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Re: Minor Suggestions

Posted: Sun Feb 12, 2017 11:46 am
by cedarbridge

Bottom post of the previous page:

Swagbringer wrote:Change the formula requirements for skewium to not need plasma. As it currently stands this makes it difficult for chemists to make and impossible for botanists (good luck getting cargo to give up points so you can make a toxin). Make it require another chemical that botanists can grow, from a mutated plant so they cant get it so easily eg Space lube from bluespace tomatoes or mushroom hallucinogen. The botanists still need help from chemists in order to make it and the chemists still have to make about 12 reactions in order to get it, so its not like it will appear every other round with this change.

As an aside, how often do these recommendations get added to the game? Do coders/admins regularly look through these threads?
Skewium is already retardedly potent. I don't think making it easier to get and make will do anyone any favors.

Re: Minor Suggestions

Posted: Sun Feb 12, 2017 1:02 pm
by Whoisthere
Dweebs should drop whatever they're holding and take 3 burn damage if splashed by hot beverages/hot cup noodle because I just made cup noodles and they're hot as fuck

Re: Minor Suggestions

Posted: Sun Feb 12, 2017 2:44 pm
by D&B
Swagbringer wrote:Change the formula requirements for skewium to not need plasma. As it currently stands this makes it difficult for chemists to make and impossible for botanists (good luck getting cargo to give up points so you can make a toxin). Make it require another chemical that botanists can grow, from a mutated plant so they cant get it so easily eg Space lube from bluespace tomatoes or mushroom hallucinogen. The botanists still need help from chemists in order to make it and the chemists still have to make about 12 reactions in order to get it, so its not like it will appear every other round with this change.

As an aside, how often do these recommendations get added to the game? Do coders/admins regularly look through these threads?
>More botany power creep

No

Re: Minor Suggestions

Posted: Sun Feb 12, 2017 2:46 pm
by Remie Richards
My intention with the skewium recipe was to make it a kind of rare thing.
It appears plasma has done that job.

I won't be changing it unless it remains an issue for a long-ish period of time since everything is meeting my intentions.

Re: Minor Suggestions

Posted: Sun Feb 12, 2017 3:39 pm
by Swagbringer
Coolio, thanks for the reply.

Re: Minor Suggestions

Posted: Sun Feb 12, 2017 8:33 pm
by Ezel
You should be able to cuff briefcases/secure briefcases to your hand to make it nodrop

If you leave the briefcase unlocked and slip all your shit should fall out

Re: Minor Suggestions

Posted: Sun Feb 12, 2017 8:41 pm
by Armhulen
Remie Richards wrote:My intention with the skewium recipe was to make it a kind of rare thing.
It appears plasma has done that job.

I won't be changing it unless it remains an issue for a long-ish period of time since everything is meeting my intentions.
Can you make skewium and rotatium work at the same time or combine to make roskewtium

Re: Minor Suggestions

Posted: Mon Feb 13, 2017 2:59 pm
by Whoisthere
sketatium

Re: Minor Suggestions

Posted: Mon Feb 13, 2017 4:26 pm
by Armhulen
dangerous waters there kiddo

Re: Minor Suggestions

Posted: Wed Feb 15, 2017 5:10 am
by Weepo
Allow us to place a positronic brain inside an augmented body and have it come back to life.

Re: Minor Suggestions

Posted: Wed Feb 15, 2017 1:09 pm
by Gun Hog
Weepo wrote:Allow us to place a positronic brain inside an augmented body and have it come back to life.
https://github.com/tgstation/tgstation/pull/14054 :cry: :cry: :cry:

Re: Minor Suggestions

Posted: Wed Feb 15, 2017 4:24 pm
by Armhulen
I wish we had ENEMY synths, much less good ones

Re: Minor Suggestions

Posted: Fri Feb 17, 2017 5:36 pm
by Anonmare
Make shutters and blast doors constructable. Shutters require a lot of metal but nothing that is rare. Blast doors take up less resources but need plastitanium.

Also make mass drivers buildable so I can have a punishment device involving a mass driver, pointed at a wall and a conveyor belt leading from the wall back to the mass driver.

Re: Minor Suggestions

Posted: Fri Feb 17, 2017 6:59 pm
by Armhulen
Anonmare wrote:Make shutters and blast doors constructable. Shutters require a lot of metal but nothing that is rare. Blast doors take up less resources but need plastitanium.

Also make mass drivers buildable so I can have a punishment device involving a mass driver, pointed at a wall and a conveyor belt leading from the wall back to the mass driver.
>nanotrasen blast doors require syndicate alloys
dropped

Re: Minor Suggestions

Posted: Sat Feb 18, 2017 12:39 am
by Anonmare
>Syndicate alloys
>The outer-most walls next to the escape pods are made out of two tiles of plastitanium
What did he mean by this?

Re: Minor Suggestions

Posted: Sat Feb 18, 2017 3:47 am
by Dr_bee
more improvised weapons! same stats and functions as the spear but made with different items, I want a rag-tag team of staff assistants armed with makeshift swords, axes, maces, spears, and shields against an antag!

Re: Minor Suggestions

Posted: Sun Feb 19, 2017 5:36 pm
by Iatots
Let people be able to willingly pour out the contents of a glass/beaker/container into a tile by click-dragging.
Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them.

Re: Minor Suggestions

Posted: Sun Feb 19, 2017 6:02 pm
by D&B
Iatots wrote:Let people be able to willingly pour out the contents of a glass/beaker/container into a tile by click-dragging.
Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them.
You can do this already.

Harm intent into a tile

Re: Minor Suggestions

Posted: Sun Feb 19, 2017 8:47 pm
by Jacough
Portable Bluespace Ore Reclaimer: costs 400 mining points. Unfoldable ore reclaimer pad that can be used to teleport ore from lavalands to cargo. Simply deploy it, slide your ID in, put the crate on the pad, and activate it. The points will be transferred to your ID and the crate will be teleported to cargo. Can only be used three times however due to Nanotrasen cutting corners with the battery or some shit. Emagging it disables the safety on it and fucks up the Bluespace module on it, allowing it to teleport people albeit short a few arms or legs and with severe cloning damage. Also they'll probably be dead.

Re: Minor Suggestions

Posted: Tue Feb 21, 2017 5:55 am
by Slignerd
Add trashbag to standard cyborgs tbh.

Re: Minor Suggestions

Posted: Tue Feb 21, 2017 5:10 pm
by HeatherK
New game mode: Wizard Ops.
4 (or fewer) wizards charged with one task: GET THAT FUKKEN DISK

Re: Minor Suggestions

Posted: Tue Feb 21, 2017 10:56 pm
by Anonmare
Add a new improvised weapon made from a high capacity power cell and a flash.
Super charged flashes stun for longer but burn out after one use. Using better cells adds additional effects, such as mutes, knock-outs and even causing the target to catch fire.

However, overcharged flashes are so powerful that they'll flash everyone around them, including the flasher. Remember to use protection.

Can be attached to remote signaller assemblies to create one use stun traps.

Re: Minor Suggestions

Posted: Wed Feb 22, 2017 3:12 am
by JJRcop
Allow bloodcult to draw runes inside lockers and crates, runed lockers and crates cannot hold items and will not close unless they are completely empty, and they have to be open in order for you to invoke them.

Re: Minor Suggestions

Posted: Thu Feb 23, 2017 6:34 am
by Anonmare
Make the number of revolutionaries unable to exceed the number of sec tbh. It's dull if it's two sec versus 5 revheads, it's not even a palate cleanser, it's just a steamroll.

Re: Minor Suggestions

Posted: Thu Feb 23, 2017 7:06 am
by DemonFiren
Ever cleansed your palate with a steamroller?
Shit's CLEAN.

Re: Minor Suggestions

Posted: Thu Feb 23, 2017 10:07 am
by Grazyn
Make photographs attachable to milk/juice cartons, and they show up as a small overlay on the sprite. Examine the carton and it tells you who's on the photograph

Re: Minor Suggestions

Posted: Thu Feb 23, 2017 8:20 pm
by Qbopper
Grazyn wrote:Make photographs attachable to milk/juice cartons, and they show up as a small overlay on the sprite. Examine the carton and it tells you who's on the photograph
Adds a use for photos, +1

Re: Minor Suggestions

Posted: Thu Feb 23, 2017 11:20 pm
by Iatots
D&B wrote:
Iatots wrote:Let people be able to willingly pour out the contents of a glass/beaker/container into a tile by click-dragging.
Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them.
You can do this already.

Harm intent into a tile
That only works for beakers and similar.
You can't do it with soda cans for instance, which I used as example.

Re: Minor Suggestions

Posted: Sat Feb 25, 2017 12:59 am
by One Seven One
Piano Wire: Smash the piano or buy from an uplink, equip some gloves, grab someone and choke them out with less delay between grabs.

Lasso: Something for botanists to make. It acts like the hook but with a very noticeable animated sprite. Also has a longer cooldown between uses, stuns for less, does not harm.

Remember the prisoner ship ruin?
Why not make it feel like a break out?
Instead of a lavaland ruin make it a space ruin.
Players would have to break out of their jail cells, get past armed guards, and make it to a pod so they can die on a lava planet.

Re: Minor Suggestions

Posted: Sat Feb 25, 2017 6:06 pm
by Swagbringer
Decrease the cooldown on the Head of Personnel opening and closing job slots.

Re: Minor Suggestions

Posted: Sun Feb 26, 2017 7:29 pm
by Jacough
Reagent spears: Dip your spear in a beaker to coat the tip in 20 u of that reagent. Hitting someone with the spear injects 5 u of that reagent. Imbedding the spear in someone releases the reagent over time, maybe 1 u per second until it's either pulled out or all of the reagents are absorbed into the victim's system. Create nasty poison tipped spears as a traitor or maybe laughter if you're an evil and sadistic clown to force your victims to laugh at your silly little prank as they try to limp away with a spear jammed in their chest.

Re: Minor Suggestions

Posted: Sun Feb 26, 2017 8:14 pm
by Gun Hog
Jacough wrote:Reagent spears: Dip your spear in a beaker to coat the tip in 20 u of that reagent. Hitting someone with the spear injects 5 u of that reagent. Imbedding the spear in someone releases the reagent over time, maybe 1 u per second until it's either pulled out or all of the reagents are absorbed into the victim's system. Create nasty poison tipped spears as a traitor or maybe laughter if you're an evil and sadistic clown to force your victims to laugh at your silly little prank as they try to limp away with a spear jammed in their chest.
OR I could dip the spear in my multi-chem healing mix to have a :medbot: MEDICAL SPEAR! :medbot:

Re: Minor Suggestions

Posted: Sun Feb 26, 2017 8:14 pm
by Anonmare
Change Abductor objectives to have X amount of abductees at the end of the round alive.

Give Abductors eyewear that determine if someone is a viable specimen/already possessing a gland.

Make the combat mode of the Agent Vest space-proof and a 50% chance to deflect energy/laser projectiles.

Allow Abductors to purchase an alien medikit for 1 point, emergency stun baton (Functions exactly like a human stun baton) for 1 point, a box of alien handcuffs for 1 point, a replacement Agent utility belt for 2 points and to be able to request replacement personnel if one of them dies for 3 points (you may request a replacement Scientist or Agent).
Have the medikit contain a health analyzer, gauze, Epi-pen, a pill bottle containing 50u synthflesh patches, a second bottle containing 15u Synthflesh patches and two disposable hyposprays containing charcoal.

Re: Minor Suggestions

Posted: Sun Feb 26, 2017 10:20 pm
by Jacough
Gun Hog wrote:
Jacough wrote:Reagent spears: Dip your spear in a beaker to coat the tip in 20 u of that reagent. Hitting someone with the spear injects 5 u of that reagent. Imbedding the spear in someone releases the reagent over time, maybe 1 u per second until it's either pulled out or all of the reagents are absorbed into the victim's system. Create nasty poison tipped spears as a traitor or maybe laughter if you're an evil and sadistic clown to force your victims to laugh at your silly little prank as they try to limp away with a spear jammed in their chest.
OR I could dip the spear in my multi-chem healing mix to have a :medbot: MEDICAL SPEAR! :medbot:
"I'm bleeding to death and there's a fucking spear jutting from my chest but at least my first degree burns are completely gone"

Re: Minor Suggestions

Posted: Mon Feb 27, 2017 1:11 am
by Slignerd
Give player ash drakes the ability to switch to small sprites on their end, much like the alien queen can.

Since ash drake blood can already transform you into a specific appearance of a red ash lizard, we can use that ash lizard sprite to represent the ash drake in 1x1 scale.

Re: Minor Suggestions

Posted: Tue Feb 28, 2017 4:59 pm
by darkpaladin109
Sligneris wrote:Give player ash drakes the ability to switch to small sprites on their end, much like the alien queen can.

Since ash drake blood can already transform you into a specific appearance of a red ash lizard, we can use that ash lizard sprite to represent the ash drake in 1x1 scale.
I'd rather we get a proper small drake sprite instead. That way people can still recognize that it's a Drake on sight. Unless that lizard sprite gets a bunch of unique things to identify itself.

Re: Minor Suggestions

Posted: Tue Feb 28, 2017 5:28 pm
by Slignerd
I think you missed the part that said "on their end". Other people would still see the usual big ash drake, just like they always see a big queen sprite.

It's just to avoid ash drakes from accidentally biting themselves when trying to attack others.

Re: Minor Suggestions

Posted: Tue Feb 28, 2017 7:30 pm
by PKPenguin321
Sligneris wrote:Give player ash drakes the ability to switch to small sprites on their end, much like the alien queen can.

Since ash drake blood can already transform you into a specific appearance of a red ash lizard, we can use that ash lizard sprite to represent the ash drake in 1x1 scale.
I actually coded the queen thing and was thinking about doing the drake thing but didn't wanna fuck with sprites, if you can post a .dmi I'll hook you up

Re: Minor Suggestions

Posted: Wed Mar 01, 2017 6:33 pm
by Anonmare
Make skeletons be killed by bolts of resurrection but revived/healed by bolts of death

Re: Minor Suggestions

Posted: Wed Mar 01, 2017 7:18 pm
by Qbopper
Anonmare wrote:Make skeletons be killed by bolts of resurrection but revived/healed by bolts of death
also zombies

Re: Minor Suggestions

Posted: Thu Mar 02, 2017 1:56 am
by Drynwyn
and liches

EDIT: actually they're skeletons I guess

Re: Minor Suggestions

Posted: Thu Mar 02, 2017 2:56 am
by Slignerd
> be lich
> invade xenobio
> get a magicarp with death bolt
> gg

Re: Minor Suggestions

Posted: Thu Mar 02, 2017 11:55 am
by XDTM
> not lich
> invade xenobio
> get a magicarp with life bolt
> gg

Re: Minor Suggestions

Posted: Thu Mar 02, 2017 11:57 am
by Remie Richards
Anonmare wrote:Make skeletons be killed by bolts of resurrection but revived/healed by bolts of death
this is actually in the shitty ideas thread, and it made it onto my "shitty ideas that need adding anyway" list, but I only did three of those (Choosing where your uplink goes, Clown Mech Punching Glove, Emagging a sleeper scrambles its UI).

Re: Minor Suggestions

Posted: Thu Mar 02, 2017 12:16 pm
by Slignerd
XDTM wrote:> not lich
> invade xenobio
> get a magicarp with life bolt
> gg
but you can't send life bolt carp on a crew killing rampage

Re: Minor Suggestions

Posted: Thu Mar 02, 2017 2:36 pm
by calzilla1
Port gremlins from vg

Re: Minor Suggestions

Posted: Fri Mar 03, 2017 9:58 am
by imblyings
spessmen need to be able to eat a lot more, currently they're full after one, maybe two dishes. I'm not saying increase the rate at which they go hungry, I'm saying increase how much food they can eat before they can't force any down their throat so they can enjoy the chefs hard work for longer.

Re: Minor Suggestions

Posted: Fri Mar 03, 2017 2:45 pm
by darkpaladin109
imblyings wrote:spessmen need to be able to eat a lot more, currently they're full after one, maybe two dishes. I'm not saying increase the rate at which they go hungry, I'm saying increase how much food they can eat before they can't force any down their throat so they can enjoy the chefs hard work for longer.
:burger: Stealth buffing the gluttony ruin :burger:

Re: Minor Suggestions

Posted: Fri Mar 03, 2017 7:05 pm
by humanguppy
Improve pepperspray,, make it force people to cough or sneeze and drop things. Right now it feels fun but useless as a sec item.

Re: Minor Suggestions

Posted: Fri Mar 03, 2017 7:27 pm
by Slignerd
Doesn't pepperspray kinda already stun people, forcing them to drop things?

Re: Minor Suggestions

Posted: Fri Mar 03, 2017 10:42 pm
by humanguppy
Sligneris wrote:Doesn't pepperspray kinda already stun people, forcing them to drop things?
If it does, I haven't noticed. The effects seem very minor. I got peppersprayed a few rounds ago as an assistant, and it only slightly affected me. Mostly, I just think that the flash/pepperspray are not very useful for Sec, and should be made more effective so officers don't just taser+cuff people. Making them more useful would encourage more flexible/interesting Sec approaches.