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Re: Crab People

Posted: Sat Apr 14, 2018 10:44 pm
by Doctor Pork

Bottom post of the previous page:

Arm said he's code it god dammit someone get the sprites.

Re: Crab People

Posted: Sun Apr 15, 2018 12:37 am
by Selea
Honestly, I don't believe, that planetstation will ever be.

Re: Crab People

Posted: Sun Apr 15, 2018 12:52 am
by ChefOdDish
Planet station will be in development hell for two more years until it is released as its own server in 2020.

Re: Crab People

Posted: Sun Apr 15, 2018 7:06 am
by Armhulen
Map is in progress and it's a freeze have patience

Re: Crab People

Posted: Sat Jun 16, 2018 10:48 am
by Lumbermancer
Image

Re: Crab People

Posted: Sat Jun 16, 2018 11:05 am
by Nilons
the thread that keeps on giving

Re: Crab People

Posted: Sat Jul 07, 2018 3:41 pm
by Lumbermancer
Image

Re: Crab People

Posted: Sat Aug 11, 2018 7:44 am
by Lumbermancer
Image

Re: Crab People

Posted: Sat Aug 25, 2018 7:11 pm
by Lumbermancer
Image

Re: Crab People

Posted: Tue Aug 28, 2018 11:52 pm
by HydroFloric
Someone add this and remove moths

Re: Crab People

Posted: Wed Aug 29, 2018 12:02 am
by DemonFiren
HydroFloric wrote:Someone add this and remove catgirls

Re: Crab People

Posted: Wed Aug 29, 2018 8:21 am
by Lumbermancer
HydroFloric wrote:Someone add this

Re: Crab People

Posted: Wed Aug 29, 2018 1:10 pm
by ComradeNecron
HydroFloric wrote:Someone add this and remove all other races

Re: Crab People

Posted: Wed Aug 29, 2018 1:27 pm
by Lumbermancer
We need Remie for that.

[youtube]SiAG5NYE05Q[/youtube]

Re: Crab People

Posted: Tue Oct 09, 2018 7:19 am
by Lumbermancer
bump

the time is now, strike while the iron is hot

Re: Crab People

Posted: Sat Oct 13, 2018 12:46 pm
by Lumbermancer
Image

Re: Crab People

Posted: Sat Oct 13, 2018 12:49 pm
by DemonFiren
dat gun empty doe

Re: Crab People

Posted: Sat Oct 13, 2018 12:51 pm
by Lumbermancer
Ligga If I knew how to sprite, I wouldn't be here. But it's hoslaser + hoslaser_kill not hoslaser_empty anyway. I would have to put in charge sprites and merge it too I guess.

Re: Crab People

Posted: Sat Oct 13, 2018 12:53 pm
by Nilons
god bless crab people

Re: Crab People

Posted: Sat Oct 13, 2018 2:59 pm
by Nabski
Image
Image

100% hack of a recolor on another sprite from somewhere.

Lumbermancer, are you a brave enough dude to make a halloween PR?

Re: Crab People

Posted: Sat Oct 13, 2018 3:05 pm
by Lumbermancer
Nabski, I don't want to sound ungrateful, but the whole point of Crab People is for them to be non humanoid.

Re: Crab People

Posted: Sat Oct 13, 2018 3:07 pm
by Nabski
I have had a vast misunderstanding of what you wanted for a while then.

Re: Crab People

Posted: Sat Oct 13, 2018 3:12 pm
by Lumbermancer
They are literally just supposed to be Crabs, like on the images. Sentient animals. Minimal clothing and gear. Unique both visually and mechanically.

Re: Crab People

Posted: Sat Oct 13, 2018 3:20 pm
by Steelpoint
We already have crab sprites.

Lets go XCOM Underwater Edition

Re: Crab People

Posted: Sat Oct 13, 2018 3:25 pm
by Lumbermancer
Image

Wrong perspective.

Image

Spurdo. Not enough detail.

Re: Crab People

Posted: Sun Oct 14, 2018 11:19 am
by Lumbermancer
Ok, since Nabski will make us sprites (right? RIGHT?), it's time to move past the meme-phase, and into debate-phase. I will write down all the Crab People features and mechanics, so they're easier to discuss.

The idea behind Crab People is to have a non-humanoid race, with significant strengths and weaknesses.


MOVEMENT

-Mech style movement. Turning in place. Ripley speed.
OPTION: Speed could still be modified with chemicals. I don't like it, cause inevitable power-gaming.
-Option to "strafe". Move perpendicularly to your facing direction.
Since they have no walking modifier, walking button/shortcut could be used for strafing.
-Not hindered by slippery floors or zero-g.
-Can't be pushed when in harm/disarm intent.
-Can't be grabbed aggressively.

CLAWS

-Claws act as a wrench, wirecutter and crowbar by default.
-They can hold and use all other items, but not very well
OPTION: They could also be able to hold large items in both claws, similarly to Ripley.
ROF and FIDDLE mechanics
[list]-Firearms and other projectile tools (portal gun) would have reduced rate of fire.
-All other tools and items would require you to FIDDLE with them beforehand (Similarly to DMCA and lack of skill).[/list]
OPTION: After you FIDDLED with an item for the first time, you would then be able to use it normally as long as you keep it in the same claw.
PROBLEM: Surgery. SOLUTION: Surgery could just use "screw up" mechanic with no fiddling, but I'm not sure if you could code a conditional like this.
-Claws deal brute damage in melee combat.
OPTION: Maybe have increased chance to cause bleeding.
-Claws have a sharp modifier.
PROBLEM: Maybe too OP?
-Claw can be used to grab humanoids pretty easily, similarly to CQC Grab-Grab.
GENERAL OPTION: They could also have electrical insulation by default, since Crab People can't wear gloves.

CARAPACE

-Two layers of health: Carapace health and "Body" health. To harm the "body", you need to get through the carapace first.
-Carapace has a chance to reflect energy projectiles.
-Carapace heals by itself really slowly.
-Carapace is space-worthy.
-Carapace protects only head and torso ("body"), limbs are expendable (they are separate, their damage won't count towards "body" health).
-When you lose a limb, it will regrow after a while ( you can speed the process up with nutrition).

CLOTHING AND STUFF

-Crab People can only wear glasses, helmets/hats, masks, belts and backpacks.
PROBLEM: Limited visual uniqueness and identity. SOLUTION: Lots of skin colour variants - shouldn't be that hard to do, after Nabski makes the sprites (right, RIGHT?). Add a neck slot, so Crab can wear some bling, a necktie or a bed sheet
OPTION: Crab People must take off their backpack first, to open it, like medics in DMCA.


I hope I didn't miss anything.

Re: Crab People

Posted: Sun Oct 14, 2018 11:36 am
by DemonFiren
oxford-tier

Re: Crab People

Posted: Sun Oct 14, 2018 11:37 am
by Lumbermancer
Thank you.

Re: Crab People

Posted: Tue Nov 06, 2018 12:59 am
by John_Oxford
DemonFiren wrote:oxford-tier
i format much better than that

heres your [you] fucker

Re: Crab People

Posted: Tue Nov 06, 2018 1:06 am
by Nilons
I want this in the game so fucking bad

Re: Crab People

Posted: Sun Nov 25, 2018 11:39 am
by Lumbermancer
Image

Re: Crab People

Posted: Thu Dec 03, 2020 6:42 am
by BorisvcBorison
Some day, this shall be reality.


I await that day