Re: New Species : IPC's
Posted: Sat Aug 13, 2016 1:17 pm
Bottom post of the previous page:
Please no, don't bring the #free_synths cancer here.Bottom post of the previous page:
Please no, don't bring the #free_synths cancer here.iamgoofball wrote:iamgoofball wrote:SLIPPERY SLOPES
nothing like that shitSligneris wrote:Please no, don't bring the #free_synths cancer here.
I am open to your suggestions.PlaugeWalker wrote:nothing like that shitSligneris wrote:Please no, don't bring the #free_synths cancer here.
Sentient borgs assembled like mechs in robotics, that aren't bound to the AI or laws.Gun Hog wrote:I am open to your suggestions.PlaugeWalker wrote:nothing like that shitSligneris wrote:Please no, don't bring the #free_synths cancer here.
Nobody would build emLuke Cox wrote:Sentient borgs assembled like mechs in robotics, that aren't bound to the AI or laws.Gun Hog wrote:I am open to your suggestions.PlaugeWalker wrote:nothing like that shitSligneris wrote:Please no, don't bring the #free_synths cancer here.
They would be fireproof, semi brute-resistant, spaceworthy, and have easily attachable augments at the cost of being vulnerable to EMPs and electrocution. Engineering and security would love to have those.Jacough wrote:Nobody would build emLuke Cox wrote:Sentient borgs assembled like mechs in robotics, that aren't bound to the AI or laws.Gun Hog wrote:I am open to your suggestions.PlaugeWalker wrote:nothing like that shitSligneris wrote:Please no, don't bring the #free_synths cancer here.
that literally does not alter my point, just because "muh emps are cheap" does not make fires, spacewalking, breaches, cold, or outright damage any less commonLuke Cox wrote:Traitors can get a plethora of EMPs for dirt cheap. If people start doing this, I would just buy the EMP flashlight as an antag and laugh manically.
PKP has a point, though there's some emps in storage.PKPenguin321 wrote:that literally does not alter my point, just because "muh emps are cheap" does not make fires, spacewalking, breaches, cold, or outright damage any less commonLuke Cox wrote:Traitors can get a plethora of EMPs for dirt cheap. If people start doing this, I would just buy the EMP flashlight as an antag and laugh manically.
not to mention
>buy traitor items around roundstart like most traitors. dont buy EMPs because no big deal
>way later in the round, the end game content that you had no way of predicting is running around everywhere
how about not space worthy, and require a special space suit from rnd? Though, mining wise they'd be good to go?Luke Cox wrote:I suppose we could cut some of those strengths. Maybe extreme temperatures fuck with some hydraulic system they have in them or something.
They're round start but weaker than humans, alright and once RnD gets the shit to max, then late game they could be a force to be reckoned with by traitors.Luke Cox wrote:How about a spaceproof upgrade from the exosuit fabricator? With a ton of R&D these things should actually be pretty powerful. They should start off considerably weaker than humans, but by the time R&D is maxed they should be an upgrade in most areas. R&D almost never gets maxed and you have to have robotics build a body and put you into it, so I don't think it'll be a major issue.
The one thing I'm dead set on is them not requiring oxygen and being immune to toxins. It only makes sense.
Luke, if they want to be stronger they go to robotics, the ystart round start weaker than humans but robotics is their lifeline, giving traitors something else to destroy because of robot race upgrades galore meaning a real thorn against traitors.Luke Cox wrote:I still want robotics to have to build them, just at a lower tech level maybe. The inconvenience of having to build them is a major balance factor
Borgs are fireproof and space worthy and more importantly as long as they're asimov they have to follow orders and prevrnt human harm meaning unlike your sentient borg idea you can count on them to actually stick around, fix up the station, and actually get shit done instead of just fucking off to play with their new abilities and toysLuke Cox wrote:They would be fireproof, semi brute-resistant, spaceworthy, and have easily attachable augments at the cost of being vulnerable to EMPs and electrocution. Engineering and security would love to have those.Jacough wrote:Nobody would build emLuke Cox wrote:Sentient borgs assembled like mechs in robotics, that aren't bound to the AI or laws.Gun Hog wrote:I am open to your suggestions.PlaugeWalker wrote:nothing like that shitSligneris wrote:Please no, don't bring the #free_synths cancer here.
Plasma man have suit refills from rnd, this would actually requrie effort on robotics, and rnd part to get these fuckers buffed to aid them. See, it's a quid pro quo i look at it.Luke Cox wrote:Giving a roundstart race exclusive upgrades would not go over well with most people. These have to be something you build.
Hmph, but really what roboticist is gonna blow resources to build one then take the time nessecary build everything else if rnd is up? Not mention this is also to factor on syibl hence the round start thing since I'd know they'd eat this shit upLuke Cox wrote:Plasmamen need those to survive though, and toxins can refill their tanks in a pinch. In the end they are still objectively worse than humans in nearly every regard. What were talking about are straight upgrades that enhance the utility and survivability of the cybernetic bodies. The two are not on the same level in any way.
Fine, how about this? You can upgrade their brute defense by like 3% using cyborg augs and this would partially make them fire proof al a atmos hardsuit style so that way they can tank some burn but as nominally long as an atmostech on fire at least 30 seconds before they start taking burn [This applies to ashstorms also]. Toxins, and virologies can't effect them, they...Luke Cox wrote:That would kind of eliminate any purpose to them. Mechs are actually pretty bullshit OP on paper but aren't so much in practice. These would be much the same.
Also, since this gives debrained people a second option it would arguably be a nerf to silicons.
this is actually literally not trueLuke Cox wrote:Mechs are actually pretty bullshit OP on paper but aren't so much in practice.
I've watched several, and they normally end quickly when someone gets the ion gun and destroys the mech with a few easy shots. It's not impossible to kill everyone in a mech, but in practice most people just aren't quite good enough with them to make them a real problem.PKPenguin321 wrote:this is actually literally not trueLuke Cox wrote:Mechs are actually pretty bullshit OP on paper but aren't so much in practice.
have you never gone on a mech murder spree?
Yes, and honestly it's not much worse than a well-equipped traitor. My point is that powerful upgrades/items are fine so long as there is a significant entry barrier.PKPenguin321 wrote:this is actually literally not trueLuke Cox wrote:Mechs are actually pretty bullshit OP on paper but aren't so much in practice.
have you never gone on a mech murder spree?
Gun Hog wrote:How the PR worked before it was removed:
- Acquire dead body, all limbs intact, no brute or burn damage.
- De-brain the body, if a brain is already present.
- Fully augment the body: head, chest, arms, legs.
- Begin the Synth Creation Surgery, which requires a positronic brain for the end step.
The end step revives the body, with the positronic brain in control. Any implants or modifications to the body not removed by the revival process are retained, including the augmentations required for the surgery. The body's species is changed to the Synth type.
What changes would appease the nay-sayers in this case?
we can still fix thisSteelpoint wrote:I predicted this years ago.
You reap what you sow.