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Re: Sound Ideas

Posted: Mon Oct 27, 2014 6:48 pm
by Atlanta-Ned

Bottom post of the previous page:

Didn't spies in Civilization 2 make a similar wood block sound when they were successful? This is perfect.

I feel like the malf sound should have a reference to HAL9000 *shrug* Might be low hanging fruit though.

Re: Sound Ideas

Posted: Sat Nov 08, 2014 5:25 pm
by Miauw
>look away from thread for a month
>lots of new awesome sounds
these are great, i'll implement them after the freeze

Re: Sound Ideas

Posted: Sun Nov 09, 2014 9:47 am
by Cuboos
i wanna redo the malf AI one, found a better background noise and i kind of agree on some HAL 9000 quotes (i might put in quotes/refs to other famous malfunctioning AI/robets).

Also...

https://dl.dropboxusercontent.com/u/965 ... ixdown.wav
https://dl.dropboxusercontent.com/u/965 ... ixdown.wav

Nukeops and wizard alert sounds.

One more thing, this caused a bit of a tear in coderbus, half hated it, half loved it. So i'll let the rest of you decide.

a couple people suggested something a long the lines of farting into the captain's communication console. The general idea was that it was probably only capable by the clown or something and could only be done through the captain's communication console.

https://dl.dropboxusercontent.com/u/965 ... m_far1.wav
https://dl.dropboxusercontent.com/u/965 ... _fart2.wav
https://dl.dropboxusercontent.com/u/965 ... _fart3.wav
https://dl.dropboxusercontent.com/u/965 ... _fart4.wav
https://dl.dropboxusercontent.com/u/965 ... _fart5.wav

Pros: Funny, charming, amusing, witty, humorous, fun, smart people like it, adds game play, intellectual, has a deeper meaning.
Cons: sorta-kinda-maybe-a-little-ish like Goon.

Re: Sound Ideas

Posted: Sun Nov 09, 2014 10:37 am
by Grazyn
I think the gas turbine needs some sound too. It would be much more satisfying to turn on.

Re: Sound Ideas

Posted: Sun Nov 09, 2014 7:34 pm
by Kavaloosh
this ambiance aren't ambient enough

and everything in your first post is painful

Re: Sound Ideas

Posted: Sun Nov 09, 2014 9:34 pm
by Cuboos

Re: Sound Ideas

Posted: Mon Nov 10, 2014 7:19 am
by Kavaloosh
Cuboos wrote:
Kavaloosh wrote:this ambiance aren't ambient enough

and everything in your first post is painful

https://dl.dropboxusercontent.com/u/965 ... re_amb.wav

https://dl.dropboxusercontent.com/u/965 ... ainful.wav

https://dl.dropboxusercontent.com/u/965 ... ainful.wav
no no no i meant they were too ambient

Re: Sound Ideas

Posted: Thu Dec 11, 2014 7:30 am
by Reimoo
The nuke ops one sounds like it would fit revolution better to me. It's probably because of the chanting though.

Re: Sound Ideas

Posted: Thu Dec 11, 2014 7:31 am
by Scones
Cuboos wrote:https://dl.dropboxusercontent.com/u/965 ... nt_amb.wav

How's this for an amb sound for maint?


Makes it actually sound like weird maint tunnels, not 'back-route #3'

And that rev sound should be the Revolution victory sound, it's perfect

Re: Sound Ideas

Posted: Thu Dec 11, 2014 6:32 pm
by kosmos
Sound idea: there should a very quiet breathing sound loop whenever internals are on for muh immersions on spacewalks!

Re: Sound Ideas

Posted: Thu Dec 11, 2014 7:30 pm
by Kot
Has anyone proposed this shit yet?