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Re: Zany gang idea

Posted: Tue May 30, 2017 6:04 am
by ShadowDimentio

Bottom post of the previous page:

Kor wrote:>Throw telebeacon in lava
>Nobody can warp to mining anymore

Magic

And if they teleport to mining they are exposing themselves to combat because they are now far from their bubble
>Build a Telepad
>Teleport anywhere on the lavaland z-level
>If it's not in lava send a guy and extract him when he finishes mining

Also sure they're far from their bubble but guess what, they could be /literally anywhere/ on the entire lavaland z-level. You can't fight an enemy when you don't know where they are, and you''re effectively never going to find them unless you get REALLY lucky, and then guess what? They'll just extract and tele elsewhere.

There's no fucking stopping a gang after they've claimed R&D under your system Kor, it's stupid.

Re: Zany gang idea

Posted: Tue May 30, 2017 6:26 am
by onleavedontatme
I thought telepads required you to build a recieving pad. Telescience is dead

Re: Zany gang idea

Posted: Tue May 30, 2017 6:31 am
by ShadowDimentio
I dunno, maybe.

Anyways there are more than one beacon on lavaland and I'd bet that miners would forget to space their beacon 80% of the time regardless.

This is a really shit idea though, the R&D stupidity is just the icing on the stupid cake.

Re: Zany gang idea

Posted: Tue May 30, 2017 7:24 am
by kevinz000
git gud

Re: Zany gang idea

Posted: Tue May 30, 2017 10:28 am
by Luke Cox
A solid barrier that prevents entry is way too much. Maybe some kind of buff in friendly territory. Definitely agree that territories should be emphasized though. I feel like static defenses like gatling turrets help with that.

Re: Zany gang idea

Posted: Tue May 30, 2017 3:26 pm
by Nilons
Call the buff "gangstalicious" and have the effect be that you're now officially thugnificent and heal 2/all types while in your hood

Re: Zany gang idea

Posted: Tue May 30, 2017 6:44 pm
by lumipharon
Shadow, one person can do R&D. But all the other shitters are therefore outside of R&D, and without all the toys of R&D.
Your presumption relies on the fact that A: The rest of the gangers (or atleast many of them) don't just get turbo rekt in the meantime,
and B: That once R&D is done, all the gangsters will be able to just stroll into R&D and pick up a billion guns.

If I see one nerd camping R&D and their dom, why would I not just assault it with 5 dudes and rape him + the dom?

Re: Zany gang idea

Posted: Tue May 30, 2017 7:19 pm
by ShadowDimentio
A: If you manage to get dunked at MACH SPEEDS before R&D can soup you up you were doomed to fail regardless and that's not R&D's fault nor could they have saved you

B: That's... yeah? There's nothing stopping you from just walking into your own secured area once R&D is done unless someone has found time to seal off the entirety of science so completely that you can't get in anywhere.
lumipharon wrote:If I see one nerd camping R&D and their dom, why would I not just assault it with 5 dudes and rape him + the dom?
Because R&D is a fortress, and all it'd take for every ganger in the R&D squad to sprint over is the R&D guy to scream for help and fend off the invasion for a minute, tops, before ten gangers show up to help.

The whole of your argument hinges on every R&D gang having R&D but being so completely inept that it doesn't even matter, which is stupid. Every gang will likely be of roughly the same skill level, however the R&D gang will have both their tons of gang gear AND R&D's gear, meaning they'd win handily.

Re: Zany gang idea

Posted: Thu Jun 01, 2017 4:53 pm
by Oldman Robustin
Since my PR is alive again for now, I'm going to try and incorporate as much of this as I can.

The nosec approach to Gang War seems to be invariably moving in this direction. I think ideally the field should remain up as long as the gang either hasn't started dominating or if it falls under a certain minimum # of territories. If a gang is doing so poorly that it can't even hold a handful of territories despite having a "safe space" and reinforcements, its probably time to knock them out of contention for good.

There will be other problems with this idea that will require addressing, but I think those problems will be more subtle and will take more time to reveal themselves as people learn to min-max compared to the more immediate problems facing no-sec Gang War.