Instead of 'notes' traitors are given a cassete tape

A place to record your ideas for the game.
Post Reply
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #266998

In line with a revamp of this PR Universal Recorder Overhaul #24732 traitors are issued covertly with a concealed tape recorder in their backpack which will disintegrate when it is played telling them their objectives as well as codewords.

> Traitors then have to personally commit this to memory notes, they can only see their objectives when the round is over, admins can't tell them anything but they can buy a replacement cassete for 1 tc, possibly to add more objectives when the old one has expired for a better 'final score'.

> Easier to plant traitors by admin spawning antag and then creating a custom tape script with described objectives & codewords

> Free useful starting tool that can be discreetly destroyed (whether the recorder & tape should be all 1 item like a holographic projection or self playing infodisk is another discussion)

Just to make more consistent and stealthy traitors as well as more interesting.

Spoiler:
Image
Image
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Instead of 'notes' traitors are given a cassete tape

Post by Qbopper » #267007

Why?

What does this add to the game? It would be a bunch of work to change the admin tools as well and I really don't see what this adds to the game

It doesn't even make sense IC, why would the syndicate not brief you on this BEFORE you arrived at the station?

also like 0% of the playerbase knows how to add notes (I know you can do it and forget how every time it comes up)
Limey wrote:its too late.
User avatar
danno
Joined: Wed Apr 16, 2014 5:07 pm
Byond Username: Dannno
Location: e-mail me if you want a pizza roll

Re: Instead of 'notes' traitors are given a cassete tape

Post by danno » #267012

add-note
Hornygranny wrote: wtf i like danno now
Image
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: Instead of 'notes' traitors are given a cassete tape

Post by Jacough » #267014

Qbopper wrote:Why?

What does this add to the game? It would be a bunch of work to change the admin tools as well and I really don't see what this adds to the game

It doesn't even make sense IC, why would the syndicate not brief you on this BEFORE you arrived at the station?

also like 0% of the playerbase knows how to add notes (I know you can do it and forget how every time it comes up)
I use it all the time for wires. Still a stupid idea though. Even I'd you didn't know how to use the memory note system you could easily just open up notepad and copy and paste your objectives in there. All this does is add some stupid pointless gimmick.
Image
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Instead of 'notes' traitors are given a cassete tape

Post by Qbopper » #267023

Jacough wrote:
Qbopper wrote:Why?

What does this add to the game? It would be a bunch of work to change the admin tools as well and I really don't see what this adds to the game

It doesn't even make sense IC, why would the syndicate not brief you on this BEFORE you arrived at the station?

also like 0% of the playerbase knows how to add notes (I know you can do it and forget how every time it comes up)
I use it all the time for wires. Still a stupid idea though. Even I'd you didn't know how to use the memory note system you could easily just open up notepad and copy and paste your objectives in there. All this does is add some stupid pointless gimmick.
You were the person I had in mind when I made the post actually, I've never seen anyone else add anything to their notes other than you with wires
Limey wrote:its too late.
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Instead of 'notes' traitors are given a cassete tape

Post by Armhulen » #267033

danno wrote:add-note
Holy shit someone make it a button in the ic tab
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Instead of 'notes' traitors are given a cassete tape

Post by Saegrimr » #267036

Armhulen wrote:
danno wrote:add-note
Holy shit someone make it a button in the ic tab
It's gotten to a point where I can't tell sarcasm from real stupidity.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Re: Instead of 'notes' traitors are given a cassete tape

Post by Nabski » #267038

I used to use my PDA's add note function to write down genetics, but now I do it with the add notes tool.

If I'm ghosting out of my body as an antag I've left a useful note regarding a loot stash or progress towards objective.

The ability to buy more objectives for 1 TC each does sound like fun.
User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Instead of 'notes' traitors are given a cassete tape

Post by Armhulen » #267041

Saegrimr wrote:
Armhulen wrote:
danno wrote:add-note
Holy shit someone make it a button in the ic tab
It's gotten to a point where I can't tell sarcasm from real stupidity.
haha I was just pretending... :cry:
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #267043

Read with your eyes first Q-bopper, there's some extra detail about using these tapes to request additional objectives by simply ordering another tape and admins using tapes as a way to brief newly appointed antagonists/set goals. So there's expandability in this function.

> Inset antagonist goals you remember every time you revive are stupid, either forcefully extracting/wiping the detail from your memory should be a native security tactic in extorting your mission details once you are captured if you don't kill yourself first (INVASIVE LOBOTOMY). Lings would also know all your details.

> Non prayer way for asking for more objectives by rolling for another pre-set objective for 'higher score' by ordering another tape at expense of 1 TC. Godlike platinum badasses have 22 objectives all greetexted.

Mostly its just stylisation of flavour with spy tropes. I use notes, usually as bartender for remembering people's RP favourite drinks, (which isn't really useful for changelings to steal your brain notes but whatever)

Spoiler:
Image
Image
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Instead of 'notes' traitors are given a cassete tape

Post by Qbopper » #267047

There's no reason you couldn't add "buy new objective" without the other changes, and it's so much work I can't see it happening

All of your ideas I've seen don't seem to consider the work involved/repercussions of the systems when you integrate them with everything else, there's more to consider beyond "it's cool flavor"
FantasticFwoosh wrote: > Inset antagonist goals you remember every time you revive are stupid, either forcefully extracting/wiping the detail from your memory should be a native security tactic in extorting your mission details once you are captured if you don't kill yourself first (INVASIVE LOBOTOMY). Lings would also know all your details.
I'm not sure I understand what you're saying here

It would be pathetically easy to just paste your objectives into notepad and bypass any gameplay quirks that come with manually noting objectives in game (I'd go so far as to say it'd be the default considering how little use the note function sees)
Limey wrote:its too late.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #267050

Well that's what its asking you to do, but you are playing your objectives out loud on a cassette tape so you need to find a quiet corner to go do it and then from there on out its solely reliant on your memory until round end.

> Basically it forces you to upload all your objectives to memory that's going to be assaulted by changelings & station sec thought police making invasive brain surgery looking for the data instead of always seeing your objectives when you come out of cloning.

If you get distracted from listening to your tape before it self explodes or get mind wiped / disconnect & reconnect (of course not ideally DC problems/chatlog disruption isn't factored in as intentional) as worst case scenario then you might end up forgetting what your objective is in the first place and start playing chinese whispers with who your target was in the first place if there are two quite similar people.

Security mind invasion surgery otherwise known as the Ministry Of Truth™ would be a invasive tactic therein to learn the brain notes at brain & health damage risk to the patient who ideally is meant to be in a restraint jacket (the AI does not like this at all) but i can push that into another thread. Changelings already steal notes when they suck the dna out of people.

> Information being inside your antag type/dna is dumb, a smarter solution is being able to mentally distort & be responsible for holding onto your objectives and keeping track of all of them, even the additional ones you took up later because your previous got wiped (via any other reasoning other than sec intervention like INTENSE brain damage or extended drug usage)
Last edited by FantasticFwoosh on Mon Mar 13, 2017 9:42 pm, edited 1 time in total.

Spoiler:
Image
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Instead of 'notes' traitors are given a cassete tape

Post by Cobby » #267052

The only practical use I can see this having is pickpocketing people early in the round hoping you'll catch a tape recorder so you can send them to Validhalla, or being able to spy in on them while they're being debriefed [so you can send them to validhallah].

Also it's not hard to give them the codewords, the game already does this when you provide traitors the uplink.
Voted best trap in /tg/ 2014-current
User avatar
IcePacks
Joined: Sun Apr 20, 2014 4:46 am
Byond Username: IcePacks

Re: Instead of 'notes' traitors are given a cassete tape

Post by IcePacks » #267053

Qbopper wrote:Why?
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #267057

IcePacks wrote:
Qbopper wrote:Why?
A piece of paper that exploded after you read it & crumpled it up into a paper ball grenade activated by paper friction for a starter weapon failed the concept test
ExcessiveCobblestone wrote:The only practical use I can see this having is pickpocketing people early in the round hoping you'll catch a tape recorder so you can send them to Validhalla, or being able to spy in on them while they're being debriefed [so you can send them to validhallah].

Also it's not hard to give them the codewords, the game already does this when you provide traitors the uplink.
The codewords are on the starting tape assigned to the operative with the opening brief, so you can't use your uplink UNTIL you read your brief = codewords are at the end so you don't just get too excited without first paying attention to what your objectives are (then again if you don't care and like murdering you could just forget copy pasting your objectives anyway)

> Those pitfalls of being snooped on or possibly discovered are deliberate nerfs to the otherwise largely unterrogatable & invisible traitor mode compared to other modes, but run no higher other risk than picking the wrong pair of hud sunglasses/ having a flash seen in rev or a gang tool in gang mode, the tape recorder as mentioned before can be revised to be a all in 1 object that is destroyed after use probably leaving a little ash pile or something so there's no traceable forensic evidence.

Only shitsec will search you fnr. (though i understand this might shift policy on that a little bit in the shit-sec circles) assistant pickpocketing you doesn't sound out of the norm.

Spoiler:
Image
Image
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: Instead of 'notes' traitors are given a cassete tape

Post by Jacough » #267063

> Basically it forces you to upload all your objectives to memory that's going to be assaulted by changelings & station sec thought police making invasive brain surgery looking for the data instead of always seeing your objectives when you come out of cloning.
Notepad, unless you want to give the admins extra work looking for people not using add-note for their objectives.
Image
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #267067

I mean, you could meta-cheat off-client but thats just you being shitty (and no different to anything else you might do for self refrence in this game). The objectives are there for admins to see but you can't see them refreshed, and they are displayed at the end of the round.

> You were meant to kill wallace gregory, you killed wallman gregovik & failed your objective because you were inattentive / did some bath salts to win a fight and forgot.

Spoiler:
Image
Image
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Instead of 'notes' traitors are given a cassete tape

Post by kevinz000 » #267071

FantasticFwoosh wrote:I mean, you could meta-cheat off-client but thats just you being shitty (and no different to anything else you might do for self refrence in this game). The objectives are there for admins to see but you can't see them refreshed, and they are displayed at the end of the round.

> You were meant to kill wallace gregory, you killed wallman gregovik & failed your objective because you were inattentive / did some bath salts to win a fight and forgot.
>that's just you being shitty
your'e implying our players won't do this
the shed bekons, there's no way to enforce anything this idea might of given us (and it wouldn't of given us anything.)
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #267076

Well this could have all have tied in the identity system with a synonymous memory system broadly working on what was discussed for assuming a fake traitorous memory & identity but its seems the verdict is that you'd rather go braindead rather than go engage in some alteast entertaining semi-practical RP getting your brain cut open and plucked apart for clues or stumbling on a someone channeling their objectives over intercomms.

> Lowpop traitor currently is bad, obviously its quieter so you can pop out your tape in peace and you'll be neutralised by sec as usual, but highpop or DA would be insane if you walked in on people as a occurance hunched over, that awkward expression when your name is called on their tape to be killed.

Spoiler:
Image
Image
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Instead of 'notes' traitors are given a cassete tape

Post by kevinz000 » #267104

FantasticFwoosh wrote:Well this could have all have tied in the identity system with a synonymous memory system broadly working on what was discussed for assuming a fake traitorous memory & identity but its seems the verdict is that you'd rather go braindead rather than go engage in some alteast entertaining semi-practical RP getting your brain cut open and plucked apart for clues or stumbling on a someone channeling their objectives over intercomms.

> Lowpop traitor currently is bad, obviously its quieter so you can pop out your tape in peace and you'll be neutralised by sec as usual, but highpop or DA would be insane if you walked in on people as a occurance hunched over, that awkward expression when your name is called on their tape to be killed.
i like more rp on the station but this is not the way to go
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Instead of 'notes' traitors are given a cassete tape

Post by Qbopper » #267158

kevinz000 wrote:i like more rp on the station but this is not the way to go
thread summed up

Seriously, on the "meta cheating" point - quite a few people don't know what the note function is and even fewer know you can manually add notes

I myself would end up pasting my objectives to notepad because I forgot the add note command again

You haven't thought this idea out enough and you haven't considered the work required
Limey wrote:its too late.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #267387

You're blaming my idea being bad/below average for the ignorance of the coderbase to a legitimate feature that is both useful & already used by a few members but not commonly. Kinda cheap & pathetic tbh, even if the idea is clumsy in construction

Just add it as a tip for gods sake and run a awareness campaign. If more people were aware they might be suprised & actually use it more often.

> Its a nerf to traitor at the beginning by making a liability with prospect to get interrogated later for balance rather than be a shadowy antag that can literally AFK till the end of the round and get on the shuttle with people thinking its extended, only less stealthy & ambigious than changeling - It adds classic spy flavour but also has a functional purpose in putting those objectives/codewords IC into the game structure where they can be extracted/overheard, also makes it easier to set up events/circumstances by altering the tapes.

> Other people being shitty with notepad, meta-logging is not my problem since it could happen with LITERALLY anything else in the chat log of importance (such as a lawyer repeating a important statement) admins would be able to rat you out by seeing your memory is empty and hit you up with a bwoink to fill in your memory space or do it for you after issuing a warning. (once its in there, it can't be removed)
Qbopper wrote:
kevinz000 wrote:i like more rp on the station but this is not the way to go
You haven't thought this idea out enough and you haven't considered the work required
> What are your suggestive inputs to improve then Qbopper. Putting the question out to the jury.

> Traitor is a high percentage rolled round, dont listen to Memehki because they hate anything that is rendered a nerf, and hate RP in the first place since that is inherent of a meta-player because they would never play below optimisation of the best for the purposes of RP so pretty much hypocrisy.

Spoiler:
Image
Image
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Instead of 'notes' traitors are given a cassete tape

Post by kevinz000 » #267408

ITT fwoosh finds out how easy TG forums is to bait
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Instead of 'notes' traitors are given a cassete tape

Post by Steelpoint » #267412

danno wrote:add-note
Image
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: Instead of 'notes' traitors are given a cassete tape

Post by Jacough » #267514

kevinz000 wrote:
FantasticFwoosh wrote:Well this could have all have tied in the identity system with a synonymous memory system broadly working on what was discussed for assuming a fake traitorous memory & identity but its seems the verdict is that you'd rather go braindead rather than go engage in some alteast entertaining semi-practical RP getting your brain cut open and plucked apart for clues or stumbling on a someone channeling their objectives over intercomms.

> Lowpop traitor currently is bad, obviously its quieter so you can pop out your tape in peace and you'll be neutralised by sec as usual, but highpop or DA would be insane if you walked in on people as a occurance hunched over, that awkward expression when your name is called on their tape to be killed.
i like more rp on the station but this is not the way to go
It doesn't really even make sense from an RP perspective. Why wouldn't the syndicate just give you your orders and uplink code in person before sending you off thereby minimizing evidence instead of just saying "Here Tommy, we're not going to bother telling you what your objectives are or how to access your tools but have a cassette player with all your mission critical information on it that literally anyone can play at any time!"
Image
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Instead of 'notes' traitors are given a cassete tape

Post by Qbopper » #267516

Jacough wrote:
kevinz000 wrote:
FantasticFwoosh wrote:Well this could have all have tied in the identity system with a synonymous memory system broadly working on what was discussed for assuming a fake traitorous memory & identity but its seems the verdict is that you'd rather go braindead rather than go engage in some alteast entertaining semi-practical RP getting your brain cut open and plucked apart for clues or stumbling on a someone channeling their objectives over intercomms.

> Lowpop traitor currently is bad, obviously its quieter so you can pop out your tape in peace and you'll be neutralised by sec as usual, but highpop or DA would be insane if you walked in on people as a occurance hunched over, that awkward expression when your name is called on their tape to be killed.
i like more rp on the station but this is not the way to go
It doesn't really even make sense from an RP perspective. Why wouldn't the syndicate just give you your orders and uplink code in person before sending you off thereby minimizing evidence instead of just saying "Here Tommy, we're not going to bother telling you what your objectives are or how to access your tools but have a cassette player with all your mission critical information on it that literally anyone can play at any time!"
This is my main problem along with the impact on admin tools

It makes little sense IC or OOC, even if we ignore the problem of note taking these issues persist

I just don't see how the proposed plan has a positive impact on the game, and focusing on the weakest point I make and calling it "pathetic" doesn't do much to convince me I'm wrong
Limey wrote:its too late.
User avatar
NikNakFlak
In-Game Admin
Joined: Thu Apr 17, 2014 5:08 pm
Byond Username: NikNakflak

Re: Instead of 'notes' traitors are given a cassete tape

Post by NikNakFlak » #267523

come the fuck on guys
you aren't "adding-notes"
you are just remembering things. Come on guys, it's your characters memory. Everytime you press add-note, your character suddenly remember something forever because it's forever ingrained on the poor lad's memory
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Instead of 'notes' traitors are given a cassete tape

Post by FantasticFwoosh » #267535

NikNakFlak wrote:come the fuck on guys
you aren't "adding-notes"
you are just remembering things. Come on guys, it's your characters memory. Everytime you press add-note, your character suddenly remember something forever because it's forever ingrained on the poor lad's memory
Good on you for reminding people of this fact. Im just making cassete tapes so traitor mode isn't so bullshit & it has a purpose to remember things & counterplay & impact your own memory as a game feature.

I dream of the day when admins can invade someone's notespace & leave image gifs or helpful shitpost advice in response to a prayer. Maybe you could have a special prayer verb that automatically uploads the advice to notes (so players can re-reference it later)
Spoiler:
Image

Spoiler:
Image
Image
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Instead of 'notes' traitors are given a cassete tape

Post by Luke Cox » #267538

I'm not so sure about a self-destructing cassette, but I do love the idea of traitors having their objectives on a regular recorder and having to either dispose of it and memorize the information or hang on to it and risk having their objectives and PDA password exposed
Image
User avatar
Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Instead of 'notes' traitors are given a cassete tape

Post by Screemonster » #267542

FantasticFwoosh wrote: I dream of the day when admins can invade someone's notespace & leave image gifs or helpful shitpost advice in response to a prayer. Maybe you could have a special prayer verb that automatically uploads the advice to notes (so players can re-reference it later)
what is varediting
Post Reply

Who is online

Users browsing this forum: No registered users