Page 7 of 79

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Dec 03, 2014 2:58 am
by Screemonster
Wearing a clown outfit should allow you to carry items of any size in the pockets.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Dec 03, 2014 10:32 am
by fleure
deathhoof wrote:
fleure wrote:
Ahammer18 wrote: Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.
At last, the kitty ears will have an auxiliary use
Im pretty sure hop doesnt need kitty ears to erp with ian
I was more thinking just some stuttering medbay nurse.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Dec 03, 2014 10:23 pm
by Wizardjenkins66
Screemonster wrote:Wearing a clown outfit should allow you to carry items of any size in the pockets.
All clown shoes should be no slips

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 04, 2014 2:11 am
by Fragnostic
Screemonster wrote:Wearing a clown outfit should allow you to carry items of any size in the pockets.
Wrong thread. His jumpsuit should have a level 2 bluespace tech origin, because that right there is straight up bluespace wizardry.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 04, 2014 4:03 am
by Wizardjenkins66
The odds of rev should increase the more assistants there are.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 04, 2014 6:17 am
by Wyzack
Make it so explosions destroy random objects of people caught in them, even on the edges of the explosion!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 04, 2014 4:52 pm
by Miauw
Wyzack wrote:Make it so explosions destroy random objects of people caught in them, even on the edges of the explosion!
dang watch out guys or you're going to cut yourself on this edge.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 04, 2014 4:56 pm
by qwert
Give emag opportunity to sabotage every machine in medbay for lethal consequences.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Dec 08, 2014 9:25 am
by Raven776
Add a 10 TC traitor item that removes antag status from the person it injects.

Double traitor round? Suddenly it's become 'don't get murdered by your hunter' round as the person you just went to assassinate slipped you and pricked you!

Get caught by security, beg for them to open up your PDA and make you one of them instead of throwing you out an airlock!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 11, 2014 12:19 am
by Screemonster
Reskin all juggernauts as the kool-aid man.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 11, 2014 11:39 am
by Miauw
Screemonster wrote:Reskin all juggernauts as the kool-aid man.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Dec 16, 2014 4:06 pm
by TheWiznard
when borgs are locked down make force a cuban pete arcade game thing to pop up for them. If they manage to beat cuban pete they are unlocked and shorts out the RD console for a minute or two. If you fail you explode destroying your body and or mmi. You can still choose not to play and wait to be released/deconstructed/robusted. The choice is yours

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Dec 17, 2014 1:02 pm
by DemonFiren
Make plasma cutters emag- or moddable to work like the Dead Space originals.

Because fuck that xeno, I want to lop some arms off!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 18, 2014 12:04 am
by lumipharon
Tacticool knives. Small knife, and a sheath. Click the sheath with the knife to put it in, click the sheath with an open hand to draw it out. The real TACTICOOL part however, would be having the sheath as an accessory to exosuits. So you can stick it on armor or something, for maximum tacticool, then draw the knife either with an action button or clicking/dragging the exosuit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 18, 2014 2:41 am
by Wizardjenkins66
lumipharon wrote:Tacticool knives. Small knife, and a sheath. Click the sheath with the knife to put it in, click the sheath with an open hand to draw it out. The real TACTICOOL part however, would be having the sheath as an accessory to exosuits. So you can stick it on armor or something, for maximum tacticool, then draw the knife either with an action button or clicking/dragging the exosuit.
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 18, 2014 2:55 am
by Wyzack
Bay has shoulder holsters that work kinda like that, but for the jumpsuit slot. Click the jumpsuit with a gun to holster, click again with an empty hand to draw. It is actually really fuggin cool

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 18, 2014 3:12 am
by DemonFiren
Yes, it is.

Detective and HoS get one at roundstart. I don't think any new ones can be made.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 18, 2014 9:11 pm
by Peble
Can the Emergency Response Team PLEASE instead be called the Emergency Response Party

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Dec 18, 2014 9:18 pm
by RG4
Peble wrote:Can the Emergency Response Team PLEASE instead be called the Emergency Response Party
This will be merged.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 19, 2014 10:37 pm
by Pybro
Syndicate Kung-Fu implant. Stick it in yourself, then activate with the usual implant button to turn on KUNG-FU mode.

You and everyone on screen talk like a stereotypical Asian person (like how the Luchador mask makes you Mexican). Whenever you get hit by a projectile you dodge it and do a flip or spin. You occasionally flip/spin while running. You dodge melee attacks of everything but fists. You take 100% extra damage from fists.

Thus the station descends into a Karate movie of everyone throwing themselves at the Kung-Fu Traitor while screaming HIYAAAAA ARIGATOU GOZAMAISU!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Dec 20, 2014 2:04 am
by Cipher3
Pybro wrote:Syndicate Kung-Fu implant. Stick it in yourself, then activate with the usual implant button to turn on KUNG-FU mode.

You and everyone on screen talk like a stereotypical Asian person (like how the Luchador mask makes you Mexican). Whenever you get hit by a projectile you dodge it and do a flip or spin. You occasionally flip/spin while running. You dodge melee attacks of everything but fists. You take 100% extra damage from fists.

Thus the station descends into a Karate movie of everyone throwing themselves at the Kung-Fu Traitor while screaming HIYAAAAA ARIGATOU GOZAMAISU!
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Dec 20, 2014 2:18 am
by Fragnostic
^^^
Upon implanting it, it asks you what you combat skill you wish to manifest.
Randy Orton: dragging your sprite to someone else's slams them and give them a 2 second stun. Doing that to someone who is downed deals double damage. Comes with a catch phrase before every slam/pound
Kung Fu: barehanded attacks have higher chance of knockdown, kicks can dealt without your opponent downed, every other punch is a "HuWAHHHH"
modern Karate: same as Kung Fu, only the attacks deal double damage, but you can't hurt a downed opponent, every knockdown you say "iiiiiiiiyah!"
MMA: your punches are normal, but you make a lot of noise and brag a lot when you punch, and you have a chance of dodging melee attacks
UFC: you can throw people with a single click with GRAB, you kick every other punch, you can choke with a second click of GRAB, but when you kill someone you run in circles if you are in a big enough space and pound your chest for 30 seconds straight, unable to fight
mauy thai: you can catch melee attacks and counter them for double damage, you can knee people in the face of you are targeting the head and drag your sprite to it, which has increased knockdown
Brazilian Jujitsu: you can punch, kick, grab, and choke while on the ground and push people to the ground, but being attacked on the ground delays getting up

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Dec 21, 2014 4:48 pm
by DemonFiren
Judo. 100% knockdown chance on Disarm intent, but no punches or kicks.

Also, Mechs need an upgraded incendiary weapon. Think Hades carbine, except instead of firing incendiary shotshells it fires Dragon's Breath.
And for the love of all that is holy, name it Fafnir.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Dec 23, 2014 6:56 am
by PKPenguin321
in relation to this in case it gets merged: https://github.com/tgstation/-tg-station/pull/6498
make all humans have 50 blood in their reagent containers by default so that when you're put in cryo if someone loaded in clonex you suddenly poop out 10000 synthiflesh :^)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Dec 23, 2014 9:29 am
by Xhuis
Give miners a magic ball of yarn that trails behind them to lead the way back home.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Dec 23, 2014 12:04 pm
by DemonFiren
Sounds like a goof 5000 points idea, instead of that spesscash.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Dec 24, 2014 3:06 pm
by specyalic
Add fruitcake, made from flour, sugar, dried fruit, and rum. It is completely bomb-proof, and has 30 throw force. throwing it at the singulo will cause it to be spat out at high speeds and cause instant death. Ian will refuse to eat it, and brutally savage anyone who drops any around him. eating it causes you to heal damage, and reduces stun times, but makes you valid and spams your chatbox with "why would you eat that, its disgusting"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Dec 24, 2014 9:15 pm
by Cipher3
specyalic wrote:Add fruitcake, made from flour, sugar, dried fruit, and rum. It is completely bomb-proof, and has 30 throw force. throwing it at the singulo will cause it to be spat out at high speeds and cause instant death. Ian will refuse to eat it, and brutally savage anyone who drops any around him. eating it causes you to heal damage, and reduces stun times, but makes you valid and spams your chatbox with "why would you eat that, its disgusting"
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Dec 26, 2014 2:28 am
by Balut
Forcefeeding it to people makes them sob.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 05, 2015 2:19 am
by FrostFenex
Emergency Shuttle starts with a irremovable singulo beacon on it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 05, 2015 6:56 pm
by Vigilare
Rolan7 wrote: was going to add affection mechanics for cats/Runtime
do it

please

cmo will love you forever

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 05, 2015 7:00 pm
by DemonFiren
Make lizards produce hyperzine in warm environments.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 05, 2015 7:09 pm
by Vigilare
DemonFiren wrote:Make lizards produce hyperzine in warm environments.
lizard + hacked space heater + stimulant viro = sanic

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 05, 2015 8:42 pm
by MMMiracles
Wearing socks and sandals makes you valid.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 05, 2015 8:59 pm
by DemonFiren
Wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 06, 2015 12:29 am
by MedicInDisquise
Crayon can be used to obscure windows, so the only thing people see is a purple splotch on the window. Doesn't work on Windoors.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 06, 2015 1:05 am
by Saegrimr
MisterPerson wrote:Just remove rest, then. Simple solution to a simple problem.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 06, 2015 1:28 am
by DemonFiren
We need bath tubs. I think we all know why, it's for ERP this:

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 06, 2015 2:42 am
by Reimoo
If you emag the cloner clones are created with missing limbs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jan 06, 2015 11:51 am
by Loonikus
BRING BACK ROROS 2015

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 09, 2015 1:57 am
by Hellafied
Xhuis wrote:Give miners a magic ball of yarn that trails behind them to lead the way back home.
This actualy neeeds to be added.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 09, 2015 12:51 pm
by Gun Hog
Hellafied wrote:
Xhuis wrote:Give miners a magic ball of yarn that trails behind them to lead the way back home.
This actualy neeeds to be added.
You can do this with a heavily beaten corpse!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 09, 2015 1:43 pm
by iRazgriz
Add piping stuff to Hydro and let people connect water tanks to hydro trays with a bit of work.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 10, 2015 2:00 am
by Balut
Man I would fucking love an auto-drip automatic irrigation thing.


On that note, give the Virologist a FLUDD watertank backpack like the botanist has. Let him fill it up with his viro-blood and hose people down with it.

It'd be like a flamethrower. Except instead of fire it's blood. Also the blood has diseases in it. Which may or may not make you run faster and never need to breathe again.


On the same note, give the janitor a wakizashi, so he can commit ritual suicide.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 10, 2015 2:05 am
by DemonFiren
Replace Singuloth with a RUST.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 10, 2015 3:38 am
by JJRcop
A tiny bug that spawns runtimes if you touch it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 10, 2015 9:20 am
by Loonikus
Every round, the clown should start with half the code for the on-station nuke, and the mime should have the other half.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 10, 2015 1:16 pm
by DemonFiren
That isn't actually a bad idea...

...so long they get the numbers scrambled.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 10, 2015 3:54 pm
by AnonymousNow
Gun Hog wrote:
Hellafied wrote:
Xhuis wrote:Give miners a magic ball of yarn that trails behind them to lead the way back home.
This actualy neeeds to be added.
You can do this with a heavily beaten corpse!
If you have a mining drill or better instrument of diggin', you can do this with sand.