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Re: Minor Suggestions

Posted: Fri May 12, 2017 2:11 am
by Togopal

Bottom post of the previous page:

Nilons wrote:Add CQC to the traitor uplink at any tc cost deemed necessary, it doesnt really work with nuke ops because its literally based off a lone operator type thing, and if you wanna be a loud kung fu man carp is more forwardly robust. It's fun and I wanna use it pls add
Won't happen, but >inb4 the "WAAAGH CQC IS TOO OVERPOWERED FOR REGULAR TRAITORS" from the mains who abuse Sleeping Carp's instant aggro grab and 15 damage punches

Re: Minor Suggestions

Posted: Fri May 12, 2017 2:21 pm
by Armhulen
Togopal wrote:
Nilons wrote:Add CQC to the traitor uplink at any tc cost deemed necessary, it doesnt really work with nuke ops because its literally based off a lone operator type thing, and if you wanna be a loud kung fu man carp is more forwardly robust. It's fun and I wanna use it pls add
Won't happen, but >inb4 the "WAAAGH CQC IS TOO OVERPOWERED FOR REGULAR TRAITORS" from the mains who abuse Sleeping Carp's instant aggro grab and 15 damage punches
>attacked in the brig my two carp users

eeeehhehehehhe

Anyways no, I'd love to see cqc. While it is better than carp melee wise it don got no projectile reflection so I think it's fair

Re: Minor Suggestions

Posted: Fri May 12, 2017 2:21 pm
by Armhulen
Also sleeping carp not op

Re: Minor Suggestions

Posted: Fri May 12, 2017 2:46 pm
by Gun Hog
Lower the requirements to make a supermatter go singulo or tesla. I only ever get to see it explode these days!

Re: Minor Suggestions

Posted: Fri May 12, 2017 2:48 pm
by Armhulen
Gun Hog wrote:Lower the requirements to make a supermatter go singulo or tesla. I only ever get to see it explode these days!
It seems really random in that sometimes it will explode in seconds and other times it'll take years to do anything

Re: Minor Suggestions

Posted: Fri May 12, 2017 3:59 pm
by Anonmare
I can make it go tesla in like, 3-5 minutes. Just flood it with CO2, set the air alarms vents to internal checks only and target pressure 0.

It'll either go tesla or singulo before anyone can stop it.

Re: Minor Suggestions

Posted: Fri May 12, 2017 5:11 pm
by tacolizard
Engineering should get some radsuits for the supermatter because they're cool.

Re: Minor Suggestions

Posted: Fri May 12, 2017 7:28 pm
by Gun Hog
Which maps are missing them?

Re: Minor Suggestions

Posted: Tue May 16, 2017 7:35 pm
by Anonmare
Metal foam should make a metal foam floor if the foam goes over a space/lattice tile

Re: Minor Suggestions

Posted: Tue May 16, 2017 8:07 pm
by Togopal
Anonmare wrote:Metal foam should make a metal foam floor if the foam goes over a space/lattice tile
what if you were patching a hole to space and instead of walling it off you just got floors to more space

Re: Minor Suggestions

Posted: Tue May 16, 2017 9:28 pm
by Anonmare
Togopal wrote:
Anonmare wrote:Metal foam should make a metal foam floor if the foam goes over a space/lattice tile
what if you were patching a hole to space and instead of walling it off you just got floors to more space
I hate metal foam making walls, they take forever to bash down and more often than not - impede repairing breaches. If I wanted to wall a breach off, I'd rather use an RCD or build a wall manually.

Re: Minor Suggestions

Posted: Wed May 17, 2017 9:19 pm
by FantasticFwoosh
The ability to place placard signs upon doors in order to provide details of who works there, what this place is or additional info such as "do not disturb ERP build-work in process"

If a office changes hands, just put a new name on the door.

Re: Minor Suggestions

Posted: Thu May 18, 2017 2:53 pm
by DiamondSentinel
Anonmare wrote:
Togopal wrote:
Anonmare wrote:Metal foam should make a metal foam floor if the foam goes over a space/lattice tile
what if you were patching a hole to space and instead of walling it off you just got floors to more space
I hate metal foam making walls, they take forever to bash down and more often than not - impede repairing breaches. If I wanted to wall a breach off, I'd rather use an RCD or build a wall manually.
But if metal foam didn't make walls, then how would Chemistry non-lethally troll everyone? They'd be stuck with lube, which is just so low-brow

Re: Minor Suggestions

Posted: Thu May 18, 2017 2:54 pm
by Anonmare
DiamondSentinel wrote:
Anonmare wrote:
Togopal wrote:
Anonmare wrote:Metal foam should make a metal foam floor if the foam goes over a space/lattice tile
what if you were patching a hole to space and instead of walling it off you just got floors to more space
I hate metal foam making walls, they take forever to bash down and more often than not - impede repairing breaches. If I wanted to wall a breach off, I'd rather use an RCD or build a wall manually.
But if metal foam didn't make walls, then how would Chemistry non-lethally troll everyone? They'd be stuck with lube, which is just so low-brow
I'm saying that, when it goes over space/lattice tiles - it makes a foam floor that can be floor tiled to make plating/floors. On a plating/floor tile - it makes a wall as usual.

Re: Minor Suggestions

Posted: Thu May 18, 2017 3:34 pm
by DiamondSentinel
Anonmare wrote:
DiamondSentinel wrote:
Anonmare wrote:
Togopal wrote:
Anonmare wrote:Metal foam should make a metal foam floor if the foam goes over a space/lattice tile
what if you were patching a hole to space and instead of walling it off you just got floors to more space
I hate metal foam making walls, they take forever to bash down and more often than not - impede repairing breaches. If I wanted to wall a breach off, I'd rather use an RCD or build a wall manually.
But if metal foam didn't make walls, then how would Chemistry non-lethally troll everyone? They'd be stuck with lube, which is just so low-brow
I'm saying that, when it goes over space/lattice tiles - it makes a foam floor that can be floor tiled to make plating/floors. On a plating/floor tile - it makes a wall as usual.
I know. I'm just messing around here. Personally, I think that's a very neat idea.

Also question, since I've never tried it: Can you use metal foam in cleaner bottle or some similar thing to just target a single tile? If not, then that's probably my biggest suggestion.

Re: Minor Suggestions

Posted: Thu May 18, 2017 10:07 pm
by Reyn
Allow ai to view mining outpost

Add Devil round to normal round pool with multiple devils a round potentially

Re: Minor Suggestions

Posted: Thu May 18, 2017 10:11 pm
by Anonmare
Reyn wrote:Allow ai to view mining outpost

Add Devil round to normal round pool with multiple devils a round potentially
AI already can. Go to AI commands tab and then the change camera netwrok verb, then select MINE or LABOR

Re: Minor Suggestions

Posted: Thu May 18, 2017 10:40 pm
by Togopal
Minor suggestion: implement some of these suggestions

Re: Minor Suggestions

Posted: Thu May 18, 2017 10:54 pm
by Screemonster
Event where a damaged emergency shuttle crashes into the station with a number of random crewmembers on board, with some random equipment on them. The typical sort of shit that people might have on your typical round-end, some of them with traitor objectives in their bags, and so on.

Any number of these crewmembers may be traitors, with objectives along the lines of killing all the non-traitor crash survivors, giving them the hijack objective on this station, or simply escaping alive with the stolen shit they swiped from the station they were fleeing.

Or they might all be innocent survivors of a shuttlecrash. Who knows?

Re: Minor Suggestions

Posted: Thu May 18, 2017 11:01 pm
by Togopal
Screemonster wrote:Event where a damaged emergency shuttle crashes into the station with a number of random crewmembers on board, with some random equipment on them. The typical sort of shit that people might have on your typical round-end, some of them with traitor objectives in their bags, and so on.

Any number of these crewmembers may be traitors, with objectives along the lines of killing all the non-traitor crash survivors, giving them the hijack objective on this station, or simply escaping alive with the stolen shit they swiped from the station they were fleeing.

Or they might all be innocent survivors of a shuttlecrash. Who knows?
But they only expected one in the wreckage

Re: Minor Suggestions

Posted: Fri May 19, 2017 4:04 am
by Yakumo_Chen
Make survival knives attachable to Kinetic Accelerators like flashlights, though only one at a time

Re: Minor Suggestions

Posted: Fri May 19, 2017 1:43 pm
by Gun Hog
Yakumo_Chen wrote:Make survival knives attachable to Kinetic Accelerators like flashlights, though only one at a time
https://github.com/tgstation/tgstation/pull/27416 It seems Kev was reading this thread.

Re: Minor Suggestions

Posted: Sat May 20, 2017 8:14 pm
by DiamondSentinel
We were just talking about this in deadchat, and it would be really cool if you could change door permissions (what groups can open the doors and what-not), rather than just having to change the permissions a person has from HoP.

Re: Minor Suggestions

Posted: Sat May 20, 2017 8:29 pm
by Anonmare
DiamondSentinel wrote:We were just talking about this in deadchat, and it would be really cool if you could change door permissions (what groups can open the doors and what-not), rather than just having to change the permissions a person has from HoP.
You can do that. First you need to open its maintenance panel, cut both power wires (you can cut every wire but the door bolt wire) and weld it shut. After that, you can crowbar out the electronics, use them in hand and you can alter their permissions. Lastly, put the electronics back in and screwdriver to fix the door.

Re: Minor Suggestions

Posted: Sat May 20, 2017 8:52 pm
by MimicFaux
Brain damage quote: "The curator is a cultist!"
Had a lot of fun last round where one guy got fooled by languages

Re: Minor Suggestions

Posted: Sat May 20, 2017 11:49 pm
by XDTM
Anonmare wrote:
DiamondSentinel wrote:We were just talking about this in deadchat, and it would be really cool if you could change door permissions (what groups can open the doors and what-not), rather than just having to change the permissions a person has from HoP.
You can do that. First you need to open its maintenance panel, cut both power wires (you can cut every wire but the door bolt wire) and weld it shut. After that, you can crowbar out the electronics, use them in hand and you can alter their permissions. Lastly, put the electronics back in and screwdriver to fix the door.
Some way to do that without literally deconstructing the door could be cool tho.

Re: Minor Suggestions

Posted: Sun May 21, 2017 1:19 am
by Gun Hog
XDTM wrote:
Anonmare wrote:
DiamondSentinel wrote:We were just talking about this in deadchat, and it would be really cool if you could change door permissions (what groups can open the doors and what-not), rather than just having to change the permissions a person has from HoP.
You can do that. First you need to open its maintenance panel, cut both power wires (you can cut every wire but the door bolt wire) and weld it shut. After that, you can crowbar out the electronics, use them in hand and you can alter their permissions. Lastly, put the electronics back in and screwdriver to fix the door.
Some way to do that without literally deconstructing the door could be cool tho.
I had made an AI way to do this prior to the refactor. The AI being able to do this makes sense because of the ID scan control (This ability could be disabled by cutting the AI wire). As for humans, perhaps a person with both engineering access and normal access to the airlock could open the interface. The Engineering access requirement is so that not just anyone with a toolbelt and access to the airlock can do it (else you would have greyscum setting levels on public airlocks).

Re: Minor Suggestions

Posted: Sun May 21, 2017 2:19 am
by Limey
cats (the animals) should be able to see in the dark (muh realism)
laser pens should be stronger if they are shot through glass

Re: Minor Suggestions

Posted: Sun May 21, 2017 2:20 am
by Limey
I just wanna blind people passing by the lawyer office

Re: Minor Suggestions

Posted: Sun May 21, 2017 6:41 pm
by FantasticFwoosh
The ability to put shell beacons in drones, but in return making the beacon be lost when the drone is killed, hands for the AI but VERY VERY weak.

Re: Minor Suggestions

Posted: Mon May 22, 2017 2:27 am
by Anonmare
A library computer for the lavaland syndies. So they have some horrible books to quote to the crew

Re: Minor Suggestions

Posted: Mon May 22, 2017 2:44 pm
by Limey
Anonmare wrote:A library computer for the lavaland syndies. So they have some horrible books to quote to the crew
they really need more minor shit in the lounge. not a single arcade machine to be found! sad!

Re: Minor Suggestions

Posted: Tue May 23, 2017 9:36 pm
by Swindly
Wall traps for traitor engineers:

Use a screwdriver to select the trap type (e.g. rifle bullet, stun, acid)
Put trap on girder facing towards desired firing direction
Put metal on girder to finish wall
Place pressure plate that causes nearby trapped walls to fire under floor tile

Re: Minor Suggestions

Posted: Wed May 24, 2017 12:13 am
by Limey
I wouldnt mind seeing something similar as a craftable thing, though to prevent a shitler from trapping the entire primary hallway you'll have to make it slightly difficult to get the necessary materials to construct it. you'd also need the respective component for the type of trap you're making, like ammo or acid.

Re: Minor Suggestions

Posted: Wed May 24, 2017 3:52 pm
by Screemonster
just make signalers attachable to floor tiles

imagine putting a small bomb in a smuggler's satchel like ten tiles away from a pressure plate
repeat at regular intervals so they blunder into them while fleeing from the shrapnel

Re: Minor Suggestions

Posted: Wed May 24, 2017 4:07 pm
by FantasticFwoosh
We already have pressure plates to do this screemonster.

Re: Minor Suggestions

Posted: Wed May 24, 2017 4:11 pm
by Screemonster
what the fuck when were they added
I need to approach this game from the new player "let's find out what's possible" angle again

Re: Minor Suggestions

Posted: Wed May 24, 2017 4:54 pm
by XDTM
They're in the crafting menu

Re: Minor Suggestions

Posted: Wed May 24, 2017 7:35 pm
by Gun Hog
Acquire plasteel sheets, cable coil, and a floor tile. Craft pressure plate. Configure and attach remote signaler. Remove tile from desired spot, if any. Drop pressure plate on desired spot. Place floor tile on the floor to hide (It is still somewhat visible). Set bomb/trap's signaler to the same freq and code. Wait for the clown to step on it. Smart clowns will remain on the device, as it triggers when stepped off, not on.

Re: Minor Suggestions

Posted: Wed May 24, 2017 10:02 pm
by FantasticFwoosh
Gun Hog wrote:Acquire plasteel sheets, cable coil, and a floor tile. Craft pressure plate. Configure and attach remote signaler. Remove tile from desired spot, if any. Drop pressure plate on desired spot. Place floor tile on the floor to hide (It is still somewhat visible). Set bomb/trap's signaler to the same freq and code. Wait for the clown to step on it. Smart clowns will remain on the device, as it triggers when stepped off, not on.
Image

Image

Re: Minor Suggestions

Posted: Thu May 25, 2017 2:48 pm
by Gun Hog
Let people freely draw on paper using crayons! A nice clown girl can draw me cute doodles, or a cargo tech can draw a penis on the Head of Security's request for more Mindshield implants, who would then draw a pair of handcuffs on another request form! (Also Lol FF stealing people's sigs)

Re: Minor Suggestions

Posted: Sun May 28, 2017 1:28 am
by Alipheese
Beeps can arrest narsie and rather.
His justice boner cannot be stopped by mere gods.

Re: Minor Suggestions

Posted: Sun May 28, 2017 3:37 am
by Anonmare
Resting on a grenade reduces its effects. Laying on an explosive grenade confines the most severe damage to the tile it is on, smoke/foam grenades spread out in half the radius and flashbangs have their effects reduced by half

Re: Minor Suggestions

Posted: Mon May 29, 2017 10:31 pm
by Reece
Instead of butchering a corpse let me skin it first, I want to be the Lizard predator, skinning my human victims to strike fear into their allies.

Re: Minor Suggestions

Posted: Mon May 29, 2017 11:15 pm
by D&B
If someone is stunned you should be able to climb tables and drop into them for massive amounts of damage.

Re: Minor Suggestions

Posted: Mon May 29, 2017 11:56 pm
by PanzerIV
Let the medcal doctors have the option to select body not to be clone for the person in the cloning pod so they can be cloned faster

Re: Minor Suggestions

Posted: Tue May 30, 2017 8:26 pm
by Swindly
A gun for traitor atmospheric technicians that has different effects depending on the gas contents of the location of the target.

Re: Minor Suggestions

Posted: Tue May 30, 2017 8:55 pm
by MrEousTranger
More of a question but can you rub dead peoples finger prints on objects?

I.E.
Ima tator
Have to kill lawyer
Knock out lawyer
Drag to maint
Execute with syndie revolver
Rub prints on revolver
Write a suicide letter
Rub prints on letter and pen
Give them my uplink earpiece
Rub their prints on that to

Greentext

Re: Minor Suggestions

Posted: Tue May 30, 2017 9:00 pm
by Remie Richards
No, fingerprints are triggered by clicks, a dead player's clicks dont register.

Re: Minor Suggestions

Posted: Tue May 30, 2017 9:02 pm
by Anonmare
I used to do something similar with Changeling. I'd transform into the person I wanted to frame, break-in to some place like tech storage, steal somethign important or dangerous from it and make sure to leave as many prints as I could, leave and wait for someone to report the crime and let security do the rest.

Re: Minor Suggestions

Posted: Wed May 31, 2017 10:11 am
by FantasticFwoosh
If you feed a carpet-plant crayon powder, it will alter its given carpet type to carpet of that color.

Same applies to carpet chemicals.

Its relevant now we have black carpet, so it'd be feeding a carpet plant some crayon powder = get a carpet plant harvest with a black overlay and black carpet tiles when you craft it. (Or have the crayon powder modify the carpet plant genes for "carpet coloration - black" so you can restore the carpet plant when it dies without more powder.)