Page 14 of 76

Re: Minor Suggestions

Posted: Thu Jan 22, 2015 4:33 pm
by Comrade Leo

Bottom post of the previous page:

Added atmos/fire monitoring to the CE PDA/cart and Atmos tech PDA/cart, seeing as neither consoles need IDs to operate.

Offer more information from alarms in the Atmos console, such as a temp alarm, pressure alarm, O2 level alarm, etc etc. I find it weird that air alarms can gather this information but not transmit it.

Perhaps a way of monitoring distro loop or waste loop type console. But only available to atmos techs.

Re: Minor Suggestions

Posted: Thu Jan 22, 2015 8:34 pm
by Raven776
Put something fun inside the vault safe.

A bear pelt hat is fine, sure. It's semi rare (only comes once every 10 or so rounds from the cargo event) but the fireaxe is just trash to put as a 'reward.'

Re: Minor Suggestions

Posted: Thu Jan 22, 2015 8:49 pm
by DemonFiren
As I said, do it Bay style.
Yellow jumpsuit, janicart key, katana.

Re: Minor Suggestions

Posted: Thu Jan 22, 2015 9:01 pm
by Scones
Loonikus wrote:You should be able to draw on helmets with a crayon, which would write a random phrase on it and slightly change its sprite.

Phrases could include "GIT SUM!", "Born 2 Honk", "War is hell", "Give Code Red a chance", "Syndies don't surf." the peace sign, and more.

Also, you should be able to add a cable to helmets so you can store a cigarette packet there.
Shit somebody needs to do this because I really want a 'HARMCAUSER' helmet

Re: Minor Suggestions

Posted: Thu Jan 22, 2015 10:35 pm
by miggles
Violaceus wrote:Ideas:
- SORD
- documents that oblige admins to change nuke code and give it to you
- Ian pelt
- book that "spawns" singularity (but doesn't give you antag status and you will be banned once you use it)
we get it you hate ian

Re: Minor Suggestions

Posted: Fri Jan 23, 2015 12:38 am
by Wizardjenkins66
Add the shotgun naming and recoloring from NTstation.

Re: Minor Suggestions

Posted: Fri Jan 23, 2015 1:58 am
by Wyzack
^^^^^^^+1

Also fix the detectives shoulder holster. Right now it can not hold the revolver and looks like the shotgun shell bandoleer. Why would a shoulder holster be belt slot anyways? I think we should take the Bay shoulder holster that works as a jumpsuit accessory.

Re: Minor Suggestions

Posted: Fri Jan 23, 2015 8:04 am
by DemonFiren
The two people above me have good ideas.

Re: Minor Suggestions

Posted: Fri Jan 23, 2015 1:39 pm
by Not-Dorsidarf
It's a belt slot because the only point of it is so you dont have it hanging from your hips, not to boost your inventory.

Also it aint gonna work like on Bay, because according to everyone I heard when we were discussing this, the relevant code is "awful", "bad", "Not up to standards", "Hacky", and a variety of other things. It would also be the only clothing item in the game to have storage in it, so that would be weird.

Re: Minor Suggestions

Posted: Fri Jan 23, 2015 2:20 pm
by Drynwyn
Cecily wrote:
Loonikus wrote:You should be able to draw on helmets with a crayon, which would write a random phrase on it and slightly change its sprite.

Phrases could include "GIT SUM!", "Born 2 Honk", "War is hell", "Give Code Red a chance", "Syndies don't surf." the peace sign, and more.

Also, you should be able to add a cable to helmets so you can store a cigarette packet there.
Shit somebody needs to do this because I really want a 'HARMCAUSER' helmet
Give sprites and I'll code it. Shouldn't be hard, just a change to icons.

Re: Minor Suggestions

Posted: Fri Jan 23, 2015 6:36 pm
by Cheimon
Make it so the handheld crew monitor (a small item) can fit in the medical belt (a normal sized item). This will allow doctors with a defibrillator on their back and internals on to carry one non-medical item in their pocket, like a crowbar.

Re: Minor Suggestions

Posted: Sat Jan 24, 2015 4:13 am
by AnonymousNow
Make the standard mining drill capable of drilling through walls, but it takes about two minutes of uninterrupted standing there to compensate. Make sonic jackhammers capable of doing this as well, for about a minute and a half.

Allows miners, organic and silicon, to get into sealed vaults without it being overpowered.

Re: Minor Suggestions

Posted: Sat Jan 24, 2015 4:30 am
by miggles
Wizardjenkins66 wrote:Add the shotgun naming and recoloring from NTstation.
would do if i was not banned from github

Re: Minor Suggestions

Posted: Sat Jan 24, 2015 5:37 pm
by Cipher3
Why are you banned from git?

Re: Minor Suggestions

Posted: Mon Jan 26, 2015 4:14 am
by miggles
i dont actually know the exact reason why but i probably deserved it and dont care either way

Re: Minor Suggestions

Posted: Wed Jan 28, 2015 6:07 am
by Wizardjenkins66
A brown variant of the Chaplain robe, So I can be a Jedi.

Re: Minor Suggestions

Posted: Wed Jan 28, 2015 6:22 am
by miggles
or a friar

Re: Minor Suggestions

Posted: Wed Jan 28, 2015 6:43 am
by Balut
Get me some motherfucking onmyouji robes yo.


Actually the Holiday robes look good enough, I just need one of those ridiculous hats.

Also, put the chaplain's hood in the clothesmate and the costume vendor.

Re: Minor Suggestions

Posted: Wed Jan 28, 2015 1:48 pm
by DemonFiren
Space Glue, as counter for Space Lube.

When applied to a tile, nothing on that tile can slip you, but you are slowed down due to your shoes sticking.
When applied to an item...you can use it as normally, because balance.
When applied (externally) to a person, they will move very slowly, due to being covered in glue all over.

Re: Minor Suggestions

Posted: Thu Jan 29, 2015 10:30 am
by TrustyGun
pAIs can be connected to you PDA, and once they do that, they have can do all the functions on you PDA.

Re: Minor Suggestions

Posted: Thu Jan 29, 2015 12:29 pm
by DemonFiren
Add duffle bags and leather satchels to the character customisation menu.

Unless they're in on Sybil, but Basil got forgotten again.

Re: Minor Suggestions

Posted: Thu Jan 29, 2015 12:38 pm
by 420weedscopes
TrustyGun wrote:pAIs can be connected to you PDA, and once they do that, they have can do all the functions on you PDA.
they can already do this.
pai in hand, click your PDA. the ID slot has to be empty, iirc.

Re: Minor Suggestions

Posted: Thu Jan 29, 2015 1:29 pm
by TrustyGun
Oh, I didn't knew that! pAIs come on so infrequently, soo..

Re: Minor Suggestions

Posted: Thu Jan 29, 2015 3:45 pm
by Malkevin
You can put it in your PDA but it can't use your PDA functions

Re: Minor Suggestions

Posted: Thu Jan 29, 2015 10:28 pm
by Xhuis
Cheimon wrote:Make it so the handheld crew monitor (a small item) can fit in the medical belt (a normal sized item). This will allow doctors with a defibrillator on their back and internals on to carry one non-medical item in their pocket, like a crowbar.
Just letting you know, my PR for this just got merged.

Re: Minor Suggestions

Posted: Fri Jan 30, 2015 9:32 am
by DemonFiren
Let humans be meatspiked, so long as they're
a) dead.
b) recognisable by examining the meatspike.
c) stripped of clothing.
d) aggro-grabbed.

Even without a gibber, you got to be able to recycle SOMEHOW.

Re: Minor Suggestions

Posted: Fri Jan 30, 2015 9:38 pm
by ThanatosRa
Leopard Loin cloths because Tarzan.

Coders, Ungawa.

Re: Minor Suggestions

Posted: Sat Jan 31, 2015 5:29 pm
by DemonFiren
I really hope I'm not repeating myself, but please return to the Warden his glorious formal suit and drill hat. I want to tell prisoners to unfuck themselves.

Re: Minor Suggestions

Posted: Sun Feb 01, 2015 5:36 pm
by Voydspektre
The metal rod sprite should be changed from a stack to a single rod, as the item is called metal rod (singular).

Re: Minor Suggestions

Posted: Mon Feb 02, 2015 2:40 am
by AnonymousNow
Voydspektre wrote:The metal rod sprite should be changed from a stack to a single rod, as the item is called metal rod (singular).
A lot of things could possibly benefit from this - simple sprite stacking up to five. A single metal rod or sheet is a metal rod or sheet - two metal rods or sheets are metal rods or sheets, and now look like metal rod or sheet sprites stacked at a slight angle on top of each other. This goes from two sprites to three, from three to four, from four to five, and then stays at five even if it goes up to fifty.

Bam. Quick readability for small stacks.

Re: Minor Suggestions

Posted: Mon Feb 02, 2015 7:53 am
by DemonFiren
Since I was told I was in the wrong thread...
Coders, tell me this is not completely unfeasible.

Make the genetics invisibility power kick in much faster and stay intact while you are walking.
In exchange, it still shows clothing. You have to be completely naked for any benefit.

Re: Minor Suggestions

Posted: Mon Feb 02, 2015 8:21 am
by paprika

Re: Minor Suggestions

Posted: Mon Feb 02, 2015 3:33 pm
by Wyzack
+1 merge postehaste

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 9:16 am
by TrustyGun
We should be able to name corgis.

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 4:13 pm
by Loonikus
Stun prods should do 45 stamina damage on hit instead of acting the same as stun batons by virtue of their improvised nature.

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 4:19 pm
by DemonFiren
They're already shit at keeping people down for prolonged periods of time...

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 4:46 pm
by Not-Dorsidarf
Stun prods should have a 10% chance of stunning the user and another 10% chance of stunning the user and the target. It's a stick with a prong and a battery attatched, after all.

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 5:09 pm
by DemonFiren
No selfstunning if wearing insuls, then.

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 5:24 pm
by Not-Dorsidarf
if you have insulated gloves the chance should be less (But it's still easy to poke yourself or touch the rod with a part of you that isn't gloved.

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 5:32 pm
by DemonFiren
Well, the way I figured the prod works is that the battery is strapped to the rod via wires, their insulation exposed on the outside so that the battery discharges on whoever is unfortunate enough to get hit.
The thing won't actually zap the wielder, because in order to be able to do so, it would have to be transmitting current through the rod, at which point the battery would probably be depleting fast and the rod would be starting to become uncomfortably warm.

But if we're talking balance, make insugloves negate all of the shocking. Prods are already shitty enough as is.

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 10:40 pm
by TrustyGun
Violaceus wrote:Yes, especially that default one in HoP's office.
Well, obviously not Ian. I meant the dogs Science make. Using an hand labeler on them just doesn't have the same effect.

Re: Minor Suggestions

Posted: Wed Feb 04, 2015 10:47 pm
by DemonFiren
Imagine getting that label off their fur.

Re: Minor Suggestions

Posted: Thu Feb 05, 2015 1:00 am
by miggles
having stunprods shock the user just because theyre ghetto makes no sense
youd have to either somehow hit yourself with the end of the prod (which would require you to be clumsier than a clown) or the prod would shock you through the handle which like demonfiren said would realistically give you an indication that something is wrong beforehand

Re: Minor Suggestions

Posted: Thu Feb 05, 2015 11:26 am
by Grazyn
Catch verb, that you can toggle in the preferences tab. Toggle catch and you have a chance to catch any small object that is thrown on your current tile. You can only catch with an active empty hand

Re: Minor Suggestions

Posted: Thu Feb 05, 2015 11:35 am
by DemonFiren
We already have catching, and we've had it for ages now.

Re: Minor Suggestions

Posted: Thu Feb 05, 2015 11:44 am
by Grazyn
Really now? I've never seen it used. Good to know

Re: Minor Suggestions

Posted: Thu Feb 05, 2015 12:25 pm
by Malkevin
Yep, toggle throw on with empty hand

Re: Minor Suggestions

Posted: Thu Feb 05, 2015 10:41 pm
by Vekter
Raven776 wrote:Put something fun inside the vault safe.

A bear pelt hat is fine, sure. It's semi rare (only comes once every 10 or so rounds from the cargo event) but the fireaxe is just trash to put as a 'reward.'
I'll talk to adminbus and see what they think is appropriate.

E: I have an idea for something fun. I'll try to hammer it out and get back to you folks.

Re: Minor Suggestions

Posted: Fri Feb 06, 2015 4:23 am
by beequeen
Implantable singularity beacons. No kill like overkill.

Re: Minor Suggestions

Posted: Fri Feb 06, 2015 8:32 am
by Vekter
https://github.com/tgstation/-tg-station/pull/7574

Ask and ye shall receive. The contents are a ~secret~ (you can pretty easily see them if you look hard enough) but I think it's a bit more fun and fitting than the fireaxe.

Re: Minor Suggestions

Posted: Fri Feb 06, 2015 9:07 am
by DemonFiren
Ohohoho, that is plain evil.

:+1: