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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 11:57 am
by Tokiko2

Bottom post of the previous page:

Trash piles. Make certain items clump together into piles that are annoying to sift through. Piles slow movement and if they get too high they even block movement. Very high piles might even collapse some of their contents onto adjacent turfs, "spreading" the trash outwards. You could build a giant piles of knives, throw someone into it and then have them get impaled by them as the pile collapses. Or you could block the trash chute in the post office and watch the trash slowly pile into the corridor and eventually block it.

In fact, why not add onto it while at it? Have certain machines produce radioactive waste that irridiates people, poisonous waste and so on. Add barrels to store this kind of waste, and special suits to protect yourself. Unload said radioactive waste into the hallways for traitoring fun.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 1:02 pm
by Remie Richards
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 2:23 pm
by Togopal
The second suggestion is definitely in the right thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 2:48 pm
by Remie Richards
Not really? we already have rad suits and radioactive materials.
the second suggestion practically already exists.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 3:06 pm
by Togopal
Remie Richards wrote:Not really? we already have rad suits and radioactive materials.
the second suggestion practically already exists.
I guess it all comes down to "How much toxins damage does this do per tick", "How available radioactive waste is", and "How to remove it"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 3:08 pm
by Togopal
If you add it you should go the extra mile and add radioactive - exposed mutations like a third arm or leg or if a spider goes near it theres a chance the next person they bite becomes a comic superhero :lol:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 3:34 pm
by Screemonster
re: trash piles, these are a thing on that server.

they exist in place of the normal maintenance loot-spawns, basically to stop security/powergamers/powergaming security from being able to sweep through the maintenance tunnels at roundstart and clear out any contraband before anyone else gets a chance to look. They don't remember their contents for dunking people in though, unfortunately.

That said - huge piles of items on a single tile automatically consolidating into some sort of junkpile container is something that sounds like it might help with rightclick lag. Worth testing?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 11, 2017 11:10 pm
by Anonmare
Make it so that the blob doesn't destroy whatever it expands into and instead assimilate it into itself. Make it so that the blob can assimilate various machinery for different effects

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 12:56 am
by BeeSting12
anonmare, you need your own thread of ideas. each of them should be coded and PRed. they will then be speedmerged because i havent seen a bad one yet

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 1:43 am
by Tokiko2
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 1:59 am
by Dr_bee
Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
God forbid the janitor actually become a necessary job.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 2:17 am
by Togopal
Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
Lmao nice bait

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 2:19 am
by Togopal
Dr_bee wrote:
Tokiko2 wrote:
Remie Richards wrote:wrong thread
Remie, did you not see how people feel about environmental dangers? Just take a look at kudzu. Danger is bad.
God forbid the janitor actually become a necessary job.
Janitor is morale improvement, the crew becomes a lot more primal when the stations covered in blood

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 3:12 am
by Tokiko2
I did not intent my post to be bait. I genuinely believe that people are too upset when they die to the environment. Player induced dangers, like guns, melee weapons and explosives are so strong and deadly on the flipside. A single stun is usually enough to kill and/or arrest. Maybe I'm unreasonable here and these kinds of dangers really are more enjoyable for the average player, who knows?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 3:21 am
by Togopal
Tokiko2 wrote:I did not intent my post to be bait. I genuinely believe that people are too upset when they die to the environment. Player induced dangers, like guns, melee weapons and explosives are so strong and deadly on the flipside. A single stun is usually enough to kill and/or arrest. Maybe I'm unreasonable here and these kinds of dangers really are more enjoyable for the average player, who knows?
The nerf to Kudzu was a nerf to player induced dangers, you could literally destroy a round with the Kudzu if you mutated it enough. It grew faster than people could destroy it because it was given ridiculous buffs through botany. Normal Kudzu is less complained about because you can actually fight it

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 7:58 am
by Remie Richards
If people couldn't handle environmental dangers they wouldn't play miner.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 12, 2017 12:17 pm
by FantasticFwoosh
Remie Richards wrote:If people couldn't handle environmental dangers they wouldn't play miner.
Image

They just moan at joan to literally poke mining until its a hazard free enviroment via misdirected github grudging, because playing miner is all they ever contribute to the game.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 13, 2017 1:58 am
by Anonmare
Let Engineering sell power via a specialised machine. The machine can be set to accept power at different rates and creates a pool of energy credits that can be redeemed by those with a valid engineering ID. Points can be exchanged for: Sheet metal, sheet glass, fully loaded toolbelts, mesons, spare insulated gloves (and significantly cheaper budget ones), extra toolboxes, telecomms replacement parts, plasteel sheets, plastitanium sheets and so on. At the higher point values, you can redeem points for origin tech-less power tools, RCDs, ranged RCDs, inducers, jetpack upgrades and non-rigusit spacesuits.

Robustin had a good idea in my honest opinion, I think people were just turned off by most of the suggested rewards when I, as an engineer, usually just want some materials to autismfort with.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 14, 2017 1:46 am
by Yakumo_Chen
Gangs but the gangs are blobs

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 14, 2017 8:46 pm
by Gun Hog
Triage Medical HUD:

- A medical HUD which contains four additional sets of data: The damage square, which is broken into four smaller squares. Red for brute, yellow for burn, green for toxin, blue for oxyloss. The squares grow brighter as their respective damage types are inflicted on the target.

Tactical Security HUD:
- A security HUD that will have a weakness square. This square shows the weakness of a mob as calculated by the lowest of the combat armor values (melee, bullet, laser). Additionally, a grey border shows around this weakness square to indicate that the target is 'shielded' in some fashion. This means the target bears an item that can block or evade hits, such as riot shields, dual eswords, shielded hardsuits, and the reactive teleport armor.

Technician's Diagnostic HUD:

- A diagnostic HUD which shows a damage square for brute and burn damage on machines and cyborgs. A grey border shows around that square for mechs which have an armor module equipped.

Combat HUD:

- Combined triage medical and technician diagnostic HUD that also integrates the weakness detection ability from the Tactical Sec HUD.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 15, 2017 6:30 pm
by kevinz000
Wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 16, 2017 6:25 pm
by Anonmare
If techwebs ever go through, there ought to be a "capstone" for each area of research that represents the absolute pinnacle of research in a paticular technology and may require something that isn't guaranteed to exist. Some possible examples of capstone designs and naming schemes:
  • Materials: Flightsuit/Next-Generation Hardsuit designs
  • Engineering: Rapid Station Builder/Next-generation RCD designs (An RCD with greatly improved efficiency, ranged usage, greater speed and can build some simple machinery outright)
  • Plasma: Militarized Plasma Cutter/Plasma Weapons (Plasma cutters that don't suffer damage drop-off or decreased damage in pressurised environments and can destroy walls)
  • Power Manipulation: Void Cores/Zero-point Energy applications
  • Bluespace: Personal teleportation system/Man-portable teleporter designs (Exosuit item that has functionality equivalent to the Wizard's spell with a margin of error for accidents, does not play nice with BoHs)
  • Biological: Autosurgeons/Automated Medical Appliances
  • Combat: Nanogun/Modular Ballistic Weapon Designs (All-in-one weapons platform that can be set to function as a shotgun, submachine gun. assault rifle, grenade launcher or sniper rifle. Requires two hands to shoot, is bulky, can load ammo directly and does not need to reload a magazine)
  • Electromagnetic: Omni-specs/Full Visual-Spectrum integration (Goggles with the full range of vision modes: Night vision, X-ray, Thermal, Meson, T-ray, Analyzer, Security, Medical and Diagnostic vision)
  • Data: Illegal AI Upgrades/Jailbreaked AI software
  • Illegal: Stripped-down Syndicate Uplink/Telecrystal network breach (A syndicate uplink with some designs stripped out. Telecrystals acquired seperately)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 16, 2017 8:55 pm
by BeeSting12
hulk makes harm intent the only intent you can use

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 18, 2017 2:01 pm
by calzilla1
If blighted by a revenent you hand has a slight chance to gain sentience and will try to kill you
Also, you should be able to attach a d. Shotgun to an arm stumpw/o surgery

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 18, 2017 6:51 pm
by Hatfish
Lizards should turn into dinosaurs instead of monkeys when devolved.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 19, 2017 3:15 pm
by megatiger78
Hatfish wrote:Lizards should turn into dinosaurs instead of monkeys when devolved.
This is the bad idea thread, you seem to have taken a wrong turn

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 19, 2017 3:48 pm
by calzilla1
megatiger78 wrote:
Hatfish wrote:Lizards should turn into dinosaurs instead of monkeys when devolved.
This is the bad idea thread, you seem to have taken a wrong turn
But it is a bad idea. Chickens should be turned into dinosourse whrn un-chickenized

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 21, 2017 3:16 pm
by mortimermcmire
someone should overhaul the chemistry system to make sense

you can dispense welding fuel but have to MAKE oil?
you can dispense radium but don't have access to acetone (literally the most common organic reagent besides water)?

dont touch foam or cf3 they're fine

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 22, 2017 11:49 pm
by Slignerd
Allow players to edit their IC messages in case they made a grammatical error or a typo that they need to correct.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 25, 2017 3:54 am
by Gun Hog
Omni-Environment Suit

A type of hardsuit built to withstand hazards. The Omni-Environment Suit provides protection against all non-weapon hazards. It is fireproof, spaceproof, acid proof, radiation proof, provides protection against bombs, biological threats, and does not burn in lava. It also provides moderate protections in combat, but not much more than what a Captain would have.

There is only one catch - the suit achieves all these protections through an energy field coating which covers the suit in its active mode. This energy field is powered by an energy cell. Without the field, the suit has zero protections or armor. The basic (7.5K) powercell grants 30 seconds of protection, a high-cap providing 60, etc. The field can be shut down instantly, but takes 10 seconds to initialize.

It is a type of 'hit and run' kind of hazard gameplay. If you expect to be heading into danger or combat, begin powering up your suit so you are ready! However, if something catches you off guard, you will have to act fast if you expect to survive! As for bombs and surprise attacks while your field is down...well...too bad! Oh, and avoid being EMP'ed. That would be bad. Really bad. An energy field collapsing on you is rather painful!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 25, 2017 6:29 pm
by Qbopper
Gun Hog wrote:Omni-Environment Suit

A type of hardsuit built to withstand hazards. The Omni-Environment Suit provides protection against all non-weapon hazards. It is fireproof, spaceproof, acid proof, radiation proof, provides protection against bombs, biological threats, and does not burn in lava. It also provides moderate protections in combat, but not much more than what a Captain would have.

There is only one catch - the suit achieves all these protections through an energy field coating which covers the suit in its active mode. This energy field is powered by an energy cell. Without the field, the suit has zero protections or armor. The basic (7.5K) powercell grants 30 seconds of protection, a high-cap providing 60, etc. The field can be shut down instantly, but takes 10 seconds to initialize.

It is a type of 'hit and run' kind of hazard gameplay. If you expect to be heading into danger or combat, begin powering up your suit so you are ready! However, if something catches you off guard, you will have to act fast if you expect to survive! As for bombs and surprise attacks while your field is down...well...too bad! Oh, and avoid being EMP'ed. That would be bad. Really bad. An energy field collapsing on you is rather painful!
i don't know how this would be balance wise (most likely too strong with armor values) but a jack of all trades suit that has a downside of limited usage sounds neat tbh

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 25, 2017 7:02 pm
by Screemonster
I'm reminded of that one episode of stargate atlantis where the whiny guy finds an ancient tech personal forcefield that makes him completely invincible but then he realises that the projector is inside the field and he can't touch it to turn it off since it's completely form-fitting, then he tries to have a drink and it stops the water from entering his mouth

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 25, 2017 10:35 pm
by Gun Hog
Screemonster wrote:I'm reminded of that one episode of stargate atlantis where the whiny guy finds an ancient tech personal forcefield that makes him completely invincible but then he realises that the projector is inside the field and he can't touch it to turn it off since it's completely form-fitting, then he tries to have a drink and it stops the water from entering his mouth
[youtube]7fvJhyvrFaU[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 26, 2017 11:27 pm
by Anonmare
Re-continue work on the VR sleepers.

Create a VR overlay on top of the station for VR avatars and allow machinery interfaced with in cyberspace to have an effect in meatspace.

If an area doesn't have power in the real word, the VR world will not have that area exist (avatars in the area at the point of power loss are forcibly jacked out and suffer slight brain damage and nausea from the sudden ejection).

Add IC to protect restricted areas of cyberspace from unauthorised users. They can come in various forms and are either passive or active. Active IC will target anyone without proper authorisation in their area (or are set to arrest in the real world) and can function like turrets or EDs or beepskies or anything in between. While passive IC would be the VR equivalent of airlocks/windoors and overcome with their equivalent of door hacking.

Hacking a VR sleeper via tools will put the next user to get in, unable to leave of their own accord and are in danger of suffering heart attacks and severe brain damage if they are disconnected.

Hacking a VR sleeper with en emag will give the operative specialised Syndicate hacking tools like an appearance scrambler, ID re-sequencer and tools for effectively dealing with IC and forcing other users to disconnect.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 30, 2017 2:54 pm
by huehuehue
Gun Hog wrote:Omni-Environment Suit

A type of hardsuit built to withstand hazards. The Omni-Environment Suit provides protection against all non-weapon hazards. It is fireproof, spaceproof, acid proof, radiation proof, provides protection against bombs, biological threats, and does not burn in lava. It also provides moderate protections in combat, but not much more than what a Captain would have.

There is only one catch - the suit achieves all these protections through an energy field coating which covers the suit in its active mode. This energy field is powered by an energy cell. Without the field, the suit has zero protections or armor. The basic (7.5K) powercell grants 30 seconds of protection, a high-cap providing 60, etc. The field can be shut down instantly, but takes 10 seconds to initialize.

It is a type of 'hit and run' kind of hazard gameplay. If you expect to be heading into danger or combat, begin powering up your suit so you are ready! However, if something catches you off guard, you will have to act fast if you expect to survive! As for bombs and surprise attacks while your field is down...well...too bad! Oh, and avoid being EMP'ed. That would be bad. Really bad. An energy field collapsing on you is rather painful!
did you mean to post it here?
'cause it looks like it was meant to go to the actual ideas section

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 30, 2017 3:09 pm
by huehuehue
Plasma Gun
basically, take a plasma canister.
now put it into a gun.
now make 3 versions of that gun:
Normal: Craftable by R&D. Has 2 firing functions, Stun(sets victim on fire long enough to put them into crit, but heals them shortly afterwards and fire doesn't spread to others) and Kill(imagine shooting tiny plasmafires that kill you)
Syndicate: Overcharged version of the original type. Always set on kill. Can be bought through the uplink.
and
Security:Downplayed version of the above found in the armory. Always set on Stun.

Pros
Makes you horribly OP
Kills anything human sized
If you're a head, gives off an even greater sense of authority

Cons
If you're just some random douchebag running around with it it's an instant giveaway you're either a griffer or a traitor, either which warrant kill on sight
Has a chance to give off deadly rads(25% if it's the Security version, 50% if Normal, and 75% if it's the Syndicate version)
Burns you if you try to fit it into your backpack
Can melt the floor of the station, exposing it to space
Instabwoink if you murderbone/greytide
Ammo is extremely hard to get
Basically banbait used in the wrong hands

But hey, you're OP, and that's what matters, right?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 30, 2017 3:14 pm
by Nilons
take out stun mode because having a stun that crits people is fucking stupid

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 30, 2017 3:32 pm
by DemonFiren
huehuehue wrote: Instabwoink if you murderbone
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 30, 2017 6:13 pm
by Anonmare
Give the bar a jukebox that can be made to play MIDI songs with a small cash payment (or for free if you have bar access).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 30, 2017 7:31 pm
by Screemonster
give the bar a jukebox that you can just enter a youtube url and it'll play whatever audio it finds

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 30, 2017 9:48 pm
by FantasticFwoosh
Nah, just make the server download your totally not sensual or excessively loud moaning, audio files instead, and set a cap to how many bytes it can take, it'll take a moment to download, but once its there its there.

Then it gets added to a library esque OOC repository round to round and you can call back to it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Oct 02, 2017 3:10 am
by JStheguy
Add in the latest and greatest fad, the Space Internet of Space Things(tm)!
Upgrade everything from the chef's blender to the captain's jumpsuit to be Smart(tm) versions, which require an internet connection to function in return for vague and rarely useful extra features. Sure, your $499 Smart Cup(tm) won't let you drink out of it without an internet connection, and the security is so shoddy the Syndicate can probably hack it and cause it to explode, but now it'll pester you with PDA messages to let you know the optimal time to take a Sip(tm).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Oct 04, 2017 10:37 am
by Rustledjimm
There should be some kind of feline start-race with ears and a tail that we can give headpats to.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Oct 06, 2017 5:31 am
by DemonFiren
Revheads can now only convert a small number of people.
These people become cell leaders and can themselves convert a larger, but still limited number of players into ordinary revs.
There are as many revheads as there are heads of staff; the number of conversions available to them or their cell leaders is determined by the station's roundstart population.

All revheads can communicate with each other and with their own cell leaders via a special channel.
All cell leaders can communicate with each other and with the revhead who converted them.
All ordinary revs can communicate with each other and with the cell leader who converted them.
No direct channel is available to connect head revolutionaries to their ordinary comrades or to cell leaders converted by other revheads.

Furthermore, identification of revolutionaries now follows a similar hierarchy.
Revheads can identify other revheads as well as their own cell leaders and revolutionaries; they are also informed of the identify of the latters' superior.
Cell leaders can identify other cell leaders and their own cell members, as well as their own revhead.
Ordinary revs can only identify fellow cell members and their cell leader.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 07, 2017 9:37 pm
by Reece
Add space fishing rods; they click on an empty space tile and can reel in angry space carb; crab cages (a crate with a crab), old shoes, rogue beepskies, coins (wishing well, etc) crates with random items, a syndicate helmet with a bullet hole in it, a deadclown that burstd into spiderlings within a few minutes, various bits of debris, seee packets that grow into a variety of helpful and murderous plants.

Also -
New traitor botany item, electrosensitive kudzu; a type of kudzu that absorbs power from wires underfloor and apc's next to it. They are planted onto APC's and discharge tesla bolts into people nearby. 20TC's.

New genetics tator item - Parasitic organ injector, a perfectly normal DNA modifying needle that causes one of the victims organs to rip its way out of the body, grow wings, fangs and murderous intent, every time it encounters a body it will attempt to inject more parasitic effects and cause the same organ expulsion on people in crit or dead.

New traitor chef item - Bolt gun. Uses emergency oxy tanks as ammo and destroys the brains of people.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 07, 2017 10:11 pm
by calzilla1
Reece wrote:Add space fishing rods; they click on an empty space tile and can reel in angry space carb; crab cages (a crate with a crab), old shoes, rogue beepskies, coins (wishing well, etc) crates with random items, a syndicate helmet with a bullet hole in it, a deadclown that burstd into spiderlings within a few minutes, various bits of debris, seee packets that grow into a variety of helpful and murderous plants.
Actually that sounds pretty cool

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Oct 07, 2017 11:59 pm
by Anonmare
Make external airlocks proper airlocks, complete with cycling and their own air supply to replenish anything lost between openings.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 08, 2017 12:19 am
by Nilons
add an effect after working out for a long enough time that lets you open firelocks with your barehands

then add steroids to chem

then add better equipment to rnd

force departmental cooperation between sec, rnd, and chem to lower ripped time from like 20mins to like 3min

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 08, 2017 12:49 am
by huehuehue
Nilons wrote:add an effect after working out for a long enough time that lets you open firelocks with your barehands

then add steroids to chem

then add better equipment to rnd

force departmental cooperation between sec, rnd, and chem to lower ripped time from like 20mins to like 3min
Robust McGreytide
Toolbox McBlastsyndie
Buff McSteroids
Muscle McAdmeme

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 08, 2017 12:59 am
by Nilons
if you wanna spend 20 minutes doing reps you should get like a 10 damage punch and crowbar hands lets be real here

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Oct 08, 2017 1:41 am
by Armhulen
Nilons wrote:if you wanna spend 20 minutes doing reps you should get like a 10 damage punch and crowbar hands lets be real here
I'm so tempted to code this