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Re: Vending machine food change

Posted: Tue Nov 04, 2014 1:55 pm
by Scott

Bottom post of the previous page:

I like phil's suggestion and would still like to nerf severely vending machine food.

Re: Vending machine food change

Posted: Tue Nov 04, 2014 5:38 pm
by Rolan7
Vending machines have always been a disappointing mechanic.

Chef wouldn't become vitally important if vending machines were all removed. It's soil plots and hydro trays which become important. Raw vegetables have quite a bit of nutrient. And last I checked (which was a while ago) there were plenty of places to grow things. A single dedicated botanist can easily keep up with station hunger. Two or three botanists will probably have enough nutrient for the entire round within 5 minutes.

If botany derps out and nobody wants to break in? The kitchen still spawns with quite a bit of eggs, soymilk, milk, flour, and a meat source.

If the botanists and chef all fail, cargo can order cheap food crates (and even make soil plots from mined sand).

If botany, the chef, and cargo all fail, isn't there still a public garden? I haven't played in a while.

All it really takes is one person to produce enough food. If nobody on the entire station is willing to do that, then people deserve to walk slow after half an hour...

Re: Vending machine food change

Posted: Tue Nov 04, 2014 7:54 pm
by cedarbridge
Rolan7 wrote:All it really takes is one person to produce enough food. If nobody on the entire station is willing to do that, then people deserve to walk slow after half an hour...
This, really. If you can't be bothered to eat anything but raisins, you kinda deserve the slow speed for not taking care of yourself on even a basic level. This is really akin to "oh god why am I dying due to lack of air? You mean I have to put this mask AND tank on? Fuck that. Too much effort."

Re: Vending machine food change

Posted: Wed Nov 05, 2014 12:33 pm
by Jalleo
Hasnt anyone in this thread really thought about the kitchen properly a better way would be for letting the chef to refill vending machines with all of the food that the chef can make.

Seriously the problem isnt that vending machines are detracting from the chef they are just making a mechanic more depressed because you can eat something and be fine in just a few seconds after.

Letting the chef refill vendors with prepared foods would solve this entire thing and create a possible dynamic for a traitor chef to poison one or two foods and blame it on a assistant asked to refill the vendor.

Re: Vending machine food change

Posted: Wed Nov 05, 2014 7:49 pm
by Scott
I really dislike that idea. The Chef belongs in his kitchen. If people want to eat they can get food from the counter or order it at the bar. Besides, vending machines are for mass produced food.

Re: Vending machine food change

Posted: Thu Nov 06, 2014 4:13 am
by Rolan7
I dunno, it sounds like a good compromise. It's not hard to cover the counter in food, just complicated (or simple, depending on the recipes chosen).

Re: Vending machine food change

Posted: Thu Nov 06, 2014 4:48 am
by cedarbridge
Rolan7 wrote:I dunno, it sounds like a good compromise. It's not hard to cover the counter in food, just complicated (or simple, depending on the recipes chosen).
Time spent outside the kitchen is time spent not cooking. A chef that isn't cooking is a sad chef. Don't make the chef sad.

Re: Vending machine food change

Posted: Thu Nov 06, 2014 10:50 pm
by Jalleo
By what this thread is saying its either chef make food then nobody eat it or chef maoes a huge amount of food put it in restocking units and either get the rainbows to refill the vendrs or do it themselves. (Also greater chance of someone poisioning their target and placing the blame onto someone else l?)

Re: Vending machine food change

Posted: Thu Nov 06, 2014 10:58 pm
by MisterPerson
Could open up a second chef slot under the assumption that one makes the food and the other delivers it.

Re: Vending machine food change

Posted: Thu Nov 06, 2014 11:07 pm
by Alex Crimson
Thats like having two Roboticists or three Botanists. Sounds good but really the extra people just end up getting in the way.

Re: Vending machine food change

Posted: Thu Nov 06, 2014 11:53 pm
by cedarbridge
MisterPerson wrote:Could open up a second chef slot under the assumption that one makes the food and the other delivers it.
There's a waiter outfit in the chef's locker. Though, I'd be for the second "chef" if we had a better option for "general food delivery" like a pizza guy getup or something.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 12:54 am
by JDemms
This is overall a better idea. People find it inconvenient to come by the kitchen, and, unfortunately, there's no easy way to deliver food directly from the kitchen. (Arguably, disposals is possible, but that requires cargo to play along and/or get directly involved by stamping/MULEing your food packages.) All too often, Ill go half of shift with a counter full of food, step away again, and come back to find one guy having eaten half of my prepared food, or, just noone will come by, and I'll see crumpled up raisins boxes and jerky packets in the hallway. Having a pizza/Chinese/faggot-man delivery slot would be nice, though it does hit that problem of being conditionally relevant/useful.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 12:59 am
by Scott
Cargo can have a delivery job, or Cargo Techs can do that, since it's already their job.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 2:26 am
by cedarbridge
Scott wrote:Cargo can have a delivery job, or Cargo Techs can do that, since it's already their job.
I always thought it would be nice for there to be more package scanners so departments can mail things between, but you'd always have that circular issue of packages only instantly delivering clockwise and everything else has to filter through the cargo office and pray the cargo guy turned the belts on.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 3:22 am
by JDemms
Scott wrote:Cargo can have a delivery job, or Cargo Techs can do that, since it's already their job.
Yea, but that hinges on them not completely ignoring the delivery office at all times. That is, yknow, super duper common and all.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 3:39 am
by cedarbridge
JDemms wrote:
Scott wrote:Cargo can have a delivery job, or Cargo Techs can do that, since it's already their job.
Yea, but that hinges on them not completely ignoring the delivery office at all times. That is, yknow, super duper common and all.
It always makes me sad to see cargo techs ignoring the superior delivery chute system in favor of mules.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 8:17 am
by kosmos
Nerfing vending machine food & adding Chef ability to restock vending machines with his foods sounds like an awesome combination!
Gives Chef more to do, and options to how to do it, maybe he can hire someone to work as a food-delivery-guy or do it himself, or serve them old-skool style on the counter. Maybe he could have an integrated vending machine food-status list on his PDA?

Having no Chef at roundstart could become somewhat the same as having zero Station Engineers at roundstart, sure it can be seen as "why we always need to do this tedious shit", or it can be one of the immersive, necessary things which keep things rolling on the station.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 2:59 pm
by phil235
Another idea to nerf vending machine food would be to give the message "you can't put more food down your throat" (that is usually given when you've eaten too much) if you eat too much of junk food at once. After quickly munching a pack of 4noraisin three times for example you won't be able to eat any more junk food despite the fact that you're not really full (you're just temporarily sick of the junk food and you'll be able to eat more after waiting a bit) but you can still eat healthy food all you want.

This prevents people from binge eating junk food, giving another advantage to the chef's food.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 9:46 pm
by Scott
That is a good idea, I like it. Leaves the option for chemists to grind down junk food to extract nutriment and make pills out of it.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 9:48 pm
by MisterPerson
The doesn't solve the problem at all. People will still eat all junk food, they'll just store some in their backpack and eat it later.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 9:51 pm
by phil235
MisterPerson wrote:The doesn't solve the problem at all. People will still eat all junk food, they'll just store some in their backpack and eat it later.
Of course, this must be used with the lowered nutriment in junk food idea or something else. If we only lower the nutriment amount, people will just eat more 4noraisin per binge session in front of the vending machine. With my idea people can still fix their hunger with junk food, but it will require more time, effort and backpack storage. Whereas healthy food can be eaten quickly and contain a high amount of nutriment, which makes grabbing some food at the kitchen and storing it in your backpack for later the ideal strategy.

Re: Vending machine food change

Posted: Fri Nov 07, 2014 9:52 pm
by Scott
Halve the nutriment content, do what phil suggested, suddenly junk food not viable to kill hunger.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 9:36 am
by soulgamer
Food buff
-Six levels of hunger: Starving, Hungry, Satisfied, Stuffed, and Fat
-Starving leaves you slowed (no change there) and causes all healing effects to be 30% less effective. More likely to catch diseases and are harder to cure.
-Hungry leaves you slightly slowed and causes all healing effects to be 10% less effective. Slightly more likely to catch diseases and they are slightly harder to cure.
-Satisfied. No change at all!
-Stuffed. Healing effects effect you 10% more. Slight resistance to catching diseases. Only eating prepared food (aka chef food) grants this state.
-Fat has all the standard negatives and positives. You can be stuffed and fat at the same time.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 9:55 am
by Random Players
Halve nutriment is bad.
Instead, do a Civ V type method:
Mutiply all nutriment values by ten (including making it deplete ten times faster) and THEN modify the values of junk food (and other food in generel)

As it is, 4noraisins have 6 nutriment(I think)... and few types of food go past 10. And generally requires a bunch of stuff which makes just making burgers (6 Nutriment, I think once again) more viable for actually FEEDING.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 10:02 am
by kosmos
soulgamer wrote:-Stuffed. Healing effects effect you 10% more. Slight resistance to catching diseases. Only eating prepared food (aka chef food) grants this state.
These sound awesome, but being stuffed should be bad, it would be more realistic. Like a movement speed reduction, on the edge that you'd have to think if eating too much would be worth it, with the risk of becoming fat too.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 10:14 am
by soulgamer
kosmos wrote: being stuffed should be bad
I meant stuffed as in pleasantly full, not stuffed as in bloated. However I understand the confusion.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 6:03 pm
by Apsis
Giving the Chef the ability to add stuff to the vending machines is a good idea, but Chefs shouldn't be required to do that. I doubt people would trust the added food either. Personally, when I'm Chef I like when people eat by the counter (I make stools).

Re: Vending machine food change

Posted: Mon Nov 10, 2014 6:37 pm
by Alex Crimson
and give traitors an item that sabotages vending machines too. Some kind of syndicate refill pack that makes all the items in a vending machine do bad things. Poisoned snacks, drugged drinks, explosive cigars etc.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 10:43 pm
by Cipher3
Alex Crimson wrote:and give traitors an item that sabotages vending machines too. Some kind of syndicate refill pack that makes all the items in a vending machine do bad things. Poisoned snacks, drugged drinks, explosive cigars etc.
So basically emag functionality.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 10:59 pm
by Alex Crimson
I dont think the emag needs any more features. Besides, that thing is designed to wreck electronics, not inject poison into vending machine items.

Re: Vending machine food change

Posted: Mon Nov 10, 2014 11:01 pm
by Cipher3
The Emag is the sonic screwdriver of SS13 man. It does everything.