Page 2 of 2

Re: Additional races we could add to replace catpeople

Posted: Thu Oct 18, 2018 12:20 pm
by Qbmax32

Bottom post of the previous page:

Latex doggirls

Re: Additional races we could add to replace catpeople

Posted: Thu Oct 18, 2018 12:28 pm
by BeeSting12
Make a raceso good at insulting people (from now on called roasting) that they literally burn them when they roast someone

Re: Additional races we could add to replace catpeople

Posted: Thu Oct 18, 2018 3:02 pm
by Gamarr
Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be.

Anyway, why not space-bound golems? A much smaller ship of golems coming home to visit/find their maker from space, bringing minerals, tech disks, or the science of being able to create new golem shells so easily to R&D. See what I did there just using an option already present? Small vessels that have the ability to move like White Ship would go far imo.

Re: Additional races we could add to replace catpeople

Posted: Thu Oct 18, 2018 6:24 pm
by tinodrima7020
need to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
Nice fetish content

Re: Additional races we could add to replace catpeople

Posted: Thu Oct 18, 2018 7:41 pm
by wesoda25
tinodrima7020 wrote:
need to be milked or they get a heavy mood debuff). I'd love to see them become a race on tg.
Nice fetish content
Its roleplay

Re: Additional races we could add to replace catpeople

Posted: Fri Oct 19, 2018 11:48 am
by Floiven
BeeSting12 wrote:Make a raceso good at insulting people (from now on called roasting) that they literally burn them when they roast someone
neural networked ai that learns insults so that people with voice of god can combust people, fund it

Re: Additional races we could add to replace catpeople

Posted: Fri Oct 19, 2018 3:24 pm
by bman
add spoon people, instead of a head they have a spoon and they can scoop up reagents and fling them like a slingshot to apply the touch effect of the flung reagent
Gamarr wrote:Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be.

Anyway, why not space-bound golems? A much smaller ship of golems coming home to visit/find their maker from space, bringing minerals, tech disks, or the science of being able to create new golem shells so easily to R&D. See what I did there just using an option already present? Small vessels that have the ability to move like White Ship would go far imo.
golems are boring as fuck once u play them 2 times and make rnd

Re: Additional races we could add to replace catpeople

Posted: Sat Oct 20, 2018 12:17 am
by ThanatosRa
Pakleds.

Re: Additional races we could add to replace catpeople

Posted: Sat Oct 20, 2018 4:34 pm
by Screemonster
ThanatosRa wrote:Pakleds.
> expecting people to roleplay

shaka, when the walls fell

Re: Additional races we could add to replace catpeople

Posted: Sun Oct 21, 2018 10:58 am
by Recurracy
bee

Re: Additional races we could add to replace catpeople

Posted: Mon Oct 22, 2018 8:37 pm
by delaron
I want Space Orks for the WARGHHHHHH

Re: Additional races we could add to replace catpeople

Posted: Sat Oct 27, 2018 7:29 pm
by L_Nacho_Chaos_L
Add snake people that are actually mutated lizard people

Re: Additional races we could add to replace catpeople

Posted: Sun Oct 28, 2018 10:16 am
by DemonFiren
L_Nacho_Chaos_L wrote:Add snake people that are actually mutated lizard people
automatically make lizards without legs but with tails into snakepeople

Re: Additional races we could add to replace catpeople

Posted: Sun Oct 28, 2018 9:37 pm
by confused rock
Literally fucking idea theft I wrote a patent for that in the cuck shed a year ago I'm gonna sue you all

Re: Additional races we could add to replace catpeople

Posted: Mon Oct 29, 2018 8:05 am
by Incomptinence
catfish people

Re: Additional races we could add to replace catpeople

Posted: Mon Oct 29, 2018 9:45 am
by DemonFiren
Incomptinence wrote:catfish people
electric catfish, able to sense mobs and walls in total darkness but they need a steady supply of water to breathe
maybe also able to shock shit
minimal sense of taste but excellent sense of smell due to barbels
fund it

Re: Additional races we could add to replace catpeople

Posted: Mon Oct 29, 2018 5:58 pm
by L_Nacho_Chaos_L
DemonFiren wrote:
L_Nacho_Chaos_L wrote:Add snake people that are actually mutated lizard people
automatically make lizards without legs but with tails into snakepeople
Make lizards that get the hulk mutation into snake people. They get venom and lose their legs (and don't need legs anymore).

Re: Additional races we could add to replace catpeople

Posted: Tue Oct 30, 2018 7:17 am
by oranges
all fetish content

Re: Additional races we could add to replace catpeople

Posted: Tue Oct 30, 2018 9:32 am
by Screemonster
oranges wrote:all fetish content
add fetish shamans

Image

Re: Additional races we could add to replace catpeople

Posted: Tue Oct 30, 2018 6:08 pm
by iksyp
guys guys i got the perfect idea
just don't fill in the blank

Re: Additional races we could add to replace catpeople

Posted: Wed Oct 31, 2018 12:05 pm
by Jzoid
Snake People
A race with only one leg and one arm (in code).
The purpose behind only using one leg is, obviously for the fact that snakes only have one leg. When that one leg is dismembered, they can not move.
What about their arm? Snakes don't have arms. Well, after evolving past the dumb snakes, they have learned how to use their tongue as an arm! This of course means, whilst they have an item in their hand, they can't speak.
Due to their lack of dexterity, Snakes have been placed at a lower role than everything else. Being restricted to simple jobs like Cooking, Chaplain, Cargo, Janitorial, Bartender and Assistant.
So, where do their advantages come in?
Snake people, can consume and devour dead bodies, and in cases alive people. In order to do this, it's similar to a Changeling. They can store four dead people in their stomach, and after the second, on examine they start getting favour text "Sssssslithersssss is looking bloated"
On unarmed attacks, they also have a change to inflict Toxin damage.
During cold temperatures, Snakes begin to freeze up a lot faster than humans.
They are resilient to heat.
In order to "handcuff" a snake, you must place a gag over their mouth, or alternatively, in order to handcuff AND mute a snake, you can surgically place say; a toolbox onto their tongue.
Finally, snakes can only eat vermin (and other races), so they must go hunting in maintenance for their pray.

Space Chavs
Once from Planet Earth, Location England, their species got kicked off to a far planet in the abyss. Becoming slaves to a superior race, they were forced underground, to mine out the resources of the barren world. The resource? Bananium.
Over time, their bodies shifted and warped to the pressures of the planet they now inhibited, with barely any light, they gave their eyesight away. Their heads shrunk, to withstand the pressure of the harsh world, and their lack of brain. Making it more like a sideway opal. In order to reach into smaller spaces, their bodies also shrunk in size. Hitting things can be a challenge to them, and so they hurt through words. On aggressive attacks, unarmed, they instead yell at the target, which gives them burn damage.
So
-They can attack anyone in their eyesight to give them burn damage through words
-They can withstand pressure
-They take damage from the heat easier
-They can withstand cold damage
-Their vision is now only three tiles away from them instead of seven
-They start with Dwarfism trait

Re: Additional races we could add to replace catpeople

Posted: Sat Nov 24, 2018 9:55 pm
by adamkad1
I dont want no paradise here, that lemminghole is terrible enough

Re: Additional races we could add to replace catpeople

Posted: Sat Nov 24, 2018 10:09 pm
by Screemonster
adamkad1 wrote:I dont want no paradise here, that lemminghole is terrible enough
add lemmings

if they see a chasm they start walking uncontrollably towards it