Changing the Cenctomm messages when random events happen

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Do you think the messages described in OP should be rewritten?

Yes
7
88%
No
1
13%
 
Total votes: 8

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Qbopper
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Changing the Cenctomm messages when random events happen

Post by Qbopper » #265346

I was thinking - should we change the messages you see when something like a space carp migration happens? The ones like this

Like, using that one as an example - the lifeforms are only "unknown" to new players. Everyone else just kinda knows what it is

You could argue both sides, in that on the one hand this does nothing but "confuse" newer players (see: the difference between a brainrot outbreak and a blob) or the other in that they provide some flavour and immersion. I wanted to see what people thought.
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Re: Changing the Cenctomm messages when random events happen

Post by ShadowDimentio » #265347

You might as well make it clear, or make the events actually random.
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Re: Changing the Cenctomm messages when random events happen

Post by Remie Richards » #265348

It's "unknown" because the messages are sometimes reused to prevent meta.
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Re: Changing the Cenctomm messages when random events happen

Post by MisterPerson » #265366

Some of them aren't reused though like blob vs viral biohazard messages are confusingly similar.
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Wyzack
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Re: Changing the Cenctomm messages when random events happen

Post by Wyzack » #265473

qBopper that message you posted as an example is intentionally vague. It could be carp, spiders or xenomorphs
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Re: Changing the Cenctomm messages when random events happen

Post by TehSteveo » #265478

Wyzack wrote:qBopper that message you posted as an example is intentionally vague. It could be carp, spiders or xenomorphs
Eh...no. That message is pretty clear for just carp as it's detected 'near'. Spiders and Xenomorphs are unidentified lifesigns detected weld all vents.
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Re: Changing the Cenctomm messages when random events happen

Post by XDTM » #265593

We could do it like the mice migration and make them madlibs
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Re: Changing the Cenctomm messages when random events happen

Post by calzilla1 » #265594

XDTM wrote:We could do it like the mice migration and make them madlibs
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Re: Changing the Cenctomm messages when random events happen

Post by Qbopper » #265606

Remie Richards wrote:It's "unknown" because the messages are sometimes reused to prevent meta.
But they're all slightly different enough to the point that they are used to meta anyways

As mentioned above, the example in OP is for carp, spiders are "weld vents", shit like that. I don't think it's a big deal, but I was curious if anyone else felt they didn't serve their purpose anymore

I figure, like I said in OP, they don't prevent metagaming from people who know what they are, and they just confuse players without enough experience to have seen them enough times, so they should either be changed to make things vague for everyone or changed to make things clear for everyone (imo)
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Re: Changing the Cenctomm messages when random events happen

Post by Wyzack » #265612

whoopises i am mistaken. Maybe we should make them more generic?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
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