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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 07, 2014 6:08 pm
by Random Players

Bottom post of the previous page:

The sad thing is... it might actually be a good thing to add.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 07, 2014 9:22 pm
by Jacough
TheWulfe wrote:Due to the influx of newbie Nuke Ops not understanding basic cardinal directions and somehow getting themselves deepspaced within 5 seconds of leaving the shuttle...

I believe Nuke Ops should get a tactical hold-a-ring so that an experienced Nuke Op can tether around their directionally impaired teammates.

Here's some concept art for potential coders:

Image
Image

Tethers with adjustable lengths would actually be a pretty good idea, not just for nuke ops but for station members as well. A newbie engineer could tether himself to another engineer while setting up the singulo so that if he fucks up and ends up becoming a crispy pinball his buddy can just reel him in

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 07, 2014 10:08 pm
by bandit
Whack-a-mole machine with clown heads

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 08, 2014 11:35 am
by Miauw
bandit wrote:Whack-a-mole machine with clown heads
wrong thread, this is a great idea.

i'd code it if you guys don't mind more super high-def ascii game machines.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 09, 2014 10:06 am
by Screemonster
Implement space vampires, then make them into an alternative power source with the help of the chaplain and medbay:

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Nov 10, 2014 12:12 am
by Jacough
Woody costume bundle for traitors. Costs all a traitor's telecrystals but gives them a Woody costume and a copy of WGW. Wearing the suit makes them spam WGW over the radio nonstop. Hitting people with the WGW book causes them to turn into Andy clones that also spam WGW over the radio before eventually being gibbed.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Nov 11, 2014 12:32 am
by FredNodoor
Jacough wrote:Woody costume bundle for traitors. Costs all a traitor's telecrystals but gives them a Woody costume and a copy of WGW. Wearing the suit makes them spam WGW over the radio nonstop. Hitting people with the WGW book causes them to turn into Andy clones that also spam WGW over the radio before eventually being gibbed.
In that case, you gotta include a whip he can use to knock down people and harmwhip (basically a grapple weapon), it can coil up in his pocket for hiding when stealth woody.

He will also have one minisyndie bomb (think of it as dynamite) and a revolver similar to the Detectives.

Final item he has is a lube nade filled with Cherry Lube, so it looks like the floor is drenched with blood (could serve as a good distraction).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 12, 2014 3:06 am
by whodaloo
Security should spawn with combat gloves, like nuke ops.
This solves the problem of sec stealing insulated gloves and the glove fibers are unique so that the detective knows who they belong to!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 12, 2014 8:18 pm
by FredNodoor
whodaloo wrote:Security should spawn with combat gloves, like nuke ops.
This solves the problem of sec stealing insulated gloves and the glove fibers are unique so that the detective knows who they belong to!
That is actually a good idea.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 12, 2014 10:39 pm
by Cipher3
Violaceus wrote:Make it so every player can upload one personal item and receive it on roundstart, be it pink crowbar, old watch or family photo.
Nuclear activation code.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 12, 2014 11:06 pm
by cedarbridge
Cipher3 wrote:
Violaceus wrote:Make it so every player can upload one personal item and receive it on roundstart, be it pink crowbar, old watch or family photo.
Nuclear activation code.
Dragon dildo

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 12, 2014 11:45 pm
by iyaerP
Nuclear dragon didldo

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 2:14 am
by Jacough
iyaerP wrote:Nuclear dragon didldo
Stimulates your prostate AND causes mutations

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 2:11 pm
by FredNodoor
Jacough wrote:
iyaerP wrote:Nuclear dragon didldo
Stimulates your prostate AND causes mutations
Different mutations would be butt tentacles, jizzing uranium at random times (good for R&D,Mining, and other things, but causes major rad damage), possibly growing a tail, mutating your intestines so you shit all the time, enlarged rectum, causes attraction (mob follows the user around, forced when near), and if human, transforming into a lizardperson or a space bear, if a lizardperson, potential to be a space bear or human.

However, since its nuclear, causes rad damage after every use, potantial to be druggy, dizzy, and faint, and finally, if your fat, this gives you less rad and more chances of mutations.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 3:43 pm
by FredNodoor
FredNodoor wrote:
Jacough wrote:Woody costume bundle for traitors. Costs all a traitor's telecrystals but gives them a Woody costume and a copy of WGW. Wearing the suit makes them spam WGW over the radio nonstop. Hitting people with the WGW book causes them to turn into Andy clones that also spam WGW over the radio before eventually being gibbed.
In that case, you gotta include a whip he can use to knock down people and harmwhip (basically a grapple weapon), it can coil up in his pocket for hiding when stealth woody.

He will also have one minisyndie bomb (think of it as dynamite) and a revolver similar to the Detectives.

Final item he has is a lube nade filled with Cherry Lube, so it looks like the floor is drenched with blood (could serve as a good distraction).
Oh god i am actually spriting this and i kinda know what im doing

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 3:59 pm
by fleure
Violaceus wrote:Make it so every player can upload one personal item and receive it on roundstart, be it pink crowbar, old watch or family photo.
Didn't Bay have a bunch of hard-coded items given to folks based on their ckey?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 4:01 pm
by ExplosiveCrate
Yes, though players needed to make an application on the forums for one.

Ended up with baycode having a bunch of useless flavor items that only ever spawned for one person on one server.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 4:05 pm
by FredNodoor
ExplosiveCrate wrote:Yes, though players needed to make an application on the forums for one.

Ended up with baycode having a bunch of useless flavor items that only ever spawned for one person on one server.
Eh if thats the case i will hold off. I havent buiilt with byond before and i kinda know what i am doing but not really, looking up sprites and such. But if its gonna be useless flavor items then i will stop

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 4:55 pm
by FredNodoor
SMASH STATION TV- A random event that will be triggered by admins for special events

CentCom Status

A game show shuttle is docking with the station! He wants the two contenders X and Y. Will you comply?


The shuttle will be a big arena with two entryways for the two specific contenders.
They will pick a class (Sith, Wizard, Gunner, Mech)
Mobs will start flowing the arena, some player controlled, some not, some will be teleported in as enemies (they get there own starting point). After 4 waves of enemies chosen, both classes will fight to the death.

The remaining survivor will win a grand prize (what that is is up to admins)
BIG MONEY, BIG PRIZES, I LOVE IT!

If its a tie, nothing happens and the shuttle will leave (people who are still on it after it leaves will be gibbed)

But however if the station doesn't comply... the competition will find YOU! It can be carp flood, a singulo (most rare), facehuggers, or a bomber.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 19, 2014 7:46 pm
by Random Players
Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 20, 2014 11:22 am
by Erbbu
Has anything from these threads actually ever made it to the game?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 20, 2014 2:08 pm
by Cheridan
Erbbu wrote:Has anything from these threads actually ever made it to the game?
Saegrimr wrote:Recolor assistants and cargotechs from grey to lightblue, maybe it'll calm their greytide spirit.
:^)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 21, 2014 4:07 pm
by Miauw
Random Players wrote:Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
this actually sounds pretty fun and badass

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 21, 2014 10:21 pm
by JStheguy
Miauw wrote:
Random Players wrote:Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
this actually sounds pretty fun and badass
Yeah, do that and add similar functionality to the rest of the belts.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 22, 2014 4:24 am
by Cipher3
Miauw wrote:
Random Players wrote:Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
this actually sounds pretty fun and badass
My thoughts exactly. Perhaps imbalanced, though... Still, could look awesome.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 22, 2014 4:46 am
by dezzmont
The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space. Almost everything they use fits in boxes meaning their backpack ends up having a storage capacity of 64, which is overkill.

Also medics kinda suck at a lot, them having access to fast loading knockout gear really wouldn't be the end of the world. The belt is mostly good for stabilization medicine or speed loading a syringe gun, the only really viable medical weapon for a department that lacks a lot of power to directly affect other parts of the station in an active way.

However it should go on the chest slot. Allowing you to have 3 belts. And it definitely shouldn't work with belts able to hold things like flashbangs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 22, 2014 5:02 am
by Saegrimr
dezzmont wrote:The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space.
Not anymore with a defib taking up your back slot.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 22, 2014 7:51 am
by Raven776
Saegrimr wrote:
dezzmont wrote:The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space.
Not anymore with a defib taking up your back slot.
But defibs look so classy in your hand...

Their sprite shape and size makes them look like those old fashioned doctor bags. If we had a REAL doctor bag like that, I might wear a defib on my back and carry my shit around, but until then I'd rather haul that thing from room to room while having my stylish if empty backpack on at all times.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 22, 2014 12:06 pm
by Screemonster
Give admins the option to play the sound/command reports associated with certain "random" events without actually spawning the event.

e: let traitors do it at emagged comms consoles too.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 23, 2014 9:36 am
by bandit
fresh outta singulo.io
You're too dumb to see how it doesn't resemble the actual behaviour of a dog? Like it just ever so slowly walks from tile to tile in the HoP's office all shift, occasionally barking, and will beeline for candy if available? It doesn't actually need to eat, or get exercise, or be looked after like a real dog? Something that might make it rewarding to the player, by virtue of, if they don't look after it, it's going to be miserable?

I'm surprised with Ian's popularity that his mechanics haven't been expanded since his introduction actually. It wouldn't be that hard to code feeding him dog food, and refilling his water bowl, and having to wash him if he gets dirty, and having to take him for a walk if he gets restless.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 23, 2014 8:04 pm
by Wizardjenkins66
Make it so that if Ian eats chocolate, he dies.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 23, 2014 8:48 pm
by Erbbu
Wizardjenkins66 wrote:Make it so that if Ian eats chocolate, he dies.
Make feeding Ian chocolate also an antag objective.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 23, 2014 8:57 pm
by Jacough
Wizardjenkins66 wrote:Make it so that if Ian eats chocolate, he dies.
If Ian sees chocolate he makes a run for it. If he manages to grab it you've got to pry it out of his mouth before he can eat it. Forget beating Ian over the head with an extinguisher to get that corgi meet as a traitor. Complete your objective by dropping some chocolate while the HoP is taking Ian out for a walk and then slipping the HoP before he can stop Ian from eating it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Nov 24, 2014 3:39 am
by Rolan7
bandit wrote:fresh outta singulo.io
You're too dumb to see how it doesn't resemble the actual behaviour of a dog? Like it just ever so slowly walks from tile to tile in the HoP's office all shift, occasionally barking, and will beeline for candy if available? It doesn't actually need to eat, or get exercise, or be looked after like a real dog? Something that might make it rewarding to the player, by virtue of, if they don't look after it, it's going to be miserable?

I'm surprised with Ian's popularity that his mechanics haven't been expanded since his introduction actually. It wouldn't be that hard to code feeding him dog food, and refilling his water bowl, and having to wash him if he gets dirty, and having to take him for a walk if he gets restless.
I was going to add affection mechanics for cats/Runtime but then I saw the dead cat sprite and stopped playing. I guess that was months ago now.
It's not a gorey sprite or anything, but it had to be a black cat didn't it

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Nov 26, 2014 2:44 am
by JStheguy
Add tool and weapon degredation, plus give engineers some tools/machines that are able to repair degraded items.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 27, 2014 12:18 pm
by Erbbu
Emagging the engineering pod on Asteroid Station should make it collide with the station's wall on blastoff and explode.

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 27, 2014 1:57 pm
by Wyzack
That actually sounds hilarious, but all it will do is make it the new powergeam meta strategy to take a different pod

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 27, 2014 2:03 pm
by MMMiracles
Just make it so all escape pods are emaggable and crash into eachother mid-flight, then everyone will be afraid to use them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 27, 2014 2:03 pm
by Akkryls
Erbbu wrote:Emagging the engineering pod on Asteroid Station should make it collide with the station's wall on blastoff and explode.

Image
So, goon style escape pods. I like it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 27, 2014 2:18 pm
by fleure
MMMiracles wrote:Just make it so all escape pods are emaggable and crash into eachother mid-flight, then everyone will be afraid to use them.
I'm already too afraid to use them because of the weird drift bug, and there's usually one shitter who opens the airlock.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Nov 28, 2014 6:21 pm
by Jacough
Make it so you can put SEs in beakers so we can make SE grenades
> Make monkey SE smoke grenade
> Throw it on the shuttle
> Everyone turns into monkeys
> Get banned

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 29, 2014 1:09 am
by WeeYakk
Trying to drink or eat soups while brain-damaged should cause you to drown and take suffocation damage.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 29, 2014 5:46 am
by MMMiracles
Emagging a deathripley toy enables its SUPER CLAMPING ACTION so you can clamp people's hands or something for like 5 brute each time.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Nov 29, 2014 6:45 am
by ExplosiveCrate
It should show a brutal attack message but be completely useless

Just like an actual death ripley.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 30, 2014 1:07 am
by Raven776
Any time a flashbang, rubber ducky, clown horn, or honkmech blast is played near an open intercomm, everyone within range of an intercomm or wearing an earbud is affected by it/hears it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Nov 30, 2014 2:36 am
by Gun Hog
That would be an interesting Malf AI power...

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 01, 2014 12:54 pm
by Ahammer18
bandit wrote:fresh outta singulo.io
You're too dumb to see how it doesn't resemble the actual behaviour of a dog? Like it just ever so slowly walks from tile to tile in the HoP's office all shift, occasionally barking, and will beeline for candy if available? It doesn't actually need to eat, or get exercise, or be looked after like a real dog? Something that might make it rewarding to the player, by virtue of, if they don't look after it, it's going to be miserable?

I'm surprised with Ian's popularity that his mechanics haven't been expanded since his introduction actually. It wouldn't be that hard to code feeding him dog food, and refilling his water bowl, and having to wash him if he gets dirty, and having to take him for a walk if he gets restless.
Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 01, 2014 1:23 pm
by fleure
Ahammer18 wrote: Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.
At last, the kitty ears will have an auxiliary use

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 01, 2014 1:34 pm
by deathhoof
fleure wrote:
Ahammer18 wrote: Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.
At last, the kitty ears will have an auxiliary use
Im pretty sure hop doesnt need kitty ears to erp with ian

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 01, 2014 1:38 pm
by deathhoof
>still using medical belt
>not metagaming food trays