automatically, someone can easily break in to run off with the patient's stuff, or kill the patient. Self-surgery, but risky and a chance of having to restart the machine (if not upgraded).

Keep the AutoDoc away from EMPs! They make the poor thing spaz out and violently amputate a random limb! (This includes the head! If it chooses the chest, it will cut out the heart and lungs!) The head is the least likely limb to be cut out. Keep it away from emags too! The Syndicate software makes cut off limbs one by one...starting with the arms, the legs, and finally the head!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 18, 2017 4:26 am
by Davidchan
Make Barehanded strikes (harm intent) to a person's lower body (groin) have a 1% chance to spontaneously reverse their gender

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 18, 2017 10:21 pm
by darkpaladin109
Make the clown have a 1% chance to spawn as a Bananium Golem.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 19, 2017 3:31 pm
by Screemonster
Put robocop back in the roundstart modules for all the Judge Dredd Wannabes in command but on using it there's a random chance of also giving it

Code: Select all

Law 0: THE CRIME IS LIFE. THE SENTENCE IS DEATH.
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Feb 24, 2017 5:03 pm
by Screemonster
"buddy cop" team antags that both have the objective to ensure the other escapes alive and out of custody
One is the BY THE BOOK CREWMEMBER who PLAYS BY THE RULES
The other is the LOOSE CANNON who GETS RESULTS

There is a third party, the VILLAIN who is a traditional traitor. The BY THE BOOK CREWMEMBER greentexts if the villain is in custody (or suicided) at the end. The LOOSE CANNON greentexts if the villain fails all his objectives (including escape alive and free) by any means.
If the villain dies by any means other than his own hand, the BY THE BOOK CREWMEMBER fails.