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Re: Default Lethal Weapons for Security

Posted: Wed Sep 09, 2015 3:24 pm
by Tornadium

Bottom post of the previous page:

Tunder wrote:>2 shot stamina stun

Nope.
It's 4 shots with 50% resist.

Can be nerfed down to say 40 stamina a shot for 3 shot stamina stun.

Adrenals counter stamina drain as does stimulants.

Re: Default Lethal Weapons for Security

Posted: Wed Sep 09, 2015 3:51 pm
by Scones
Wyzack wrote:Holy shit amelius can you please attempt to have a civil conversation rather than blubbering like a child any time a new item for security is suggested jesus christ
Rhetorical question because we all know the answer is no

Re: Default Lethal Weapons for Security

Posted: Wed Sep 09, 2015 3:59 pm
by Malkevin
Amelius wrote:Just give officers laser pistols with half the charge capacity of laser guns. Done.
You don't play security... do you?

Re: Default Lethal Weapons for Security

Posted: Wed Sep 09, 2015 4:23 pm
by Not-Dorsidarf
Tornadium wrote:
Not-Dorsidarf wrote:
Screemonster wrote:
Wyzack wrote:For the love of god the asspain in that PR thread is palpable. Can't we just give traitors cool new stuff as well, rather than letting everything fucking stagnate and never get new things because MUH BALANCE
no idea why they didn't show up in this thread when things were being discussed before any coding was done

OH WAIT WHAT DOES GITHUB SUCK AT
They're showing up to bitch in the PR because they ignored the Idea Forum post, because they thought it was such an unbelievably bad idea it wouldn't be coded. Now it's been coded and put up for review, so they're signing up to github to say why they don't like it
Most of their thought process is pretty invalid, shit and out of touch with the current state of the game.
I was talking about all the players who keep popping out of the woodwork to bitch at PRs when they get posted, but not the forum threads. I mean, it's funnier to think that you think that the playerbase doesn't know what the game is, though.

Re: Default Lethal Weapons for Security

Posted: Wed Sep 09, 2015 4:30 pm
by Tornadium
Not-Dorsidarf wrote:
Tornadium wrote:
Not-Dorsidarf wrote:
Screemonster wrote:
Wyzack wrote:For the love of god the asspain in that PR thread is palpable. Can't we just give traitors cool new stuff as well, rather than letting everything fucking stagnate and never get new things because MUH BALANCE
no idea why they didn't show up in this thread when things were being discussed before any coding was done

OH WAIT WHAT DOES GITHUB SUCK AT
They're showing up to bitch in the PR because they ignored the Idea Forum post, because they thought it was such an unbelievably bad idea it wouldn't be coded. Now it's been coded and put up for review, so they're signing up to github to say why they don't like it
Most of their thought process is pretty invalid, shit and out of touch with the current state of the game.
I was talking about all the players who keep popping out of the woodwork to bitch at PRs when they get posted, but not the forum threads. I mean, it's funnier to think that you think that the playerbase doesn't know what the game is, though.
Judging by most of the irc chat, I can't say that they do know what the game is.

Re: Default Lethal Weapons for Security

Posted: Wed Sep 09, 2015 5:45 pm
by Stickymayhem
Or maybe when coders ignore forum feedback and all of them tell people to come to github to argue shit they GASP train players to wait for github to argue about shit

fucking insane right I never thought that could happen but telling people things can somehow like affect their behaviour or something??!!?!?!?

Re: Default Lethal Weapons for Security

Posted: Wed Sep 09, 2015 8:40 pm
by MisterPerson
Let's get back on topic and talk about the actual idea instead of letting personal insults and broad generalizations bog us down into useless town.