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Re: Make unarmed attacks do stamina damage instead of brute

Posted: Fri Dec 01, 2017 4:49 pm
by Gamarr

Bottom post of the previous page:

The only real reason I see that is against all this again seems to be over LEGACY and the fact there isn't more prominent stamina-damaging things. Which is because whenever its been tried, this happens, and the only thing we get for some reason are disabler shots.

As for not fighting with their fists? Play the fucking game sometime, you see greys and others wrestling routinely with tabling and throwing/juggling chairs.

Would a compromise help, maybe have the fists do stamina/brute both, much like many of the syndicate bullets? I don't know what they do right now, lets just say its... 5 brute, straight, per punch. Make that 2 brute, 2-4 stamina. Meaning if you're punching an officer in the chest, he's likely just toughing out your actual damage but you Are tiring him out with the stamina by physically hitting him. Aiming for his legs/arms/head will make more difference, because then things like Jackboots might do the same and prevent some of the brute, while the helmets will obviously do what its intended to do like the vest and tank the brute for the most part and maybe even the stamina. You Are punching a big metal helmet, should actually be one of those things that harms you.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Fri Dec 01, 2017 11:06 pm
by John_Oxford
Cobby wrote:This is the best alternative to the whole infinite crit stuff kor wanted. Now there’s a nonlethal way to end an escalation sequence that doesn’t require you to wear red.
there doesn't need to be a alternative

kor's just flat out wrong.

if someone came up to you and told you the sky was red would you compromise and tell them its purple?

kor progressively trying to make the game more passive because he can't handle a competitive combat system isn't a excuse to cater to kor coding.

also

>implying you can't punch someone hard enough to kill them

i'm not professionally trained nor am i mike tyson, but if you can't punch someone hard enough in the nose to push that piece of cartilage into their brain then eat some fucking brotien bars you neet.
also we're talking about spacemen who literally create small black holes when they move.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Fri Dec 01, 2017 11:49 pm
by cedarbridge
John_Oxford wrote:a competitive combat system
I really should have stopped sooner but this is where I stopped reading.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Fri Dec 01, 2017 11:51 pm
by Saegrimr
cedarbridge wrote:
John_Oxford wrote:a competitive combat system
I really should have stopped sooner but this is where I stopped reading.
No no, keep going. It gets even better.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Fri Dec 01, 2017 11:55 pm
by Anonmare
This already exists with boxing gloves

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Sat Dec 02, 2017 12:02 am
by Hatfish
Crib Morrowind's system and have unarmed attacks do stamina damage until the victim is on the floor, then unarmed attacks will start doing brute damage.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Sun Dec 03, 2017 11:05 pm
by PantherPusher
What about an option to pull punches like what bay has?

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 1:22 am
by obscolene
>gets punched in the face 200 times
>"ahh hehe i'm so tired" *lays down*
>lays on the floor for 30 seconds then gets up completely unharmed

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 3:53 am
by cedarbridge
obscolene wrote:>gets punched in the face 200 times
>"ahh hehe i'm so tired" *lays down*
>lays on the floor for 30 seconds then gets up completely unharmed
We can work out a pain feedback system later so you can feel the punches to your head.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 5:54 am
by calzilla1
Just grab boxing gloves you faggit

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 6:38 am
by Saegrimr
obscolene wrote:>gets punched in the face 200 times
>"ahh hehe i'm so tired" *lays down*
>lays on the floor for 30 seconds then gets up completely unharmed
>Gets shredded from a couple thousand ballistic rounds, arms blown off, dragged from one end of the station to the other
>Gets defibbed and slapped with a brute patch
>"good to go boss where's those nukies i'm ready for round 2"

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 8:14 am
by cedarbridge
calzilla1 wrote:Just grab boxing gloves you faggit
I don't think its unreasonable to want to knock somebody out without having to drag their ass to medbay to be healed and without pulling a Dudley and punching console keys with boxing gloves.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 4:46 pm
by Qbopper
Saegrimr wrote:
obscolene wrote:>gets punched in the face 200 times
>"ahh hehe i'm so tired" *lays down*
>lays on the floor for 30 seconds then gets up completely unharmed
>Gets shredded from a couple thousand ballistic rounds, arms blown off, dragged from one end of the station to the other
>Gets defibbed and slapped with a brute patch
>"good to go boss where's those nukies i'm ready for round 2"
when will people figure out that the "realism" argument holds literally zero weight, the focus should be on gameplay first

if we were going to make things realistic you'd basically die any time there was a breach anywhere near you and a single gunshot puts you into crit

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 4:52 pm
by Saegrimr
Qbopper wrote:when will people figure out that the "realism" argument holds literally zero weight, the focus should be on gameplay first

if we were going to make things realistic you'd basically die any time there was a breach anywhere near you and a single gunshot puts you into crit
Because its an easy straw to grasp for instead of coming up with a reason why it would be more or less fun in-game to have as a mechanic.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 8:34 pm
by delaron
My only concern is the ways to boost stamina regen. Three chemicals; Epinephrine, Methamphetamine, and Aranesp boost stamina regen. If fists do stamina damage only then you basically become immune with any of the three chemicals (one being given to every player at round start). I am of the mindset that it should be stamina damage 75% but also brute damage 25% until they are down then flip it to 75% brute damage and 25% stamina. Means you can legit defend yourself if you are that good.

I get into fist fights all the time as non-antag. I don't arm up "just in case." So if some antag gets the drop on me I will fight with fists. I will also fight with fists the clown or assistants that bust into my department. It would be actually really nice to know that I don't have to make a medical trip to stabilize an idiot every-time I robust someone as a non-antag.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Mon Dec 04, 2017 10:34 pm
by Iatots
>methheads will be harder to fight with this system

Who knew.
Finally, it will be 2012 again, and sec will jail the botanists for growing drugs.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Tue Dec 05, 2017 5:04 pm
by SpaceInaba
I feel like people are missing the point of this thread massively like if you want to kill somebody you use a weapon, nobody goes out and actually tries to kill somebody with their fists unless they're dumb or cocky. It's more of a change to give you a way to make people fuck off without having to drag them to medbay or waste a medkit.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Tue Dec 05, 2017 5:11 pm
by Limey
Hatfish wrote:Crib Morrowind's system and have unarmed attacks do stamina damage until the victim is on the floor, then unarmed attacks will start doing brute damage.
came here to suggest this, it's a more fair system and still allows you to royally fuck up a greytider with the account age of yesterday if they keep insisting on messing with you

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Tue Dec 05, 2017 7:11 pm
by Qbopper
Limey wrote:
Hatfish wrote:Crib Morrowind's system and have unarmed attacks do stamina damage until the victim is on the floor, then unarmed attacks will start doing brute damage.
came here to suggest this, it's a more fair system and still allows you to royally fuck up a greytider with the account age of yesterday if they keep insisting on messing with you
sounds like a reasonable compromise, you can still get your epic unarmed valids while accomplishing the intent of making fistfights do stamina damage

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Tue Dec 05, 2017 7:13 pm
by SpaceInaba
can we add the boots of blinding speed from morrowind too

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 1:06 am
by oranges
remove the random ass knockdown stuns from unarmed fights as well

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 1:49 pm
by PantherPusher
oranges wrote:remove the random ass knockdown stuns from unarmed fights as well
Why would you want to remove decking someone with a solid hit to the mouth?

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 4:30 pm
by cedarbridge
PantherPusher wrote:
oranges wrote:remove the random ass knockdown stuns from unarmed fights as well
Why would you want to remove decking someone with a solid hit to the mouth?
Because RNG knockouts feel rewarding to nobody.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 6:13 pm
by Gamarr
PantherPusher wrote:
oranges wrote:remove the random ass knockdown stuns from unarmed fights as well
Why would you want to remove decking someone with a solid hit to the mouth?
Because to account for the strength of that, an altered hit % for trying to aim for the mouth will be needed. Which while already required, is a slightly separate but no less large undertaking. So in all likelihood it'd be removed until such time the code allowed for pros/cons to be included, rather than just aiming for the head because of no downsides and you rarely miss because shitty, old combat code.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 7:18 pm
by PKPenguin321
cedarbridge wrote:
PantherPusher wrote:
oranges wrote:remove the random ass knockdown stuns from unarmed fights as well
Why would you want to remove decking someone with a solid hit to the mouth?
Because RNG knockouts feel rewarding to nobody.
Idk man boxing a nuke op to death feels pretty good

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 7:27 pm
by cedarbridge
PKPenguin321 wrote:
cedarbridge wrote:
PantherPusher wrote:
oranges wrote:remove the random ass knockdown stuns from unarmed fights as well
Why would you want to remove decking someone with a solid hit to the mouth?
Because RNG knockouts feel rewarding to nobody.
Idk man boxing a nuke op to death feels pretty good
I mean, I can get feeling accomplished if you actually boxed him to death but winning the punch-click lottery and scoring a KO off RNG just doesn't do anything for me.

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 7:28 pm
by PKPenguin321
I guess it's just one of those things where you have to value the story the game creates rather than the winning/losing aspect of game balance if you want to enjoy yourself

Re: Make unarmed attacks do stamina damage instead of brute

Posted: Wed Dec 06, 2017 9:12 pm
by Cobby
oranges wrote:remove the random ass knockdown stuns from unarmed fights as well
were those not replaced with that "hahaha now i'm retarded!" mini-debuff?