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Re: Persistent (cosmetic) unlocks

Posted: Tue Jan 23, 2018 3:29 pm
by Qbopper

Bottom post of the previous page:

Wyzack wrote:We could also just accept that people are going to game the system and rush for unlocks they want? Honestly I thought the whole point of having them be only cosmetic was so that we wouldn't have to obsess over balance. Obviously griefing people to get them as a non-antag should still be against the rules like it always is.
I mean you'll never be able to fully stop people from abusing achievement systems, but adding simple checks for the lowest effort methods to farm them wouldn't be unreasonable imo

Re: Persistent (cosmetic) unlocks

Posted: Tue Jan 23, 2018 3:36 pm
by Wyzack
Yeah I guess that's fair, assuming there will even be unlocks for stuff like "heal x amount of points" no harm in curbing the easy ways