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Re: Minor Suggestions

Posted: Mon Nov 03, 2014 4:58 am
by deathhoof

Bottom post of the previous page:

Nienhaus wrote:Can't you use a piece of glass?
Yes you can but a piece of glass would be a dumb thing to get from an uplink and breaking a window sometimes takes too much precious time.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 5:06 am
by miggles
what makes you think the multitool has a sharp edge
its functions include reading wattage and giving short electrical pulses
being called a multitool doesnt actually give it any relation to real life multitools, which are usually more like wire cutters or pliers with extra functions

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 5:13 am
by deathhoof
miggles wrote:what makes you think the multitool has a sharp edge
its functions include reading wattage and giving short electrical pulses
being called a multitool doesnt actually give it any relation to real life multitools, which are usually more like wire cutters or pliers with extra functions
It has the ability to enter a wire and send a pulse through it, and if you fuck up you get electricuted. Yup seems to me it has a sharp edge.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 5:14 am
by Nienhaus
deathhoof wrote:
Nienhaus wrote:Can't you use a piece of glass?
Yes you can but a piece of glass would be a dumb thing to get from an uplink and breaking a window sometimes takes too much precious time.
You don't need anything special. Just use a shard.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 5:20 am
by deathhoof
Nienhaus wrote:
deathhoof wrote:
Nienhaus wrote:Can't you use a piece of glass?
Yes you can but a piece of glass would be a dumb thing to get from an uplink and breaking a window sometimes takes too much precious time.
You don't need anything special. Just use a shard.
I'd like to see you just magically produce a shard when you have someone in stunlock and need to extract their brain so that you can put it in a borg so that you can then emag the borg and use it to complete your traitor objective.
>inb4 muh windows
pls. How metagame would it be to have the foresight to break a window to do surgery? Pretty metagamey. But getting a surgery toolbox on the other hand isnt half bad.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 5:28 am
by cedarbridge
deathhoof wrote:
Nienhaus wrote:
deathhoof wrote:
Nienhaus wrote:Can't you use a piece of glass?
Yes you can but a piece of glass would be a dumb thing to get from an uplink and breaking a window sometimes takes too much precious time.
You don't need anything special. Just use a shard.
I'd like to see you just magically produce a shard when you have someone in stunlock and need to extract their brain so that you can put it in a borg so that you can then emag the borg and use it to complete your traitor objective.
>inb4 muh windows
pls. How metagame would it be to have the foresight to break a window to do surgery? Pretty metagamey. But getting a surgery toolbox on the other hand isnt half bad.
You can't seriously think that cutting skin with a shard is out of the question but doing the same with a multimeter or a toolbox makes prefect sense. Come the fuck on.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 5:30 am
by deathhoof
cedarbridge wrote:
deathhoof wrote:
Nienhaus wrote:
deathhoof wrote:
Nienhaus wrote:Can't you use a piece of glass?
Yes you can but a piece of glass would be a dumb thing to get from an uplink and breaking a window sometimes takes too much precious time.
You don't need anything special. Just use a shard.
I'd like to see you just magically produce a shard when you have someone in stunlock and need to extract their brain so that you can put it in a borg so that you can then emag the borg and use it to complete your traitor objective.
>inb4 muh windows
pls. How metagame would it be to have the foresight to break a window to do surgery? Pretty metagamey. But getting a surgery toolbox on the other hand isnt half bad.
You can't seriously think that cutting skin with a shard is out of the question but doing the same with a multimeter or a toolbox makes prefect sense. Come the fuck on.
Shards are perfectly fine, im just saying they dont belong in a toolbox or in the uplink menu at all.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 6:14 am
by miggles
deathhoof wrote:
Nienhaus wrote:
deathhoof wrote:
Nienhaus wrote:Can't you use a piece of glass?
Yes you can but a piece of glass would be a dumb thing to get from an uplink and breaking a window sometimes takes too much precious time.
You don't need anything special. Just use a shard.
I'd like to see you just magically produce a shard when you have someone in stunlock and need to extract their brain so that you can put it in a borg so that you can then emag the borg and use it to complete your traitor objective.
>inb4 muh windows
pls. How metagame would it be to have the foresight to break a window to do surgery? Pretty metagamey. But getting a surgery toolbox on the other hand isnt half bad.
so you would rather spend a TC on a fake multitool than break a single window because "metagaming"
you do know that there isnt any rule against that kind of metagaming, especially for antags

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 12:26 pm
by deathhoof
miggles wrote:
deathhoof wrote:
Nienhaus wrote:
deathhoof wrote:
Nienhaus wrote:Can't you use a piece of glass?
Yes you can but a piece of glass would be a dumb thing to get from an uplink and breaking a window sometimes takes too much precious time.
You don't need anything special. Just use a shard.
I'd like to see you just magically produce a shard when you have someone in stunlock and need to extract their brain so that you can put it in a borg so that you can then emag the borg and use it to complete your traitor objective.
>inb4 muh windows
pls. How metagame would it be to have the foresight to break a window to do surgery? Pretty metagamey. But getting a surgery toolbox on the other hand isnt half bad.
so you would rather spend a TC on a fake multitool than break a single window because "metagaming"
you do know that there isnt any rule against that kind of metagaming, especially for antags
The multitool would still be entirely legit. Im saying that all multitools should be able to function as a scapel.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 12:53 pm
by MisterPerson
They don't look sharp on their sprite. If we had a sprite that made them look sharp, then maybe, but until then, no.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 1:10 pm
by deathhoof
What if there actually was a syndicate surgery kit but it had distinctly syndicate items so that people wouldnt just abuse it for the circular saw? Here are my suggestions:

Surgical marker: works just like drapes and can also be used to graffiti or write

Energy knife: 15 damage weapon that can be used as a scapel, as a surgical saw, and as a cautery

Syndicate wirecutter: has 100% success rate as a hemostat and retractor. Looks different from regular wirecutters on examination.

And an item that shouldnt come in the kit but should be added to uplink:

syndicate mmi: automatically antagonizes the brain put inside it

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 2:40 pm
by Rolan7
Just to help explain, the multitool item is a direct reference to the ones in Deus Ex. I think the name refers to multiple frequencies. It's probably only electromagnetic signal and disruption, instead of a sonic-screwdriver like effect, since they only work on devices with wires (they can't be used to pick locks).

Image

That said there's no reason they couldn't have some actual multitool capability, like working as a screwdriver/wrench/knife, but that'd be tricky and a big change.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 8:04 pm
by Miauw
paper can be used as a scalpel because it has a sharp edge.

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 8:50 pm
by TheWiznard
Miauw wrote:paper can be used as a scalpel because it has a sharp edge.
deathhoof wrote:What if there actually was a syndicate surgery
Why not just use syndicate playing cards? They are 'reinforced' and people can take normal cards anyway and throw them fast enough into a wall or something

Re: Minor Suggestions

Posted: Mon Nov 03, 2014 11:11 pm
by Cipher3
deathhoof wrote:I have two suggestions:
1.) Add a syndicate blanket to the traitor uplink menu
2.) Allow multitools to function as scapels

This would allow for a complete syndicate surgery kit for just two points.
Or you could smash any window and go to dorms.

Re: Minor Suggestions

Posted: Tue Nov 04, 2014 9:39 am
by kosmos
It's a humongous pain in the ass to try and cuff someone in a crowded area, people pushing past you while cuffing etc. Cuffs should show some sign that they're being applied and when their applying has been canceled. Maybe color them red in your handslot while they're being applied to someone? Or even easier, have a similar "Applying handcuffs" -text show up with "You stop applying handcuffs".

Also (not sure if this is the case anymore, but some time ago) if two officers were applying cuffs to one stunned person, this resulted to the first cuffs being applied on the person, and the second cuffs just drop on the person's feet. They should not drop at all, that's just silly.

Re: Minor Suggestions

Posted: Wed Nov 05, 2014 5:32 pm
by deathhoof
Scapels should be possible to use as robust screwdrivers. They should be able to cause blind damage while still also causing more brute than screwdrivers.

Re: Minor Suggestions

Posted: Wed Nov 05, 2014 5:37 pm
by Miauw
do you have a scalpel fetish or something

Re: Minor Suggestions

Posted: Wed Nov 05, 2014 5:47 pm
by deathhoof
Miauw wrote:do you have a scalpel fetish or something
I just enjoy surgery.

Re: Minor Suggestions

Posted: Wed Nov 05, 2014 11:48 pm
by Jacough
Right now you can use glass shards and floor tiles as makeshift ninja stars for ranged weapons but what about other stuff? Throwing something hefty at someone should do more then give them a minor booboo. I was thinking maybe making it so that if you throw a fairly hefty object such as a toolbox at someone it would slow them down to a walking speed for a couple of seconds. In addition, there'd be a very small chance that it would stun them in place for a second or even knock whatever they're carrying out of their hand. There is a catch (aside from disarming yourself of course) however. People with shields, e swords, or cult blades will just sort of automatically knock the thrown object aside. The idea is that it'd be less of a combat strategy and more of a last ditch effort to slow down an smg totting nukeop, axe wielding clown, or pursuing officer if you just can't seem to shake them or are too injured to run away at full speed.

Re: Minor Suggestions

Posted: Thu Nov 06, 2014 1:19 am
by miggles
throwing a toolbox at someones head should definitely be more robust, yeah

Re: Minor Suggestions

Posted: Thu Nov 06, 2014 4:29 am
by Jacough
miggles wrote:throwing a toolbox at someones head should definitely be more robust, yeah
I can't remember right off the bat if thrown objects hit body parts like projectile weapons but if so an interesting thing would be to make it have a different effect depending on which part of your body the thrown object hits.
Chest or limbs: your character staggers (slows down for several seconds).
Head: Your character stumbles (gets stuck in place for a few seconds but can still attack) and your vision flashes white for a second similar to getting flashed
Groin: Your character screams, drops whatever he's holding, and falls to the floor

Re: Minor Suggestions

Posted: Fri Nov 07, 2014 3:15 am
by MMMiracles
Let miners be capable of buying some sort of lunch box that keeps their donk pockets hot for longer.

Re: Minor Suggestions

Posted: Fri Nov 07, 2014 9:20 am
by specyalic
add an eyepatch to medbay

Re: Minor Suggestions

Posted: Fri Nov 07, 2014 12:48 pm
by kosmos
We need pitchforks and torches added in (maybe futuristic ones if they're too out of place) for you-know-what-occasions.

Re: Minor Suggestions

Posted: Fri Nov 07, 2014 1:05 pm
by deathhoof
Upgrade silencer to mute non-mimes and upgrade bannana honk to give clumsiness to non-clowns

Re: Minor Suggestions

Posted: Fri Nov 07, 2014 3:31 pm
by phil235
kosmos wrote:We need pitchforks and torches added in (maybe futuristic ones if they're too out of place) for you-know-what-occasions.
Torches already exists, click a wood log with a dried wheat/ambrosia.

Re: Minor Suggestions

Posted: Fri Nov 07, 2014 5:07 pm
by kosmos
phil235 wrote:
kosmos wrote:We need pitchforks and torches added in (maybe futuristic ones if they're too out of place) for you-know-what-occasions.
Torches already exists, click a wood log with a dried wheat/ambrosia.
Wow! I've never seen that. And I just realized stunprods are actually the SS13 equivalent pitchforks!
Ready for lynches.
Image

Re: Minor Suggestions

Posted: Mon Nov 10, 2014 8:43 pm
by Jacough
Increase the range of the kinetic accelerator to 3-4 tiles. The short range, need to pump it after each shot, and honestly what feels like tickle damage just makes it feel sort of all around impractical compared to the resonator

Re: Minor Suggestions

Posted: Mon Nov 10, 2014 9:14 pm
by MMMiracles
Jacough wrote:Increase the range of the kinetic accelerator to 3-4 tiles. The short range, need to pump it after each shot, and honestly what feels like tickle damage just makes it feel sort of all around impractical compared to the resonator
A recent merge made it fire up to 3 tiles, and duel-wielding them for combat makes most mining mobs become target practice. Its what I usually do when I go mine, and my only real issue is the goliaths in packs of 3+.

Re: Minor Suggestions

Posted: Thu Nov 13, 2014 2:26 am
by TheWiznard
I can understand the recent borg mesons change, and now it's a huge hassle to try and mine anything with only three slots on a borg. If someone could add either a built in headlamp sort of thing for mining/engineering borgs that is toggled on/off like a headlamp that would be such a huge help. alternatively if it would be possible to add a cyborg upgrade that gives you four active modules that would be a fair trade off I think, even if you restrict it to mining borgs like the jetpack upgrade is right now.

Re: Minor Suggestions

Posted: Thu Nov 13, 2014 7:05 pm
by Jacough
Splashing yourself with space lube should make it harder for people to grab you. In addition hitting rest while running while space lubbed let's you pull off a sick ass high speed power slide.
> escape is a raging inferno
> emergency shuttle leaves in 10 seconds
> POWER SLIDE THROUGH THE INFERNO ONTO THE SHUTTLE LIKE A MOTHER FUCKING ROCK STAR

Re: Minor Suggestions

Posted: Thu Nov 13, 2014 8:49 pm
by Erbbu
Jacough wrote:Splashing yourself with space lube should make it harder for people to grab you. In addition hitting rest while running while space lubbed let's you pull off a sick ass high speed power slide.
> escape is a raging inferno
> emergency shuttle leaves in 10 seconds
> POWER SLIDE THROUGH THE INFERNO ONTO THE SHUTTLE LIKE A MOTHER FUCKING ROCK STAR
Image
It's time.

Re: Minor Suggestions

Posted: Fri Nov 14, 2014 12:45 pm
by Riley
Move the Medbay APC so the AI can see (and manipulate) it. It's currently crammed in a corner of maint next to medical storage and the patient rooms, completely out of sight.

When the AI hears speech via holopad, have the names of those speaking be click-able for tracking as if they'd spoken over radio. That way when the person you're talking to tells you to do something that requires you to disconnect from the holopad, you can zip right back to them in a timely manner. And you won't have to take your bookmark off anything important.

Warden should spawn with a pair of cuffs in his pack/pocket so he doesn't have to stumble into the locker room while everyone's suiting up to use the vending machine. (His locker only has zipties)

Re: Minor Suggestions

Posted: Fri Nov 14, 2014 1:12 pm
by deathhoof
Make syndicate playing cards work as a gun. What I mean by this is they are good throwing items but shit to actually throw. Currently one has to draw a card and throw it, which takes 3 clicks. If the deck worked as a gun then it would just have to be in the traitors hand and would only take on click to shoot. Aditionally, syndicate playing cards should work as scapels because everyone loves surgery.

Re: Minor Suggestions

Posted: Fri Nov 14, 2014 1:42 pm
by Erbbu
I like the cards idea. It still would be a terrible item powergaming wise but you could still kill some unrobust scrublord with it.

Re: Minor Suggestions

Posted: Sun Nov 16, 2014 6:25 pm
by Xhuis
Make a defibrillator with safety disabled able to deal huge amounts of burn damage when you hit someone with it (not instantly, of course). Currently it just stuns and does some stamina damage which I feel isn't enough - the electricity from actual defibrillators is enough to instantly stop a heart, and even if that doesn't happen they'd get seared.

Re: Minor Suggestions

Posted: Sun Nov 23, 2014 9:09 pm
by Jacough
Make it so Ian can learn to sniff out contraband and shit. Take a piece of syndicate gear or contraband (a beaker full of polyacid or chloral for example), use it on Ian with the help intent, and he'll catch the scent of it. From there he'll bark and growl at anyone nearby who's carrying that type of item. Kill a changeling while it's got its arm blade out and you can cut it off and give it to Ian, allowing him to sniff out changelings.

On that note, make it so you can cut off a changeling's arm and use it as a weapon.

Re: Minor Suggestions

Posted: Sun Nov 23, 2014 9:53 pm
by bandit
Jacough wrote:Kill a changeling while it's got its arm blade out and you can cut it off and give it to Ian, allowing him to sniff out changelings.
it's a blade, it doesn't smell

Re: Minor Suggestions

Posted: Sun Nov 23, 2014 10:17 pm
by Nienhaus
Well the blade is based off of Prototype, at least that's what I was told to base the icon sprite off of.
Image
As you can see it looks organic besides for the shiny part that looks like metal.

Re: Minor Suggestions

Posted: Mon Nov 24, 2014 4:03 am
by Cipher3
bandit wrote:
Jacough wrote:Kill a changeling while it's got its arm blade out and you can cut it off and give it to Ian, allowing him to sniff out changelings.
it's a blade, it doesn't smell
>Blades don't smell
>Someone who has never smelled iron
>Armblades are made out of molded flesh

Re: Minor Suggestions

Posted: Mon Nov 24, 2014 2:39 pm
by VenombatA22
A small idea right here:

Give brooms the ability to clean floors that are covered in dirt, while making a some blinding and coughy smoke in the process.

Also 20% of a chance of the process spreading even more dirt to the adjacent tiles!

Re: Minor Suggestions

Posted: Mon Nov 24, 2014 3:31 pm
by Knaive
Let me climb on top of space pianos and dance

Re: Minor Suggestions

Posted: Mon Nov 24, 2014 5:18 pm
by Miauw
arm blades are inspired on prototype but the onmob was made by WJ for his mutation pack.
the inhand is Nien's, though.

Re: Minor Suggestions

Posted: Mon Nov 24, 2014 5:21 pm
by MMMiracles
Give us space headphones to plug into our PDAs for a more immersive midi listening experience.

Re: Minor Suggestions

Posted: Tue Nov 25, 2014 10:03 pm
by deathhoof
Why not add a small beaker and an eyedropper to the standard borg? That way it will actually be able to a little bit of every borg type except minerborg

Re: Minor Suggestions

Posted: Tue Nov 25, 2014 11:29 pm
by MisterPerson
The Ian-sniffing-armblade idea belongs in the shitty ideas thread, btw.

Re: Limit Field of View

Posted: Wed Nov 26, 2014 5:32 pm
by Steelpoint
Wyzack wrote:Here is my small idea

>Remove Laser Gun from armory
>Replace with Laser Rifle or something
>More bulky than E-gun, does slightly more damage than E-gun on lethal
>Has miss chance (30% maybe?) when one handed, calculated for each mob the bolt passes until it hits something
>Can remove miss chance by wielding in two hands, like a fireaxe or spear

Good idea? Shit idea? I just wanna be able to operate operations operationally. Damage increase would have to be relatively small to prevent balance issues.
All things considerd that's not a bad idea.

People tend to see Energy/Laser guns as a one-handed weapon. Whereas representing a proper two handed weapon like this might be amusing.

Re: Minor Suggestions

Posted: Wed Nov 26, 2014 5:37 pm
by Wyzack
Accidentally posted this in a different thread

Here is my small idea

>Remove Laser Gun from armory
>Replace with Laser Rifle or something
>More bulky than E-gun, does slightly more damage than E-gun on lethal
>Has miss chance (30% maybe?) when one handed, calculated for each mob the bolt passes until it hits something
>Can remove miss chance by wielding in two hands, like a fireaxe or spear

Good idea? Shit idea? I just wanna be able to operate operations operationally. Damage increase would have to be relatively small to prevent balance issues.

Re: Minor Suggestions

Posted: Thu Nov 27, 2014 8:10 am
by WeeYakk
A way to repair windows without disassembling them. So like when you see the cracks on a full-tile window you can go fix it and it'll look nice and uncracked.

Re: Minor Suggestions

Posted: Thu Nov 27, 2014 9:34 am
by Random Players
You can. Lit Welder on help intent.