Page 10 of 76

Re: Minor Suggestions

Posted: Fri Dec 12, 2014 5:14 am
by Spacezenegger

Bottom post of the previous page:

Re-add syndicate uplinks to revs.

Re: Minor Suggestions

Posted: Fri Dec 12, 2014 6:03 am
by Saegrimr
Spacezenegger wrote:Re-add syndicate uplinks to revs.
Wrong thread ---> https://tgstation13.org/phpBB/viewtopic.php?f=9&t=32

Re: Minor Suggestions

Posted: Fri Dec 12, 2014 11:23 am
by soulgamer
Give slimes a very small chance to spawn a slimeperson when split. It should be braindead but resemble the person who fed them last.

They love you so much they build you an effigy.

Re: Minor Suggestions

Posted: Sat Dec 13, 2014 9:17 pm
by DemonFiren
Upgrading a laser pointer with an ultra-laser should allow you to light cigs with it.


Additionally, I believe riot shotties should be orderable by Cargo.

Re: Minor Suggestions

Posted: Sun Dec 14, 2014 4:07 pm
by SirMalcolm
An ore box that can be purchased with miner points that can only be opened by the buyers ID.
And also either an ore box that can be purchased with miner points or TC that can hold gibtonite.

Re: Minor Suggestions

Posted: Sun Dec 14, 2014 4:40 pm
by Wyzack
Cargo being able to order a second box of shotguns with a different sprite and two less ammo capacity seems kinda pointless.

Re: Minor Suggestions

Posted: Sun Dec 14, 2014 4:47 pm
by DemonFiren
Wyzack wrote:Cargo being able to order a second box of shotguns with a different sprite and two less ammo capacity seems kinda pointless.

Well, you're forgetting the fun part.
Riot shotties can be sawn-off.

And maybe the riot shotty crate could hold more guns than the combat shotty one.

Re: Minor Suggestions

Posted: Mon Dec 15, 2014 4:08 am
by Peble
have a miner suggestion minor suggestion

a default pda cartridge that tracks points and ores redeemed on your id

Re: Minor Suggestions

Posted: Mon Dec 15, 2014 9:54 am
by DemonFiren
Have some Baygotry: Their reptile race has a horn style selection in the hairstyle menu, and we clearly do need horny lizards back. I therefore suggest that this be shamelessly ripped.
And yes, we do need lizard horns back.

Oh, and while I'm on it, can we remove reptits?

Re: Minor Suggestions

Posted: Tue Dec 16, 2014 2:42 am
by miggles
but my lizard er- oh wait

Re: Minor Suggestions

Posted: Tue Dec 16, 2014 3:45 am
by Scones
Give us an antag enabling panel under setup like job prefs - Or some similar UI so I don't accidentally uncheck the ones I thought I had checked

Just for clarity's sake

Re: Minor Suggestions

Posted: Tue Dec 16, 2014 6:04 am
by kosmos
Giving some CPR to a dead patient should up the chances of the defibrillator working. That way we can have awesome cinematic scenes of "Live, damn you... *sob* CLEAR!"

Re: Minor Suggestions

Posted: Tue Dec 16, 2014 8:41 am
by soulgamer
Add a briefcase full of cash to the uplink options. I want to RP buying the blueprints off the CE goddamn it.

Re: Minor Suggestions

Posted: Tue Dec 16, 2014 10:03 am
by Malkevin
Guess a big red and black secure briefcase with a big 'S' on it, full of syndi bux, would be fitting under the pointless badassery section.
Should be cheap enough that you can buy a chameleon jumpsuit, or atleast come with a fancy suit... or yarmulke

Re: Minor Suggestions

Posted: Wed Dec 17, 2014 7:10 pm
by Drynwyn
Briefcase full of cash should be a pretty easy code, too.

Re: Minor Suggestions

Posted: Wed Dec 17, 2014 7:19 pm
by dezzmont
At most it should be a second smart fridge. Theoretically chemists should be supplying medical, who applies the drugs, not skipping the middle man.

Re: Minor Suggestions

Posted: Wed Dec 17, 2014 7:27 pm
by fleure
Malkevin wrote:Guess a big red and black secure briefcase with a big 'S' on it, full of syndi bux, would be fitting under the pointless badassery section.
Should be cheap enough that you can buy a chameleon jumpsuit, or atleast come with a fancy suit... or yarmulke
I really like that idea. Sadly, I've been told we've basically hit our limit for in-hand sprites, so it'd just look like a regular briefcase on the character, if implemented right now.

Re: Minor Suggestions

Posted: Wed Dec 17, 2014 8:18 pm
by Phalanx300
fleure wrote:
Malkevin wrote:Guess a big red and black secure briefcase with a big 'S' on it, full of syndi bux, would be fitting under the pointless badassery section.
Should be cheap enough that you can buy a chameleon jumpsuit, or atleast come with a fancy suit... or yarmulke
I really like that idea. Sadly, I've been told we've basically hit our limit for in-hand sprites, so it'd just look like a regular briefcase on the character, if implemented right now.
Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.

Re: Minor Suggestions

Posted: Wed Dec 17, 2014 8:24 pm
by fleure
Phalanx300 wrote: Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.
Yeah but it's pointless badassery like the balloon, I figured the idea behind Malk's suggestion was you could walk around like a boss with it.

If it isn't, yeah, I could code that tonight with an object sprite.

Re: Minor Suggestions

Posted: Thu Dec 18, 2014 1:43 am
by DemonFiren
So I went through the suicide list. Guns aren't on it. At least not as far as my CTRL-F skills are concerned.

Whenever someone holding a gun is hitting suicide they should, of course, use that gun. In the event that the gun is out of ammo or charge the game should also tell them how silly they are.

Re: Minor Suggestions

Posted: Thu Dec 18, 2014 2:39 am
by Wyzack
^^^i have been pushing for this for a long time. D20 station has it and it is awsome.

Re: Minor Suggestions

Posted: Thu Dec 18, 2014 2:40 am
by DemonFiren
Of course this also means that final-breath soliloquies in suicide mode should be possible. As opposed to whispered quips.

Anyway. If multitooling an esword makes it rainbow mode, let screwdrivering it change the colour normally.

Re: Minor Suggestions

Posted: Thu Dec 18, 2014 2:41 am
by Wizardjenkins66
Yes please, I want to put a doublebarreled shotgun in my mouth and pull the trigger with my toes.

Re: Minor Suggestions

Posted: Thu Dec 18, 2014 2:45 am
by DemonFiren
Please, you circ-saw it first.

Which reminds me, more suicide.
Suiciding with an energy axe flavourtexts as self-decapitation. Let's do the same for fire-axes and maybe circsaws. Oh, and instead of 175 bruteloss, maybe an actual beheading.


Somehow I'm hitting a morbid streak.

Re: Minor Suggestions

Posted: Thu Dec 18, 2014 7:10 pm
by kosmos
The new hunger-bar looks good, but I'd like it to have the same approach we have with pressure and temperature.

How about "Hunger 100%" doesn't show, if you can't see your hunger, it means everything is good. And same with health. Much like in muh realisms irl we don't notice pressure until it changes. This would also lessen the clutter on the screen.

Re: Minor Suggestions

Posted: Thu Dec 18, 2014 7:31 pm
by Balut
Add the chaplain's hood to the clothesmate and the costume vendor.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 2:31 am
by oranges
Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.
Why don't you just turn it off in your settings?

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 3:15 am
by Remie Richards
oranges wrote:
Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.
Why don't you just turn it off in your settings?
"I usually want to play antag rounds 9/10 times but right now I really don't feel like it and I don't want to mess with my settings so I'll just turn down this one chance."
Hypothetical, but there you go.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 5:21 am
by soulgamer
Remie Richards wrote:
oranges wrote:
Reimoo wrote:When you are selected for antagonist you should be given a final accept/deny prompt before you receive your antag info in the chat. Probably impossible to do but whatever.
Why don't you just turn it off in your settings?
"I usually want to play antag rounds 9/10 times but right now I really don't feel like it and I don't want to mess with my settings so I'll just turn down this one chance."
Hypothetical, but there you go.
This me for half the rounds I do get antag. Sometimes I just dont feel like it. I usually get an admin to take my tc and either help the other antags or cause some chaos to make up for the fact that I wont be doing my share. An option to accept/deny would be great. It would also help people notice they are a traitor when they miss the antag text.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 5:24 am
by soulgamer
fleure wrote:
Phalanx300 wrote: Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.
Yeah but it's pointless badassery like the balloon, I figured the idea behind Malk's suggestion was you could walk around like a boss with it.

If it isn't, yeah, I could code that tonight with an object sprite.
Actually it was my suggestion. I was wanting a briefcase full off cash to RP buying the item I out to steal.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 6:40 am
by Balut
How about scabbards you wear on your belt slot that enable it to hold a bigger item or something?

...Basically I just want to be able to put away my weapons when I loot the roman shield, a spear and a bedsheet cape.

A-also some stupid primitive weapons. Swords, maces, axes, fuckin' whatever. Gotta be the glorious space-knight.


Also OH YEAH
Put a toggle for the PDA light in the upper left thingy.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 7:26 am
by Mindustry
Detective needs his own winter coat, or at least make the one he gets capable of carrying his gun.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 9:28 am
by fleure
soulgamer wrote:
fleure wrote:
Phalanx300 wrote: Personally I see no problem with this. Traitor items aren't supposed to stand out. I'd make it so a E-Mag looks like a ID card.
Yeah but it's pointless badassery like the balloon, I figured the idea behind Malk's suggestion was you could walk around like a boss with it.

If it isn't, yeah, I could code that tonight with an object sprite.
Actually it was my suggestion. I was wanting a briefcase full off cash to RP buying the item I out to steal.
Ah my bad, didn't read the previous page. Well I'll put it on my todo list, with a standard briefcase sprite for now. Probably won't get done until January, I'm disappearing over the holidays.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 11:41 am
by DemonFiren
I find it funny that we can't select the fancy leather satchels at character creation, only backpack or normal satchel.

I believe this needs fixification.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 2:13 pm
by MisterPerson
Balut wrote:How about scabbards you wear on your belt slot that enable it to hold a bigger item or something?

...Basically I just want to be able to put away my weapons when I loot the roman shield, a spear and a bedsheet cape.

A-also some stupid primitive weapons. Swords, maces, axes, fuckin' whatever. Gotta be the glorious space-knight.


Also OH YEAH
Put a toggle for the PDA light in the upper left thingy.

We should increase the number of available of item sizes so we can have things you can wear on your belt but not put in a backpack (larger guns, spears, swords, that kind of thing). Not a minor suggestion sadly. Some kind of clip or something wouldn't be too bad but it would basically be a one-slot toolbelt that can hold a weapon. Sure, that's an ok idea I guess.

The PDA's in general need a better interface.

Re: Minor Suggestions

Posted: Fri Dec 19, 2014 3:16 pm
by Wyzack
Xenobio would be so much easier if you could hold your fire extinguisher in a belt slot. Like really, safety on backpack gets pretty damn annoying. Also Bay has a nice PDA interface we could swipe

Re: Minor Suggestions

Posted: Sat Dec 20, 2014 9:58 pm
by litmeuplol
Syndicate combat knife.

2-4 TC?

It's a small knife that when bought, comes with a scabbard that can be strapped to a players leg (or somewhere else?) and cannot be seen unless the character has no clothes on (or maybe they have to have no clothes on + be examined?).
The knife can be removed from its scabbard with a verb (or emote, or both?) possibly with an emote? It's a knife meant to be used for stealth, so maybe there shouldn't be a message?
I'm not well-versed on damage values like a turbonerd so it should probably be equal to something painful, probably equivalent to the TC cost.
Sorry for having such a poorly-written post, but it's late and I'm bad at explaining.

Re: Minor Suggestions

Posted: Sat Dec 20, 2014 10:26 pm
by DemonFiren
Today I Learned.

Bowman headsets stop flashbangs.
Unfortunately they are still vulneHONK
I believe this requires fixing.

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 12:39 am
by Drynwyn
DemonFiren wrote:Today I Learned.

Bowman headsets stop flashbangs.
Unfortunately they are still vulneHONK
I believe this requires fixing.
Looking into this now- in the future, issues should go on our Github page, not the Ideas forum.

FAKE EDIT: Yep, the HonkerBlast only checks for the wearing of earmuffs, not ear protection in general- the flashbang checks an ear_safety var. Should be an easy fix.

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 1:27 am
by DemonFiren
I wasn't entirely sure whether that was a bug, so I posted here, first.

Since, you know, earmuffs block all sound as opposed to bowies.

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 1:47 am
by Fragnostic
litmeuplol wrote:Syndicate combat knife..
NoX had an energy dagger. It looked like a kitchen knife, at a glance, but when you click the item's sprite and it is energised. Sort of like a tiny esword. I think it dealt 20 damage, and was green when energised, bit that was a nice little feature. I think it was 3 TC, but since we now scale our TC to 20 for a broader range of value and items, I'd expect it to cost 5-7 TC.

What if we had a biological subversion implant?
One would buy the implant and find a way to implant a person of their choice. The implantee would then have to obey whatever orders are given to them. It would include others in the round and encourage teamwork. Maybe you'd implant your target and order them to go on a killing spree and then kill themselves if captured or about to captured.

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 2:46 pm
by litmeuplol
Fragnostic wrote:
litmeuplol wrote:Syndicate combat knife..
NoX had an energy dagger. It looked like a kitchen knife, at a glance, but when you click the item's sprite and it is energised. Sort of like a tiny esword. I think it dealt 20 damage, and was green when energised, bit that was a nice little feature. I think it was 3 TC, but since we now scale our TC to 20 for a broader range of value and items, I'd expect it to cost 5-7 TC.

What if we had a biological subversion implant?
One would buy the implant and find a way to implant a person of their choice. The implantee would then have to obey whatever orders are given to them. It would include others in the round and encourage teamwork. Maybe you'd implant your target and order them to go on a killing spree and then kill themselves if captured or about to captured.
Oh yeah, the word I was thinking of was dagger, not knife.
But having a way to conceal it (the scabbard, again) is still my main suggestion.

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 4:01 pm
by Vekter
Steelpoint wrote:There is a rare chance of finding a AK-47 spawned somewhere on the Asteroid/Whatever. Its broken down and rusted over. Apply space lube to it and it will work flawlessly. Ammo not included.
Cosmoliiiiine
also fuck that it should come with a few rounds

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 6:15 pm
by Killerz104
The brig should get this tree put into the main area:

Image

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 9:29 pm
by Cipher3
The HoS's HuD-eyepatch should get flash protection. I know it doesn't look like it covers both eyes, but it's relatively impractical otherwise and makes an otherwise very distinguishing piece into a vulnerability on the most robust man on the station.

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 10:08 pm
by Malkevin
A hand flashers are shit now, they don't stun people so the HoS isn't going to get knocked down from someone stealing one.
Flash protection is only really useful vs wall/porta flashers.

So the eyepatch getting flash protection isn't exactly a great advantage, nor is not having it a huge advantage.
So just add it for the sake of consistancy

Re: Minor Suggestions

Posted: Sun Dec 21, 2014 10:33 pm
by lumipharon
litmeuplol wrote:Syndicate combat knife.

2-4 TC?

It's a small knife that when bought, comes with a scabbard that can be strapped to a players leg (or somewhere else?) and cannot be seen unless the character has no clothes on (or maybe they have to have no clothes on + be examined?).
The knife can be removed from its scabbard with a verb (or emote, or both?) possibly with an emote? It's a knife meant to be used for stealth, so maybe there shouldn't be a message?
I'm not well-versed on damage values like a turbonerd so it should probably be equal to something painful, probably equivalent to the TC cost.
Sorry for having such a poorly-written post, but it's late and I'm bad at explaining.
Somewhat related, but I was more thinking not a concealed version, more of a TACTICOOL combat knife, with a exosuit/jumpsuit accessory sheath, so you can whip out your knife as a nuke op/deathsquad/shitcurity and stab fucks. Would be pretty neat.

Re: Minor Suggestions

Posted: Mon Dec 22, 2014 4:56 pm
by DemonFiren
Hm.

Return to us the crew manifest option on the lobby menu.

Re: Minor Suggestions

Posted: Mon Dec 22, 2014 7:08 pm
by whodaloo
Malkevin wrote:A hand flashers are shit now, they don't stun people so the HoS isn't going to get knocked down from someone stealing one.
Flash protection is only really useful vs wall/porta flashers.

So the eyepatch getting flash protection isn't exactly a great advantage, nor is not having it a huge advantage.
So just add it for the sake of consistancy
>what are flashbangs
If you take the eyepatch as HoS you lose your single most powerful room clearing weapon in exchange for... looking a little better.

Re: Minor Suggestions

Posted: Mon Dec 22, 2014 10:50 pm
by Cipher3
whodaloo wrote:
Malkevin wrote:A hand flashers are shit now, they don't stun people so the HoS isn't going to get knocked down from someone stealing one.
Flash protection is only really useful vs wall/porta flashers.

So the eyepatch getting flash protection isn't exactly a great advantage, nor is not having it a huge advantage.
So just add it for the sake of consistancy
>what are flashbangs
If you take the eyepatch as HoS you lose your single most powerful room clearing weapon in exchange for... looking a little better.
This, basically. Especially against greytiders, flashbangs are super useful.

Re: Minor Suggestions

Posted: Tue Dec 23, 2014 12:06 am
by litmeuplol
lumipharon wrote:
litmeuplol wrote:Syndicate combat knife.

2-4 TC?

It's a small knife that when bought, comes with a scabbard that can be strapped to a players leg (or somewhere else?) and cannot be seen unless the character has no clothes on (or maybe they have to have no clothes on + be examined?).
The knife can be removed from its scabbard with a verb (or emote, or both?) possibly with an emote? It's a knife meant to be used for stealth, so maybe there shouldn't be a message?
I'm not well-versed on damage values like a turbonerd so it should probably be equal to something painful, probably equivalent to the TC cost.
Sorry for having such a poorly-written post, but it's late and I'm bad at explaining.
Somewhat related, but I was more thinking not a concealed version, more of a TACTICOOL combat knife, with a exosuit/jumpsuit accessory sheath, so you can whip out your knife as a nuke op/deathsquad/shitcurity and stab fucks. Would be pretty neat.
Maybe have a tacticool knife with suit sheath for like, nuke ops and squids and also mad as fuc traitors. But the dagger still should be available.