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Re: Sound Ideas
Posted: Mon Oct 27, 2014 6:48 pm
by Atlanta-Ned
Bottom post of the previous page:
Didn't spies in Civilization 2 make a similar wood block sound when they were successful? This is perfect.
I feel like the malf sound should have a reference to HAL9000 *shrug* Might be low hanging fruit though.
Re: Sound Ideas
Posted: Sat Nov 08, 2014 5:25 pm
by Miauw
>look away from thread for a month
>lots of new awesome sounds
these are great, i'll implement them after the freeze
Re: Sound Ideas
Posted: Sun Nov 09, 2014 9:47 am
by Cuboos
i wanna redo the malf AI one, found a better background noise and i kind of agree on some HAL 9000 quotes (i might put in quotes/refs to other famous malfunctioning AI/robets).
Also...
https://dl.dropboxusercontent.com/u/965 ... ixdown.wav
https://dl.dropboxusercontent.com/u/965 ... ixdown.wav
Nukeops and wizard alert sounds.
One more thing, this caused a bit of a tear in coderbus, half hated it, half loved it. So i'll let the rest of you decide.
a couple people suggested something a long the lines of farting into the captain's communication console. The general idea was that it was probably only capable by the clown or something and could only be done through the captain's communication console.
https://dl.dropboxusercontent.com/u/965 ... m_far1.wav
https://dl.dropboxusercontent.com/u/965 ... _fart2.wav
https://dl.dropboxusercontent.com/u/965 ... _fart3.wav
https://dl.dropboxusercontent.com/u/965 ... _fart4.wav
https://dl.dropboxusercontent.com/u/965 ... _fart5.wav
Pros: Funny, charming, amusing, witty, humorous, fun, smart people like it, adds game play, intellectual, has a deeper meaning.
Cons: sorta-kinda-maybe-a-little-ish like Goon.
Re: Sound Ideas
Posted: Sun Nov 09, 2014 10:37 am
by Grazyn
I think the gas turbine needs some sound too. It would be much more satisfying to turn on.
Re: Sound Ideas
Posted: Sun Nov 09, 2014 7:34 pm
by Kavaloosh
this ambiance aren't ambient enough
and everything in your first post is painful
Re: Sound Ideas
Posted: Sun Nov 09, 2014 9:34 pm
by Cuboos
Re: Sound Ideas
Posted: Mon Nov 10, 2014 7:19 am
by Kavaloosh
no no no i meant they were too ambient
Re: Sound Ideas
Posted: Thu Dec 11, 2014 7:30 am
by Reimoo
The nuke ops one sounds like it would fit revolution better to me. It's probably because of the chanting though.
Re: Sound Ideas
Posted: Thu Dec 11, 2014 7:31 am
by Scones
Makes it actually sound like weird maint tunnels, not 'back-route #3'
And that rev sound should be the Revolution victory sound, it's perfect
Re: Sound Ideas
Posted: Thu Dec 11, 2014 6:32 pm
by kosmos
Sound idea: there should a very quiet
breathing sound loop whenever internals are on for muh immersions on spacewalks!
Re: Sound Ideas
Posted: Thu Dec 11, 2014 7:30 pm
by Kot
Has anyone proposed
this shit yet?