Page 1 of 2

Monstrosity Gamemode

Posted: Sat Mar 11, 2017 3:47 am
by ChangelingRain
It's time for That Cool Mode I'll Never Actually Code that vg will probably steal or something.

Just click this link and look at the attached document.
This is a direct link to the trait/ability sheet.

tl;dr

1-4 murder beasts that have to murder the crew for limited upgrades that only one of them can have at a time
one guy got the upgrade you want before you could? better go fucking murder them so you can get it
0% conversion, 0% cooperation, 100% murder beasts fighting the crew and each other

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 3:51 am
by Bluespace
Another opportunity to murder the crew
I love it

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 4:05 am
by oranges
This pr must replace an existing mode if you are going to make it

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 5:45 am
by Jacough
oranges wrote:This pr must replace an existing mode if you are going to make it
Changeling. Sounds a lot more interesting than that shit's ever been.

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 5:46 am
by Armhulen
Jacough wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
Changeling. Sounds a lot more interesting than that shit's ever been.
Yep!

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 6:02 am
by ShadowDimentio
oranges wrote:This pr must replace an existing mode if you are going to make it
Why is this a new rule and why is it so retarded

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 6:18 am
by Xhuis
ShadowDimentio wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
Why is this a new rule and why is it so retarded
something something bloat
something something buzzwords
something something game going downhill

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 6:27 am
by Haevacht
Looks neat, more of an obvious murderfest than lings.

Best with datum antags to make sure crew doesn't go ONLY THE OBVIOUS GUYS ARE ANTAGS CARGO SHOTGUN US REE.

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 6:30 am
by captain sawrge
Obvious murderfests are really boring and unfun SS13 combat isn't very good and there's already several gamemodes about making people turn horizontal

Ling at least has some theoretical depth and intrigue to it beyond "kill a lot of people"

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 6:35 am
by ShadowDimentio
Heavy emphasis on theoretical.

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 6:36 am
by Armhulen
:g

meet up with changelings

break lights in medbay

tentacle armblade anyone who enters

"""""depth"""""

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 7:07 am
by D&B
That reminds me a lot of that slasher idea I posted a long time ago.

+1

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 7:09 am
by Armhulen
D&B wrote:That reminds me a lot of that slasher idea I posted a long time ago.

+1
Oh right
+1

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 10:59 am
by Remie Richards
so this is Evolve?

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 2:37 pm
by AnturK
Only if you add that classic big game hunter cap and oversized rifle.

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 3:39 pm
by Jacough
Armhulen wrote::g

meet up with changelings

break lights in medbay

tentacle armblade anyone who enters

"""""depth"""""
Not to mention the old days when their goal was to kill and absorb x amount of people and they had an ability which instantly stunned and muted people for an eternity which made it piss easy to do so.

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 3:54 pm
by captain sawrge
Armhulen wrote::g

meet up with changelings

break lights in medbay

tentacle armblade anyone who enters

"""""depth"""""
I don't understand the argument here. That's a thing they can do, yes, but they can also approach objectives in other ways too? Compared to this, which seems to propose yet another "small group of players gets to murder everyone and totally derail the round" team deathmatch mode, when rev, ops, cult, and wizard all already exist.

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 4:19 pm
by ChangelingRain
captain sawrge wrote:
Armhulen wrote::g

meet up with changelings

break lights in medbay

tentacle armblade anyone who enters

"""""depth"""""
I don't understand the argument here. That's a thing they can do, yes, but they can also approach objectives in other ways too? Compared to this, which seems to propose yet another "small group of players gets to murder everyone and totally derail the round" team deathmatch mode, when rev, ops, cult, and wizard all already exist.
Point of clarity; NOT a team deathmatch mode. It's a free-for-all with only the station's crew being on a "team".

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 10:38 pm
by PKPenguin321
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 10:42 pm
by Armhulen
PKPenguin321 wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit
it really is

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 11:16 pm
by captain sawrge
Armhulen wrote:
PKPenguin321 wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit
it really is
It's good, actually

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 11:47 pm
by PKPenguin321
captain sawrge wrote:
Armhulen wrote:
PKPenguin321 wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit
it really is
It's good, actually
You have the right to suck my gamemode odds config

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 11:47 pm
by Armhulen
PKPenguin321 wrote:
captain sawrge wrote:
Armhulen wrote:
PKPenguin321 wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit
it really is
It's good, actually
You have the right to suck my gamemode odds config
HEADMIN MATERIAL

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 11:53 pm
by captain sawrge
PKPenguin321 wrote:
captain sawrge wrote:
Armhulen wrote:
PKPenguin321 wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit
it really is
It's good, actually
You have the right to suck my gamemode odds config
Why do we need another "select group of players has the express objective to murder everyone else" when wizard, ops, and rev all already exist?

Re: Monstrosity Gamemode

Posted: Sat Mar 11, 2017 11:58 pm
by Armhulen
captain sawrge wrote:
PKPenguin321 wrote:
captain sawrge wrote:
Armhulen wrote:
PKPenguin321 wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit
it really is
It's good, actually
You have the right to suck my gamemode odds config
Why do we need another "select group of players has the express objective to murder everyone else" when wizard, ops, and rev all already exist?
Because if you read the document, these monstrosities don't work together.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 12:05 am
by captain sawrge
Armhulen wrote: Because if you read the document, these monstrosities don't work together.
That isn't my point at all.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 12:40 am
by PKPenguin321
captain sawrge wrote:
PKPenguin321 wrote:
captain sawrge wrote:
Armhulen wrote:
PKPenguin321 wrote:
oranges wrote:This pr must replace an existing mode if you are going to make it
No this """rule""" is shit
it really is
It's good, actually
You have the right to suck my gamemode odds config
Why do we need another "select group of players has the express objective to murder everyone else" when wizard, ops, and rev all already exist?
Take your pick:
- variety
- it might be fun, maybe even more fun than old modes
- U JUST HATE CHANGE :evil:
- there is no downside to having more modes especially when we have the gamemode odds config (inb4 "codebloat!!! this is adding too much code (even though there is no upper limit to how much code we can have)!!!!!!!!")

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 1:07 am
by captain sawrge
Every new feature added requirea potential rebalancing of existing features and deep consideration of how it will fit on and affect the game as a whole (at least, any well conceived feature.) When it is in, every future tweak, refactor, and feature will need to work around both the new code and the new gameplay, balance, and implications of every feature before it.
Feature bloat is a real thing and it doesn't take any level of coding knowledge to recognize this.

As for variety or "it might be fun" the op even says it's just a mass murder mode. Make as many players horizontal as possible already exists in several other forms, why is a new shade of paint going to make it any different?

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 1:17 am
by ShadowDimentio
captain sawrge wrote:As for variety or "it might be fun" the op even says it's just a mass murder mode. Make as many players horizontal as possible already exists in several other forms, why is a new shade of paint going to make it any different?
Haha yeah man there's like no difference between any weapons you just click on someone until they die man why even add any more weapons we already have plenty man

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 1:28 am
by captain sawrge
ShadowDimentio wrote:
captain sawrge wrote:As for variety or "it might be fun" the op even says it's just a mass murder mode. Make as many players horizontal as possible already exists in several other forms, why is a new shade of paint going to make it any different?
Haha yeah man there's like no difference between any weapons you just click on someone until they die man why even add any more weapons we already have plenty man
This but unironically

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 1:47 am
by PKPenguin321
captain sawrge wrote:
ShadowDimentio wrote:
captain sawrge wrote:As for variety or "it might be fun" the op even says it's just a mass murder mode. Make as many players horizontal as possible already exists in several other forms, why is a new shade of paint going to make it any different?
Haha yeah man there's like no difference between any weapons you just click on someone until they die man why even add any more weapons we already have plenty man
This but unironically
You sound burned out, maybe you should take a break

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 1:53 am
by captain sawrge
PKPenguin321 wrote:
captain sawrge wrote:
ShadowDimentio wrote:
captain sawrge wrote:As for variety or "it might be fun" the op even says it's just a mass murder mode. Make as many players horizontal as possible already exists in several other forms, why is a new shade of paint going to make it any different?
Haha yeah man there's like no difference between any weapons you just click on someone until they die man why even add any more weapons we already have plenty man
This but unironically
You sound burned out, maybe you should take a break
I'm really fucking concerned that you're a potential headmin if this is how you respond to genuine attempts at discussion and debate. Congratulations on addressing nothing I said and immediately trying to dismiss it as burnout

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 2:07 am
by ShadowDimentio
Because you said was retarded. What imbecile has such a one-track mind that every single thing in it must have an utterly unique function?

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 2:09 am
by captain sawrge
ShadowDimentio wrote:Because you said was retarded. What imbecile has such a one-track mind that every single thing in it must have an utterly unique function?
I have no idea what you're trying to say here and neither of you have even made an attempt to address my point about feature bloat

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 2:10 am
by PKPenguin321
captain sawrge wrote:
PKPenguin321 wrote:
captain sawrge wrote:
ShadowDimentio wrote:
captain sawrge wrote:As for variety or "it might be fun" the op even says it's just a mass murder mode. Make as many players horizontal as possible already exists in several other forms, why is a new shade of paint going to make it any different?
Haha yeah man there's like no difference between any weapons you just click on someone until they die man why even add any more weapons we already have plenty man
This but unironically
You sound burned out, maybe you should take a break
I'm really fucking concerned that you're a potential headmin if this is how you respond to genuine attempts at discussion and debate. Congratulations on addressing nothing I said and immediately trying to dismiss it as burnout
Going straight for the smear campaign instead of arguing is pretty low, too.
If you really think all forms of combat that end in one person are just mundane "click them until they die" scenarios unironically, you're wrong, and should probably take a break until the game starts being magical and immersive again.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 2:17 am
by ShadowDimentio
What point about feature bloat? Having multiple antags that kill people in different ways isn't feature bloat. Feature bloat is old clockcult where tons of the spells and equipment were completely and utterly useless, where feature bloat in your mind is an esword and a revolver because they both kill people by clicking on them, and is frankly stupid.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 4:16 am
by danno
ShadowDimentio wrote:Because you said was retarded. What imbecile has such a one-track mind that every single thing in it must have an utterly unique function?
[youtube]yc83_gL-LU4[/youtube]

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 4:17 am
by danno
Are you fucking ok, Shadow? Did you swallow a fly while mouth-breathing and cut off the oxygen to your brain??

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 4:32 am
by Haevacht
danno wrote:
ShadowDimentio wrote:Because you said was retarded. What imbecile has such a one-track mind that every single thing in it must have an utterly unique function?
[youtube]yc83_gL-LU4[/youtube]
Neat song.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 4:44 am
by captain sawrge
ShadowDimentio wrote:What point about feature bloat? Having multiple antags that kill people in different ways isn't feature bloat. Feature bloat is old clockcult where tons of the spells and equipment were completely and utterly useless, where feature bloat in your mind is an esword and a revolver because they both kill people by clicking on them, and is frankly stupid.
The end result is that a couple players get to have fun the first couple times they get the mode because they are just given express directions to murderbone and then it gets stale because the mode just revolves around mindless killing in a game with really shallow combat anyway. At least with wizard or ops, it's open enough to try gimmicks or go formulate strategies deeper than just kill anything that moves.

As for everyone else, you either throw yourself at the monster and either die or click it a lot and turn the round into extended, or the shuttle gets forcecalled and everyone hides until they can escape and restart the round.

If this gets added it ought to replace wizard or ops, but those are both already conceptually deeper and more interesting than this.

I dunno, it could be interesting as a random event but at that point I doubt anyone would be willing to put nearly as much effort into it.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 5:33 pm
by Qbopper
oranges wrote:This pr must replace an existing mode if you are going to make it
Is there a specific reason for this?

EDIT: addressing the game mode specifically:

can you explain to me what about this gamemode will allow crewmembers without weaponry to enjoy it? not trying to be rude, but I think another gamemode that relies on whatever happens to be in the armory is a bad idea

like, say, with old shadowlings, despite all their problems you could contribute no matter what - replacing lights, handing out portable light sources, etc. etc.

What about monstrosities will be fun for those who don't roll as one/a sec officer/maybe science if they can make guns?

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 8:15 pm
by XDTM
On the other hand i wouldn't mind an antag you have to avoid/leave to professionals rather than run off to confront with a spear. Some people find meteor mode fun, after all.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 8:20 pm
by Qbopper
XDTM wrote:On the other hand i wouldn't mind an antag you have to avoid/leave to professionals rather than run off to confront with a spear. Some people find meteor mode fun, after all.
I don't know if I agree with this - on the one hand, yeah, I think that is a cool idea, but on the other, I play a lot of lowpop, so I try to consider that too

Sure, you can limit the gamemode to a certain player count, but that doesn't work all the time - I've seen ~30 player games on sybil with little/no sec presence, and it's not uncommon

Obviously in a "this thing needs to die" mode guns will be best, but I think it's important to consider what will happen if good gear is obnoxiously difficult/impossible to obtain

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 8:29 pm
by captain sawrge
XDTM wrote:On the other hand i wouldn't mind an antag you have to avoid/leave to professionals rather than run off to confront with a spear. Some people find meteor mode fun, after all.
Ops/wizard?

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 11:26 pm
by ChangelingRain
The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns.

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 11:40 pm
by Qbopper
ChangelingRain wrote:The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns.
okay, that seems reasonable

is this an antag ala borers that are added to an existing round or is it its own deal? I assume the latter

Re: Monstrosity Gamemode

Posted: Sun Mar 12, 2017 11:53 pm
by ChangelingRain
Qbopper wrote:
ChangelingRain wrote:The intent here is kind of that a monstrosity is something a couple prepared assistants can take on, but not something a single person can. Kind of like an alien queen if it didn't have facehuggers or a number of instant stuns.
okay, that seems reasonable

is this an antag ala borers that are added to an existing round or is it its own deal? I assume the latter
I intended it to be its own deal but a very rare event to spawn one wouldn't be particularly bad if it was ~highpop only.

Re: Monstrosity Gamemode

Posted: Mon Mar 13, 2017 2:26 am
by Cobby
RNG is the cause of a lot of rounds ending abruptly already when antags play a bit nicer, I'm not sure what's to be gained by adding yet another "time to reroll!" forcing event in the face of many people saying they would like more interesting, indepth, longer rounds.

These just remind me of Slaughter Demons+.

Re: Monstrosity Gamemode

Posted: Mon Mar 13, 2017 3:01 am
by Jacough
XDTM wrote:On the other hand i wouldn't mind an antag you have to avoid/leave to professionals rather than run off to confront with a spear. Some people find meteor mode fun, after all.
Personally I like the idea of an antagonist that forces players to run and hide instead of charge in guns blazing or killing with a bar of soap or a banana peel to prove they're the most robust. Having to use shadows to sneak by, barricading departments, or jumping in a locker and praying they don't check it could be pretty intense. Problem is that all falls apart once it's time for the shuttle since everyone just becomes easy pickings as they herd onto the shuttle or jam themselves in escape pods.

Re: Monstrosity Gamemode

Posted: Mon Mar 13, 2017 6:14 am
by ChangelingRain
ExcessiveCobblestone wrote:RNG is the cause of a lot of rounds ending abruptly already when antags play a bit nicer, I'm not sure what's to be gained by adding yet another "time to reroll!" forcing event in the face of many people saying they would like more interesting, indepth, longer rounds.

These just remind me of Slaughter Demons+.
Honestly if these end up anywhere near as strong as slaughter demons, they've ended up too powerful.
Like, slaughter demons have super huge mobility, full heals, and are really, really hard to get rid of without lethal shotguns or similarly powerful weapons.

These should be a lot easier to get rid of than slaughter demons, and the only point at which these should be stronger/more dangerous than slaughter demons is if they've consumed at least 16 people and 3 other monstrosities.