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Changing the Cenctomm messages when random events happen

Posted: Thu Mar 09, 2017 10:13 pm
by Qbopper
I was thinking - should we change the messages you see when something like a space carp migration happens? The ones like this

Like, using that one as an example - the lifeforms are only "unknown" to new players. Everyone else just kinda knows what it is

You could argue both sides, in that on the one hand this does nothing but "confuse" newer players (see: the difference between a brainrot outbreak and a blob) or the other in that they provide some flavour and immersion. I wanted to see what people thought.

Re: Changing the Cenctomm messages when random events happen

Posted: Thu Mar 09, 2017 10:17 pm
by ShadowDimentio
You might as well make it clear, or make the events actually random.

Re: Changing the Cenctomm messages when random events happen

Posted: Thu Mar 09, 2017 10:18 pm
by Remie Richards
It's "unknown" because the messages are sometimes reused to prevent meta.

Re: Changing the Cenctomm messages when random events happen

Posted: Thu Mar 09, 2017 10:39 pm
by MisterPerson
Some of them aren't reused though like blob vs viral biohazard messages are confusingly similar.

Re: Changing the Cenctomm messages when random events happen

Posted: Fri Mar 10, 2017 2:24 am
by Wyzack
qBopper that message you posted as an example is intentionally vague. It could be carp, spiders or xenomorphs

Re: Changing the Cenctomm messages when random events happen

Posted: Fri Mar 10, 2017 2:50 am
by TehSteveo
Wyzack wrote:qBopper that message you posted as an example is intentionally vague. It could be carp, spiders or xenomorphs
Eh...no. That message is pretty clear for just carp as it's detected 'near'. Spiders and Xenomorphs are unidentified lifesigns detected weld all vents.

Re: Changing the Cenctomm messages when random events happen

Posted: Fri Mar 10, 2017 2:45 pm
by XDTM
We could do it like the mice migration and make them madlibs

Re: Changing the Cenctomm messages when random events happen

Posted: Fri Mar 10, 2017 2:46 pm
by calzilla1
XDTM wrote:We could do it like the mice migration and make them madlibs

Re: Changing the Cenctomm messages when random events happen

Posted: Fri Mar 10, 2017 3:50 pm
by Qbopper
Remie Richards wrote:It's "unknown" because the messages are sometimes reused to prevent meta.
But they're all slightly different enough to the point that they are used to meta anyways

As mentioned above, the example in OP is for carp, spiders are "weld vents", shit like that. I don't think it's a big deal, but I was curious if anyone else felt they didn't serve their purpose anymore

I figure, like I said in OP, they don't prevent metagaming from people who know what they are, and they just confuse players without enough experience to have seen them enough times, so they should either be changed to make things vague for everyone or changed to make things clear for everyone (imo)

Re: Changing the Cenctomm messages when random events happen

Posted: Fri Mar 10, 2017 4:46 pm
by Wyzack
whoopises i am mistaken. Maybe we should make them more generic?