Soft Crit/Hard Crit

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Cobby
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Re: Soft Crit/Hard Crit

Post by Cobby » #310927

Bottom post of the previous page:

Kor wrote:
ExcessiveCobblestone wrote: How does softcrit, an INDEFINITE stun added to the game, fix any of that?
Because it takes something like 8-10 hits to down people with a regular weapon vs a stun prod which takes one. Either way is an indefinite disable but the reason people hate stuns is that it reaches that disable in one hit.

>n20/straightjacket

The difference is that if you ghost you can never be cloned. There is no such issue with succumbing from soft crit.
While true, I don't think people stay there because they can't be cloned otherwise people would just ghost and go on ghost roles since those too do not get you cloned. It's just a mind game it plays on people, if you can see through that then great for you but I've seen several people who just sit there indefinitely and it's miserable.

I guess we'll have to agree to disagree with the realization that you have more say, I just think stuns with no / very long resolves are not enjoyable and should not be in the game.
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Re: Soft Crit/Hard Crit

Post by Cyberboss » #310940

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Re: Soft Crit/Hard Crit

Post by Steelpoint » #310947

As I said in that PR, its a good first step but I feel its still hard crit.

It would be soft crit if the player is still able to move around, even if its just them crawling around.

Maybe draw from Nilions and Armhulens suggestion on having a timer to how long it takes for a soft crit person to be able to start crawling, have it that each role on the station, and off, have a unique timer as to how long it takes for them to recover and start crawling.

So Assistants and Janitors would take a minute to start moving. Trained personal like Security Officers and the Captain might take ten seconds. While most antagonists and perhaps the Head of Security can start moving instantly.
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Re: Soft Crit/Hard Crit

Post by ShadowDimentio » #310969

I still hate this idea, it just pushes the threshold for dying down 30 health, so everyone has approximately 15% more HP
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Re: Soft Crit/Hard Crit

Post by Remie Richards » #310971

Actually, forgive me if I'm wrong I only skimmed the code on the bus, but death hasn't changed at all, see:
Current:
0-> -100HP is crit, -100HP -> -infinity is death
Proposed:
0-> -30HP is "soft crit", -30HP -> -100HP is "hard crit" (current crit), -100HP -> -infinity is death

so in terms of killing someone, nothing has changed, just keep smashing them in the face until they die, as usual.
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Re: Soft Crit/Hard Crit

Post by srifenbyxp » #310990

Every time you talk/whisper you lose 1 hp > tile you move you lose 2 hp when soft crit. MAKE IT SO THOT
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Re: Soft Crit/Hard Crit

Post by Cobby » #311056

srifenbyxp wrote:Every time you talk/whisper you lose 1 hp > tile you move you lose 2 hp when soft crit. MAKE IT SO THOT
This is something I personally would be ok with.
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Re: Soft Crit/Hard Crit

Post by DemonFiren » #311061

Make it 1/10 HP per letter whispered, 1/5 HP per letter for talking.
This way you can't do 20 WGWs as your last words.
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Re: Soft Crit/Hard Crit

Post by Armhulen » #311069

DemonFiren wrote:Make it 1/10 HP per letter whispered, 1/5 HP per letter for talking.
This way you can't do 20 WGWs as your last words.
You should be able to, but it deducts five paragraphs of health AFTER you say it.
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Re: Soft Crit/Hard Crit

Post by Nilons » #311071

ExcessiveCobblestone wrote:
srifenbyxp wrote:Every time you talk/whisper you lose 1 hp > tile you move you lose 2 hp when soft crit. MAKE IT SO THOT
This is something I personally would be ok with.
Every fucking breath counts don't waste em I really like this idea
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Re: Soft Crit/Hard Crit

Post by bandit » #311087

ExcessiveCobblestone wrote:It's just a mind game it plays on people, if you can see through that then great for you but I've seen several people who just sit there indefinitely and it's miserable.
This is a really good point, I remember being a new player and getting brigged (probably because I couldn't figure out the controls and kept hitting people with a crowbar) and had no idea what was going on or where I was.
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Re: Soft Crit/Hard Crit

Post by IcePacks » #311118

cedarbridge wrote:
confused rock wrote:stam damage to blunt weapons
Because stamina as it currently exists is still kinda bad. Its functionally just a better stun that takes more than one hit to KD but just about never ends.
stamina damage is functionally the same as stuns except it slows you down to sitting duck speeds before you're stunned and once you're stunned it's even easier to kill you than a regular stun
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Re: Soft Crit/Hard Crit

Post by srifenbyxp » #311168

Also sight should be limited to 2x2
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Soft Crit/Hard Crit

Post by onleavedontatme » #311174

bandit wrote:
ExcessiveCobblestone wrote:It's just a mind game it plays on people, if you can see through that then great for you but I've seen several people who just sit there indefinitely and it's miserable.
This is a really good point, I remember being a new player and getting brigged (probably because I couldn't figure out the controls and kept hitting people with a crowbar) and had no idea what was going on or where I was.
I remember being a new player and hitting myself in the face with a medkit, we can't design around people who don't have any idea what is going on or we'd have to toss the majority of our game
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Re: Soft Crit/Hard Crit

Post by lumipharon » #311195

I miss stabbing yourself in the face with an unpeeled banana. #Stopdumbingdowntgstation2017

Also I agree with being able to move/whisper while in soft crit at the cost of slowly killing yourself in the process. It gives the player some agency, and there is nothing more frustrating then not being able to do anything, even if whatever it is you're doing doesn't actually achieve much (if anything). Hence everyone throwing their guns before match start in CS, or nerds screaming in impotent rage when someone stuns and drags you into maint to get throttled to death.
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Re: Soft Crit/Hard Crit

Post by kevinz000 » #311899

imo they should either take very slow oxyloss or heal slowly for reasons stated in the thread.
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