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Re: Minor Suggestions

Posted: Mon Nov 21, 2016 7:14 am
by DemonFiren

Bottom post of the previous page:

D&B wrote:
Dagdammit wrote:When I was new (so a couple months back) and found my first Strange Objects, I wondered if this was what non-traitors saw while looking at syndicate gear.

Since then I've continued to feel like that might be a good idea for some tech like camera bugs- if my character isn't supposed to know what he's looking at, then the game shouldn't tell me. It could still give the proper name in the DA or when examined in another way that shows you the tech levels.
Fuck that. Meta shields are cancer
You're full of shit, but just this once you're right.

Re: Minor Suggestions

Posted: Mon Nov 21, 2016 7:31 am
by D&B
DemonFiren wrote:
D&B wrote:
Dagdammit wrote:When I was new (so a couple months back) and found my first Strange Objects, I wondered if this was what non-traitors saw while looking at syndicate gear.

Since then I've continued to feel like that might be a good idea for some tech like camera bugs- if my character isn't supposed to know what he's looking at, then the game shouldn't tell me. It could still give the proper name in the DA or when examined in another way that shows you the tech levels.
Fuck that. Meta shields are cancer
You're full of shit, but just this once you're right.
1 v 1 me holodeck

Re: Minor Suggestions

Posted: Mon Nov 21, 2016 7:35 am
by DemonFiren
Only if I get to choose the holodeck settings and have a door remote and atmos suit.

Re: Minor Suggestions

Posted: Mon Nov 21, 2016 8:34 am
by Jacough
Make it so that if a wizard jaunts and steps on a role that's been blessed with holy water it knocks him down and stuns him for a considerable amount of time. Laugh maniacally as the chaplain when the magic missile/ei nath/jaunt wizard tries to jaunt away after gibbing half of security only to be knocked flat on his ass and decapitated by a chaplain with a chainsword

Re: Minor Suggestions

Posted: Mon Nov 21, 2016 2:51 pm
by letshavecake
Add a mouse using the iron ore sprite to the free golem shuttle, named "Pet Rock"

Re: Minor Suggestions

Posted: Wed Nov 23, 2016 10:13 am
by Lumbermancer
Flashbang (or any nade really) breaching.

When it's primed in your hand, clicking with it on airlock makes you automatically toss it in after door opens. Even when you're standing to the side.

Re: Minor Suggestions

Posted: Wed Nov 23, 2016 12:21 pm
by Gun Hog
Add a single pair of meson scanners to the golem ship!

Re: Minor Suggestions

Posted: Wed Nov 23, 2016 3:08 pm
by D&B
Mesons are pretty cheap and you're able to dig sand for them.

Honestly ghost roles shouldn't get hand holding so much.

Re: Minor Suggestions

Posted: Wed Nov 23, 2016 4:47 pm
by Reece
Lumbermancer wrote:Flashbang (or any nade really) breaching.

When it's primed in your hand, clicking with it on airlock makes you automatically toss it in after door opens. Even when you're standing to the side.
Clicking on an airlock when its panel is open lets you push the grenade through to the other side.

Re: Minor Suggestions

Posted: Wed Nov 23, 2016 8:10 pm
by Remie Richards
Reece wrote:
Lumbermancer wrote:Flashbang (or any nade really) breaching.

When it's primed in your hand, clicking with it on airlock makes you automatically toss it in after door opens. Even when you're standing to the side.
Clicking on an airlock when its panel is open lets you push the grenade through to the other side.
the panel is the electronics on the front.
you're not opening both sides at once.

Re: Minor Suggestions

Posted: Thu Nov 24, 2016 9:20 am
by letshavecake
Remove the veterinary meme clinic

Replace the beach bum dome with something more fun and unique, or at least make it less xbox hueg
It's ridiculous how much space in the game is currently wasted on venues for ghost roles to practice "bartending"(kek)

Re: Minor Suggestions

Posted: Thu Nov 24, 2016 11:07 am
by FantasticFwoosh
letshavecake wrote:Remove the veterinary meme clinic

Replace the beach bum dome with something more fun and unique, or at least make it less xbox hueg
It's ridiculous how much space in the game is currently wasted on venues for ghost roles to practice "bartending"(kek)
I hate the space hotel but begrudgingly i have to commend its noticibly different & accomodates a lot of the RP service job roles, supplimenting what the space bar (a lonely ruin meant to teach drinks) can do ontop of being able to teach cooking too. (so seriously stop or add more effect drinks so bartending becomes a skill)

Beach bum on lavaland particularly & animal hospital + prisoner ship are just powercreep scenario's for the castaway ruin (the pod and the little shelter) instead of making the castaway ruin better these ruins just eat into the budget. The objective is to escape to the station or alternatively die/suicide from boredom of lasting a 1 to 1 and a half hour round in complete isolation.

Ok sure the bio-dome template got improved having them in, but nobody actually visits those ruins because there isn't machines/functions of value other than a wide area of breathable space.

Re: Minor Suggestions

Posted: Thu Nov 24, 2016 12:03 pm
by letshavecake
Well, the space hotel is massive and spawns every round, and is a lot more than just a bar/cafe
It's like an entire mini station whose main purpose is to be a bay-tier chatroom
I don't know why people can't just do that stuff in the regular bar on the station, since that's supposed to be what those jobs are for anyway
And it's not like anyone needs a safe space to practice drinks and cooking without the fear of blowing someone up

Re: Minor Suggestions

Posted: Thu Nov 24, 2016 4:46 pm
by kevinz000
The unloved rock wrote:a buyable shuttle ATTACHMENT that puts a teleporter beacon on it, so you can teleport to the shuttle
Just throw one on that works

Re: Minor Suggestions

Posted: Thu Nov 24, 2016 4:48 pm
by kevinz000
MrEousTranger wrote:Xeno-Archaeologist Job

Does the job miners should do, but never do which is gather those fukken artifacts for R&D.
Its exactly what we need, the perfect way to solve useless miners and science not collaborating.
Miners can still help and still need to bring in ores so it doesn't remove their purpose, and they will be important to
protect the Archaeologist from danger. And the miners get to stay on their autism planet without being forced to search structures they would
TOTALLY (sarcsasm) never go into.
Not minor

Re: Minor Suggestions

Posted: Thu Nov 24, 2016 7:35 pm
by Jacough
Targeting someone's groin with harm intent while fighting unarmed should give your attacks a small chance of being a swift kick to the genitals, causing them to double over in pain. Doing it on someone wearing a hardsuit, space suit, or riot armor just hurts your leg however

Re: Minor Suggestions

Posted: Thu Nov 24, 2016 9:56 pm
by DemonFiren
Should also drop you if you're dumb enough to groin-kick someone who's literally wearing metal plating.
I mean, you're standing on one leg and your intended motion was stopped in a very abrupt and painful fashion.

Re: Minor Suggestions

Posted: Fri Nov 25, 2016 8:43 am
by Lumbermancer
Jacough wrote:Targeting someone's groin with harm intent while fighting unarmed should give your attacks a small chance of being a swift kick to the genitals, causing them to double over in pain. Doing it on someone wearing a hardsuit, space suit, or riot armor just hurts your leg however
I'm probably wrong but I always thought aiming at groin when using fists gave you higher chance to knock down. Same with mouth.

Re: Minor Suggestions

Posted: Fri Nov 25, 2016 9:35 am
by PKPenguin321
Lumbermancer wrote:
Jacough wrote:Targeting someone's groin with harm intent while fighting unarmed should give your attacks a small chance of being a swift kick to the genitals, causing them to double over in pain. Doing it on someone wearing a hardsuit, space suit, or riot armor just hurts your leg however
I'm probably wrong but I always thought aiming at groin when using fists gave you higher chance to knock down. Same with mouth.
Myth

Re: Minor Suggestions

Posted: Fri Nov 25, 2016 11:58 am
by Remie Richards
PKPenguin321 wrote:
Lumbermancer wrote:
Jacough wrote:Targeting someone's groin with harm intent while fighting unarmed should give your attacks a small chance of being a swift kick to the genitals, causing them to double over in pain. Doing it on someone wearing a hardsuit, space suit, or riot armor just hurts your leg however
I'm probably wrong but I always thought aiming at groin when using fists gave you higher chance to knock down. Same with mouth.
Myth
Technically not a myth.
"Mouth" and "Groin" are zones, but not bodyparts.
those zones get parsed as the Head and Chest bodyparts, of which it is the name of the bodypart that is checked for special effects.
Attacking the Head has a weapon.force% chance to give them confusion.
Attacking the Chest has a weapon.force% chance to weaken (stun) them.

tl;dr they're not special zones to attack, they just count as head/chest hits.

Re: Minor Suggestions

Posted: Fri Nov 25, 2016 5:14 pm
by FantasticFwoosh
Runed metal when ground down is a 50/50 compound of ectoplasm and metal.

Re: Minor Suggestions

Posted: Fri Nov 25, 2016 5:19 pm
by Remie Richards
FantasticFwoosh wrote:Runed metal when ground down is a 50/50 compound of ectoplasm and metal.
blood and metal, surely?

Re: Minor Suggestions

Posted: Fri Nov 25, 2016 7:26 pm
by letshavecake
Replace the space hotel with pubby's monastery

Re: Minor Suggestions

Posted: Sat Nov 26, 2016 12:46 am
by FantasticFwoosh
Remie Richards wrote:
FantasticFwoosh wrote:Runed metal when ground down is a 50/50 compound of ectoplasm and metal.
blood and metal, surely?
Then you have to define what blood (or always set it to O+), its spooky metal so ought to be slightly spooky.

Cult constructs drop ectoplasm as is.

Re: Minor Suggestions

Posted: Sat Nov 26, 2016 7:19 am
by calzilla1
Port job specific tator weapons. (At least the d20)

Re: Minor Suggestions

Posted: Sat Nov 26, 2016 4:16 pm
by Remie Richards
FantasticFwoosh wrote:
Remie Richards wrote:
FantasticFwoosh wrote:Runed metal when ground down is a 50/50 compound of ectoplasm and metal.
blood and metal, surely?
Then you have to define what blood (or always set it to O+), its spooky metal so ought to be slightly spooky.

Cult constructs drop ectoplasm as is.
bloodtype is basically fluff but used as a gate, so that types can't mix (unless they're universal ones, like IRL)
iirc Xenos actually have X+ blood, which isn't a thing.
but you could always just randomise the blood type too.
A, AB, O, etc.

And given Narsie is the Geometer of Blood, for Blood Cult, blood seems more correct :P

Re: Minor Suggestions

Posted: Sat Nov 26, 2016 6:09 pm
by FantasticFwoosh
Remie Richards wrote:bloodtype is basically fluff but used as a gate, so that types can't mix (unless they're universal ones, like IRL)
iirc Xenos actually have X+ blood, which isn't a thing.
but you could always just randomise the blood type too.
A, AB, O, etc.

And given Narsie is the Geometer of Blood, for Blood Cult, blood seems more correct :P
Why can't you just make a subtype of sulphuric acid as X+ and a basic coding rule of (if not a xeno, inflict this damage every tick its metabolised) so that the stuff is actually dangerous to get splattered on you with phil's pr but doesn't have a lot of acidity melting strength (unless in large quantity) compared to regular sulph?

Also i covered blood and bloodcult & ectoplasm here (*COUGH* SHILLING *COUGH*)
Spoiler:

Re: Minor Suggestions

Posted: Sat Nov 26, 2016 6:11 pm
by Remie Richards
Because Blood types are all the same reagent, "blood"
a subtype blood wouldn't fit into the system very well at present.
though you could easily have the blood check if it's type is X+ and if it is do an acid-like effect during metabolising/splashing

Re: Minor Suggestions

Posted: Sat Nov 26, 2016 6:24 pm
by FantasticFwoosh
Remie Richards wrote:Because Blood types are all the same reagent, "blood"
a subtype blood wouldn't fit into the system very well at present.
though you could easily have the blood check if it's type is X+ and if it is do an acid-like effect during metabolising/splashing
Just substitute xeno blood for that kind of sulphuric X+ type was more what i was driving toward. And yeah, that.

Re: Minor Suggestions

Posted: Sun Nov 27, 2016 12:49 am
by Alipheese
Be able to harvest drugs from a body/corpse.
Corpse: able to tell exactly what drugs killed a person without slapping them into a sleeper. Syringe a corpse. Medical scanner on the Syringe and shows something like 12u blood 3u cyanide or such. Be cool to be able to tell whats being used instead of: medical scanner, "Oh look toxins".

Alive: able to draw blood with a Syringe and do the same as above. And drain/harvest blood with an IV drip and able to retrieve some of the drugs in their body. Why? Because that's fucking cool and such. Like oh this Nigga has cyanide, and carpooling! WE NEED CALOMEL STAT!

Works as whatever level of blood you have. A Syringe blood draw takes about 3% blood from someone (they can easily recover from that in seconds due to Syringe and low amount lost) and for however many units of a drug is in the body you pull that percentage of total blood level taken of the drug with you.

(100% blood level. Got 35u tricord. An OD amount. Draw 20% blood to 80% left in them from an IV. It's now 29u tricord left in their body. No longer OD'ing. And you just saved some tricord to use )

Thoughts?

Re: Minor Suggestions

Posted: Sun Nov 27, 2016 1:44 am
by confused rock
this doesn't make sense like nigga what you just activate the medscanner in hand to view chem content or are you tryna make it more complicated cuz for the syringe thing we already have the mass spectrometer

Re: Minor Suggestions

Posted: Sun Nov 27, 2016 3:40 am
by Alipheese
The unloved rock wrote:this doesn't make sense like nigga what you just activate the medscanner in hand to view chem content or are you tryna make it more complicated cuz for the syringe thing we already have the mass spectrometer
Scanner doesn't tell you what drug is in them unless they're in a sleeper.
A...what?

Re: Minor Suggestions

Posted: Sun Nov 27, 2016 3:41 am
by Remie Richards
Alipheese wrote:
The unloved rock wrote:this doesn't make sense like nigga what you just activate the medscanner in hand to view chem content or are you tryna make it more complicated cuz for the syringe thing we already have the mass spectrometer
Scanner doesn't tell you what drug is in them unless they're in a sleeper.
A...what?
https://github.com/tgstation/tgstation/ ... rs.dm#L325#
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."

Re: Minor Suggestions

Posted: Sun Nov 27, 2016 3:45 am
by Alipheese
I-i what? I don't understand this thingie. I've never seen this thing before. I'm scared and afraid. :neigh:

But nonetheless thoughts on the actual harvesting/retrieving of drugs from the blood?

Re: Minor Suggestions

Posted: Sun Nov 27, 2016 3:52 am
by Remie Richards
Alipheese wrote:I-i what? I don't understand this thingie. I've never seen this thing before. I'm scared and afraid. :neigh:

But nonetheless thoughts on the actual harvesting/retrieving of drugs from the blood?
some kind of centrifuge that retrieves chems from blood seems fine.

the mass spectrometer spawns on the white ship and is also constructable, it's basically a beaker code-wise and you put blood in it and then activate it and so long as it's JUST blood in there it tells you what chemicals are in the blood, and if it's an Advanced one, their amounts

Re: Minor Suggestions

Posted: Mon Nov 28, 2016 3:03 pm
by letshavecake
Low cost traitor item that looks like the sing generator and can fuck with gravity in the room it's in, increasing it, decreasing it, pushing and pulling shit, et cetera
Can also be activated to channel its effects to a specific room, or to shuffle randomly between rooms on a timer

Re: Minor Suggestions

Posted: Mon Nov 28, 2016 6:05 pm
by D&B
If someone falls into a chasm, and there's someone directly adjacent to them in a safe tile, make them able to pull you by your hands and stop your fall.

Make it a 50/50 chance of saving the person or them slipping and dying.

Re: Minor Suggestions

Posted: Mon Nov 28, 2016 7:32 pm
by kevinz000
Personally chasms shouldn't be insta deletion. Should still be very, very dangerous to fall into though.

Re: Minor Suggestions

Posted: Mon Nov 28, 2016 7:43 pm
by D&B
They're fine as instant deletes

Best way to teach you to learn your surroundings.

Re: Minor Suggestions

Posted: Mon Nov 28, 2016 7:58 pm
by letshavecake
The majority of chasms come from tendrils, which kill people because of circumstance more than lack of observation
We really don't need more things in the game that can straight up delete people and everything they have
With how popular lavaland is, having a separate lower z-level for people to break their legs and kill themselves falling into shouldn't be off the table

Re: Minor Suggestions

Posted: Mon Nov 28, 2016 8:29 pm
by DemonFiren
Suiciding with a nuke disk should gib you.

Re: Minor Suggestions

Posted: Wed Nov 30, 2016 11:23 pm
by letshavecake
Implement a simple and easy ling test so that it's not justifiable to kill non-lings "just to be sure"

Re: Minor Suggestions

Posted: Wed Nov 30, 2016 11:25 pm
by Screemonster
100%-accurate antag-tests are cancer. It was bad enough when syndi-cakes healed traitors and security responded to this by beating people then feeding them cakes to see if they healed.

Re: Minor Suggestions

Posted: Wed Nov 30, 2016 11:30 pm
by letshavecake
Lings are already cancer, that's why they sit in the back of traitor rounds now
The game's rules shouldn't be ignored just because one antag nobody even likes can't be properly balanced

Re: Minor Suggestions

Posted: Thu Dec 01, 2016 5:07 am
by bandit
Alipheese wrote:Be able to harvest drugs from a body/corpse.
Corpse: able to tell exactly what drugs killed a person without slapping them into a sleeper. Syringe a corpse. Medical scanner on the Syringe and shows something like 12u blood 3u cyanide or such. Be cool to be able to tell whats being used instead of: medical scanner, "Oh look toxins".

Alive: able to draw blood with a Syringe and do the same as above. And drain/harvest blood with an IV drip and able to retrieve some of the drugs in their body. Why? Because that's fucking cool and such. Like oh this Nigga has cyanide, and carpooling! WE NEED CALOMEL STAT!

Works as whatever level of blood you have. A Syringe blood draw takes about 3% blood from someone (they can easily recover from that in seconds due to Syringe and low amount lost) and for however many units of a drug is in the body you pull that percentage of total blood level taken of the drug with you.

(100% blood level. Got 35u tricord. An OD amount. Draw 20% blood to 80% left in them from an IV. It's now 29u tricord left in their body. No longer OD'ing. And you just saved some tricord to use )

Thoughts?
[youtube]aVTAf4FAXaU[/youtube]

Re: Minor Suggestions

Posted: Thu Dec 01, 2016 8:20 pm
by Anonmare
Make the QM a Head of Staff but without Command radio, bridge access, telebaton, zipties or flash.

It's time the QM became the shat-upon head he was born to be.

Re: Minor Suggestions

Posted: Thu Dec 01, 2016 8:29 pm
by Gun Hog
Anonmare wrote:Make the QM a Head of Staff but without Command radio, bridge access, telebaton, zipties or flash.

It's time the QM became the shat-upon head he was born to be.
If you do not have these things, you are not a real head. Make the QM a full head, with all the advantages and risks (such as being targeted for Revolution) that come with it. Without going full turkey, you are only inviting confusion and false pride.

Re: Minor Suggestions

Posted: Thu Dec 01, 2016 8:41 pm
by Copybass
Anonmare wrote:Make the QM a Head of Staff but without Command radio, bridge access, telebaton, zipties or flash.

It's time the QM became the shat-upon head he was born to be.
I've always been a fan of the roleplay during Revround where (I've seen it a few times) a revhead would bring a beatsquad to the QM and try and convince him to come quietly / lower his sunglasses and join the effort or be hurt. It's a small thing but it's something you don't often see in rev interactions simply because he starts with sunglasses but no implant. Him being a head would of course remove that (not saying it's a good or bad thing).

I wouldn't complain about QM being a head, but would that also mean a headban if a QM doesn't do specific things? It's a management task same as any other, and I am a terrible player so I have spent most of my time as either a QM or a Cargo Tech, I've seen all the different kinds of ways that a QM can play but at the same time what constitutes a real QM's job when they gain the scrutiny that comes with being a head?

But I will say if QM became head, doesn't get command but gets science radio to talk to RND about his miners that would be bretty cool. I'd like anything that could encourage miners to interact with the QM more rather than just bypassing him unless they need immediate help.

Re: Minor Suggestions

Posted: Thu Dec 01, 2016 9:48 pm
by Anonmare
You could make him immune to rev conversion, but not make him a target for the revolution.

>inb4 snowflake code

Re: Minor Suggestions

Posted: Thu Dec 01, 2016 10:13 pm
by DemonFiren
Immune to conversion equals target, silly.

Re: Minor Suggestions

Posted: Fri Dec 02, 2016 7:17 am
by Gun Hog
Allow people with reagent scanning equipment (silicons, ghosts, humans with certain headgear) to see the contents of syringes.