Page 14 of 79

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 11, 2015 3:22 pm
by Tokiko2

Bottom post of the previous page:

Ability to smash the glass on glass panel doors to squeeze through them, even if you don't have access to the door or if it's bolted down.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 11, 2015 4:14 pm
by Scones
cups/beakers break when you throw/drop them

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 12, 2015 3:44 am
by PKPenguin321
Scones wrote:cups/beakers break when you throw/drop them
this half-way happens with lightbulbs already

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 12, 2015 4:43 am
by Tokiko2
Scones wrote:cups/beakers break when you throw/drop them
Is this not a feature already? I remember dropping beakers when coughing and getting a flufftext about them breaking and splashing on the floor.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 12, 2015 4:47 am
by Scones
Tokiko2 wrote:
Scones wrote:cups/beakers break when you throw/drop them
Is this not a feature already? I remember dropping beakers when coughing and getting a flufftext about them breaking and splashing on the floor.

not on tg

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 12, 2015 4:50 am
by Screemonster
Add a random event that causes the vision fog overlay to appear for every crewmember. Some time later, an ear-splitting air raid siren plays and spawns a couple of faithless next to every crewmember.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 12, 2015 9:38 am
by Balut
Xhuis wrote:
Anonmare wrote:-snip-
lusty xenos or no
I am like super fucking okay with NPC xenos that gibber 'hiss~' and use the old Valentines ERP stungrope intermixed with their usual xenostabs.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 12, 2015 10:43 am
by Eaglendia
In addition to "passively" and "aggressively", players can now grab one another "suggestively".
mosquitoman wrote:or it could just fill the person with histamine, just like in real life!
This sounds like it could be a real thing now that I remembered that histamine exists. It'd screw over a random person even worse than appendicitis, with even more alignment of the stars required for it to occur. Sounds like great fun for everyone PR when?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 13, 2015 7:24 pm
by bandit
Space carp randomly chew through cables they encounter, including cables to the singularity emitters.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 13, 2015 7:30 pm
by Wyzack
Make a new medical pipe craftable from glass that lets you smoke pills instead of eating them. I just want to make a skeezy maintenence hobo who hits the crank pipe

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jun 14, 2015 12:18 am
by Screemonster
Add this fuckin' thing as a tatorweapon.
Wyzack wrote:Make a new medical pipe craftable from glass that lets you smoke pills instead of eating them. I just want to make a skeezy maintenence hobo who hits the crank pipe
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jun 14, 2015 12:25 pm
by Miauw
bandit wrote:Space carp randomly chew through cables they encounter, including cables to the singularity emitters.
that'd never happen, tho
the singulo chamber is closed off last time i checked, and even if it wasnt they would get pulled in, and there are no exposed wires in engineering :V

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 15, 2015 1:51 pm
by Gun Hog
Give traitor AIs the ability to wirelessly emag machines and mobs by clicking them. This means a traitor AI could, with the help of one of its own borgs/human tratior/unsuspecting roboticist subvert unslaved borgs. You can pull shenanigans such as emaging APCs to appear Malf, emag doors for allowing greytide into restricted areas, sell contraband from the Syndicate to Cargo, and a bunch of other funny and dangerous things with various computers and machines!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 15, 2015 3:28 pm
by DemonFiren
That's not half bad.

Also, here's another lizard-centric one: Reptilian genetics! (At least for the two big blocks.)
Instead of x-ray, lizards grow a pit organ, therefore get thermal vision (plus the ability to see mobs inside bins, pipes, tubes and lockers, as well as through chameleon projectors and stealth fields.)
And instead of HALK! they should, naturally, turn into Deathclaws.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 15, 2015 4:14 pm
by Not-Dorsidarf
DemonFiren wrote:That's not half bad.

Also, here's another lizard-centric one: Reptilian genetics! (At least for the two big blocks.)
Instead of x-ray, lizards grow a pit organ, therefore get thermal vision (plus the ability to see mobs inside bins, pipes, tubes and lockers, as well as through chameleon projectors and stealth fields.)
And instead of HALK! they should, naturally, turn into Deathclaws.
0/10 not enough citrus face

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 16, 2015 10:41 pm
by PKPenguin321
DemonFiren wrote:That's not half bad.

Also, here's another lizard-centric one: Reptilian genetics! (At least for the two big blocks.)
Instead of x-ray, lizards grow a pit organ, therefore get thermal vision (plus the ability to see mobs inside bins, pipes, tubes and lockers, as well as through chameleon projectors and stealth fields.)
And instead of HALK! they should, naturally, turn into Deathclaws.
Here's a good idea for a superpower for lizards: One that turns them into the superior race. :^)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 16, 2015 11:45 pm
by TheNightingale
PKPenguin321 wrote:
DemonFiren wrote:That's not half bad.

Also, here's another lizard-centric one: Reptilian genetics! (At least for the two big blocks.)
Instead of x-ray, lizards grow a pit organ, therefore get thermal vision (plus the ability to see mobs inside bins, pipes, tubes and lockers, as well as through chameleon projectors and stealth fields.)
And instead of HALK! they should, naturally, turn into Deathclaws.
Here's a good idea for a superpower for lizards: One that turns them into the superior race. :^)
But they already have that active...

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 17, 2015 5:50 am
by PKPenguin321
TheNightingale wrote:
PKPenguin321 wrote:
DemonFiren wrote:That's not half bad.

Also, here's another lizard-centric one: Reptilian genetics! (At least for the two big blocks.)
Instead of x-ray, lizards grow a pit organ, therefore get thermal vision (plus the ability to see mobs inside bins, pipes, tubes and lockers, as well as through chameleon projectors and stealth fields.)
And instead of HALK! they should, naturally, turn into Deathclaws.
Here's a good idea for a superpower for lizards: One that turns them into the superior race. :^)
But they already have that active...
They have the genetic defect variant, not the superpower, but I can see how you would be confused by that (what with you being a lizard and all). :^)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 17, 2015 12:01 pm
by TheNightingale
No, no, what I'm saying is that lizards already have the 'sssuperior race' superpower. Humans don't, though, and because it doesn't show up on the Genetics console, you need to transplant a human brain into a lizard body to unlock it.

(And slightly more on-topic: an admin button that turns every player-controlled mob into a lizardperson, and every brainless mob into a normal lizard.)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 17, 2015 10:10 pm
by Xhuis
Saying 'ayy lmao' should instantly make you an abductor. Also, saying 'jet fuel can't melt steel beams' should spawn a steel beam and then a bottle of thermite labeled "Jet Fuel" next to it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 18, 2015 11:56 am
by Miauw
If somebody builds a phazon, the shuttle should automatically be called and all the communication consoles should explode.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 18, 2015 8:15 pm
by DemonFiren
Silly Miauw, that's not how you spell HONK

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 19, 2015 12:28 am
by lumipharon
Paddy wagon mech.

Lightish armor/decent speed, can't use the big guns (just tasers, flashbang launcher, utility mods etc).
Has a capacity for X number of people (3-5, since a ripley can carry like 200 people). Bonus points if it can also hold securitrons/ED-209's.
You can drag people onto the mech to put them in, but only the pilot can let them out.

Mech comes along to crime scene, helps stun nerds/unleash a bunch of 209's.
Sec officers put cuffed criminal scum into the paddy wagon.
wagon fucks off back to brig and disgorges it's payload into brig cells.

No more worrying about losing prisoners on the way to the brig/holding multiple prisoners at once.
You could also use it as an APC, by carrying sec officers inside and droping them off ready for battle.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 19, 2015 11:29 am
by DemonFiren
So, it's an armed clown car?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 19, 2015 12:03 pm
by Cheimon
Honestly, I think a mech that could breach and clusterbang rooms, and also transport prisoners, would be pretty cool. For security, anyway. It's not unusual to need to fuck up a cult/gang/rev base.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jun 19, 2015 12:07 pm
by DemonFiren
>clusterbang

That's assuming Science won't keep those for themselves.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 20, 2015 12:24 am
by OutspokenGolf
I remember thinking of these and suggesting em a while ago ingame, but

Detcord - ???? TC

Looks like a cablecoil, looks like cable when placed, and even works like a wire. ignite it though and it'll go off along it's placed length in a couple of seconds, acting like a low yield explosive fuse. should knockdown/stun anyone on tiles it is under/adjacent to and has the bonus effect of causing any placed explosive bombs to go off. Don't know if it should be able to breach hull or not, or how much it should cost/how much you get. But i thought it was a rad idea. Also can be shaped (using maybe half of the reel) to punch through rwalls like a door knocking charge.

rigged cell - exactly like a cell injected with plasma, but easier to obtain if not in engineering / chem/ sci - 2 TC

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 20, 2015 6:30 am
by PKPenguin321
Yo guys all these posts up to like Lumi's have actually been decent ideas

Like seriously what the fuck are you doing in the bad ideas thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 20, 2015 2:08 pm
by Cheimon
This is the testing ground for ideas you personally think are awesome but know lots of other people will hate.

If you get 'this isn't a shitty suggestion' you know it was okay.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 20, 2015 3:57 pm
by Xhuis
OutspokenGolf wrote:I remember thinking of these and suggesting em a while ago ingame, but

Detcord - ???? TC

Looks like a cablecoil, looks like cable when placed, and even works like a wire. ignite it though and it'll go off along it's placed length in a couple of seconds, acting like a low yield explosive fuse. should knockdown/stun anyone on tiles it is under/adjacent to and has the bonus effect of causing any placed explosive bombs to go off. Don't know if it should be able to breach hull or not, or how much it should cost/how much you get. But i thought it was a rad idea. Also can be shaped (using maybe half of the reel) to punch through rwalls like a door knocking charge.

rigged cell - exactly like a cell injected with plasma, but easier to obtain if not in engineering / chem/ sci - 2 TC
The detcord is actually neat, man.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jun 22, 2015 11:49 pm
by Screemonster
Bluespace grenade launcher, lets you drop a grenade wherever the hell you target regardless of how much shit is in the way. Including through cameras.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 23, 2015 5:56 am
by Tokiko2
Syndicate/security magnet gun. Pulls metal objects towards you. Will also pull metal objects out of someone's hands and cause people wearing metal clothing (like armor) to fall down for a second.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 24, 2015 8:12 am
by bandit
ANION STORM DETECTED

A handful of randomly chosen words in the AI's lawset are replaced by another random word (from the string of ion law words).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 24, 2015 9:02 am
by jaxy15
Platinum slimes that come from splitting sepia slimes. When a platinum slime core is injected with plasma, it creates a chronofield like with a sepia slime, but instead of being able to throw or shoot things you can punch with no click delay.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 24, 2015 3:05 pm
by THE MIGHTY GALVATRON
Man Portable Mini-Singularity Launcher. Massive heavy weapon that fires a mini singularity in a straight line that destroys everything in it's path and explodes after some time. Gives out a massive amount of radiation to the user and those around him when it fired.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 24, 2015 6:41 pm
by DemonFiren
You mean, like a Blackstorm? Fuck yeah.

But that means we'll also need a Cain.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 24, 2015 7:48 pm
by mosquitoman
Sundowner's armor: deploy explosive shields and any shitter that attacks you in melee gets thrown away from you in a small explosion, but you can't move while they're deployed. Retract them and you're FUCKIN INVINCIBLE

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 24, 2015 8:29 pm
by spasticVerbalizer
New food item: The Dindu Muffin

Ingredients: broken zipties, any type of drink container, dough slice

When eaten (or forse fed), your skin color changes to black, you grow an afro, get permanently set to arrest and Beepsky summoned to your location, but you also are fully healed and get a speed boost.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jun 24, 2015 9:12 pm
by Scones
Dueling Pistol set for the Captain and uppity greyshits to settle their disputes with.

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 25, 2015 1:21 am
by Babin
Emag capability for sleepers.
Emagging a sleeper will randomly scramble its buttons, making it frustrating to use. Pressing the button for morphine might inject salbutamol instead. A player can use trial and error to figure out which buttons are which.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 25, 2015 1:45 am
by PKPenguin321
spasticVerbalizer wrote:New food item: The Dindu Muffin

Ingredients: broken zipties, any type of drink container, dough slice

When eaten (or forse fed), your skin color changes to black, you grow an afro, get permanently set to arrest and Beepsky summoned to your location, but you also are fully healed and get a speed boost.
i laughed
drop the on-eaten effect and it might be a funny addition to cooking

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jun 25, 2015 4:24 am
by bandit
Babin wrote:Emag capability for sleepers.
Emagging a sleeper will randomly scramble its buttons, making it frustrating to use. Pressing the button for morphine might inject salbutamol instead. A player can use trial and error to figure out which buttons are which.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 27, 2015 1:07 am
by Xhuis
tablecraft 3 donuts and 1 frosted donut for one sheet of donut steel
this new metal can be used for walls, tables, etc. in addition to eating and functioning like a normal material

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 27, 2015 4:05 am
by Killbasa
Xhuis wrote:tablecraft 3 donuts and 1 frosted donut for one sheet of donut steel
this new metal can be used for walls, tables, etc. in addition to eating and functioning like a normal material
Donut mechs when

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 27, 2015 5:09 am
by Screemonster
Killbasa wrote:
Xhuis wrote:tablecraft 3 donuts and 1 frosted donut for one sheet of donut steel
this new metal can be used for walls, tables, etc. in addition to eating and functioning like a normal material
Donut mechs when
you need an original character to make use of this material

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 27, 2015 8:39 am
by PKPenguin321
Screemonster wrote:
Killbasa wrote:
Xhuis wrote:tablecraft 3 donuts and 1 frosted donut for one sheet of donut steel
this new metal can be used for walls, tables, etc. in addition to eating and functioning like a normal material
Donut mechs when
you need an original character to make use of this material
my character, Windguard Shadowsphere, is morbidly obese to the point where he has taken the shape of a ball
thanks to this he is able to fit into the legendary donut mech, a mech of unlimited power when armed with the sacred Snowflake Cannon (a weapon that makes people into unique original characters).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 27, 2015 12:22 pm
by DemonFiren
My characters are original in that I am the first to steal real Argonians!

Now let me do this.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jun 27, 2015 4:11 pm
by THE MIGHTY GALVATRON
Mimic closets.

Mimic shuttles.

Mimic everything.

It's like a mimic but a shuttle/closet. Eats people that get inside them and all that.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 30, 2015 3:27 pm
by PKPenguin321
obligatory post:
let's give humans mutant parts, like ears and tails

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 30, 2015 4:00 pm
by DemonFiren
Add silentanium. It can only be obtained by shaft mimers, is invisible to everyone else, and does not show up in ore redemption machines unless you're a mime.

Silentanium doors and airlocks make no noise when opened, silentanium walls are invisible, and of course the Reticence can now be built in Robotics, with the assembly options for parts and circuitry only being visible to mimes.
Silentanium floor tiles also look like space/the asteroid.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jun 30, 2015 4:20 pm
by Anonmare
DemonFiren wrote:Add silentanium. It can only be obtained by shaft mimers, is invisible to everyone else, and does not show up in ore redemption machines unless you're a mime.

Silentanium doors and airlocks make no noise when opened, silentanium walls are invisible, and of course the Reticence can now be built in Robotics, with the assembly options for parts and circuitry only being visible to mimes.
Silentanium floor tiles also look like space/the asteroid.
Wrong thread, this is "poor" ideas thread not the "Code it now!" ideas Thread.