Overload: The new chemical to blow your socks off.
Posted: Tue Mar 14, 2017 11:14 pm
Nanotrasen reports indicate security crews onboard their research stations 10 through to 15 should watch out for new syndicate tactics being deployed, focusing on the use of the new illegal drug Overload.
Users of Overload should be dealt with by use of long range ballistic weaponry.
OVERLOAD!
An illegal drug orderable by cindy kates.
Overload was created accidentally when looking to find slow release healing and adrenal mixes for nuclear operations.
It's pretty fun.
It removes the restrictions based on the body, sending you into overdrive, unlocking your physical strength and enabling you to shrug off wounds by continually breaking down your body and recreating it.
Until it runs out and your heart explodes from the stress.
What do Overload do?
Upon injecting yourself with the provided medipen, you enter Overload mode.
-You heal a large amount of all damage types.
-You scream, and lose the ability to talk in anything but screams.
-You lose the ability to understand people properly.
-You can no longer use machines.
-You become immune to toxins and radiation.
-Stuns work differently. You'll need to be stunned multiple times to bring you down, and then you'll stand back up pretty quickly.
-Burn damage slows you, but is regenerated quickly.
-Brute damage will slow you immensely, and also rapidly deplete overload from your system as it struggles to keep up with the damage.
-Your click cool down is reduced and you shake violently.
-You gain the ability to hulk break restraints/cuffs.
-You can force doors open with a small channel.
-Overload makes you immune to most chems, but any sort of brute healing chem will deplete it from your blood stream incredibly fast. A flaw the syndicate couldn't fix.
-when it runs out, your heart explodes and you die instantly. You can be cloned though.
-Cutting a limb off will double overload depletion rate permanently, and it'll take a while to grow back.
-You'll bleed everywhere constantly and you're speedier.
-Your help intent will push someone back a square. Disarm will punch someone back, stun them for roughly half a second, and drop their item on the title they landed on. Grab will grab. Harm is just punch with increased damage. No stun.
But why?
Cornered by security with no way out? Overload and punch your way out through a wave of stuns.
Nuke ops invading and you want to valiantly defend the crew?
Mega well armed traitor murderboning and you're the only security left, about to die?
Need to die a glorious death while punching everyone into crit?
Overload!
Once you run out of the overload chem, it's game over pal. No way to avoid death. Kills you instantly. Kill a traitor and top up on more chem if you can, but as soon as its in you, you're on a timer.
I probably forgot some stuff so I might edit this.
Users of Overload should be dealt with by use of long range ballistic weaponry.
OVERLOAD!
An illegal drug orderable by cindy kates.
Overload was created accidentally when looking to find slow release healing and adrenal mixes for nuclear operations.
It's pretty fun.
It removes the restrictions based on the body, sending you into overdrive, unlocking your physical strength and enabling you to shrug off wounds by continually breaking down your body and recreating it.
Until it runs out and your heart explodes from the stress.
What do Overload do?
Upon injecting yourself with the provided medipen, you enter Overload mode.
-You heal a large amount of all damage types.
-You scream, and lose the ability to talk in anything but screams.
-You lose the ability to understand people properly.
-You can no longer use machines.
-You become immune to toxins and radiation.
-Stuns work differently. You'll need to be stunned multiple times to bring you down, and then you'll stand back up pretty quickly.
-Burn damage slows you, but is regenerated quickly.
-Brute damage will slow you immensely, and also rapidly deplete overload from your system as it struggles to keep up with the damage.
-Your click cool down is reduced and you shake violently.
-You gain the ability to hulk break restraints/cuffs.
-You can force doors open with a small channel.
-Overload makes you immune to most chems, but any sort of brute healing chem will deplete it from your blood stream incredibly fast. A flaw the syndicate couldn't fix.
-when it runs out, your heart explodes and you die instantly. You can be cloned though.
-Cutting a limb off will double overload depletion rate permanently, and it'll take a while to grow back.
-You'll bleed everywhere constantly and you're speedier.
-Your help intent will push someone back a square. Disarm will punch someone back, stun them for roughly half a second, and drop their item on the title they landed on. Grab will grab. Harm is just punch with increased damage. No stun.
But why?
Cornered by security with no way out? Overload and punch your way out through a wave of stuns.
Nuke ops invading and you want to valiantly defend the crew?
Mega well armed traitor murderboning and you're the only security left, about to die?
Need to die a glorious death while punching everyone into crit?
Overload!
Once you run out of the overload chem, it's game over pal. No way to avoid death. Kills you instantly. Kill a traitor and top up on more chem if you can, but as soon as its in you, you're on a timer.
I probably forgot some stuff so I might edit this.