Page 17 of 79

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 18, 2015 5:53 pm
by Scones

Bottom post of the previous page:

Screemonster wrote:Putting plasma (or better yet, burn mix) into a jetpack should let you move at ultrasanic speeds while blazing a trail of burning devastation in your wake.
The joke is that jetpacks are already mach 10

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 4:20 am
by Void Slayer
There should be a doorbell button on every door that tells the AI to open the door for you.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 5:52 am
by Reimoo
We should rename all the pens in the game to space pens.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 6:13 pm
by ThanatosRa
Wookiees. I don't care how just find a way to implement a mutant race of shaggy bigfoots with hulk strength who don't wear clothes and can only speak in growls and whines.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 8:02 pm
by Zaffre
When the gravity goes we shouldn't be able to use pens or transfer liquids. Also if you throw liquid it would travel indefinitely through the air until the hit something.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 8:53 pm
by DemonFiren
Zero-G pens are a thing, NASA developed them a while back, extremely expensive and very high-tech.

The Soviets just used pencils.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 9:23 pm
by TheNightingale
Not quite. After Apollo 1 (1967), which caught fire, the USSR swapped over to the AG-7 anti-gravity space pen too, so a stray piece of lead didn't get into any engines and cause a spark, or float into someone's eye.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 9:36 pm
by ThanatosRa
Wookiees!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 11:02 pm
by DemonFiren
All right, here's something I put forward ages ago, when /tg/ was evil and Bay was salvation for me.

Railguns.
You will need: Twenty pieces of metal, ten pieces of plasteel, a full wire coil, ten capacitors, two manipulators, one RCD, one power control module and one toolbelt (loaded.)

Use five pieces of metal to make ten rods.
Use five pieces of metal to make a turret frame and wrench it to the floor.
Use five rods to turn the turret frame into a platform.
Reinforce the platform with some plasteel.
Attach the remaining metal to create a gun barrel assembly.
Insert the remaining rods for the rails.
Insert the power control module (screwdriver it) and capacitors.
Wire this shit (25 pieces.)
Insert the manipulators.
Insert the RCD.
Wire this shit again (5 pieces.)
Add the remaining plasteel.
Weld it all together.
Screwdriver the access hatches closed.
Screwdriver them open again and wrench it to pull it around because you forgot it needs to be on a live wire.
Secure it on a live wire, close the hatches.
Open the hatches again because you forgot the ammunition and insert a compressed matter cartridge.
Wait for it to charge (you better have upgraded capacitors in there or this will take a while.)
Fire, demolish some walls, gib a poor fucker.
Replace the compressed matter cartridge and get robusted by everyone ever because you forgot to upgrade the manipulators to use less ammo.
Laugh as you clone anyway, upgrade the railgun and send immovable rods everywhere.

Stop laughing the moment your rails melt and you have to replace them. Screwdriver, welder, wirecutter, patience. And rods, obviously.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 11:15 pm
by ThanatosRa
lol ghetto coilgun. I'm sold.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 20, 2015 11:26 pm
by DemonFiren
Railgun mate, not coilgun.
Also, as stationary, player-controlled turret probably a PITA to code.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 21, 2015 1:59 am
by PKPenguin321
DemonFiren wrote:r a i l g u n b o y s
gonna be honest, this would actually be a really cool way to make the RCD a high risk item again and would be pretty cool to see in the game
you'd have to make the RCD in EVA the only available one again as well, of course

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 21, 2015 8:41 am
by DemonFiren
Maybe turn the RCD in EVA into a combat one, and have that be required.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 21, 2015 11:15 am
by Tokiko2
New botany fun: Tall grass, a mutation of grass. On use, spawns 3x3 tiles of tall grass. Tall grass works a bit like kudzu, in that it blocks vision and can be cut but doesn't spread or mutate. After a while a few hostile animals start appearing inside the grass and will attack anyone who enters and remains inside it. Obviously, the mobs hide and can't be hit when nobody is in the grasspatch. Higher potency makes the grass more difficult to cut.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 21, 2015 12:05 pm
by Gun Hog
Tokiko2 wrote:New botany fun: Tall grass, a mutation of grass. On use, spawns 3x3 tiles of tall grass. Tall grass works a bit like kudzu, in that it blocks vision and can be cut but doesn't spread or mutate. After a while a few hostile animals start appearing inside the grass and will attack anyone who enters and remains inside it. Obviously, the mobs hide and can't be hit when nobody is in the grasspatch. Higher potency makes the grass more difficult to cut.
Adding on to this, allow cargo to provide the crew 'containment sphere' items, whereas Science can make advanced versions. They could use these 'containment spheres' to capture the animals for study and taming at Xenobiology!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 21, 2015 7:05 pm
by Anonmare
More Fedora functionality
Praying while wearing a fedora should gib you.
Constantly wearing it should also make you grow a beard, become fat and inform nearby people of a foul-smelling odour.
It should also insert a random quip at Space Christianity every time you speak.
Nar-Sie can't delete you while you're wearing it since you are over "silly superstitions".

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 21, 2015 7:50 pm
by DemonFiren
Chaplain should definitely not be able to heal you. Not sure about soulstoning.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 22, 2015 12:28 am
by darkpaladin109
Anonmare wrote:Constantly wearing it should also make you grow a beard, become fat and inform nearby people of a foul-smelling odour.
Nar-Sie can't delete you while you're wearing it since you are over "silly superstitions".
Anyone that's been wearing it for long enough to be fat should be unable to become converted into the cult, cloned, and healed by the chaplain.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 25, 2015 4:57 am
by Gun Hog
Greatly increase the rate at which humans respire. Make it such that, if a human mob were to be confined in a single tile space, assuming default air mix, he would suffer CO2 poisoning in about 30~45 seconds. The idea is that should a room's life support go offline, the inhabitants would begin to suffer ill effects if problems are not addressed. Station atmos, at default settings, should always handle the load without issue. Use of Extended mode might be required to quickly scrub out excess CO2 should the environment become dangerous.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 25, 2015 9:53 am
by Takeguru
Readd the turrets to the syndie shuttle

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 25, 2015 11:44 am
by Gun Hog
Takeguru wrote:Readd the turrets to the syndie shuttle
They already have turrets...

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 25, 2015 1:15 pm
by Takeguru
Yes that was the joke

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 25, 2015 2:34 pm
by MMMiracles
We already have all the memey voice mutations from goon, why not just add in dwarfism while we're at it? Make them have a chance to dodge projectiles in exchange for not being tall enough to ride the transit tubes or disposals.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 25, 2015 2:49 pm
by TwitchTail13
Change the default AI law set to Antimov.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 27, 2015 8:43 pm
by Anonmare
Is it time for my autistic suggestion yet? Here we go... *ahem*

Hello Commander...

Incoming transmission from Central Command...
Uh oh, a squad of time-displaced soldiers from an alternate reality have boarded your station! Luckily for you they aren't here to destroy the station, unluckily for you however is that they think NanoTrasen consorts with Aliens and are here to take over the station. Absurd we know but they're all a bunch of 21st century goons, how hard could they be?
...
...
...
What do you mean your entire security force is dead?!

A group of XCO- I mean, a transport ship of Anti-Extraterrestrial Troops have boarded your station with the intent to take it over! Despite being from the 21st century, they are all armed with Advanced Energy Guns and Telekinesis as well as some surprisingly energy-resistant armour. Some of them have some surprisingly nifty augments, both biologically and mechanically, and if the survivors could try to snatch a dead body for study NanoTrasen promises to increase your pay by a whole PERCENT.

*ahem* Every 1 hour and 20 minutes, there is a rare possibility of the XCOM boarding action event instead of the Space Ninja event. 6 random non-brain-dead ghosts are pulled to be XCOM soldiers and begin on the Space Ranger on Centcomm's Z-level. Players begin with a set of space-worthy High-energy resist armour, a backpack, an oxygen jetpack, max reliability advanced energy guns, Telekinesis, Agent IDs and finally, a chance of a random augment which can be any of the following: Fully-augmented body, X-ray (very low chance), Healing Abductor Implant, Stimulant Viruses or Chameleon skin. This and and a variety of kit on the Space Ranger which can park directly on the Station Solars or very close by departures. Objectives include; "Kidnap the following VIP officials: X the captain, Y the Head of Security and Z the Clown", "Steal the R&D core server and ensure it is not rebuilt" and "Take over the Station with a Dominator".
Basically Nuke Ops but weaker and the station has had a chance to build up, with the unlikely fulfillment of objectives of Space Ninja.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 28, 2015 12:46 pm
by Miauw
friendly reminder that urist mcstation literally has a mode called "S-COM"

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 30, 2015 8:53 am
by iamgoofball
Wyzack wrote:Make a new medical pipe craftable from glass that lets you smoke pills instead of eating them. I just want to make a skeezy maintenence hobo who hits the crank pipe
wrpmg tjread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 30, 2015 2:21 pm
by J_Madison
Clown ops and Mime Ops

Clowns are still clumsy.

Mimes cannot talk, at all. They do retain invisible wall.

Both teams are required to use their custom nuke to end the station.

Clowns have a concentrated space lube bomb.
Mimes have a concentrated nothing bomb.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 05, 2015 11:53 pm
by Anonmare
Being infected with retigilo or having the same skin colour should bump you up by one threat to EDs and Securitrons.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 06, 2015 8:58 am
by Miauw
nah, we already have that with liggers.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 06, 2015 3:30 pm
by MisterPerson
Squidpeople who can spray ink (black crayon).

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Sep 06, 2015 7:31 pm
by Zilenan91
Lifeweb ERP mechanics.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 07, 2015 4:21 pm
by Miauw
MisterPerson wrote:Squidpeople who can spray ink (black crayon).


E:
tbh remie would probably support this suggestion :v

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 07, 2015 8:42 pm
by MisterPerson
Miauw wrote:
MisterPerson wrote:Squidpeople who can spray ink (black crayon).


E:
tbh remie would probably support this suggestion :v
Because catbeasts and lizards are SO well received.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Sep 08, 2015 10:48 pm
by Gun Hog
The clown borg! :honkman:
A silly borg whose sole purpose is to griff entertain the crew! It comes with the following modules:
- Flash (standard) :flash:
- Bike horn (Silicons may honk already, but a clown is not a clown without his horn!) :honk:
- Banana peel dispenser :peel:
- Pie launcher :salt:
- Mouse trap deloyment device :mad:
- Self-refilling water flower (for wetting floors!) :clean:
- Airhorn (emag only) :honk: :honk:
- Honker Blast (emag only. :honk: HONK :honk:)

The borg will squeak when moving, and will automatically trip anyone that tries to pass it when on "harm" intent.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 09, 2015 12:03 am
by Xhuis
Gun Hog wrote:honk
i actually had this fully coded once but i scrapped it

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 09, 2015 1:06 am
by InsaneHyena
Please code it again. Service borg is unhonktastic.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 10, 2015 3:14 pm
by Drynwyn
Ghetto mecha.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 10, 2015 6:10 pm
by Screemonster
Attacking someone with a bucket while targeting the head should, in addition to splashing them with the contents of the bucket, jam the bucket onto their head slot.

While so impaired, the victim is blinded, and any subsequent attacks to the head do no damage but deafen/stun them briefly with a loud CLANG noise.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 11, 2015 5:01 pm
by AnonymousNow
Possibility of slaughter demons spawning as green and acidic in xeno rounds.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 12, 2015 2:35 pm
by Takeguru
Give security ballistic weapons

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Sep 12, 2015 11:39 pm
by PKPenguin321
Takeguru wrote:Give security ballistic weapons
ayy lmao

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 14, 2015 1:22 pm
by Gun Hog
Give the Mediborg a mech syringe gun it can use to scan and synth reagents to heal people. Emagged mediborgs gain access to an almost unrestricted chemical list for creative and deadly BIOTERROR ASSAULT!!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Sep 14, 2015 4:10 pm
by Anonmare
Pretty sure firing a syrnge from a syringe gun does brute damage and counts as a harmful act.
Which is somewhat annoying tbh

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Sep 16, 2015 1:38 pm
by Gun Hog
Electrified floor grilles!
Consists of electrified floor grilles (e-grille) connected to a switch console. Apply wires to loose floor tiles to create the e-grilles, then wrench them down them down over existing floor tiles/plating (they are not turfs, but objs). The switch console is a machine built with a dedicated circuit board and a capacitor. The console will power an e-grille placed directly adjacent to it, and each e-grille powers other tiles adjacent to it.

The power of the shock is determined by the setting on the console, while higher power settings are unlocked when the console is built with a bigger capacitor. The console has four preset wattage levels, and serve as the maximum output, based on the capacitor:

- Off [No shock, can safely remove the grilles]
- Low [Weak shock, very short stun, mild annoyance at best]
- Med [Stronger shock, short stun, may be lethal to attempt crossing the grid unprotected]
- High [Strong shock, standard door shock stun duration. Unprotected humans cannot cross more than two grilles without falling into crit]
- Maximum [Powerful shock equivalent to damage done by a door shock with the singulo tied into the powernet. Two shocks, and you are toast without help]

Certain footwear, such as golashes, magnetic boots, and hardsuits (they are made of metal, which protects things inside from electric fields) will provide protection for crossing the e-grilles. E-grilles may be removed with a wrench and wirecutters. Insulated gloves are needed to remove active e-grilles.

Some locations on station may have these consoles by default, relevant head/engineering access locks on the console, depending on where they are installed. Player build consoles start unlocked and require configuration.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 17, 2015 4:36 am
by Fragnostic
Burning objects should create a reasonable amount of smoke. Being in an area with a high concentration of smoke should give you oxy damage over time. Fires are laughable but hot gases are bullshit in this game.

Two emergency/extended capacity oxygen tanks tied together with cable coil should act as one tank assembly and when made into a singletank design bomb, should proc 12 moles of oxygen instead of 6 for a bigger but more rewarding explosion. Maybe it could be so 'big' an item it doesn't fit in backpacks.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 17, 2015 11:51 am
by Xhuis
Smoke actually does do oxygen damage if you stand in it. Running down the hall as a wizard and spamming clouds of smoke is actually a way to assassinate people.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 17, 2015 11:58 am
by Wyzack
Plasmafire causing shitloads of smoke when

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Sep 17, 2015 12:01 pm
by Gun Hog
Cyborg auto-repair! A toggable upgrade module from Science that slowly repairs a cyborg at 1 health per tick, at the cost one additional power used per tick.

Two new Malfunction powers:
The first, a power to forcibly enable the auto-repair systems all of the AI's cyborgs manually.
The second, Cyborg Fortification, enhances the firmware of the AI's cyborgs, automatically hacking and preventing them being detected by the Robotics console. The AI invests in its cyborgs, giving up its own powers in order to empower its minions.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 18, 2015 2:11 pm
by EndgamerAzari
The B& Grenade

As it counts down, it goes "DING", "DONG", and then, finally, "BANNU". Anyone hit by the explosion is immediately disconnected and can't reconnect for at least five minutes.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Sep 18, 2015 3:25 pm
by Takeguru
Sounds like something I'd trade 20 TC to an admin for a box of