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Re: [WIP] Fallout13 TGstation build

Posted: Tue Jul 12, 2016 6:11 pm
by Remie Richards

Bottom post of the previous page:

Zilenan91 wrote:I fixed it in the post, it's still saying it's not found.
Edit: Okay so I can link it in here with the same exact url gotten from searching it on git that works, but when trying to click on it on the forums it 404s?
if you'll notice, the forums is excluding the . from the url.
that's why it breaks to click it but doesn't break to copypaste it.

Re: [WIP] Fallout13 TGstation build

Posted: Wed Jul 13, 2016 3:05 am
by Blackjack

Re: [WIP] Fallout13 TGstation build

Posted: Thu Jul 14, 2016 4:20 am
by PlaugeWalker
Blackjack wrote:Here is newest version!
https://github.com/PahomLancer/Vault-113-Restoration
404 THE LIES!

Re: [WIP] Fallout13 TGstation build

Posted: Thu Jul 14, 2016 10:26 pm
by Nienhaus
If you still need sprites for this, I was part of the orginal project working with Bart Nixon and Walter, just hit me up.

Re: [WIP] Fallout13 TGstation build

Posted: Thu Jul 14, 2016 11:16 pm
by oranges
I thought I recognised that from some concept art you posted way back

Re: [WIP] Fallout13 TGstation build

Posted: Thu Jul 14, 2016 11:36 pm
by Nienhaus
If you're talking about this.
Image
That's actually why Bart asked me to help out.

Re: [WIP] Fallout13 TGstation build

Posted: Fri Jul 15, 2016 2:35 am
by TheWiznard
PlaugeWalker wrote:
Blackjack wrote:Here is newest version!
https://github.com/PahomLancer/Vault-113-Restoration
404 THE LIES!

https://github.com/PahomLancer/Vault-113-Restoration.

Re: [WIP] Fallout13 TGstation build

Posted: Sat Jul 16, 2016 1:09 pm
by ClumsyAlcoholic
When is this going to get a dedicated server?

Re: [WIP] Fallout13 TGstation build

Posted: Sat Aug 13, 2016 9:57 pm
by pahomlancer
Hi, i'm Pahomlancer. You can play this build on Animus Yellow [url]byond://ss13.ru:2509[/url]. We host 24/7 now.

Re: [WIP] Fallout13 TGstation build

Posted: Sat Aug 13, 2016 11:04 pm
by PKPenguin321
pahomlancer wrote:Hi, i'm Pahomlancer. You can play this build on Animus Yellow [url]byond://ss13.ru:2509[/url]. We host 24/7 now.
awesome, i might check it out later

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 2:07 am
by PlaugeWalker
PKPenguin321 wrote:
pahomlancer wrote:Hi, i'm Pahomlancer. You can play this build on Animus Yellow [url]byond://ss13.ru:2509[/url]. We host 24/7 now.
awesome, i might check it out later
https://www.youtube.com/watch?v=t314wo05ElI :revolver:

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 4:42 am
by PlaugeWalker
small complaint moles are fucking robust as fuck

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 5:23 am
by PlaugeWalker
I know this is supposed to be fallout, and grrr hardmode etc.

But, literally within the first 30 seconds if not lucky you will get robusted in npcs, near red. SS13 cannot translate well to this, just sayin I understand yeah tryin to keep to old school routes good on ya but jesus, you will die in 30 seconds flat not kidding, if it's not the safety thing on the gun. it's ganked harder than dark souls pvp./

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 9:05 am
by pahomlancer
Also we have craft system now, simply drag the table on yourself. And craft armor, bullets from powder etc.

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 9:45 am
by PlaugeWalker
pahomlancer wrote:Also we have craft system now, simply drag the table on yourself. And craft armor, bullets from powder etc.
Blah blah raiders out the ass it never ends drowning in fucking raiders.

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 10:53 am
by Pilgrim
Played this today. It was fun as fuck: blazed down the highway in my motorcycle as an NCR Ranger, with a sawn-off shotgun in the other hand.

Arrived in a town to find it occupied by NPC raiders. Blasted them and scavenged for food. After saving a woman from some raiders I wordlessly pointed to a sleeper and then to myself since she only spoke ruski.

Walked outside the house the sleeper was in and found a stimpack. Injected that nigga up and suddenly a legion patrol of three or four guys approaches from the east. I'm not too sure about the rules of engagement on this server so I slink back and hide behind a couple buildings where I can spy on them. They proceed to fight some NPCs in a warehouse. On e they get into a fight with a scavenger I step out from my hiding spot and whip out my standard-issue assault rifle. Gun down a legionary in a hallway. Out of mags so I whip out my semi-auto pistol and kill an officer sprinting at me. Click click click so I grab the sawn-off and the fight moves outside; one gets splattered on the pavement and the other is wounded and flees. The warehouse and the streets are full of bodies and I spend the rest of my time there grabbing scavenging. I get some sniper ammo and food. Grab a belt I line with lethal slugs for easy access.

I leave the warehouse after a meal and hop on the hog. Screaming down the road I notice a trail leading off of it. I follow and arrive at a house with a brahmin in a pen. Looks abandoned; I peak through a window.

A raider steps into the room I'm looking at and we both have guns drawn. After a pause, since I'm hesistant to shoot first, he says "Hello." I respond in kind and he invites me in. Thinking I'm about to get cannibalized I tell him I'm staying strapped; he says no guns inside the house and locks his in a closet. Said he's the only one living there.

Seems like good will to me. I holster the sawn-off and follow him into the kitchen. Suddenly someone with a legion machete springs out in the hallway I just came from and I reach for the shotgun thinking I walked into a trap. I'm aiming when she says "WAIT ME NO LEGION" and the host is confused as well when -- REEEEEEEEEE MY COMPUTER SUDDENLY RESTARTS FOR WINDOWS UPDATES CUCK MY LIFE INTO PIECES

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 11:45 am
by pahomlancer
Some screenshots

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 12:15 pm
by pahomlancer
Legion

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 3:23 pm
by Wyzack
Pilgrim that sounds fucking amazing, I need to try this out

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 3:44 pm
by Anonmare
I downloaded the code and tried to play on my own server but I couldn't seem to get it to load. The client thing that appears in the corner just perpetually loads.

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 4:20 pm
by The Ultimate Chimera
This sounds really cool, keep up the good work!

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 4:46 pm
by pahomlancer
Fun with Legion

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 4:47 pm
by Nienhaus
There's also another servers that's running on the Hub, it's an English server.

Re: [WIP] Fallout13 TGstation build

Posted: Sun Aug 14, 2016 10:24 pm
by pahomlancer
Medecine reworked.

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 3:15 pm
by pahomlancer
Food and Legat profession.

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 4:48 pm
by Wyzack
Played for a while as a regulator on the ruskie server because I hate high population anything. Was not sure about the rules of engagement, ended up buddying up with some raiders (i think? They had red sheilds in the place where a sechud icon would normally be) and we started fixing up an old homestead. All of a sudden our house exploded and some of what seemed to be other regulators sprinted in and started shooting. I stimmed up and escaped in the confusion. Wandered for a while, collected a good few guns and fought some super mutants. Helped a retarded guy make some mannitol. Saw another raider while scavenging, he didn't take a shot at me so i gave him the benefit of the doubt. Got batoned, cuffed, and dragged off somewhere. Logged out before i could see what horrible things he was going to do to me.

Overall the server and codebase is really solid. It does need some polish codewise as there are a few things that need to be ironed out (chainsaw in the butcher shop was the hand implant kind, few item descriptions that still reference Nanotrasen) as well as a nice codified list of rules so i know when it is acceptable to Kill on Sight to avoid getting my shit dunked. I also think that due to the amount of PvE content present the server would probably shine best at lower populations (30 to 40) rather than the massive 100 person clusterfuck that is up on the hub.

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 4:50 pm
by Wyzack
Also getting griefed by russians in a fallout setting brings back fond memories of Fallout Online

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 6:41 pm
by pahomlancer
Guys, I certainly understand it all, but how about redirect part of the players on our server byond://ss13.ru:2509, because 20 players is not enough for a comfortable game, and 100 players too much for this. We also have the latest content.

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 6:44 pm
by Blackjack
.

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 6:58 pm
by Blackjack
Hello, guys! Im'm very glad, so my and Bart Nixon Idea has been took great extension, and we did it. Unfortunately, Bart has been dissapeared, and I dont know, where is he now. I hope, so he's OK and he will retuОтдельно
Special thanks to PahomLancer for continying our job! I hope, that work isnt stop.
Привет, парни! Я очень рад, что моя и Барта Никсона идея получила большое развитие, и мы все же, сделали это. К несчастью, Барт не может видеть этот успех, так как пропал. Надеюсь, он в порядке и скоро вернется.
Отдельное спасибо Пахому за то, что подобрал билд и довел до ума. Надеюсь, на этом работа не будет закончена.

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 9:16 pm
by A3STH3T1CS
this is very exciting. any future plans you're keeping away from the public?

Re: [WIP] Fallout13 TGstation build

Posted: Mon Aug 15, 2016 11:08 pm
by FantasticFwoosh
My boys down at DANKASSMEMES.com have got one hell of a server going on. The CM leak OSE isn't on ice but i guess we'll have to adapt to acommodate for both.

Fallout is a winner.

My next hot SS13 prediction is STALKER game themed, chernobyl SS13.

Re: [WIP] Fallout13 TGstation build

Posted: Tue Aug 16, 2016 12:18 am
by pahomlancer
Anyone can help me fix 510-version bug with AI?

Re: [WIP] Fallout13 TGstation build

Posted: Tue Aug 16, 2016 4:13 pm
by calzilla1
Is it Russian only?

Re: [WIP] Fallout13 TGstation build

Posted: Tue Aug 16, 2016 4:21 pm
by Wyzack
The two hub ones are english, but they are overcrowded as fuck. The one linked in this thread is Russian, but i get by okay just speaking english. Most of the ruskies there are cool dudes and some speak passable english enough that we can communicate

Re: [WIP] Fallout13 TGstation build

Posted: Tue Aug 16, 2016 5:45 pm
by FantasticFwoosh
Wyzack wrote:Played for a while as a regulator on the ruskie server because I hate high population anything. Was not sure about the rules of engagement, ended up buddying up with some raiders (i think? They had red sheilds in the place where a sechud icon would normally be) and we started fixing up an old homestead. All of a sudden our house exploded and some of what seemed to be other regulators sprinted in and started shooting. I stimmed up and escaped in the confusion. Wandered for a while, collected a good few guns and fought some super mutants. Helped a retarded guy make some mannitol. Saw another raider while scavenging, he didn't take a shot at me so i gave him the benefit of the doubt. Got batoned, cuffed, and dragged off somewhere. Logged out before i could see what horrible things he was going to do to me.

Overall the server and codebase is really solid. It does need some polish codewise as there are a few things that need to be ironed out (chainsaw in the butcher shop was the hand implant kind, few item descriptions that still reference Nanotrasen) as well as a nice codified list of rules so i know when it is acceptable to Kill on Sight to avoid getting my shit dunked. I also think that due to the amount of PvE content present the server would probably shine best at lower populations (30 to 40) rather than the massive 100 person clusterfuck that is up on the hub.
The people at dankassmemes.com who own the second english server (now rebranded the 'american' one) were talking about porting over multiple z levels from the CM and bay-code that they had acquired, how that'll turn out is a mystery, but it certainly fits the theme with multi-level layout so things are more condensely packed into vault sized packages.

Re: [WIP] Fallout13 TGstation build

Posted: Tue Aug 16, 2016 7:45 pm
by pahomlancer
calzilla1 wrote:Is it Russian only?
No, it's international

Re: [WIP] Fallout13 TGstation build

Posted: Tue Aug 16, 2016 9:23 pm
by calzilla1
pahomlancer wrote:
calzilla1 wrote:Is it Russian only?
No, it's international
I actually like that is multi lingual,kind of gives that feeling of communicating with other cultures

Re: [WIP] Fallout13 TGstation build

Posted: Wed Aug 17, 2016 12:39 am
by TheColdTurtle
>examine some items
>still says nanotreason on it
This triggers me

Re: [WIP] Fallout13 TGstation build

Posted: Wed Aug 17, 2016 12:45 am
by onleavedontatme
I tried playing the hub server and it was just endless carpets of bodies all over the wasteland with infinitely respawning raiders and regulators constantly killing eachother.

Re: [WIP] Fallout13 TGstation build

Posted: Wed Aug 17, 2016 12:47 am
by TheColdTurtle
The re spawning raiders make living in a vault impossible, they just b-line straight for the vault.

Re: [WIP] Fallout13 TGstation build

Posted: Wed Aug 17, 2016 12:54 am
by PKPenguin321
so supposedly this version of the game is vastly more popular than any other version ever

i mean in terms of the amount of people playing it

servers are packed

Re: [WIP] Fallout13 TGstation build

Posted: Wed Aug 17, 2016 6:10 am
by pahomlancer
Can anyone tell me, how to set the respawn time in tg-basic builds?

Re: [WIP] Fallout13 TGstation build

Posted: Thu Aug 18, 2016 7:07 am
by pahomlancer
If you want help me with build, you can contact with me via skype (pahomlancer) or discord (@pahomlancer#3602).

Re: [WIP] Fallout13 TGstation build

Posted: Thu Aug 18, 2016 5:34 pm
by pahomlancer
Plants

Re: [WIP] Fallout13 TGstation build

Posted: Thu Aug 18, 2016 9:30 pm
by pahomlancer
Need more plants sprites

Re: [WIP] Fallout13 TGstation build

Posted: Fri Aug 19, 2016 10:15 am
by pahomlancer
Forum: http://www.fallss.esy.es/
Server with latest updates: byond://ss13.ru:2509

Re: [WIP] Fallout13 TGstation build

Posted: Sat Sep 03, 2016 3:18 am
by Atticat
The singular server that has players anymore is vault-tech, complete with power abusing autistic admins that prefer 5 hour rounds.




:x :x :x

Re: [WIP] Fallout13 TGstation build

Posted: Sun Feb 05, 2017 8:02 am
by Blackjack
New-TG-based Fallout13 coming soon!

*All content transfer to new-TG-base with all features, like a colored lights and amputable limbs.
*Campfires. where you can cook diner.
*Factions system (join/leave faction, leader voting, creating of new faction)
*Day/night exchange.
*"Trade" button, allowing to trade with
*Ambient sounds (like far shooting noise)
*SS13 style building is cutted and changed to adequate for wasteland reallity.
*Some little easter eggs and funny things like tombstone crafting.
*Dynamic explosions and explosion resprite.
*Some more icons from talented spriters.
*Absolutely new map, included city of Dallas, TX. Railroads, subways and expanded vault.
*Exclusive Radiostations.
Image
Have more questions or need more info?
Join our discord channel! (ask to EN-game_chat)
https://discordapp.com/invite/fECUGbv
Or bart Nixon's digg: https://www.digg.com/r/Fallout13/
OFFICIAL F13 ENG-VERSION ADRESS! REALLY NEW FEATURES! - - byond://BYOND.world.1202193967
FALLOUT 13 NEW CODE NO LAGS, NO FAGS, INTERNATIONAL, FUCKTERNATIONAL, GHOUL FREE, VAULT 9011 OR OTHER SHITSERVERS USING ELDER AND IRREVELANT VERSION OF F13 AND NOT SUPPORTED BY ORIGINAL DEVELOPERS OF F13.
ORIGINAL SERVERS HAVE THIS USERPICK ON THE BYOND HUB:
Image

Re: [WIP] Fallout13 TGstation build

Posted: Sun Feb 05, 2017 10:33 am
by oranges
more like 100% free lag

Re: [WIP] Fallout13 TGstation build

Posted: Sun Feb 05, 2017 4:15 pm
by Reece
has the problem of bombs blowing holes into space and venting everything been fixed?