Page 13 of 79

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 14, 2015 3:25 pm
by Celdur

Bottom post of the previous page:

A new gamemode where space jews come and demand a tribute worth loads of money.
A random number of crew members become something akin to the wizard round "surviver" antag where they have to get the most valuable stuff on the station.
They will get a special device that beams any item up to the greedy aliens (that don't really have to exist ingame) and everything has a price.
First people will go after blueprints, hyposprays, the fukken disk, the AI and whatever else is most valuable, but once that runs out they will go for machine circuits and equipment and might even start deconstructing the walls to beam up metal for scraps.
Of course whoever is left not consumed by greed have to try and stop the others from tearing the station apart.
Whoever got the most money at the end wins, and if the station kills/incarcerates the antags the station wins instead.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun May 17, 2015 4:28 pm
by Kot
Khajit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun May 17, 2015 7:07 pm
by Miauw
Kot wrote:Khajit.
le fahny bad suggestion of something thats already in xD

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun May 17, 2015 8:02 pm
by Gun Hog
Miauw wrote:
Kot wrote:Khajit.
le fahny bad suggestion of something thats already in xD
Cat people are not in. You are thinking of Argonians (lizards).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun May 17, 2015 10:49 pm
by Loonikus
Changelings should have an ability that allows them to eat space cash and digest it into change, which they can shoot at people. The bigger the bill, the more change they create.

New graffiti: "FREE DRONE"

Posted: Wed May 20, 2015 2:45 am
by Kodeth101
There should be a new graffiti that says "FREE DRONE" or "FREE THE DRONE" or something along those lines.
#DroneLivesMatter

Re: New graffiti: "FREE DRONE"

Posted: Wed May 20, 2015 2:45 am
by Incoming
I think it'd work better as a poster

Re: New graffiti: "FREE DRONE"

Posted: Wed May 20, 2015 3:18 am
by Falamazeer
Which is another form of graffiti.

I totally agree.

Re: New graffiti: "FREE DRONE"

Posted: Wed May 20, 2015 9:00 pm
by Xhuis
Kodeth101 wrote:There should be a new graffiti that says "FREE DRONE" or "FREE THE DRONE" or something along those lines.
#DroneLivesMatter
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 21, 2015 1:47 am
by PKPenguin321
iirc it was it's own thread but it looks like it got moved to here RIP

here's a shitty suggestion:
have a system that allows you to guaranteed get antag of your choice (or mix-and-match and be a multiantag) usable whenever you want from the lobby but once it's used you get banned for a month after the round ends

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu May 21, 2015 5:56 am
by Not-Dorsidarf
Being a traitorling nuclear wizard revhead is probbably worth a monthban, imo

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 22, 2015 8:19 pm
by Balut
Not-Dorsidarf wrote:nuclear wizard
Please fund this.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 22, 2015 10:37 pm
by Incoming
Balut wrote:
Not-Dorsidarf wrote:nuclear wizard
Please fund this.
Give me time

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon May 25, 2015 11:30 am
by qwert
Box of magnets traitor item. When you throw magnet in cyborg, it attaches to him and unless magnet is removed , cyborg is stunned and yells american patriotic songs combined with something about second amendment and jews in congress.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon May 25, 2015 1:56 pm
by TrustyGun
People should be able to key the janicart.

That's all.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue May 26, 2015 8:11 pm
by Anonmare
The Changeling can evolve a surgical kit and a toolkit, for one DNA each. The tools have distinctly organic looking sprites and are reabsorbed into the body when toggled off.

Why? Because de-brain is such a hard objective and it always annoys me to get red-text because I didn't get Urist McDick's brain because security kept questioning me 4noraisin and don't even play to win.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 12:06 am
by PKPenguin321
qwert wrote:Box of magnets traitor item. When you throw magnet in cyborg, it attaches to him and unless magnet is removed , cyborg is stunned and yells american patriotic songs combined with something about second amendment and jews in congress.
Actually a decent idea, it's effectively a ghetto borg lockdown item for traitors with an obvious tell. quit shitposting the bad ideas thread with potentially decent ideas

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 1:20 am
by newfren
Blueshit Togaytoes.

Get them by mutating bluespace tomatoes.

When they're thrown, instantly space Bryce Pax.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 11:12 am
by Not-Dorsidarf
newfren wrote:Blueshit Togaytoes.

Get them by mutating bluespace tomatoes.

When they're thrown, instantly space Bryce Pax.
But if you hit anyone else with them, Pax telegibs them

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 11:49 am
by Rhisereld
Edible, cookie stars.

You can hide real stars inside them.

If it's eaten it's embedded in your chest and can only be removed with cavity surgery.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 12:06 pm
by Miauw
Anonmare wrote:The Changeling can evolve a surgical kit and a toolkit, for one DNA each. The tools have distinctly organic looking sprites and are reabsorbed into the body when toggled off.

Why? Because de-brain is such a hard objective and it always annoys me to get red-text because I didn't get Urist McDick's brain because security kept questioning me 4noraisin and don't even play to win.
armblade replaces the saw, all other tools can be ghettod

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 12:48 pm
by jaxy15
Beepsky should yell security gas mask lines when chasing a criminal, which scares them and forces them to slow down from the fear.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 1:19 pm
by Tokiko2
A haunting ghost type antag that doesn't kill. It can spawn blood, bloodtrails, dead bodies, gibs, non-functional blood runes, spiderwebs and some other stuff in locations where nobody is nearby. Can also turn walls rusty and place some metal rods to make areas look abandoned or something. Maybe even spawn some non poisonous spiders/abominations on a very long cooldown.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 3:19 pm
by Not-Dorsidarf
That's what Wraith should be really. Sucking the life out of the dying to spook everything up

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 4:27 pm
by Akkryls
the ii:donut: [flash=]o :?: iioo the o :oops: [/flash]
DemonFiren wrote:Now, this gonna get big.

only io the
ik :honk: i :idea: iioo
I'm currently watching Dead Like Me (surprisingly good for something that was cancelled after season 2, but I'm only almost through S1, so not sure if it gets crappy) and was wondering: What if a game-mode could be based around thiooiyíï o oil oe concept?
Öyó :shock: jji I am a beautiful ikoi[flash=]iiii I I iiiiiíi :shock: jji iu theii[/flash]
The concept being:
One player - or a group of players - gets the role of Grim Reaper. That player, or the head of the group, gets a list of people who need to die (one person per player per shift), a place where they need to die (preferrably plausible) and a time when they need to die.
They get to touch people shortly before their death to pull out the soul (or shortly after, but in the series this is considered bad form as the soul is stuck in the dead body in the meanwhile.) Oh, and they're undead and regenerate health crazy fast.
The other player, or group of players, get to be Gravelings. They also know who gets to die, where, and when.
Gravelings are little black-smokey monkey-reptile things that make accidents happen. Harmless if they're off-duty, fatal if not. Also, normal people cannot normally see them.

Now, translation into mechanics, rules and shit.
Grim Reapers: You can tag any living being for the Gravelings, for a short while - this shows itself as hug or help-intent shake. When a tagged person dies in the time and place specified, their soul leaves their body for good. No cloning, no MMI-ing, no nada. In the series, the Reaper then has to escort that soul to their destination (shiny lights, visions of whatever that soul desires most, and the Reaper can't go there), but for gameplay purposes, that part can be skipped.
You can also pull the soul out of a body. If that body is dead and time/location of death was as specified, that person gets ghosted with no return. If dead, but not as specified, nothing happens. If alive...you pull their soul out of the body, but the body still lives. Go put it back in, for fuck's sake! (This ought to happen automatically.) Oh, and you just outed yourself as Reaper by doing that. Enjoy the valids...and reconstituting after getting gibbed, cremated, and singulo'd. Reapers are not permitted to actively involve themselves in the deaths of their targets except when dealing with their souls.
Gravelings: You're invisible, except in the far-out corner of a person's vision (last tile or two.) You get to set up accidents for people to suffer and have general license to fuck around harmlessly otherwise. You can ventcrawl and have all-access, also thermal and night-vision. You also know where your target is at any given time. You are, however, not indestructible. Someone finds you and blasts you, you're gonna end up as smoke and ashes. Finally, if a Reaper fucks up - gets themselves outed or, worse, warns someone, you get to fuck them up, too. They're regenerating, fast, so you can get nasty. Just don't harm anyone else while you're at it.

Greentext is gotten for working on the list and getting everyone on it to die in the right place and timely manner (with a reasonably large time-frame, and possibly generous location-wise as well?) The right manner does not matter, you don't know how your target will die, only that you're working with External Influences and it will therefore be a murder, suicide, or accident.
Oh. Sorry. That's how Gravelings get greentext. Reapers get greentext for pulling out the souls. Preferrably before that guy dies, so there's no cloning chance.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 8:25 pm
by DemonFiren
Excuse me, but what was that?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 9:27 pm
by EndgamerAzari
Two characters should be able to grab prone people and pull them in half via tug-o-war.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 9:45 pm
by PKPenguin321
Spoiler:
Akkryls wrote:the ii:donut: [flash=]o :?: iioo the o :oops: [/flash]
DemonFiren wrote:Now, this gonna get big.

only io the
ik :honk: i :idea: iioo
I'm currently watching Dead Like Me (surprisingly good for something that was cancelled after season 2, but I'm only almost through S1, so not sure if it gets crappy) and was wondering: What if a game-mode could be based around thiooiyíï o oil oe concept?
Öyó :shock: jji I am a beautiful ikoi[flash=]iiii I I iiiiiíi :shock: jji iu theii[/flash]
The concept being:
One player - or a group of players - gets the role of Grim Reaper. That player, or the head of the group, gets a list of people who need to die (one person per player per shift), a place where they need to die (preferrably plausible) and a time when they need to die.
They get to touch people shortly before their death to pull out the soul (or shortly after, but in the series this is considered bad form as the soul is stuck in the dead body in the meanwhile.) Oh, and they're undead and regenerate health crazy fast.
The other player, or group of players, get to be Gravelings. They also know who gets to die, where, and when.
Gravelings are little black-smokey monkey-reptile things that make accidents happen. Harmless if they're off-duty, fatal if not. Also, normal people cannot normally see them.

Now, translation into mechanics, rules and shit.
Grim Reapers: You can tag any living being for the Gravelings, for a short while - this shows itself as hug or help-intent shake. When a tagged person dies in the time and place specified, their soul leaves their body for good. No cloning, no MMI-ing, no nada. In the series, the Reaper then has to escort that soul to their destination (shiny lights, visions of whatever that soul desires most, and the Reaper can't go there), but for gameplay purposes, that part can be skipped.
You can also pull the soul out of a body. If that body is dead and time/location of death was as specified, that person gets ghosted with no return. If dead, but not as specified, nothing happens. If alive...you pull their soul out of the body, but the body still lives. Go put it back in, for fuck's sake! (This ought to happen automatically.) Oh, and you just outed yourself as Reaper by doing that. Enjoy the valids...and reconstituting after getting gibbed, cremated, and singulo'd. Reapers are not permitted to actively involve themselves in the deaths of their targets except when dealing with their souls.
Gravelings: You're invisible, except in the far-out corner of a person's vision (last tile or two.) You get to set up accidents for people to suffer and have general license to fuck around harmlessly otherwise. You can ventcrawl and have all-access, also thermal and night-vision. You also know where your target is at any given time. You are, however, not indestructible. Someone finds you and blasts you, you're gonna end up as smoke and ashes. Finally, if a Reaper fucks up - gets themselves outed or, worse, warns someone, you get to fuck them up, too. They're regenerating, fast, so you can get nasty. Just don't harm anyone else while you're at it.

Greentext is gotten for working on the list and getting everyone on it to die in the right place and timely manner (with a reasonably large time-frame, and possibly generous location-wise as well?) The right manner does not matter, you don't know how your target will die, only that you're working with External Influences and it will therefore be a murder, suicide, or accident.
Oh. Sorry. That's how Gravelings get greentext. Reapers get greentext for pulling out the souls. Preferrably before that guy dies, so there's no cloning chance.
Best worst idea so far, thanks for contributing :honkman:

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed May 27, 2015 10:55 pm
by DemonFiren
I am proud. I think?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 29, 2015 3:16 pm
by jaxy15
Mining drills gib anyone who has gar glasses embedded in them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri May 29, 2015 11:46 pm
by qwert
Arangun - produces bwoink sound,when fired, projectiles gib everyone, who has told ayyyy during the round.
Portable chemdispenser - small chemdispencer briefcase
Syndicate cup. Black cup with big red S. Pretty robust melee weapon. Also with built in flamethrower.
Mininukes for RnD
Make rigs require another person to put them on/remove them.
Remove DNA lock from mechs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat May 30, 2015 7:17 am
by PKPenguin321
the meme ray
when fired your character will say a dank meme aloud, such as "wow such meme," "Dank!" "bazinga," "m'lady"
the victim of the ray will be affected differently based off of the meme you spurged as you fired

for instance, "wow such meme" will cause the victim to suffer moderate brain damage, get a cursed dog mask placed in their mask slot, and have to talk in comic sans.

"Dank!" will cause the victim to be instantly injected with 500u space drugs and 500u mindbreaker, as well as getting a cursed rollie in their mask slot

"Bazinga!" will cause the victim to suffer epilepsy and 10,000 uncurable brain damage. If one target is hit by more than one of these in a row they explode violently

"m'lady" will cause the victim to sprout a neckbeard, become uncurably obese, if female become male, and have a cursed fedora. it also changes their job to scientist and causes them to gib if they come to close the chaplain or a female.

i think the meme ray will promote emergent gameplay more than any other addition from the past two years, what do you guys think?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat May 30, 2015 12:33 pm
by DemonFiren
Since there is no way to willingly accept a meme ray hit, it should only fire forced memes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun May 31, 2015 12:12 am
by IcePacks
stop overmodding things

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 01, 2015 1:46 pm
by mosquitoman
the shadow out of time mode

there is a number of antagonists from the great race of yith, they start in their own base (for fluff reasons this is presumed to be millions of years ago)

every yith can invade the mind of somebody from the station crew, and swap bodies with them once every ~15 minutes using some horrible machine

the goal of yiths is to collect and archive knowledge of the era they're invading, so they'll be looking for stuff like machine boards, books, station blueprints etc which they can memorize and then return to previous owners

obviously the goal is to infiltrate the station so you can't expose yourself as an alien mind in a human body

after you've collected some amount of knowledge, you have to build a machine that will transport you back to your yith body - you will need to build it from whatever is available on the station, so you'll hoard multitools, boards, various electronic equipment and turn them into parts for your machine, then assemble it somewhere where no one will be able to discover you, turn it on and return back home

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 01, 2015 2:10 pm
by DemonFiren
So, Ayylien mode meets Meme mode?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 01, 2015 4:29 pm
by Babin
Traitor objective: rewire the station to be absolutely ugly but still functional.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 01, 2015 6:42 pm
by Kot
Traitor objective: Make sure that station is completly out of power without using powersink.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 03, 2015 3:47 am
by PKPenguin321
Traitor objective: Ensure the emergency shuttle never gets called.

Give admins a chance to be traitors giving them admin objectives.

Do something that would normally get you deadminned, but get away with it!
Promote someone completely unqualified for admin to trialmin and let them ruin the round.
Crash the server!
Ban at least three people for poor or little reason.
Do something so laggy that a restart vote passes!
Every time someone in deadchat mentions that they wish they were alive again, make them a ninja. Never inform deadchat of this.
Answer literally every prayer you get.
Spawn at least ten antagonists.
Remotely gib at least two crewmembers using your admin powers.
Do something to the round that causes a player to get punished in-game by other players, thinking he did it!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 05, 2015 4:31 pm
by EndgamerAzari
Rename Maintenance to Crime Hall.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 09, 2015 8:28 pm
by jaxy15
The X-Files theme plays constantly while you are inside the Abductor shuttle.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 10, 2015 2:39 am
by Xhuis
jaxy15 wrote:The X-Files theme plays constantly while you are inside the Abductor shuttle.
https://dl.dropboxusercontent.com/u/116 ... bience.mp4

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 10, 2015 6:59 pm
by Anonmare
The Holodeck gets new "romance"-themed programs. Including:-
-Dinner date (wood paneled floor. A table in the middle with a candle and holographic food with no nutriment, vitamin etc. values.
-[CENSORED] (A double, love-heart shaped bed slap-bang in the middle. Carpeted floor. Rose petals on the floor. Candle-lit and walls on all sides except for the entrances for "privacy".)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 10, 2015 7:03 pm
by TheNightingale
Anonmare wrote:The Holodeck gets new "romance"-themed programs. Including:-
-Dinner date (wood paneled floor. A table in the middle with a candle and holographic food with no nutriment, vitamin etc. values.
-[CENSORED] (A double, love-heart shaped bed slap-bang in the middle. Carpeted floor. Rose petals on the floor. Candle-lit and walls on all sides except for the entrances for "privacy".)
Wrong thread

The [CENSORED] should only be when emagged, though. NT has at least some decency left in them.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 10, 2015 8:49 pm
by invisty
Make clusterbangs buildable by combining grenades through a simple build process. :3

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 10, 2015 11:51 pm
by DemonFiren
TheNightingale wrote:
Anonmare wrote:The Holodeck gets new "romance"-themed programs. Including:-
-Dinner date (wood paneled floor. A table in the middle with a candle and holographic food with no nutriment, vitamin etc. values.
-[CENSORED] (A double, love-heart shaped bed slap-bang in the middle. Carpeted floor. Rose petals on the floor. Candle-lit and walls on all sides except for the entrances for "privacy".)
Wrong thread

The [CENSORED] should only be when emagged, though. NT has at least some decency left in them.
"AI, disable holodeck safeties, set it and sic your engiborg to destroy the console afterwards."
Hell yeah.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 11, 2015 4:32 am
by Xhuis
Anonmare wrote:-snip-
lusty xenos or no

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 11, 2015 12:01 pm
by Eaglendia
MAKE PEOPLE RANDOMLY ALLERGIC TO BEE STINGS
OCCURS ON SPAWN AT A VERY LOW CHANCE WITH NO WARNING, IS CONNECTED TO YOUR UI/UE
IF YOU ARE STUNG WHILE ALLERGIC YOU WILL LITERALLY DIE OF OXYLOSS IN LIKE 30 SECONDS UNLESS INJECTED WITH EPINEPHRINE
RATHER THAN FALL UNCONSCIOUS THE EFFECT WILL CAUSE YOU TO CONVULSE AND SEIZE VIOLENTLY WHILE ON THE GROUND

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 11, 2015 12:08 pm
by DemonFiren
Xhuis wrote:
Anonmare wrote:-snip-
lusty xenos or no
Fine, I'll work on a setting where the walls are resin, the floor is weeds, the candles are glow-weed and the bed is a nest.
Happy, now?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 11, 2015 2:10 pm
by mosquitoman
Eaglendia wrote:MAKE PEOPLE RANDOMLY ALLERGIC TO BEE STINGS
OCCURS ON SPAWN AT A VERY LOW CHANCE WITH NO WARNING, IS CONNECTED TO YOUR UI/UE
IF YOU ARE STUNG WHILE ALLERGIC YOU WILL LITERALLY DIE OF OXYLOSS IN LIKE 30 SECONDS UNLESS INJECTED WITH EPINEPHRINE
RATHER THAN FALL UNCONSCIOUS THE EFFECT WILL CAUSE YOU TO CONVULSE AND SEIZE VIOLENTLY WHILE ON THE GROUND
or it could just fill the person with histamine, just like in real life!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 11, 2015 3:22 pm
by Tokiko2
Ability to smash the glass on glass panel doors to squeeze through them, even if you don't have access to the door or if it's bolted down.