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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Nov 28, 2017 9:45 pm
by Anonmare

Bottom post of the previous page:

Reagent golems

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Nov 28, 2017 9:56 pm
by Nabski
Give sneezes and coughs a sound effect.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Nov 30, 2017 3:18 pm
by Y0SH1M4S73R
Adds a job-specific 20tc traitor item to the HoP and/or QM. The intent is to provide a sense of pride and accomplishment.






It's literally an IC IRL lootbox. Put x credits of cash into it and you can use it to dispense a random traitor item worth less than or equal to x/500 TCs. Once the item is dispensed, an amount of credits equal to 500 times the dispensed item's cost in TCs is deducted from the box. If you can somehow get it emagged, nuke op items are added to the pool of items it can drop.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 04, 2017 2:04 am
by PantherPusher
Allow doctors to remove faces by doing the weird hand thing from faceoff and attach them to other people.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 04, 2017 3:12 am
by Hathkar
Remove the 'Release All' button from the ORM so one person can't steal all the minerals as easily.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 04, 2017 3:54 am
by huehuehue
Hathkar wrote:Remove the 'Release All' button from the ORM so one person can't steal all the minerals as easily.
wrong thread, thats a gud idea

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 04, 2017 3:19 pm
by FantasticFwoosh
Image

Add the facehugger item (its not a mob) to chef recipes to make a bizarre looking thanksgiving turkey, requires having a xeno hive node organ in order to handle facehugger food prep safely or protective clothing to dissuade faceleaps.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 04, 2017 11:27 pm
by Anonmare
Add steamed hams as a new food item for a chef to make.


Has a 1 in 1,000,000 chance of spawning the aurora borealis upon being made

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 04, 2017 11:37 pm
by Screemonster
[youtube]n4PR9NZlAB4[/youtube]

add this fucking thing as a side-antag

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 04, 2017 11:41 pm
by ThanatosRa
That's fucking great.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Dec 05, 2017 1:34 pm
by huehuehue
Screemonster wrote:[youtube]n4PR9NZlAB4[/youtube]

add this fucking thing as a side-antag
by god

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 08, 2017 4:25 pm
by megatiger78
Davidchan wrote: Ghost bustas event. Randomly anomaly event that creates a cult-like crystal at a random point on the station, allowing ghosts to manifest as shades of their former selves in a small area around the crystal, letting the smash shit and kill anyone that gets in range. As time goes on, crystal corrupts more of the station and expands it's radius that ghosties can roam. Dead bodies dragged to crystal animate as zombies, and ghosts 'killed' while defending the crystal reform after 30 seconds. After this event is triggered Science can build proton packs and ghost traps that prevent ghosts from reforming, and cargo can order said proton packs and traps for a price. Crossing the streams has a low chance of generating a singularity, but always causes a 2,4,8 explosion where they were crossed and deals massive burn damage to both streamers.
you seem to be mistaken, this is the bad ideas thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 08, 2017 4:31 pm
by huehuehue
megatiger78 wrote:
Davidchan wrote: Ghost bustas event. Randomly anomaly event that creates a cult-like crystal at a random point on the station, allowing ghosts to manifest as shades of their former selves in a small area around the crystal, letting the smash shit and kill anyone that gets in range. As time goes on, crystal corrupts more of the station and expands it's radius that ghosties can roam. Dead bodies dragged to crystal animate as zombies, and ghosts 'killed' while defending the crystal reform after 30 seconds. After this event is triggered Science can build proton packs and ghost traps that prevent ghosts from reforming, and cargo can order said proton packs and traps for a price. Crossing the streams has a low chance of generating a singularity, but always causes a 2,4,8 explosion where they were crossed and deals massive burn damage to both streamers.
you seem to be mistaken, this is the bad ideas thread
but Halloween is over

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 08, 2017 4:42 pm
by PantherPusher
Add a permanent brain trauma that occurs when you lose all your limbs that make you deaf and blind and only able to communicate by nodding your head in morse code.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 08, 2017 5:58 pm
by Screemonster
PantherPusher wrote:Add a permanent brain trauma that occurs when you lose all your limbs that make you deaf and blind and only able to communicate by nodding your head in morse code.
Add a big black wheelchair looking thing that beeps out only one beep for yes and two beeps for no

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 11, 2017 5:43 pm
by Anonmare
Add an Airlock Override option under system overrides to APCs that causes every door in their area to toggle open when pressed. Pressing it again toggles every door closed.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 11, 2017 8:26 pm
by Gun Hog
Anonmare wrote:Add an Airlock Override option under system overrides to APCs that causes every door in their area to toggle open when pressed. Pressing it again toggles every door closed.
Traitor AIs that have hacked the APC gain the option to lock'n'shock!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Dec 12, 2017 9:24 am
by Denton
RnD can make circuits that generate cryptocurrency RnD points, but siphon a lot of power from the powergrid.
This would either encourage engineering to run riskier, high power setups, or just hit the station like a powersink because the eggheads want their toys faster.

Making money would work too I guess.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 14, 2017 3:42 am
by Anonmare
Reintegrate lore with codebase.

Help Waffle Corp gain a foothold on the station by giving them a box of re-heatable waffles. Waffles contain a miniscule amount of tricord and a moderate amount of space drugs when heated.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 14, 2017 7:23 am
by Dr_bee
Anonmare wrote:Reintegrate lore with codebase.

Help Waffle Corp gain a foothold on the station by giving them a box of re-heatable waffles. Waffles contain a miniscule amount of tricord and a moderate amount of space drugs when heated.
Add toasters to the game, used to toast said waffles, but also functions as a deadly weapon when dropped on a wet floor tile.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 14, 2017 4:41 pm
by Screemonster
Dr_bee wrote:
Anonmare wrote:Reintegrate lore with codebase.

Help Waffle Corp gain a foothold on the station by giving them a box of re-heatable waffles. Waffles contain a miniscule amount of tricord and a moderate amount of space drugs when heated.
Add toasters to the game, used to toast said waffles, but also functions as a deadly weapon when dropped on a wet floor tile.
add a larger power supply to a toaster to turn it into a death ray

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 14, 2017 7:28 pm
by SpaceInaba
Traitor RD can order a combat nanomachine package for 20 tc
they harden in response to physical trauma and let you punch people with fists made of solid metal
also makes you good at football

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 14, 2017 11:24 pm
by Kel-the-Oblivious
Disarm intent will targeting the mouth will knock cigars, cigarette, e-cigs, and pipes out of the target's mouth.

Allow various work places to enforce the no smoking rules.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 14, 2017 11:40 pm
by Screemonster
Kel-the-Oblivious wrote:Disarm intent will targeting the mouth will knock cigars, cigarette, e-cigs, and pipes out of the target's mouth.

Allow various work places to enforce the no smoking rules.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 15, 2017 1:31 am
by Anonmare
Target the head to knock someone's cap off

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 15, 2017 5:24 pm
by huehuehue
Anonmare wrote:Target the head to knock someone's cap off
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Dec 16, 2017 5:00 pm
by Anonmare
Add The Dayman and The Nightman as rare chance spawns 1 hour into a round.

The Dayman is not a true antagonist but he must defeat The Nightman, while The Nightman is an antagonist who must defeat The Dayman. The Dayman knows light-themed powers and Sleeping Carp while The Nightman knows darkness-themed ones and Plasma Fist.

The Nightman cometh.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Dec 16, 2017 6:58 pm
by Davidchan
Anonmare wrote:The Nightman cometh.
No ERP. Ban he

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 25, 2017 12:12 pm
by darkpaladin109
Spoiler:
Image
Make this a traitor item.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 25, 2017 7:48 pm
by Doctor Pork
Anonmare wrote:Add The Dayman and The Nightman as rare chance spawns 1 hour into a round.

The Dayman is not a true antagonist but he must defeat The Nightman, while The Nightman is an antagonist who must defeat The Dayman. The Dayman knows light-themed powers and Sleeping Carp while The Nightman knows darkness-themed ones and Plasma Fist.

The Nightman cometh.
I have an idea. We should have a new thread called "Anonmare's awesome Ideas thread".

Because every time you post in here it's not a shitty or poor idea. Its fucking gold.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 01, 2018 9:13 am
by Anonmare
Give the spraycan the ability to paint money on the ground and have it look like real money to anyone who looks or examines it but cannot pick it up.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 01, 2018 10:06 am
by Screemonster
Anonmare wrote:Give the spraycan the ability to paint money on the ground and have it look like real money to anyone who looks or examines it but cannot pick it up.
add the ability to glue coins to the floor

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 02, 2018 9:34 pm
by Davidchan
Smearing a patch of glue to the floor sticking a person in place as though they were buckled, resisting out of it takes off the person's shoes. If they are barefoot have a small chance per resist to rip their foot off, otherwise they walk around with floor tile as a shoe. Pouring alcohol or other solvents (or certain acids) will eat away the glue enough to free a person and/or their shoes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 02, 2018 10:58 pm
by Screemonster
add barrels to dark places like maintenance that you can smash open, causing them to either do nothing, drop some minor loot, explode like an ied, or cause you to be attacked by a skeleton

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 03, 2018 12:03 am
by Gun Hog
"Decontamination" exosuit design.

A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP!

Equipment options could include:
- A water/cleaning foam/drying agent sprayer
- Foam grenade launcher
- Bluespace light replacer.
- 3x3 AoE floor tile repair/replacement tool (does not fix hull breaches!)
- Portable trash grinder (sucks up small items and recycles them)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 03, 2018 12:14 am
by Screemonster
Gun Hog wrote:"Decontamination" exosuit design.

A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP!

Equipment options could include:
- A water/cleaning foam/drying agent sprayer
- Foam grenade launcher
- Bluespace light replacer.
- 3x3 AoE floor tile repair/replacement tool (does not fix hull breaches!)
- Portable trash grinder (sucks up small items and recycles them)
Call it the Washing-Intensive Labor Control Outfit, or WILCO for short.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 03, 2018 1:02 am
by huehuehue
Gun Hog wrote:"Decontamination" exosuit design.

A mech for the janitor! Why not? A quick, purple, stompy monstrosity loaded with the latest in cleaning tools! Its feet are also scrubbers! No mess can stand up to your MIGHTY STOMP!

Equipment options could include:
- A water/cleaning foam/drying agent sprayer
- Foam grenade launcher
- Bluespace light replacer.
- 3x3 AoE floor tile repair/replacement tool (does not fix hull breaches!)
- Portable trash grinder (sucks up small items and recycles them)
honestly that's not that bad, it would need a lil restriction on that foam grenade launcher though

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 03, 2018 2:31 am
by Anonmare
Book stacking mech for the Curator when?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 03, 2018 9:15 pm
by huehuehue
Anonmare wrote:Book stacking mech for the Curator when?
no, it needs a whip aswell

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 04, 2018 2:40 am
by Selea
If we have mechas and catgirls,we should probably have magical girls. Like Sailor Moon or more likely Madoka.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 06, 2018 4:09 pm
by BokehSynapsid
Selea wrote:If we have mechas and catgirls,we should probably have magical girls. Like Sailor Moon or more likely Madoka.
If you wanna do that, we could go whole ham with it. Have a blob-fuctioning witch spawn and it spreads over tiles. Anyone who enters can't leave until they die or until the witch is defeated.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jan 07, 2018 10:45 am
by Screemonster
Add those guns from psycho-pass and make them just a disabler when you shoot normal crew but instantly gib antagonists

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jan 07, 2018 3:11 pm
by Kel-the-Oblivious
CosmicScientist wrote:The armoury starts unequipped and no sec locker includes a taser. There are no helmets even on spawn, sec hats and berets have reduced or no armour. There is no warden shotgun or HoS special e-gun.

On the HoS' desk is a box of Centcom signed cargo point cards. The HoS or someone they order to has to go down to cargo and trade however many of these cards they wish for any of gear they normally would have or a different combination.

If an emergency breaks out, sec can ask cargo to order more of the thing that combats it. Happy go lucky HoSes can get cargo to invest their points in the stock market. Inattentive or understaffed and disorganised security can have their points stolen like engineering's emitters.


Instead of just the normal gear, cargo should be allowed to order in specialised gear:
  • Weak armour that covers the entire body, thick material flagged armour that is weak to burn/laser guns, cheap hardsuits that can't carry anything but an airtank in the suit slot and lack a headlamp
  • Handlasers, like a handgun but Nanotrasen's variant that doesn't hold enough charge to kill someone but will leave them limping, though can't fit in a pocket
  • Disabler rifles, fits on your back and needs to be held in two hands but blasts a wave of nauseating blue that hits everyone in a short range diminishing/reverse cone
  • Two handed baton, for when it's not your normal validboner, only fits on your back
  • Pepper spray thrower, a riot water cannon but handheld so can't knock someone down, until they feel what it does to their eyes
  • Flash grenade, causes extended blindness that ends by slowly reveals the nearby world like coming out of the dying state, causes anyone afflicted to get knocked down when walking into walls or airlocks as if brain damaged You feel like something big hit you!
Alternatively, the officers can get vouchers like the miners have, allowing them to buy the equipment, with the Warden and HoS having extra special vouchers that unlock the best gear.

Full body armor that doesn't slow, but is only as good as normal officer armor
Disguised armor to help those plainclothes officers,
Maglock on their baton that snaps it back to their hip if it gets disarmed,
Set of taser knuckles with minimal spriting to allow for more stealthy stuns,
Gun that shoots mini-beepskies that have one stun and cuff before disappearing,
Panic button that sends out a distress message to all security, along with location, usable once
Low quality thermals that only show a blur and makes you hyper sensitive to flashes
Tracking beacon gun, useful for tagging antags and using a pinpointer to track them down

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jan 07, 2018 4:54 pm
by BokehSynapsid
Instead of nuzzling vomit, Ian should be able to eat it and then throw it back up again.

Blood cultists should be able to turn red slimes into blood slimes using a convert rune, whose extracts make cult metal and other culty equipment.
Same with clock cult and gold -> brass slimes, which do the same thing. Both slimes are the same tier of breeding.

Blood cult should be able to summon a slaughter demon as a last resort, requiring that only one cultist be left alive to write the rune.

If you dig a hole in the ground and drag a body into it, you should be able to make a farming plot with double the amount of nutrients at the start.

Reskin xenomorphs as carnivorous dinosaurs for lots of Jurassic admemeable fun.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 10, 2018 11:31 pm
by PKPenguin321
Ever accidentally hit the HoS while trying to help him up due to being on the wrong intent or because you had the wrong hand active? We should totally add a pop-up confirm prompt every time you want to attack somebody/shoot a gun.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 11, 2018 2:21 am
by Kel-the-Oblivious
PKPenguin321 wrote:Ever accidentally hit the HoS while trying to help him up due to being on the wrong intent or because you had the wrong hand active? We should totally add a pop-up confirm prompt every time you want to attack somebody/shoot a gun.
Actually, a stun baton upgrade that acquires an override to hit people with mindshield implants might be neat

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 12, 2018 3:58 pm
by Screemonster
If anyone picks up the captain's spare, an evil mask in his office will come to life and start chasing them around the station until they drop it

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 12, 2018 6:34 pm
by WarbossLincoln
Disgaea towers

The ability to pick someone up and hold them with both hands, kind of like a potted plant. The person you have picked up can also pick a person up. Resisting causes the whole thing to collapse and everyone falls prone for a couple seconds. Be able to attack with the person, dealing extra damage for each person on top

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 12, 2018 6:40 pm
by calzilla1
Glawk Fawty
Pistol that does similar damage as a sketchkin but has an alt fire that makes it rapid fire with a fuck large spread (somewhat more constrained if wearing a bandanna) and 30 round mag that doubles as a 13 force weapon. Has a very rare chance to turn into a minibomb with 2x the explosion radius

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 13, 2018 2:18 pm
by Anonmare
>Set the alert level to green to prevent sec from attacking the crew.

:thinking:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 13, 2018 6:22 pm
by JStheguy
Also don't forget to make it so medbay can declare you insane and have sec throw you in a padded cell if you break character and refer to OoC aspects of the game.