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Re: Stock photos are dumb

Posted: Mon Jan 09, 2017 10:29 pm
by calzilla1

Bottom post of the previous page:

Drynwyn wrote:
calzilla1 wrote:Can someone buff bundles, some of them are really shit
This is actually a really good idea, there's essentially no reason right now to buy a bundle over a Surplus Crate.
Ill post here what I said in the other thread (and more ;))
Spy:Replace the switch blade with a butterfly knife doea massive damage and a stun when back stabbed but tiny amounts and shows your true name on anything but
Stealth:Add an EMP flash light
Bond: REMOVE
Screwed:idk maybe add an emag or ID
Guns: Look at /vg/ make it fucking ANY GUN oooooor a FUCK TON of random goof gun parts
Murder:Add a soap for SLIPPING ACTION!
Implant: Make it a macro bomb for the lelz
Hacker:Add an EMP flashlight
Lord Sing: Add a enrcypt key
Sabotage: 2 X4s and an emag
Dark Lord: idk I think its breddy balanced
Sniper: Add a pistol w/ spare mag and a disk that lets you print any 50 cal round
Metaops: Add an adrenal implant for maximum benny hill
Ninja:bolas

Re: Minor Suggestions

Posted: Mon Jan 09, 2017 10:54 pm
by calzilla1
Also port /vg/s explosive implant

Re: Minor Suggestions

Posted: Mon Jan 09, 2017 11:54 pm
by Sweets
"Summon Bees. Summons bees in every open space adjacent to the wizard. 40 sec cooldown. Robes required. Costs one spell point. Upgrading the spell replaces bees with random chemical bees. These bees will attack the wizard if he is not wearing Yellow or black robes."

Re: Minor Suggestions

Posted: Thu Jan 12, 2017 10:55 am
by Weepo
Paintable beakers. Black beakers are opaque and do not show contents.

Re: Minor Suggestions

Posted: Thu Jan 12, 2017 10:36 pm
by Reece
Parasite MMI. Tator item, attack a downed person with it to suction their brain out and make it an MMI with legs, it can leap like an alien and attach to peoples faces to hijack their bodies into mind slaves.

Re: Minor Suggestions

Posted: Thu Jan 12, 2017 11:51 pm
by Swindly
Make mixing xeno blood with virus mutagens give another set of endgame symptoms.

Re: Minor Suggestions

Posted: Fri Jan 13, 2017 3:17 am
by Weepo
Emagging a janitor's holo-emitter or holobarrier tool should allow you to make a holographic image or solid holographic illusion of yourself, the barrier one should be push aroundable and take a few hits to dissapate.

Re: Minor Suggestions

Posted: Fri Jan 13, 2017 4:07 am
by Weepo
Let me wear a belt while naked.

Re: Minor Suggestions

Posted: Sat Jan 14, 2017 10:17 am
by Weepo
Mimes get access to a musical instrument screen when they *airguitar that lets them play imaginary instruments.

Re: Minor Suggestions

Posted: Sat Jan 14, 2017 10:18 am
by Weepo
Clowns can use bananium and the circuit imprinter to build a 'Honky-tonk' board which when constructed with four airhorns and a machine frame builds a piano that plays the honk sound at various pitches and accepts song inputs, so you can finally remake: https://aberrantkenosis.bandcamp.com/al ... n-volume-1

Re: Minor Suggestions

Posted: Sat Jan 14, 2017 10:22 am
by Weepo
Balloons that can be filled from air tanks for various levels of boyouncy / shenanigans potential. Tying enough of them to something makes it weightless and float around randomly.

Re: Minor Suggestions

Posted: Sat Jan 14, 2017 12:10 pm
by Weepo
Pink slime cores injected with sugar makes slime treats that greatly buff slime friendship levels.

Re: Minor Suggestions

Posted: Sat Jan 14, 2017 12:12 pm
by DemonFiren
Holy sextuplepost Batman, edit your posts.

Re: Minor Suggestions

Posted: Sun Jan 15, 2017 6:54 pm
by Lumbermancer
"Low Frequency EMP", or LFE. Syndicate agent handheld multi-use tool allowing one to disable all light sources on screen, like Sling could.

Re: Minor Suggestions

Posted: Mon Jan 16, 2017 3:24 am
by Jacough
Implement a Twitter system. Like the news feed but you can check it from your PDA at any time. You can also do @ different departments

> Cucked a traitor fuccboi with soap #robust #salt
> @security lmao warden check your armory #greytide

Re: Minor Suggestions

Posted: Mon Jan 16, 2017 4:26 am
by Weepo
Replace all glasses with a generic item type, these generics have properties similar to radio headsets except instead of inserting and removing decryption keys you can insert and remove 'functionality' for example a red, scouter style security hud has the 'security overlay software' property and nothing else while a set of HUD sunglasses has 'Tinted lenses' and 'Security Overlay software'. The space available for properties varies between glasses type, all basic generic glasses only have space for one property. Some might have none to start with however, things like prescription glasses might have 'vision corrective lenses' or sunglasses might have 'tinted lenses'. But you could swap those around so your sunglasses now correct your vision at the expense of losing their protective properties.

So why would you do it this way? Well for starters you could pop out the properties you want from one set of glasses and hide them in another, plus there could be upgraded versions of the current hud types that give you exact health values or show when a person is visibly carrying contraband. Or let you lock down cyborgs / control bots like you can manipulate records with hud glasses but for upgraded diagnostic huds.

Re: Minor Suggestions

Posted: Tue Jan 17, 2017 7:47 am
by Weepo
Dumping liquid chems on a knife should add a chemical colored blotchy overlay to the blade (like blood) and add a fraction of the amount of chemicals on the blade to the bloodsteam of those you stab. Should work for anything that can 'impale' as well, adding ALL the chemicals on the weapon slowly over time as long as it remains embedded. Finally a reason to buy syndicate shurikens.

Re: Minor Suggestions

Posted: Tue Jan 17, 2017 9:59 am
by DemonFiren
Are you fucking serious, shuriken in a pneu cannon are robust as fuck.

Re: Minor Suggestions

Posted: Tue Jan 17, 2017 10:00 am
by Weepo
buyable remote control cars that fit inside vents, can mount a camera assembly to let you see through its eyes. Can also drag most items by dragging and dropping things onto its sprite.
DemonFiren wrote:Are you fucking serious, shuriken in a pneu cannon are robust as fuck.
Just use shards you weeb



Active magboots should let you walk freely inside disposal pipes.

Re: Minor Suggestions

Posted: Tue Jan 17, 2017 5:42 pm
by Screemonster
Weepo wrote:buyable remote control cars that fit inside vents, can mount a camera assembly to let you see through its eyes. Can also drag most items by dragging and dropping things onto its sprite.
make it attachable like other assemblies and give the controller a button to activate it, so you can use it with C4 like that bit in The Dead Pool

Re: Minor Suggestions

Posted: Wed Jan 18, 2017 5:22 pm
by Weepo
Allow robotics to put active robots in crates. This could have FUN uses as a traitor.

Re: Minor Suggestions

Posted: Fri Jan 20, 2017 8:28 pm
by Weepo
Bluespace fannypacks that hold as much as a regular dufflebag

Re: Minor Suggestions

Posted: Fri Jan 20, 2017 8:30 pm
by Weepo
Add the special equipment of the command positions like the compact defib, hypospray, advanced magboots and others to the available research at 6+

Re: Minor Suggestions

Posted: Fri Jan 20, 2017 8:52 pm
by Anonmare
Add a white crayon to the crayon packs. I need to scare people with fake sac runes gosh dangit to heck.

Make the Chaplain's hoodie able to be dyed different colours too.

Re: Minor Suggestions

Posted: Sat Jan 21, 2017 12:01 am
by Weepo
Breifcase turret for traitors, costs 7tc, folded it looks like a regular briefcase, used in hand it deploys and after a very short delay begins gunning down anyone in sight with deadly lasers. Can swipe an ID through it to add it to the nokill list, swipe again to remove. Can only fold the turret if you're on the whitelist, anyone can unfold. Can be opened with a screwdriver and hacked, has three wires, one is the ID wire, pulse to erase the whitelist, cut to remove all FFID, one is the 'fold' wire, cutting it stops the turret working and keeps it folded, pulsing it folds / unfolds the turret. last is the zap wire that shocks your ass if you touch the turret without proper ID, cutting it removes that feature. Pulsing it electrocutes the breifcase AND turret forms.

Re: Minor Suggestions

Posted: Sat Jan 21, 2017 12:29 am
by Weepo
Ion handgun for traitors. A blue pocket fittable handgun with regenerating ammo that is an ion gun, Fuck up borgs and machinery more efficiently than a emp flashlight at the expense of audiable noise and obvious action.

Re: Minor Suggestions

Posted: Sat Jan 21, 2017 3:57 am
by Weepo
Syndicate bomb collar, attachable clothing that accepts a timer, signaller, voice analyzer / whatever. Cannot be removed by wearer, detonates when signalled, when the wearer is critted or removal is attempted by anyone else. The only way to remove it is to swipe the ID used to lock it in the first place or use EMP (risky). obliterates a 3x3 square and guaranteed decapitation with a chance to gib the wearer. Obvious sprite when worn, can be used to ensure loyalty to syndicates and turn a random assistant into a unwilling sidekick.

Re: Minor Suggestions

Posted: Sat Jan 21, 2017 8:47 pm
by calzilla1
Weepo wrote:Ion handgun for traitors. A blue pocket fittable handgun with regenerating ammo that is an ion gun, Fuck up borgs and machinery more efficiently than a emp flashlight at the expense of audiable noise and obvious action.
Emp granades and an implant are enough

Re: Minor Suggestions

Posted: Sat Jan 21, 2017 10:54 pm
by Anonmare
Allow hackable wall mounted machines (I.E. APCs, air alarms and fire alarms) to be reinforced in the same manner as airlocks, making them slightly more difficult to break into and reinforcing them against damage.
Also allow plasma sheets to be inserted into them to give EMP resilience, might give a bored engie something to do.

As well as allow the cyborg metal dispenser to count as two metal sheets when it comes to adding reinforcements to airlocks, it does when it comes to adding metal to girders so the inconsistency is odd.

Make closed, immobile boxes made from Syndicate cardboard invisible to people wearing secHUDs

Give the Chaplain "replica" Blood/Clock cult armour, nothing special about it, it just looks like regular cult attire. Maybe let the Null Rod become lesser artefact weapons of the two cults (Eldritch Longsword and Ratvarian Spear respectively).

Give the Syndicate gas masks a voice changer, no chameleon though. As well as make it possible to alter a voice changer's say verb and span text.

Re: Minor Suggestions

Posted: Sun Jan 22, 2017 2:32 am
by Swindly
Allow buttons to be built.

Re: Minor Suggestions

Posted: Sun Jan 22, 2017 3:16 am
by Weepo
Spurr augment: Researched at some arbitrary point. Allows you to store whatevers in your hand in your arm and deploy it instantly from seemingly nowhere to your hand. You can drop it from this point but it lets you hide guns swords and other neat shit in your bits.

Re: Minor Suggestions

Posted: Sun Jan 22, 2017 5:26 pm
by kust
When there is two chaplains and you transform your nullrod make a warning about what it will turn into. Right now you don't know what it will turn into like the god hand.

Re: Minor Suggestions

Posted: Mon Jan 23, 2017 8:28 am
by Weepo
Telepaths should be able to perform telepathy from inside MMIs

Re: Minor Suggestions

Posted: Mon Jan 23, 2017 9:52 am
by Weepo
Hitting someone point blank with a shotgun and hitting them every shell should send them two tiles like hitting them with a baseball bat. It should also stun like being hit with a telebaton. Oh also: The impact should dismember possibly. Basically firing the shotgun point blank should hit with an invisible melee weapon at the same time that has the baseball bat and dismembering property.

Re: Minor Suggestions

Posted: Mon Jan 23, 2017 4:17 pm
by DemonFiren
Yeah, great idea. Make buckshot even more powerful.

Re: Minor Suggestions

Posted: Mon Jan 23, 2017 5:46 pm
by Anonmare
Make the tesla unattracted to grilles. Once it finds an area with a lot of grilles, it never leaves because it can't destroy them but it's still attracted to them.

Re: Minor Suggestions

Posted: Mon Jan 23, 2017 6:23 pm
by Screemonster
inb4 some hero engineer uses a shitload of grilles to lure the tesla back into the field generators and recontain it

Re: Minor Suggestions

Posted: Mon Jan 23, 2017 8:00 pm
by scrubs2009
Let drones build destructible plastic flaps. I NEED THEM FOR MY DRONE AUTISM FORTS.

Re: Minor Suggestions

Posted: Tue Jan 24, 2017 2:19 am
by Weepo
DemonFiren wrote:Yeah, great idea. Make buckshot even more powerful.
Well another suggestion is give shotguns a less wimpy sprite and make them two handed. You can fire it one handed once its pumped but it has a chance to fly out of your hand and smack you in the face.

Re: Minor Suggestions

Posted: Wed Jan 25, 2017 3:37 am
by Weepo
Make bannana calm down monkey

Re: Minor Suggestions

Posted: Wed Jan 25, 2017 7:18 am
by Weepo
Hitting a signaller in the 'able to be modified' configuration with another signaller that is secured should change the modifyable signaller's signal frequency to that of the secured one.


Actually this should be standard behavior for most attachables like proxies and timers for matching times and settings

Re: Minor Suggestions

Posted: Wed Jan 25, 2017 7:23 am
by PKPenguin321
Weepo wrote:Hitting a signaller in the 'able to be modified' configuration with another signaller that is secured should change the modifyable signaller's signal frequency to that of the secured one.
This is actually an excellent idea

Re: Minor Suggestions

Posted: Wed Jan 25, 2017 2:25 pm
by Weepo
Add a function to the chameleon suits to 'lock' and 'unlock' by using a multitool, locking the suit removes its disguise ability to allow it to pass security checks making it less of a liability for sneaky syndies.

Replace the thermal-glasses chameleon ability with the standard chameleon behaviour.

Allow smugglers satchels to fit in the belt and exosuit storage pockets of most standard exosuits, allowing you to store your sawnoff shotgun and ammo inside your leather duster for columbining the crew to death. (and also missing out on a thorough security check of your pockets and pack.) the only way they'd know its there is if they took your exosuit which is usually reserved for air tanks.

Re: Minor Suggestions

Posted: Wed Jan 25, 2017 11:09 pm
by Screemonster
Weepo wrote:Add a function to the chameleon suits to 'lock' and 'unlock' by using a multitool, locking the suit removes its disguise ability to allow it to pass security checks making it less of a liability for sneaky syndies.
make it lock and unlock by clicking it with un unlocked uplink. Do this for all stealthy antag items.

Re: Minor Suggestions

Posted: Thu Jan 26, 2017 2:40 am
by Cobby
Weepo wrote:Hitting a signaller in the 'able to be modified' configuration with another signaller that is secured should change the modifyable signaller's signal frequency to that of the secured one.


Actually this should be standard behavior for most attachables like proxies and timers for matching times and settings
https://github.com/tgstation/tgstation/pull/23340

Re: Minor Suggestions

Posted: Thu Jan 26, 2017 5:09 am
by Weepo
Something in this thread actually gettin' done, and its my idea? The fuk m8

Re: Minor Suggestions

Posted: Fri Jan 27, 2017 2:25 am
by Anonmare
Make external airlocks start with their door timers already pulsed.

Seriously it's phenomenally good at stopping spacewind

Re: Minor Suggestions

Posted: Sat Jan 28, 2017 12:42 am
by Weepo
Staffs of all kinds should apply their magic in melee. The staff of animation should be able to animate things directly from your inventory / hands.

Re: Minor Suggestions

Posted: Sat Jan 28, 2017 7:46 pm
by FantasticFwoosh
Id still like to retain the right to literally beat people to death with the staff's. Perhaps the fire wand should burn people in melee to stop wizards exploding in their own face.

Re: Minor Suggestions

Posted: Sun Jan 29, 2017 5:06 am
by Weepo
Like a separate / limited set of abilities for melee with a staff? Sure I could see it.

Re: Minor Suggestions

Posted: Sun Jan 29, 2017 5:57 am
by Armhulen
staff of sentience when