Page 9 of 79

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 21, 2015 8:24 pm
by AnonymousNow

Bottom post of the previous page:

Saegrimr wrote:
QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Do the little fight cloud thing.

Image
I fully support this.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 21, 2015 8:33 pm
by Balut
AnonymousNow wrote:
Saegrimr wrote:
QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Do the little fight cloud thing.

Image
I fully support this.
+1

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jan 21, 2015 9:13 pm
by Gun Hog
QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Make this happen for people shot from a mass driver at maximum settings. Having people splatter when they hit the wall is 10/10 awesome.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 22, 2015 9:04 am
by DemonFiren
Gun Hog wrote:
QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Make this happen for people shot from a mass driver at maximum settings. Having people splatter when they hit the wall is 10/10 awesome.
At half setting.
At maximum they should penetrate the target up to a few blocks in, but come out completely unharmed. Rule of Funny.

Now...
Every time a damp rag is applied to an object, make a check. If the object is a spear, check if the person holding the rag is a janitor. Then check if it's a lizard. Then, if all checks return true, play the BWOINK sound at maximum volume and autoban the player.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 22, 2015 1:07 pm
by iRazgriz
The communication console should have a button that bolts every airlock that leads into space.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 22, 2015 4:13 pm
by Not-Dorsidarf
That's not an awful idea. Make it bolt EVERY airlock instead, and crush anyone inside an open one. It also plays delta alert and teleports the AI to the gulag and sets the gamemode to Ragin' Mages and Highlander is activated.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 22, 2015 5:27 pm
by Rolan7
iRazgriz wrote:The communication console should have a button that bolts every airlock that leads into space after opening them.
fixed that for you

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 23, 2015 4:15 pm
by DemonFiren
Botany, at a cost of ten to twenty pieces of wood, can make a chopping block.
It works like a table, except anyone tablesmashed onto it is subject to being violently one-hit-killed by anyone with a wielded fire axe aiming for the head.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 23, 2015 10:58 pm
by Cipher3
DemonFiren wrote:Botany, at a cost of ten to twenty pieces of wood, can make a chopping block.
It works like a table, except anyone tablesmashed onto it is subject to being violently one-hit-killed by anyone with a wielded fire axe aiming for the head.
The amount of circumstances required for this plus the Rule of Cool make this in the wrong thread.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 24, 2015 2:32 am
by Balut
Make having one on-station discount the price of whatever the fuck you can order to acquire Mime costumes, for maximum French revolution.


**EDIT*
Combine the theatre with the morgue and add a bunch of cute victorian clothes.

[youtube]1aQnJ0EV1Qo[/youtube]

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 24, 2015 11:52 am
by DemonFiren
Cipher3 wrote:
DemonFiren wrote:Botany, at a cost of ten to twenty pieces of wood, can make a chopping block.
It works like a table, except anyone tablesmashed onto it is subject to being violently one-hit-killed by anyone with a wielded fire axe aiming for the head.
The amount of circumstances required for this plus the Rule of Cool make this in the wrong thread.
I'm not quite sure if we have dismemberment, though, or decapitation.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 24, 2015 7:30 pm
by iRazgriz
Give medborgs a chloral synthesiser

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 24, 2015 9:35 pm
by Kot
Spaghetti should be useable as God-tier gasmask, where you put it on your face and breathe air filtrated by it.
Donwside is that it's smells horrible.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 24, 2015 10:21 pm
by DemonFiren
And occasionally it burps plasma in your face.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jan 25, 2015 1:42 pm
by Kot
DemonFiren wrote:And occasionally it farts plasma in your face.
FTFY

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jan 25, 2015 2:16 pm
by DemonFiren
Even worse. Dog farts are awful.

Ahem. New idea.
Fluoroantimonic acid, because fuck the not-polyacid we have now, it ain't strong enough.
That stuff is capable of melting through just about anything upon mixing, this includes the beaker, chemmaster, chemist and floor.
Typically only contained in cryo- or bluespace beakers H2SbF7, when used in grenade production, is the standard-issue Nar-Sie deterrent.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 26, 2015 1:01 am
by Balut
Nar-Sie grenades you say.
DemonFiren wrote:
Cipher3 wrote:
DemonFiren wrote:Botany, at a cost of ten to twenty pieces of wood, can make a chopping block.
It works like a table, except anyone tablesmashed onto it is subject to being violently one-hit-killed by anyone with a wielded fire axe aiming for the head.
The amount of circumstances required for this plus the Rule of Cool make this in the wrong thread.
I'm not quite sure if we have dismemberment, though, or decapitation.
Make using a spear on a decapitated head put the head on a pike.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 26, 2015 1:16 am
by DemonFiren
That was the other suggestion I would have made, were it not for double posting.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 26, 2015 1:20 am
by Snakebutt
Balut wrote: Make using a spear on a decapitated head put the head on a pike.
inb4 everyone gets an objective to get a clown head

Or a Capture the flag mode, each department has to hunt and kill the clown, and keep his severed head in their department for a certain amount of time to win.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 26, 2015 1:54 am
by DemonFiren
Turns Rev into a different type of hunting "heads", all right.

Make headstaff kills in Rev only count if the piked heads are sent to Central via supply shuttle, by the way.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jan 26, 2015 5:38 am
by Balut
VIVA




Also make it possible to use a tape recorder on the headpike so if you hit someone with it it says something.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 29, 2015 3:27 am
by JJRcop
We should take the time to strategically design the perfect year 2556 space memes since current 2014/15 memes would obviously die out eventually and not be used 500 years in the future, then only allow the expertly engineered fluff space memes in IC.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 29, 2015 10:10 am
by DemonFiren
Isn't that basically what Bay does?

Also, give lizards thermoception.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 29, 2015 4:35 pm
by Wyzack
I always figured that we were in some kind of 21st century retro pop revival, and right now 21st century films, clothing and internet memes were like a huge fad

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 29, 2015 5:23 pm
by Rolan7
http://xkcd.com/771/
The only allowed memes should be XKCD and Oglaf links. A number, like /771/, is shorthand for whichever XKCD perfectly describes the current situation. A word like /illusionist/ refers to the Oglaf comic (useful for wizards and.... wizards).

How do people pronounce slashes in speech? Telecomms. Somehow. It already makes no fuckin sense so why not.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jan 29, 2015 8:36 pm
by Wyzack
Boudoir of the Snow Queen event when?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 30, 2015 1:31 am
by Saegrimr
Salting a faggot then eating it lets you send a single line of text to deadchat.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jan 30, 2015 9:31 am
by DemonFiren
Do it.

Wait, another idea. Replace spiders with Chryssalids.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 6:41 am
by Wizardjenkins66
Health Scanner Eyepatch.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 10:20 am
by DemonFiren
We need slinkies for the clown or as reward from arcades.

Ideal for trap-checking, and anyone moving on the same square as the slinkie will be automatically slipped and legcuffed by it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 3:46 pm
by Rolan7
Invisible banana peel. Mime-only traitor item, uplink places it in their hand. Like a banana peel but invisible.
IE it's impossible to pick back up, and will keep slipping people until they acid the square or something.

Nananab peel: invisible peel for non-traitors. When placed in the same square as a banana peel, if someone would be slipped, the person who placed the banana peel is slipped instead. Both peels are then destroyed.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 3:50 pm
by Saegrimr
Rolan7 wrote:Invisible banana peel. Mime-only traitor item, uplink places it in their hand. Like a banana peel but invisible.
IE it's impossible to pick back up, and will keep slipping people until they acid the square or something.
Shit. I've already done this gimmick with the clown, except he had goggles that made the banana visible only to the wearer.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 3:51 pm
by Screemonster
Let the chefs make peanut butter that has the effect of causing anyone eating it not to receive notification of someone trying to feed them pills for the next minute or so.


Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 5:28 pm
by DemonFiren
Rolan7 wrote:Invisible banana peel. Mime-only traitor item, uplink places it in their hand. Like a banana peel but invisible.
IE it's impossible to pick back up, and will keep slipping people until they acid the square or something.

Nananab peel: invisible peel for non-traitors. When placed in the same square as a banana peel, if someone would be slipped, the person who placed the banana peel is slipped instead. Both peels are then destroyed.
Shouldn't it be Ananab?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 6:17 pm
by DemonFiren
Although mimanas are apparently becoming a thing in botany.
Why not mime-osas is beyond me.

Speaking of bananas, this should be possible.
Spoiler:
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 10:02 pm
by Cheimon
New surgery/augmentation: implant PAI in brain.

Result? If the body is vacant, you get a PAI with arms and legs. If the body is occupied and the PDA is vacant, you get the same person in there as before. And if the body and PDA are occupied, you get a single body with two people inhabiting it and commanding it. Split personality shenanigans ensue.

I'm almost convinced this is a good idea.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jan 31, 2015 10:54 pm
by DemonFiren
So long as the pAI to master switchover does not actually result in dual personalities.

And so long as an emagged pAI can ASSUME DIRECT CONTROL.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 01, 2015 1:48 am
by Konstantinos
There should be a game mode based on each of Stephen King's goofier books. For example, there could be a Cujo mode where a player takes control of Ian and has to try to murder the entire crew. Or there could be an IT mode where a clown gets super powers and has to try to take over the station.

On that note, we should also bring Monkey back.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 01, 2015 4:45 am
by Balut
When there's a minute and fifteen seconds until the escape shuttle arrives, start playing this. When it ends, the shuttle self-destructs. Even if the gameclock is slow and hasn't actually landed or launched the shuttle yet.


Also, every time someone someone says "AI door", add a point to a counter, which goes down by one every ten seconds. When the counter hits 5 times the number of players, shock every door on the station and immediately change the mode to malf.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 01, 2015 1:41 pm
by DemonFiren
Make the genetics invisibility power kick in much faster and stay intact while you are walking.

In exchange, it still shows clothing. You have to be completely naked for any benefit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 01, 2015 11:06 pm
by specyalic
DemonFiren wrote:Make the genetics invisibility power kick in much faster and stay intact while you are walking.

In exchange, it still shows clothing. You have to be completely naked for any benefit.
WRONG THREAD

yes to that
10/10 HG wells reference, we need more culture on this station
Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Feb 02, 2015 12:13 am
by Rolan7
As if people don't already act like The Invisible Man.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 04, 2015 11:14 am
by DemonFiren
Combat mechs evidently need a Kinetic Strike Module that massively buffs their punches.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 04, 2015 4:18 pm
by Loonikus
Remove Ian, since he is a violation of the "No References" policy. He is a clear reference to Cowboy Bepop, which is the intellectual property of some Chinese cartoon company.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Feb 04, 2015 4:47 pm
by Not-Dorsidarf
Replace Ian with "Regulator", a goliath which tries to kill you every time you open a clown slot

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Feb 05, 2015 12:50 am
by StrawberryMoses
Add the Dream Briefcase from Inception
Antagonists need to capture the captain and erp talk with him in dreamland

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 07, 2015 2:58 pm
by Xhuis
Remove arm blade from botanist changelings. Give them a grass blade instead. While active, it replaces floor tiles below them with grass tiles, and when you hit someone, it injects 100 units of space drugs into them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 07, 2015 9:26 pm
by Balut
I am entirely unopposed to more space drugs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Feb 07, 2015 9:47 pm
by DemonFiren
Xhuis wrote:Remove arm blade from botanist changelings. Give them a grass blade instead. While active, it replaces floor tiles below them with grass tiles, and when you hit someone, it injects 100 units of space drugs into them.
Only if the Cap gets to grow an arm-whip.
And the Warden gets an armchair.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Feb 08, 2015 5:22 am
by PKPenguin321
DemonFiren wrote:
Xhuis wrote:Remove arm blade from botanist changelings. Give them a grass blade instead. While active, it replaces floor tiles below them with grass tiles, and when you hit someone, it injects 100 units of space drugs into them.
Only if the Cap gets to grow an arm-whip.
And the Warden gets an armchair.
and the detective gets a hand-gun